// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GPU_BLINK_WEBGRAPHICSCONTEXT3D_IMPL_H_ #define GPU_BLINK_WEBGRAPHICSCONTEXT3D_IMPL_H_ #include #include #include "base/callback.h" #include "base/memory/scoped_ptr.h" #include "gpu/blink/gpu_blink_export.h" #include "third_party/WebKit/public/platform/WebGraphicsContext3D.h" #include "third_party/WebKit/public/platform/WebString.h" namespace gpu { namespace gles2 { class GLES2Interface; class GLES2ImplementationErrorMessageCallback; struct ContextCreationAttribHelper; } } using blink::WebGLId; using blink::WGC3Dbyte; using blink::WGC3Dchar; using blink::WGC3Denum; using blink::WGC3Dboolean; using blink::WGC3Dbitfield; using blink::WGC3Dint; using blink::WGC3Dsizei; using blink::WGC3Duint; using blink::WGC3Dfloat; using blink::WGC3Dclampf; using blink::WGC3Dintptr; using blink::WGC3Dsizeiptr; using blink::WGC3Duint64; namespace gpu_blink { class WebGraphicsContext3DErrorMessageCallback; class GPU_BLINK_EXPORT WebGraphicsContext3DImpl : public NON_EXPORTED_BASE(blink::WebGraphicsContext3D) { public: virtual ~WebGraphicsContext3DImpl(); //---------------------------------------------------------------------- // WebGraphicsContext3D methods virtual uint32_t lastFlushID(); virtual unsigned int insertSyncPoint(); virtual void waitSyncPoint(unsigned int sync_point); virtual void loseContextCHROMIUM(WGC3Denum current, WGC3Denum other); virtual void reshapeWithScaleFactor( int width, int height, float scale_factor); virtual void prepareTexture(); virtual void postSubBufferCHROMIUM(int x, int y, int width, int height); virtual void activeTexture(WGC3Denum texture); virtual void attachShader(WebGLId program, WebGLId shader); virtual void bindAttribLocation(WebGLId program, WGC3Duint index, const WGC3Dchar* name); virtual void bindBuffer(WGC3Denum target, WebGLId buffer); virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer); virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer); virtual void bindTexture(WGC3Denum target, WebGLId texture); virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha); virtual void blendEquation(WGC3Denum mode); virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha); virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor); virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, WGC3Denum srcAlpha, WGC3Denum dstAlpha); virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage); virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, const void* data); virtual WGC3Denum checkFramebufferStatus(WGC3Denum target); virtual void clear(WGC3Dbitfield mask); virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha); virtual void clearDepth(WGC3Dclampf depth); virtual void clearStencil(WGC3Dint s); virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, WGC3Dboolean blue, WGC3Dboolean alpha); virtual void compileShader(WebGLId shader); virtual void compressedTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Dsizei imageSize, const void* data); virtual void compressedTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Dsizei imageSize, const void* data); virtual void copyTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border); virtual void copyTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); virtual void cullFace(WGC3Denum mode); virtual void depthFunc(WGC3Denum func); virtual void depthMask(WGC3Dboolean flag); virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar); virtual void detachShader(WebGLId program, WebGLId shader); virtual void disable(WGC3Denum cap); virtual void disableVertexAttribArray(WGC3Duint index); virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count); virtual void drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset); virtual void enable(WGC3Denum cap); virtual void enableVertexAttribArray(WGC3Duint index); virtual void finish(); virtual void flush(); virtual void framebufferRenderbuffer(WGC3Denum target, WGC3Denum attachment, WGC3Denum renderbuffertarget, WebGLId renderbuffer); virtual void framebufferTexture2D(WGC3Denum target, WGC3Denum attachment, WGC3Denum textarget, WebGLId texture, WGC3Dint level); virtual void frontFace(WGC3Denum mode); virtual void generateMipmap(WGC3Denum target); virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&); virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&); virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Dsizei* count, WebGLId* shaders); virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name); virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value); virtual void getBufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value); virtual WGC3Denum getError(); virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value); virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, WGC3Denum attachment, WGC3Denum pname, WGC3Dint* value); virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value); virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value); virtual blink::WebString getProgramInfoLog(WebGLId program); virtual void getRenderbufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value); virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value); virtual blink::WebString getShaderInfoLog(WebGLId shader); virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precisiontype, WGC3Dint* range, WGC3Dint* precision); virtual blink::WebString getShaderSource(WebGLId shader); virtual blink::WebString getString(WGC3Denum name); virtual void getTexParameterfv(WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value); virtual void getTexParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value); virtual void getUniformfv(WebGLId program, WGC3Dint location, WGC3Dfloat* value); virtual void getUniformiv(WebGLId program, WGC3Dint location, WGC3Dint* value); virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name); virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value); virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, WGC3Dint* value); virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname); virtual void hint(WGC3Denum target, WGC3Denum mode); virtual WGC3Dboolean isBuffer(WebGLId buffer); virtual WGC3Dboolean isEnabled(WGC3Denum cap); virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer); virtual WGC3Dboolean isProgram(WebGLId program); virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer); virtual WGC3Dboolean isShader(WebGLId shader); virtual WGC3Dboolean isTexture(WebGLId texture); virtual void lineWidth(WGC3Dfloat); virtual void linkProgram(WebGLId program); virtual void pixelStorei(WGC3Denum pname, WGC3Dint param); virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units); virtual void readPixels(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, void* pixels); virtual void releaseShaderCompiler(); virtual void renderbufferStorage(WGC3Denum target, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height); virtual void sampleCoverage(WGC3Dfloat value, WGC3Dboolean invert); virtual void scissor(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); virtual void shaderSource(WebGLId shader, const WGC3Dchar* string); virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask); virtual void stencilFuncSeparate(WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask); virtual void stencilMask(WGC3Duint mask); virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask); virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass); virtual void stencilOpSeparate(WGC3Denum face, WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass); virtual void texImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Denum format, WGC3Denum type, const void* pixels); virtual void texParameterf(WGC3Denum target, WGC3Denum pname, WGC3Dfloat param); virtual void texParameteri(WGC3Denum target, WGC3Denum pname, WGC3Dint param); virtual void texSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, const void* pixels); virtual void uniform1f(WGC3Dint location, WGC3Dfloat x); virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v); virtual void uniform1i(WGC3Dint location, WGC3Dint x); virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v); virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y); virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v); virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y); virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v); virtual void uniform3f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v); virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z); virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v); virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w); virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v); virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w); virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v); virtual void uniformMatrix2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value); virtual void uniformMatrix3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value); virtual void uniformMatrix4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value); virtual void useProgram(WebGLId program); virtual void validateProgram(WebGLId program); virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x); virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values); virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y); virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values); virtual void vertexAttrib3f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values); virtual void vertexAttrib4f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w); virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values); virtual void vertexAttribPointer(WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized, WGC3Dsizei stride, WGC3Dintptr offset); virtual void viewport(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); virtual WebGLId createBuffer(); virtual WebGLId createFramebuffer(); virtual WebGLId createRenderbuffer(); virtual WebGLId createTexture(); virtual void deleteBuffer(WebGLId); virtual void deleteFramebuffer(WebGLId); virtual void deleteRenderbuffer(WebGLId); virtual void deleteTexture(WebGLId); virtual WebGLId createProgram(); virtual WebGLId createShader(WGC3Denum); virtual void deleteProgram(WebGLId); virtual void deleteShader(WebGLId); virtual void synthesizeGLError(WGC3Denum); virtual void* mapBufferSubDataCHROMIUM( WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, WGC3Denum access); virtual void unmapBufferSubDataCHROMIUM(const void*); virtual void* mapTexSubImage2DCHROMIUM( WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, WGC3Denum access); virtual void unmapTexSubImage2DCHROMIUM(const void*); virtual void setVisibilityCHROMIUM(bool visible); virtual void discardFramebufferEXT(WGC3Denum target, WGC3Dsizei numAttachments, const WGC3Denum* attachments); virtual void copyTextureToParentTextureCHROMIUM( WebGLId texture, WebGLId parentTexture); virtual blink::WebString getRequestableExtensionsCHROMIUM(); virtual void requestExtensionCHROMIUM(const char*); virtual void blitFramebufferCHROMIUM( WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, WGC3Dbitfield mask, WGC3Denum filter); virtual void renderbufferStorageMultisampleCHROMIUM( WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height); virtual blink::WebString getTranslatedShaderSourceANGLE(WebGLId shader); virtual void setContextLostCallback( WebGraphicsContext3D::WebGraphicsContextLostCallback* callback); virtual void setErrorMessageCallback( WebGraphicsContext3D::WebGraphicsErrorMessageCallback* callback); virtual void texImageIOSurface2DCHROMIUM( WGC3Denum target, WGC3Dint width, WGC3Dint height, WGC3Duint ioSurfaceId, WGC3Duint plane); virtual void texStorage2DEXT( WGC3Denum target, WGC3Dint levels, WGC3Duint internalformat, WGC3Dint width, WGC3Dint height); virtual WebGLId createQueryEXT(); virtual void deleteQueryEXT(WebGLId query); virtual WGC3Dboolean isQueryEXT(WGC3Duint query); virtual void beginQueryEXT(WGC3Denum target, WebGLId query); virtual void endQueryEXT(WGC3Denum target); virtual void getQueryivEXT( WGC3Denum target, WGC3Denum pname, WGC3Dint* params); virtual void getQueryObjectuivEXT( WebGLId query, WGC3Denum pname, WGC3Duint* params); virtual void copyTextureCHROMIUM(WGC3Denum target, WebGLId source_id, WebGLId dest_id, WGC3Dint level, WGC3Denum internal_format, WGC3Denum dest_type); virtual void bindUniformLocationCHROMIUM(WebGLId program, WGC3Dint location, const WGC3Dchar* uniform); virtual void shallowFlushCHROMIUM(); virtual void shallowFinishCHROMIUM(); virtual void genMailboxCHROMIUM(WGC3Dbyte* mailbox); virtual void produceTextureCHROMIUM(WGC3Denum target, const WGC3Dbyte* mailbox); virtual void produceTextureDirectCHROMIUM(WebGLId texture, WGC3Denum target, const WGC3Dbyte* mailbox); virtual void consumeTextureCHROMIUM(WGC3Denum target, const WGC3Dbyte* mailbox); virtual WebGLId createAndConsumeTextureCHROMIUM(WGC3Denum target, const WGC3Dbyte* mailbox); virtual void genValuebuffersCHROMIUM(WGC3Dsizei count, WebGLId* ids); virtual WebGLId createValuebufferCHROMIUM(); virtual void deleteValuebuffersCHROMIUM(WGC3Dsizei count, WebGLId* ids); virtual void deleteValuebufferCHROMIUM(WebGLId); virtual void bindValuebufferCHROMIUM(WGC3Denum target, WebGLId valuebuffer); virtual WGC3Dboolean isValuebufferCHROMIUM(WebGLId renderbuffer); virtual void subscribeValueCHROMIUM(WGC3Denum target, WGC3Denum subscription); virtual void populateSubscribedValuesCHROMIUM(WGC3Denum target); virtual void uniformValuebufferCHROMIUM(WGC3Dint location, WGC3Denum target, WGC3Denum subscription); virtual void traceBeginCHROMIUM(const WGC3Dchar* category_name, const WGC3Dchar* trace_name); virtual void traceEndCHROMIUM(); virtual void insertEventMarkerEXT(const WGC3Dchar* marker); virtual void pushGroupMarkerEXT(const WGC3Dchar* marker); virtual void popGroupMarkerEXT(); // GL_OES_vertex_array_object virtual WebGLId createVertexArrayOES(); virtual void deleteVertexArrayOES(WebGLId array); virtual WGC3Dboolean isVertexArrayOES(WebGLId array); virtual void bindVertexArrayOES(WebGLId array); virtual void bindTexImage2DCHROMIUM(WGC3Denum target, WGC3Dint image_id); virtual void releaseTexImage2DCHROMIUM(WGC3Denum target, WGC3Dint image_id); virtual void* mapBufferCHROMIUM(WGC3Denum target, WGC3Denum access); virtual WGC3Dboolean unmapBufferCHROMIUM(WGC3Denum target); // Async pixel transfer functions. virtual void asyncTexImage2DCHROMIUM( WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Denum format, WGC3Denum type, const void* pixels); virtual void asyncTexSubImage2DCHROMIUM( WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, const void* pixels); virtual void waitAsyncTexImage2DCHROMIUM(WGC3Denum target); // GL_EXT_draw_buffers virtual void drawBuffersEXT( WGC3Dsizei n, const WGC3Denum* bufs); // GL_ANGLE_instanced_arrays virtual void drawArraysInstancedANGLE(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count, WGC3Dsizei primcount); virtual void drawElementsInstancedANGLE(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset, WGC3Dsizei primcount); virtual void vertexAttribDivisorANGLE(WGC3Duint index, WGC3Duint divisor); // GL_CHROMIUM_gpu_memory_buffer_image virtual WGC3Duint createGpuMemoryBufferImageCHROMIUM(WGC3Dsizei width, WGC3Dsizei height, WGC3Denum internalformat, WGC3Denum usage); virtual void destroyImageCHROMIUM(WGC3Duint image_id); // GL_EXT_multisampled_render_to_texture virtual void framebufferTexture2DMultisampleEXT(WGC3Denum target, WGC3Denum attachment, WGC3Denum textarget, WebGLId texture, WGC3Dint level, WGC3Dsizei samples); virtual void renderbufferStorageMultisampleEXT( WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height); // OpenGL ES 3.0 functions not represented by pre-existing extensions virtual void beginTransformFeedback(WGC3Denum primitiveMode); virtual void bindBufferBase(WGC3Denum target, WGC3Duint index, WGC3Duint buffer); virtual void bindBufferRange(WGC3Denum target, WGC3Duint index, WGC3Duint buffer, WGC3Dintptr offset, WGC3Dsizeiptr size); virtual void bindSampler(WGC3Duint unit, WebGLId sampler); virtual void bindTransformFeedback(WGC3Denum target, WebGLId transformfeedback); virtual void clearBufferfi(WGC3Denum buffer, WGC3Dint drawbuffer, WGC3Dfloat depth, WGC3Dint stencil); virtual void clearBufferfv(WGC3Denum buffer, WGC3Dint drawbuffer, const WGC3Dfloat *value); virtual void clearBufferiv(WGC3Denum buffer, WGC3Dint drawbuffer, const WGC3Dint *value); virtual void clearBufferuiv(WGC3Denum buffer, WGC3Dint drawbuffer, const WGC3Duint *value); //virtual WGC3Denum clientWaitSync(WebGLId sync, WGC3Dbitfield flags, // WGC3Duint64 timeout); //virtual void compressedTexImage3D(WGC3Denum target, WGC3Dint level, // WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, // WGC3Dsizei depth, WGC3Dint border, WGC3Dsizei imageSize, // const void *data); //virtual void compressedTexSubImage3D(WGC3Denum target, WGC3Dint level, // WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint zoffset, WGC3Dsizei width, // WGC3Dsizei height, WGC3Dsizei depth, WGC3Denum format, // WGC3Dsizei imageSize, const void *data); virtual void copyBufferSubData(WGC3Denum readTarget, WGC3Denum writeTarget, WGC3Dintptr readOffset, WGC3Dintptr writeOffset, WGC3Dsizeiptr size); virtual void copyTexSubImage3D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint zoffset, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); virtual WebGLId createSampler(); virtual WebGLId createTransformFeedback(); virtual void deleteSampler(WebGLId sampler); //virtual void deleteSync(WebGLId sync); virtual void deleteTransformFeedback(WebGLId transformfeedback); virtual void endTransformFeedback(void); //virtual WebGLId fenceSync(WGC3Denum condition, WGC3Dbitfield flags); virtual void framebufferTextureLayer(WGC3Denum target, WGC3Denum attachment, WGC3Duint texture, WGC3Dint level, WGC3Dint layer); virtual void getActiveUniformBlockName(WGC3Duint program, WGC3Duint uniformBlockIndex, WGC3Dsizei bufSize, WGC3Dsizei *length, WGC3Dchar *uniformBlockName); virtual void getActiveUniformBlockiv(WGC3Duint program, WGC3Duint uniformBlockIndex, WGC3Denum pname, WGC3Dint *params); //virtual void getActiveUniformsiv(WGC3Duint program, WGC3Dsizei uniformCount, // const WGC3Duint *uniformIndices, WGC3Denum pname, WGC3Dint *params); virtual WGC3Dint getFragDataLocation(WGC3Duint program, const WGC3Dchar *name); virtual void getInternalformativ(WGC3Denum target, WGC3Denum internalformat, WGC3Denum pname, WGC3Dsizei bufSize, WGC3Dint *params); virtual void getSamplerParameterfv(WGC3Duint sampler, WGC3Denum pname, WGC3Dfloat *params); virtual void getSamplerParameteriv(WGC3Duint sampler, WGC3Denum pname, WGC3Dint *params); //virtual void getTransformFeedbackVarying(WGC3Duint program, WGC3Duint index, // WGC3Dsizei bufSize, WGC3Dsizei *length, WGC3Dsizei *size, // WGC3Denum *type, WGC3Dchar *name); virtual WGC3Duint getUniformBlockIndex(WGC3Duint program, const WGC3Dchar *uniformBlockName); //virtual void getUniformIndices(WGC3Duint program, WGC3Dsizei uniformCount, // const WGC3Dchar *const*uniformNames, WGC3Duint *uniformIndices); //virtual void getUniformuiv(WGC3Duint program, WGC3Dint location, // WGC3Duint *params); //virtual void getVertexAttribIiv(WGC3Duint index, WGC3Denum pname, // WGC3Dint *params); //virtual void getVertexAttribIuiv(WGC3Duint index, WGC3Denum pname, // WGC3Duint *params); virtual void invalidateFramebuffer(WGC3Denum target, WGC3Dsizei numAttachments, const WGC3Denum *attachments); virtual void invalidateSubFramebuffer(WGC3Denum target, WGC3Dsizei numAttachments, const WGC3Denum *attachments, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); virtual WGC3Dboolean isSampler(WebGLId sampler); //virtual WGC3Dboolean isSync(WebGLId sync); virtual WGC3Dboolean isTransformFeedback(WGC3Duint id); virtual void pauseTransformFeedback(void); //virtual void programParameteri(WGC3Duint program, WGC3Denum pname, // WGC3Dint value); virtual void readBuffer(WGC3Denum src); virtual void resumeTransformFeedback(void); virtual void samplerParameterf(WGC3Duint sampler, WGC3Denum pname, WGC3Dfloat param); virtual void samplerParameterfv(WGC3Duint sampler, WGC3Denum pname, const WGC3Dfloat *param); virtual void samplerParameteri(WGC3Duint sampler, WGC3Denum pname, WGC3Dint param); virtual void samplerParameteriv(WGC3Duint sampler, WGC3Denum pname, const WGC3Dint *param); virtual void texImage3D(WGC3Denum target, WGC3Dint level, WGC3Dint internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dsizei depth, WGC3Dint border, WGC3Denum format, WGC3Denum type, const void *pixels); virtual void texStorage3D(WGC3Denum target, WGC3Dsizei levels, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dsizei depth); virtual void texSubImage3D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint zoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Dsizei depth, WGC3Denum format, WGC3Denum type, const void *pixels); virtual void transformFeedbackVaryings(WGC3Duint program, WGC3Dsizei count, const WGC3Dchar *const*varyings, WGC3Denum bufferMode); virtual void uniform1ui(WGC3Dint location, WGC3Duint x); virtual void uniform1uiv(WGC3Dint location, WGC3Dsizei count, const WGC3Duint *value); virtual void uniform2ui(WGC3Dint location, WGC3Duint x, WGC3Duint y); virtual void uniform2uiv(WGC3Dint location, WGC3Dsizei count, const WGC3Duint *value); virtual void uniform3ui(WGC3Dint location, WGC3Duint x, WGC3Duint y, WGC3Duint z); virtual void uniform3uiv(WGC3Dint location, WGC3Dsizei count, const WGC3Duint *value); virtual void uniform4ui(WGC3Dint location, WGC3Duint x, WGC3Duint y, WGC3Duint z, WGC3Duint w); virtual void uniform4uiv(WGC3Dint location, WGC3Dsizei count, const WGC3Duint *value); virtual void uniformBlockBinding(WGC3Duint program, WGC3Duint uniformBlockIndex, WGC3Duint uniformBlockBinding); virtual void uniformMatrix2x3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value); virtual void uniformMatrix2x4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value); virtual void uniformMatrix3x2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value); virtual void uniformMatrix3x4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value); virtual void uniformMatrix4x2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value); virtual void uniformMatrix4x3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value); virtual void vertexAttribI4i(WGC3Duint index, WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w); virtual void vertexAttribI4iv(WGC3Duint index, const WGC3Dint *v); virtual void vertexAttribI4ui(WGC3Duint index, WGC3Duint x, WGC3Duint y, WGC3Duint z, WGC3Duint w); virtual void vertexAttribI4uiv(WGC3Duint index, const WGC3Duint *v); virtual void vertexAttribIPointer(WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dsizei stride, WGC3Dintptr pointer); //virtual void waitSync(WebGLId sync, WGC3Dbitfield flags, // WGC3Duint64 timeout); virtual GrGLInterface* createGrGLInterface(); ::gpu::gles2::GLES2Interface* GetGLInterface() { return gl_; } // Convert WebGL context creation attributes into command buffer / EGL size // requests. static void ConvertAttributes( const blink::WebGraphicsContext3D::Attributes& attributes, ::gpu::gles2::ContextCreationAttribHelper* output_attribs); protected: friend class WebGraphicsContext3DErrorMessageCallback; WebGraphicsContext3DImpl(); ::gpu::gles2::GLES2ImplementationErrorMessageCallback* getErrorMessageCallback(); virtual void OnErrorMessage(const std::string& message, int id); void setGLInterface(::gpu::gles2::GLES2Interface* gl) { gl_ = gl; } bool initialized_; bool initialize_failed_; WebGraphicsContext3D::WebGraphicsContextLostCallback* context_lost_callback_; WGC3Denum context_lost_reason_; WebGraphicsContext3D::WebGraphicsErrorMessageCallback* error_message_callback_; scoped_ptr client_error_message_callback_; // Errors raised by synthesizeGLError(). std::vector synthetic_errors_; ::gpu::gles2::GLES2Interface* gl_; bool lose_context_when_out_of_memory_; uint32_t flush_id_; }; } // namespace gpu_blink #endif // GPU_BLINK_WEBGRAPHICSCONTEXT3D_IMPL_H_