// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Helper classes for implementing gpu client side unit tests. #ifndef GPU_COMMAND_BUFFER_CLIENT_CLIENT_TEST_HELPER_H_ #define GPU_COMMAND_BUFFER_CLIENT_CLIENT_TEST_HELPER_H_ #include "base/compiler_specific.h" #include "base/memory/scoped_ptr.h" #include "gpu/command_buffer/client/gpu_control.h" #include "gpu/command_buffer/common/cmd_buffer_common.h" #include "gpu/command_buffer/common/gpu_memory_allocation.h" #include "gpu/command_buffer/service/command_buffer_service.h" #include "testing/gmock/include/gmock/gmock.h" #include "testing/gtest/include/gtest/gtest.h" namespace gpu { class CommandBufferHelper; class MockCommandBufferBase : public CommandBufferServiceBase { public: static const int32 kTransferBufferBaseId = 0x123; static const int32 kMaxTransferBuffers = 6; MockCommandBufferBase(); virtual ~MockCommandBufferBase(); virtual bool Initialize() OVERRIDE; virtual State GetLastState() OVERRIDE; virtual int32 GetLastToken() OVERRIDE; virtual void WaitForTokenInRange(int32 start, int32 end) OVERRIDE; virtual void WaitForGetOffsetInRange(int32 start, int32 end) OVERRIDE; virtual void SetGetBuffer(int transfer_buffer_id) OVERRIDE; virtual void SetGetOffset(int32 get_offset) OVERRIDE; virtual scoped_refptr CreateTransferBuffer(size_t size, int32* id) OVERRIDE; virtual scoped_refptr GetTransferBuffer(int32 id) OVERRIDE; virtual void SetToken(int32 token) OVERRIDE; virtual void SetParseError(error::Error error) OVERRIDE; virtual void SetContextLostReason(error::ContextLostReason reason) OVERRIDE; // Get's the Id of the next transfer buffer that will be returned // by CreateTransferBuffer. This is useful for testing expected ids. int32 GetNextFreeTransferBufferId(); void FlushHelper(int32 put_offset); void DestroyTransferBufferHelper(int32 id); virtual void OnFlush() = 0; private: scoped_refptr transfer_buffer_buffers_[kMaxTransferBuffers]; CommandBufferEntry* ring_buffer_; scoped_refptr ring_buffer_buffer_; State state_; }; class MockClientCommandBuffer : public MockCommandBufferBase { public: MockClientCommandBuffer(); virtual ~MockClientCommandBuffer(); // This is so we can use all the gmock functions when Flush is called. MOCK_METHOD0(OnFlush, void()); MOCK_METHOD1(DestroyTransferBuffer, void(int32 id)); virtual void Flush(int32 put_offset) OVERRIDE; void DelegateToFake(); }; class MockClientCommandBufferMockFlush : public MockClientCommandBuffer { public: MockClientCommandBufferMockFlush(); virtual ~MockClientCommandBufferMockFlush(); MOCK_METHOD1(Flush, void(int32 put_offset)); void DelegateToFake(); }; class MockClientGpuControl : public GpuControl { public: MockClientGpuControl(); virtual ~MockClientGpuControl(); MOCK_METHOD0(GetCapabilities, Capabilities()); MOCK_METHOD5(CreateGpuMemoryBuffer, gfx::GpuMemoryBuffer*(size_t width, size_t height, unsigned internalformat, unsigned usage, int32* id)); MOCK_METHOD1(DestroyGpuMemoryBuffer, void(int32 id)); MOCK_METHOD0(InsertSyncPoint, uint32()); MOCK_METHOD2(SignalSyncPoint, void(uint32 id, const base::Closure& callback)); MOCK_METHOD1(Echo, void(const base::Closure& callback)); MOCK_METHOD2(SignalQuery, void(uint32 query, const base::Closure& callback)); MOCK_METHOD1(SetSurfaceVisible, void(bool visible)); MOCK_METHOD1(SendManagedMemoryStats, void(const ManagedMemoryStats& stats)); MOCK_METHOD1(CreateStreamTexture, uint32(uint32)); private: DISALLOW_COPY_AND_ASSIGN(MockClientGpuControl); }; } // namespace gpu #endif // GPU_COMMAND_BUFFER_CLIENT_CLIENT_TEST_HELPER_H_