// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GPU_COMMAND_BUFFER_CLIENT_GL_IN_PROCESS_CONTEXT_H_ #define GPU_COMMAND_BUFFER_CLIENT_GL_IN_PROCESS_CONTEXT_H_ #include "base/callback.h" #include "base/compiler_specific.h" #include "gl_in_process_context_export.h" #include "gpu/command_buffer/common/gles2_cmd_utils.h" #include "gpu/command_buffer/service/in_process_command_buffer.h" #include "ui/gfx/native_widget_types.h" #include "ui/gl/gl_surface.h" #include "ui/gl/gpu_preference.h" namespace gfx { class Size; } #if defined(OS_ANDROID) namespace gfx { class SurfaceTexture; } #endif namespace gpu { namespace gles2 { class GLES2Implementation; } struct GL_IN_PROCESS_CONTEXT_EXPORT GLInProcessContextSharedMemoryLimits { GLInProcessContextSharedMemoryLimits(); int32 command_buffer_size; unsigned int start_transfer_buffer_size; unsigned int min_transfer_buffer_size; unsigned int max_transfer_buffer_size; unsigned int mapped_memory_reclaim_limit; }; class GL_IN_PROCESS_CONTEXT_EXPORT GLInProcessContext { public: virtual ~GLInProcessContext() {} // Create a GLInProcessContext, if |is_offscreen| is true, renders to an // offscreen context. |attrib_list| must be NULL or a NONE-terminated list // of attribute/value pairs. // If |surface| is not NULL, then it must match |is_offscreen| and |size|, // |window| must be gfx::kNullAcceleratedWidget, and the command buffer // service must run on the same thread as this client because GLSurface is // not thread safe. If |surface| is NULL, then the other parameters are used // to correctly create a surface. // Only one of |share_context| and |use_global_share_group| can be used at // the same time. static GLInProcessContext* Create( scoped_refptr service, scoped_refptr surface, bool is_offscreen, gfx::AcceleratedWidget window, const gfx::Size& size, GLInProcessContext* share_context, bool use_global_share_group, const gpu::gles2::ContextCreationAttribHelper& attribs, gfx::GpuPreference gpu_preference, const GLInProcessContextSharedMemoryLimits& memory_limits, GpuMemoryBufferManager* gpu_memory_buffer_manager, ImageFactory* image_factory); virtual void SetContextLostCallback(const base::Closure& callback) = 0; // Allows direct access to the GLES2 implementation so a GLInProcessContext // can be used without making it current. virtual gles2::GLES2Implementation* GetImplementation() = 0; virtual size_t GetMappedMemoryLimit() = 0; #if defined(OS_ANDROID) virtual scoped_refptr GetSurfaceTexture( uint32 stream_id) = 0; #endif }; } // namespace gpu #endif // GPU_COMMAND_BUFFER_CLIENT_GL_IN_PROCESS_CONTEXT_H_