// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file is auto-generated from // gpu/command_buffer/build_gles2_cmd_buffer.py // DO NOT EDIT! #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_CMD_HELPER_AUTOGEN_H_ #define GPU_COMMAND_BUFFER_CLIENT_GLES2_CMD_HELPER_AUTOGEN_H_ void ActiveTexture(GLenum texture) { gles2::ActiveTexture* c = GetCmdSpace(); if (c) { c->Init(texture); } } void AttachShader(GLuint program, GLuint shader) { gles2::AttachShader* c = GetCmdSpace(); if (c) { c->Init(program, shader); } } void BindAttribLocation( GLuint program, GLuint index, uint32 name_shm_id, uint32 name_shm_offset, uint32 data_size) { gles2::BindAttribLocation* c = GetCmdSpace(); if (c) { c->Init(program, index, name_shm_id, name_shm_offset, data_size); } } void BindAttribLocationImmediate( GLuint program, GLuint index, const char* name) { const uint32 data_size = strlen(name); gles2::BindAttribLocationImmediate* c = GetImmediateCmdSpace(data_size); if (c) { c->Init(program, index, name, data_size); } } void BindAttribLocationBucket( GLuint program, GLuint index, uint32 name_bucket_id) { gles2::BindAttribLocationBucket* c = GetCmdSpace(); if (c) { c->Init(program, index, name_bucket_id); } } void BindBuffer(GLenum target, GLuint buffer) { gles2::BindBuffer* c = GetCmdSpace(); if (c) { c->Init(target, buffer); } } void BindFramebuffer(GLenum target, GLuint framebuffer) { gles2::BindFramebuffer* c = GetCmdSpace(); if (c) { c->Init(target, framebuffer); } } void BindRenderbuffer(GLenum target, GLuint renderbuffer) { gles2::BindRenderbuffer* c = GetCmdSpace(); if (c) { c->Init(target, renderbuffer); } } void BindTexture(GLenum target, GLuint texture) { gles2::BindTexture* c = GetCmdSpace(); if (c) { c->Init(target, texture); } } void BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { gles2::BlendColor* c = GetCmdSpace(); if (c) { c->Init(red, green, blue, alpha); } } void BlendEquation(GLenum mode) { gles2::BlendEquation* c = GetCmdSpace(); if (c) { c->Init(mode); } } void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { gles2::BlendEquationSeparate* c = GetCmdSpace(); if (c) { c->Init(modeRGB, modeAlpha); } } void BlendFunc(GLenum sfactor, GLenum dfactor) { gles2::BlendFunc* c = GetCmdSpace(); if (c) { c->Init(sfactor, dfactor); } } void BlendFuncSeparate( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { gles2::BlendFuncSeparate* c = GetCmdSpace(); if (c) { c->Init(srcRGB, dstRGB, srcAlpha, dstAlpha); } } void BufferData( GLenum target, GLsizeiptr size, uint32 data_shm_id, uint32 data_shm_offset, GLenum usage) { gles2::BufferData* c = GetCmdSpace(); if (c) { c->Init(target, size, data_shm_id, data_shm_offset, usage); } } void BufferDataImmediate(GLenum target, GLsizeiptr size, GLenum usage) { const uint32 s = 0; // TODO(gman): compute correct size gles2::BufferDataImmediate* c = GetImmediateCmdSpaceTotalSize(s); if (c) { c->Init(target, size, usage); } } void BufferSubData( GLenum target, GLintptr offset, GLsizeiptr size, uint32 data_shm_id, uint32 data_shm_offset) { gles2::BufferSubData* c = GetCmdSpace(); if (c) { c->Init(target, offset, size, data_shm_id, data_shm_offset); } } void BufferSubDataImmediate( GLenum target, GLintptr offset, GLsizeiptr size) { const uint32 s = 0; // TODO(gman): compute correct size gles2::BufferSubDataImmediate* c = GetImmediateCmdSpaceTotalSize(s); if (c) { c->Init(target, offset, size); } } void CheckFramebufferStatus( GLenum target, uint32 result_shm_id, uint32 result_shm_offset) { gles2::CheckFramebufferStatus* c = GetCmdSpace(); if (c) { c->Init(target, result_shm_id, result_shm_offset); } } void Clear(GLbitfield mask) { gles2::Clear* c = GetCmdSpace(); if (c) { c->Init(mask); } } void ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { gles2::ClearColor* c = GetCmdSpace(); if (c) { c->Init(red, green, blue, alpha); } } void ClearDepthf(GLclampf depth) { gles2::ClearDepthf* c = GetCmdSpace(); if (c) { c->Init(depth); } } void ClearStencil(GLint s) { gles2::ClearStencil* c = GetCmdSpace(); if (c) { c->Init(s); } } void ColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { gles2::ColorMask* c = GetCmdSpace(); if (c) { c->Init(red, green, blue, alpha); } } void CompileShader(GLuint shader) { gles2::CompileShader* c = GetCmdSpace(); if (c) { c->Init(shader); } } void CompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, uint32 data_shm_id, uint32 data_shm_offset) { gles2::CompressedTexImage2D* c = GetCmdSpace(); if (c) { c->Init( target, level, internalformat, width, height, border, imageSize, data_shm_id, data_shm_offset); } } void CompressedTexImage2DImmediate( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize) { const uint32 s = 0; // TODO(gman): compute correct size gles2::CompressedTexImage2DImmediate* c = GetImmediateCmdSpaceTotalSize(s); if (c) { c->Init(target, level, internalformat, width, height, border, imageSize); } } void CompressedTexImage2DBucket( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLuint bucket_id) { gles2::CompressedTexImage2DBucket* c = GetCmdSpace(); if (c) { c->Init(target, level, internalformat, width, height, border, bucket_id); } } void CompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, uint32 data_shm_id, uint32 data_shm_offset) { gles2::CompressedTexSubImage2D* c = GetCmdSpace(); if (c) { c->Init( target, level, xoffset, yoffset, width, height, format, imageSize, data_shm_id, data_shm_offset); } } void CompressedTexSubImage2DImmediate( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize) { const uint32 s = 0; // TODO(gman): compute correct size gles2::CompressedTexSubImage2DImmediate* c = GetImmediateCmdSpaceTotalSize( s); if (c) { c->Init( target, level, xoffset, yoffset, width, height, format, imageSize); } } void CompressedTexSubImage2DBucket( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLuint bucket_id) { gles2::CompressedTexSubImage2DBucket* c = GetCmdSpace(); if (c) { c->Init( target, level, xoffset, yoffset, width, height, format, bucket_id); } } void CopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { gles2::CopyTexImage2D* c = GetCmdSpace(); if (c) { c->Init(target, level, internalformat, x, y, width, height, border); } } void CopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { gles2::CopyTexSubImage2D* c = GetCmdSpace(); if (c) { c->Init(target, level, xoffset, yoffset, x, y, width, height); } } void CreateProgram(uint32 client_id) { gles2::CreateProgram* c = GetCmdSpace(); if (c) { c->Init(client_id); } } void CreateShader(GLenum type, uint32 client_id) { gles2::CreateShader* c = GetCmdSpace(); if (c) { c->Init(type, client_id); } } void CullFace(GLenum mode) { gles2::CullFace* c = GetCmdSpace(); if (c) { c->Init(mode); } } void DeleteBuffers( GLsizei n, uint32 buffers_shm_id, uint32 buffers_shm_offset) { gles2::DeleteBuffers* c = GetCmdSpace(); if (c) { c->Init(n, buffers_shm_id, buffers_shm_offset); } } void DeleteBuffersImmediate(GLsizei n, const GLuint* buffers) { const uint32 size = gles2::DeleteBuffersImmediate::ComputeSize(n); gles2::DeleteBuffersImmediate* c = GetImmediateCmdSpaceTotalSize(size); if (c) { c->Init(n, buffers); } } void DeleteFramebuffers( GLsizei n, uint32 framebuffers_shm_id, uint32 framebuffers_shm_offset) { gles2::DeleteFramebuffers* c = GetCmdSpace(); if (c) { c->Init(n, framebuffers_shm_id, framebuffers_shm_offset); } } void DeleteFramebuffersImmediate(GLsizei n, const GLuint* framebuffers) { const uint32 size = gles2::DeleteFramebuffersImmediate::ComputeSize(n); gles2::DeleteFramebuffersImmediate* c = GetImmediateCmdSpaceTotalSize( size); if (c) { c->Init(n, framebuffers); } } void DeleteProgram(GLuint program) { gles2::DeleteProgram* c = GetCmdSpace(); if (c) { c->Init(program); } } void DeleteRenderbuffers( GLsizei n, uint32 renderbuffers_shm_id, uint32 renderbuffers_shm_offset) { gles2::DeleteRenderbuffers* c = GetCmdSpace(); if (c) { c->Init(n, renderbuffers_shm_id, renderbuffers_shm_offset); } } void DeleteRenderbuffersImmediate(GLsizei n, const GLuint* renderbuffers) { const uint32 size = gles2::DeleteRenderbuffersImmediate::ComputeSize(n); gles2::DeleteRenderbuffersImmediate* c = GetImmediateCmdSpaceTotalSize( size); if (c) { c->Init(n, renderbuffers); } } void DeleteShader(GLuint shader) { gles2::DeleteShader* c = GetCmdSpace(); if (c) { c->Init(shader); } } void DeleteTextures( GLsizei n, uint32 textures_shm_id, uint32 textures_shm_offset) { gles2::DeleteTextures* c = GetCmdSpace(); if (c) { c->Init(n, textures_shm_id, textures_shm_offset); } } void DeleteTexturesImmediate(GLsizei n, const GLuint* textures) { const uint32 size = gles2::DeleteTexturesImmediate::ComputeSize(n); gles2::DeleteTexturesImmediate* c = GetImmediateCmdSpaceTotalSize(size); if (c) { c->Init(n, textures); } } void DepthFunc(GLenum func) { gles2::DepthFunc* c = GetCmdSpace(); if (c) { c->Init(func); } } void DepthMask(GLboolean flag) { gles2::DepthMask* c = GetCmdSpace(); if (c) { c->Init(flag); } } void DepthRangef(GLclampf zNear, GLclampf zFar) { gles2::DepthRangef* c = GetCmdSpace(); if (c) { c->Init(zNear, zFar); } } void DetachShader(GLuint program, GLuint shader) { gles2::DetachShader* c = GetCmdSpace(); if (c) { c->Init(program, shader); } } void Disable(GLenum cap) { gles2::Disable* c = GetCmdSpace(); if (c) { c->Init(cap); } } void DisableVertexAttribArray(GLuint index) { gles2::DisableVertexAttribArray* c = GetCmdSpace(); if (c) { c->Init(index); } } void DrawArrays(GLenum mode, GLint first, GLsizei count) { gles2::DrawArrays* c = GetCmdSpace(); if (c) { c->Init(mode, first, count); } } void DrawElements( GLenum mode, GLsizei count, GLenum type, GLuint index_offset) { gles2::DrawElements* c = GetCmdSpace(); if (c) { c->Init(mode, count, type, index_offset); } } void Enable(GLenum cap) { gles2::Enable* c = GetCmdSpace(); if (c) { c->Init(cap); } } void EnableVertexAttribArray(GLuint index) { gles2::EnableVertexAttribArray* c = GetCmdSpace(); if (c) { c->Init(index); } } void Finish() { gles2::Finish* c = GetCmdSpace(); if (c) { c->Init(); } } void Flush() { gles2::Flush* c = GetCmdSpace(); if (c) { c->Init(); } } void FramebufferRenderbuffer( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { gles2::FramebufferRenderbuffer* c = GetCmdSpace(); if (c) { c->Init(target, attachment, renderbuffertarget, renderbuffer); } } void FramebufferTexture2D( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { gles2::FramebufferTexture2D* c = GetCmdSpace(); if (c) { c->Init(target, attachment, textarget, texture, level); } } void FrontFace(GLenum mode) { gles2::FrontFace* c = GetCmdSpace(); if (c) { c->Init(mode); } } void GenBuffers( GLsizei n, uint32 buffers_shm_id, uint32 buffers_shm_offset) { gles2::GenBuffers* c = GetCmdSpace(); if (c) { c->Init(n, buffers_shm_id, buffers_shm_offset); } } void GenBuffersImmediate(GLsizei n, GLuint* buffers) { const uint32 size = gles2::GenBuffersImmediate::ComputeSize(n); gles2::GenBuffersImmediate* c = GetImmediateCmdSpaceTotalSize(size); if (c) { c->Init(n, buffers); } } void GenerateMipmap(GLenum target) { gles2::GenerateMipmap* c = GetCmdSpace(); if (c) { c->Init(target); } } void GenFramebuffers( GLsizei n, uint32 framebuffers_shm_id, uint32 framebuffers_shm_offset) { gles2::GenFramebuffers* c = GetCmdSpace(); if (c) { c->Init(n, framebuffers_shm_id, framebuffers_shm_offset); } } void GenFramebuffersImmediate(GLsizei n, GLuint* framebuffers) { const uint32 size = gles2::GenFramebuffersImmediate::ComputeSize(n); gles2::GenFramebuffersImmediate* c = GetImmediateCmdSpaceTotalSize(size); if (c) { c->Init(n, framebuffers); } } void GenRenderbuffers( GLsizei n, uint32 renderbuffers_shm_id, uint32 renderbuffers_shm_offset) { gles2::GenRenderbuffers* c = GetCmdSpace(); if (c) { c->Init(n, renderbuffers_shm_id, renderbuffers_shm_offset); } } void GenRenderbuffersImmediate(GLsizei n, GLuint* renderbuffers) { const uint32 size = gles2::GenRenderbuffersImmediate::ComputeSize(n); gles2::GenRenderbuffersImmediate* c = GetImmediateCmdSpaceTotalSize(size); if (c) { c->Init(n, renderbuffers); } } void GenTextures( GLsizei n, uint32 textures_shm_id, uint32 textures_shm_offset) { gles2::GenTextures* c = GetCmdSpace(); if (c) { c->Init(n, textures_shm_id, textures_shm_offset); } } void GenTexturesImmediate(GLsizei n, GLuint* textures) { const uint32 size = gles2::GenTexturesImmediate::ComputeSize(n); gles2::GenTexturesImmediate* c = GetImmediateCmdSpaceTotalSize(size); if (c) { c->Init(n, textures); } } void GetActiveAttrib( GLuint program, GLuint index, uint32 name_bucket_id, uint32 result_shm_id, uint32 result_shm_offset) { gles2::GetActiveAttrib* c = GetCmdSpace(); if (c) { c->Init( program, index, name_bucket_id, result_shm_id, result_shm_offset); } } void GetActiveUniform( GLuint program, GLuint index, uint32 name_bucket_id, uint32 result_shm_id, uint32 result_shm_offset) { gles2::GetActiveUniform* c = GetCmdSpace(); if (c) { c->Init( program, index, name_bucket_id, result_shm_id, result_shm_offset); } } void GetAttachedShaders( GLuint program, uint32 result_shm_id, uint32 result_shm_offset, uint32 result_size) { gles2::GetAttachedShaders* c = GetCmdSpace(); if (c) { c->Init(program, result_shm_id, result_shm_offset, result_size); } } void GetBooleanv( GLenum pname, uint32 params_shm_id, uint32 params_shm_offset) { gles2::GetBooleanv* c = GetCmdSpace(); if (c) { c->Init(pname, params_shm_id, params_shm_offset); } } void GetBufferParameteriv( GLenum target, GLenum pname, uint32 params_shm_id, uint32 params_shm_offset) { gles2::GetBufferParameteriv* c = GetCmdSpace(); if (c) { c->Init(target, pname, params_shm_id, params_shm_offset); } } void GetError(uint32 result_shm_id, uint32 result_shm_offset) { gles2::GetError* c = GetCmdSpace(); if (c) { c->Init(result_shm_id, result_shm_offset); } } void GetFloatv( GLenum pname, uint32 params_shm_id, uint32 params_shm_offset) { gles2::GetFloatv* c = GetCmdSpace(); if (c) { c->Init(pname, params_shm_id, params_shm_offset); } } void GetFramebufferAttachmentParameteriv( GLenum target, GLenum attachment, GLenum pname, uint32 params_shm_id, uint32 params_shm_offset) { gles2::GetFramebufferAttachmentParameteriv* c = GetCmdSpace(); if (c) { c->Init(target, attachment, pname, params_shm_id, params_shm_offset); } } void GetIntegerv( GLenum pname, uint32 params_shm_id, uint32 params_shm_offset) { gles2::GetIntegerv* c = GetCmdSpace(); if (c) { c->Init(pname, params_shm_id, params_shm_offset); } } void GetProgramiv( GLuint program, GLenum pname, uint32 params_shm_id, uint32 params_shm_offset) { gles2::GetProgramiv* c = GetCmdSpace(); if (c) { c->Init(program, pname, params_shm_id, params_shm_offset); } } void GetProgramInfoLog(GLuint program, uint32 bucket_id) { gles2::GetProgramInfoLog* c = GetCmdSpace(); if (c) { c->Init(program, bucket_id); } } void GetRenderbufferParameteriv( GLenum target, GLenum pname, uint32 params_shm_id, uint32 params_shm_offset) { gles2::GetRenderbufferParameteriv* c = GetCmdSpace(); if (c) { c->Init(target, pname, params_shm_id, params_shm_offset); } } void GetShaderiv( GLuint shader, GLenum pname, uint32 params_shm_id, uint32 params_shm_offset) { gles2::GetShaderiv* c = GetCmdSpace(); if (c) { c->Init(shader, pname, params_shm_id, params_shm_offset); } } void GetShaderInfoLog(GLuint shader, uint32 bucket_id) { gles2::GetShaderInfoLog* c = GetCmdSpace(); if (c) { c->Init(shader, bucket_id); } } void GetShaderPrecisionFormat( GLenum shadertype, GLenum precisiontype, uint32 result_shm_id, uint32 result_shm_offset) { gles2::GetShaderPrecisionFormat* c = GetCmdSpace(); if (c) { c->Init(shadertype, precisiontype, result_shm_id, result_shm_offset); } } void GetShaderSource(GLuint shader, uint32 bucket_id) { gles2::GetShaderSource* c = GetCmdSpace(); if (c) { c->Init(shader, bucket_id); } } void GetString(GLenum name, uint32 bucket_id) { gles2::GetString* c = GetCmdSpace(); if (c) { c->Init(name, bucket_id); } } void GetTexParameterfv( GLenum target, GLenum pname, uint32 params_shm_id, uint32 params_shm_offset) { gles2::GetTexParameterfv* c = GetCmdSpace(); if (c) { c->Init(target, pname, params_shm_id, params_shm_offset); } } void GetTexParameteriv( GLenum target, GLenum pname, uint32 params_shm_id, uint32 params_shm_offset) { gles2::GetTexParameteriv* c = GetCmdSpace(); if (c) { c->Init(target, pname, params_shm_id, params_shm_offset); } } void GetUniformfv( GLuint program, GLint location, uint32 params_shm_id, uint32 params_shm_offset) { gles2::GetUniformfv* c = GetCmdSpace(); if (c) { c->Init(program, location, params_shm_id, params_shm_offset); } } void GetUniformiv( GLuint program, GLint location, uint32 params_shm_id, uint32 params_shm_offset) { gles2::GetUniformiv* c = GetCmdSpace(); if (c) { c->Init(program, location, params_shm_id, params_shm_offset); } } void GetVertexAttribfv( GLuint index, GLenum pname, uint32 params_shm_id, uint32 params_shm_offset) { gles2::GetVertexAttribfv* c = GetCmdSpace(); if (c) { c->Init(index, pname, params_shm_id, params_shm_offset); } } void GetVertexAttribiv( GLuint index, GLenum pname, uint32 params_shm_id, uint32 params_shm_offset) { gles2::GetVertexAttribiv* c = GetCmdSpace(); if (c) { c->Init(index, pname, params_shm_id, params_shm_offset); } } void GetVertexAttribPointerv( GLuint index, GLenum pname, uint32 pointer_shm_id, uint32 pointer_shm_offset) { gles2::GetVertexAttribPointerv* c = GetCmdSpace(); if (c) { c->Init(index, pname, pointer_shm_id, pointer_shm_offset); } } void Hint(GLenum target, GLenum mode) { gles2::Hint* c = GetCmdSpace(); if (c) { c->Init(target, mode); } } void IsBuffer( GLuint buffer, uint32 result_shm_id, uint32 result_shm_offset) { gles2::IsBuffer* c = GetCmdSpace(); if (c) { c->Init(buffer, result_shm_id, result_shm_offset); } } void IsEnabled(GLenum cap, uint32 result_shm_id, uint32 result_shm_offset) { gles2::IsEnabled* c = GetCmdSpace(); if (c) { c->Init(cap, result_shm_id, result_shm_offset); } } void IsFramebuffer( GLuint framebuffer, uint32 result_shm_id, uint32 result_shm_offset) { gles2::IsFramebuffer* c = GetCmdSpace(); if (c) { c->Init(framebuffer, result_shm_id, result_shm_offset); } } void IsProgram( GLuint program, uint32 result_shm_id, uint32 result_shm_offset) { gles2::IsProgram* c = GetCmdSpace(); if (c) { c->Init(program, result_shm_id, result_shm_offset); } } void IsRenderbuffer( GLuint renderbuffer, uint32 result_shm_id, uint32 result_shm_offset) { gles2::IsRenderbuffer* c = GetCmdSpace(); if (c) { c->Init(renderbuffer, result_shm_id, result_shm_offset); } } void IsShader( GLuint shader, uint32 result_shm_id, uint32 result_shm_offset) { gles2::IsShader* c = GetCmdSpace(); if (c) { c->Init(shader, result_shm_id, result_shm_offset); } } void IsTexture( GLuint texture, uint32 result_shm_id, uint32 result_shm_offset) { gles2::IsTexture* c = GetCmdSpace(); if (c) { c->Init(texture, result_shm_id, result_shm_offset); } } void LineWidth(GLfloat width) { gles2::LineWidth* c = GetCmdSpace(); if (c) { c->Init(width); } } void LinkProgram(GLuint program) { gles2::LinkProgram* c = GetCmdSpace(); if (c) { c->Init(program); } } void PixelStorei(GLenum pname, GLint param) { gles2::PixelStorei* c = GetCmdSpace(); if (c) { c->Init(pname, param); } } void PolygonOffset(GLfloat factor, GLfloat units) { gles2::PolygonOffset* c = GetCmdSpace(); if (c) { c->Init(factor, units); } } void ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, uint32 pixels_shm_id, uint32 pixels_shm_offset, uint32 result_shm_id, uint32 result_shm_offset) { gles2::ReadPixels* c = GetCmdSpace(); if (c) { c->Init( x, y, width, height, format, type, pixels_shm_id, pixels_shm_offset, result_shm_id, result_shm_offset); } } void ReleaseShaderCompiler() { gles2::ReleaseShaderCompiler* c = GetCmdSpace(); if (c) { c->Init(); } } void RenderbufferStorage( GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { gles2::RenderbufferStorage* c = GetCmdSpace(); if (c) { c->Init(target, internalformat, width, height); } } void SampleCoverage(GLclampf value, GLboolean invert) { gles2::SampleCoverage* c = GetCmdSpace(); if (c) { c->Init(value, invert); } } void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) { gles2::Scissor* c = GetCmdSpace(); if (c) { c->Init(x, y, width, height); } } void ShaderBinary( GLsizei n, uint32 shaders_shm_id, uint32 shaders_shm_offset, GLenum binaryformat, uint32 binary_shm_id, uint32 binary_shm_offset, GLsizei length) { gles2::ShaderBinary* c = GetCmdSpace(); if (c) { c->Init( n, shaders_shm_id, shaders_shm_offset, binaryformat, binary_shm_id, binary_shm_offset, length); } } void ShaderSource( GLuint shader, uint32 data_shm_id, uint32 data_shm_offset, uint32 data_size) { gles2::ShaderSource* c = GetCmdSpace(); if (c) { c->Init(shader, data_shm_id, data_shm_offset, data_size); } } void ShaderSourceImmediate(GLuint shader, uint32 data_size) { const uint32 s = 0; // TODO(gman): compute correct size gles2::ShaderSourceImmediate* c = GetImmediateCmdSpaceTotalSize(s); if (c) { c->Init(shader, data_size); } } void ShaderSourceBucket(GLuint shader, uint32 data_bucket_id) { gles2::ShaderSourceBucket* c = GetCmdSpace(); if (c) { c->Init(shader, data_bucket_id); } } void StencilFunc(GLenum func, GLint ref, GLuint mask) { gles2::StencilFunc* c = GetCmdSpace(); if (c) { c->Init(func, ref, mask); } } void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { gles2::StencilFuncSeparate* c = GetCmdSpace(); if (c) { c->Init(face, func, ref, mask); } } void StencilMask(GLuint mask) { gles2::StencilMask* c = GetCmdSpace(); if (c) { c->Init(mask); } } void StencilMaskSeparate(GLenum face, GLuint mask) { gles2::StencilMaskSeparate* c = GetCmdSpace(); if (c) { c->Init(face, mask); } } void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) { gles2::StencilOp* c = GetCmdSpace(); if (c) { c->Init(fail, zfail, zpass); } } void StencilOpSeparate( GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { gles2::StencilOpSeparate* c = GetCmdSpace(); if (c) { c->Init(face, fail, zfail, zpass); } } void TexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, uint32 pixels_shm_id, uint32 pixels_shm_offset) { gles2::TexImage2D* c = GetCmdSpace(); if (c) { c->Init( target, level, internalformat, width, height, border, format, type, pixels_shm_id, pixels_shm_offset); } } void TexImage2DImmediate( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type) { const uint32 s = 0; // TODO(gman): compute correct size gles2::TexImage2DImmediate* c = GetImmediateCmdSpaceTotalSize(s); if (c) { c->Init( target, level, internalformat, width, height, border, format, type); } } void TexParameterf(GLenum target, GLenum pname, GLfloat param) { gles2::TexParameterf* c = GetCmdSpace(); if (c) { c->Init(target, pname, param); } } void TexParameterfv( GLenum target, GLenum pname, uint32 params_shm_id, uint32 params_shm_offset) { gles2::TexParameterfv* c = GetCmdSpace(); if (c) { c->Init(target, pname, params_shm_id, params_shm_offset); } } void TexParameterfvImmediate( GLenum target, GLenum pname, const GLfloat* params) { const uint32 size = gles2::TexParameterfvImmediate::ComputeSize(); gles2::TexParameterfvImmediate* c = GetImmediateCmdSpaceTotalSize(size); if (c) { c->Init(target, pname, params); } } void TexParameteri(GLenum target, GLenum pname, GLint param) { gles2::TexParameteri* c = GetCmdSpace(); if (c) { c->Init(target, pname, param); } } void TexParameteriv( GLenum target, GLenum pname, uint32 params_shm_id, uint32 params_shm_offset) { gles2::TexParameteriv* c = GetCmdSpace(); if (c) { c->Init(target, pname, params_shm_id, params_shm_offset); } } void TexParameterivImmediate( GLenum target, GLenum pname, const GLint* params) { const uint32 size = gles2::TexParameterivImmediate::ComputeSize(); gles2::TexParameterivImmediate* c = GetImmediateCmdSpaceTotalSize(size); if (c) { c->Init(target, pname, params); } } void TexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, uint32 pixels_shm_id, uint32 pixels_shm_offset, GLboolean internal) { gles2::TexSubImage2D* c = GetCmdSpace(); if (c) { c->Init( target, level, xoffset, yoffset, width, height, format, type, pixels_shm_id, pixels_shm_offset, internal); } } void TexSubImage2DImmediate( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLboolean internal) { const uint32 s = 0; // TODO(gman): compute correct size gles2::TexSubImage2DImmediate* c = GetImmediateCmdSpaceTotalSize(s); if (c) { c->Init( target, level, xoffset, yoffset, width, height, format, type, internal); } } void Uniform1f(GLint location, GLfloat x) { gles2::Uniform1f* c = GetCmdSpace(); if (c) { c->Init(location, x); } } void Uniform1fv( GLint location, GLsizei count, uint32 v_shm_id, uint32 v_shm_offset) { gles2::Uniform1fv* c = GetCmdSpace(); if (c) { c->Init(location, count, v_shm_id, v_shm_offset); } } void Uniform1fvImmediate(GLint location, GLsizei count, const GLfloat* v) { const uint32 size = gles2::Uniform1fvImmediate::ComputeSize(count); gles2::Uniform1fvImmediate* c = GetImmediateCmdSpaceTotalSize(size); if (c) { c->Init(location, count, v); } } void Uniform1i(GLint location, GLint x) { gles2::Uniform1i* c = GetCmdSpace(); if (c) { c->Init(location, x); } } void Uniform1iv( GLint location, GLsizei count, uint32 v_shm_id, uint32 v_shm_offset) { gles2::Uniform1iv* c = GetCmdSpace(); if (c) { c->Init(location, count, v_shm_id, v_shm_offset); } } void Uniform1ivImmediate(GLint location, GLsizei count, const GLint* v) { const uint32 size = gles2::Uniform1ivImmediate::ComputeSize(count); gles2::Uniform1ivImmediate* c = GetImmediateCmdSpaceTotalSize(size); if (c) { c->Init(location, count, v); } } void Uniform2f(GLint location, GLfloat x, GLfloat y) { gles2::Uniform2f* c = GetCmdSpace(); if (c) { c->Init(location, x, y); } } void Uniform2fv( GLint location, GLsizei count, uint32 v_shm_id, uint32 v_shm_offset) { gles2::Uniform2fv* c = GetCmdSpace(); if (c) { c->Init(location, count, v_shm_id, v_shm_offset); } } void Uniform2fvImmediate(GLint location, GLsizei count, const GLfloat* v) { const uint32 size = gles2::Uniform2fvImmediate::ComputeSize(count); gles2::Uniform2fvImmediate* c = GetImmediateCmdSpaceTotalSize(size); if (c) { c->Init(location, count, v); } } void Uniform2i(GLint location, GLint x, GLint y) { gles2::Uniform2i* c = GetCmdSpace(); if (c) { c->Init(location, x, y); } } void Uniform2iv( GLint location, GLsizei count, uint32 v_shm_id, uint32 v_shm_offset) { gles2::Uniform2iv* c = GetCmdSpace(); if (c) { c->Init(location, count, v_shm_id, v_shm_offset); } } void Uniform2ivImmediate(GLint location, GLsizei count, const GLint* v) { const uint32 size = gles2::Uniform2ivImmediate::ComputeSize(count); gles2::Uniform2ivImmediate* c = GetImmediateCmdSpaceTotalSize(size); if (c) { c->Init(location, count, v); } } void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) { gles2::Uniform3f* c = GetCmdSpace(); if (c) { c->Init(location, x, y, z); } } void Uniform3fv( GLint location, GLsizei count, uint32 v_shm_id, uint32 v_shm_offset) { gles2::Uniform3fv* c = GetCmdSpace(); if (c) { c->Init(location, count, v_shm_id, v_shm_offset); } } void Uniform3fvImmediate(GLint location, GLsizei count, const GLfloat* v) { const uint32 size = gles2::Uniform3fvImmediate::ComputeSize(count); gles2::Uniform3fvImmediate* c = GetImmediateCmdSpaceTotalSize(size); if (c) { c->Init(location, count, v); } } void Uniform3i(GLint location, GLint x, GLint y, GLint z) { gles2::Uniform3i* c = GetCmdSpace(); if (c) { c->Init(location, x, y, z); } } void Uniform3iv( GLint location, GLsizei count, uint32 v_shm_id, uint32 v_shm_offset) { gles2::Uniform3iv* c = GetCmdSpace(); if (c) { c->Init(location, count, v_shm_id, v_shm_offset); } } void Uniform3ivImmediate(GLint location, GLsizei count, const GLint* v) { const uint32 size = gles2::Uniform3ivImmediate::ComputeSize(count); gles2::Uniform3ivImmediate* c = GetImmediateCmdSpaceTotalSize(size); if (c) { c->Init(location, count, v); } } void Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { gles2::Uniform4f* c = GetCmdSpace(); if (c) { c->Init(location, x, y, z, w); } } void Uniform4fv( GLint location, GLsizei count, uint32 v_shm_id, uint32 v_shm_offset) { gles2::Uniform4fv* c = GetCmdSpace(); if (c) { c->Init(location, count, v_shm_id, v_shm_offset); } } void Uniform4fvImmediate(GLint location, GLsizei count, const GLfloat* v) { const uint32 size = gles2::Uniform4fvImmediate::ComputeSize(count); gles2::Uniform4fvImmediate* c = GetImmediateCmdSpaceTotalSize(size); if (c) { c->Init(location, count, v); } } void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { gles2::Uniform4i* c = GetCmdSpace(); if (c) { c->Init(location, x, y, z, w); } } void Uniform4iv( GLint location, GLsizei count, uint32 v_shm_id, uint32 v_shm_offset) { gles2::Uniform4iv* c = GetCmdSpace(); if (c) { c->Init(location, count, v_shm_id, v_shm_offset); } } void Uniform4ivImmediate(GLint location, GLsizei count, const GLint* v) { const uint32 size = gles2::Uniform4ivImmediate::ComputeSize(count); gles2::Uniform4ivImmediate* c = GetImmediateCmdSpaceTotalSize(size); if (c) { c->Init(location, count, v); } } void UniformMatrix2fv( GLint location, GLsizei count, GLboolean transpose, uint32 value_shm_id, uint32 value_shm_offset) { gles2::UniformMatrix2fv* c = GetCmdSpace(); if (c) { c->Init(location, count, transpose, value_shm_id, value_shm_offset); } } void UniformMatrix2fvImmediate( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { const uint32 size = gles2::UniformMatrix2fvImmediate::ComputeSize(count); gles2::UniformMatrix2fvImmediate* c = GetImmediateCmdSpaceTotalSize(size); if (c) { c->Init(location, count, transpose, value); } } void UniformMatrix3fv( GLint location, GLsizei count, GLboolean transpose, uint32 value_shm_id, uint32 value_shm_offset) { gles2::UniformMatrix3fv* c = GetCmdSpace(); if (c) { c->Init(location, count, transpose, value_shm_id, value_shm_offset); } } void UniformMatrix3fvImmediate( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { const uint32 size = gles2::UniformMatrix3fvImmediate::ComputeSize(count); gles2::UniformMatrix3fvImmediate* c = GetImmediateCmdSpaceTotalSize(size); if (c) { c->Init(location, count, transpose, value); } } void UniformMatrix4fv( GLint location, GLsizei count, GLboolean transpose, uint32 value_shm_id, uint32 value_shm_offset) { gles2::UniformMatrix4fv* c = GetCmdSpace(); if (c) { c->Init(location, count, transpose, value_shm_id, value_shm_offset); } } void UniformMatrix4fvImmediate( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { const uint32 size = gles2::UniformMatrix4fvImmediate::ComputeSize(count); gles2::UniformMatrix4fvImmediate* c = GetImmediateCmdSpaceTotalSize(size); if (c) { c->Init(location, count, transpose, value); } } void UseProgram(GLuint program) { gles2::UseProgram* c = GetCmdSpace(); if (c) { c->Init(program); } } void ValidateProgram(GLuint program) { gles2::ValidateProgram* c = GetCmdSpace(); if (c) { c->Init(program); } } void VertexAttrib1f(GLuint indx, GLfloat x) { gles2::VertexAttrib1f* c = GetCmdSpace(); if (c) { c->Init(indx, x); } } void VertexAttrib1fv( GLuint indx, uint32 values_shm_id, uint32 values_shm_offset) { gles2::VertexAttrib1fv* c = GetCmdSpace(); if (c) { c->Init(indx, values_shm_id, values_shm_offset); } } void VertexAttrib1fvImmediate(GLuint indx, const GLfloat* values) { const uint32 size = gles2::VertexAttrib1fvImmediate::ComputeSize(); gles2::VertexAttrib1fvImmediate* c = GetImmediateCmdSpaceTotalSize(size); if (c) { c->Init(indx, values); } } void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { gles2::VertexAttrib2f* c = GetCmdSpace(); if (c) { c->Init(indx, x, y); } } void VertexAttrib2fv( GLuint indx, uint32 values_shm_id, uint32 values_shm_offset) { gles2::VertexAttrib2fv* c = GetCmdSpace(); if (c) { c->Init(indx, values_shm_id, values_shm_offset); } } void VertexAttrib2fvImmediate(GLuint indx, const GLfloat* values) { const uint32 size = gles2::VertexAttrib2fvImmediate::ComputeSize(); gles2::VertexAttrib2fvImmediate* c = GetImmediateCmdSpaceTotalSize(size); if (c) { c->Init(indx, values); } } void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { gles2::VertexAttrib3f* c = GetCmdSpace(); if (c) { c->Init(indx, x, y, z); } } void VertexAttrib3fv( GLuint indx, uint32 values_shm_id, uint32 values_shm_offset) { gles2::VertexAttrib3fv* c = GetCmdSpace(); if (c) { c->Init(indx, values_shm_id, values_shm_offset); } } void VertexAttrib3fvImmediate(GLuint indx, const GLfloat* values) { const uint32 size = gles2::VertexAttrib3fvImmediate::ComputeSize(); gles2::VertexAttrib3fvImmediate* c = GetImmediateCmdSpaceTotalSize(size); if (c) { c->Init(indx, values); } } void VertexAttrib4f( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { gles2::VertexAttrib4f* c = GetCmdSpace(); if (c) { c->Init(indx, x, y, z, w); } } void VertexAttrib4fv( GLuint indx, uint32 values_shm_id, uint32 values_shm_offset) { gles2::VertexAttrib4fv* c = GetCmdSpace(); if (c) { c->Init(indx, values_shm_id, values_shm_offset); } } void VertexAttrib4fvImmediate(GLuint indx, const GLfloat* values) { const uint32 size = gles2::VertexAttrib4fvImmediate::ComputeSize(); gles2::VertexAttrib4fvImmediate* c = GetImmediateCmdSpaceTotalSize(size); if (c) { c->Init(indx, values); } } void VertexAttribPointer( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset) { gles2::VertexAttribPointer* c = GetCmdSpace(); if (c) { c->Init(indx, size, type, normalized, stride, offset); } } void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { gles2::Viewport* c = GetCmdSpace(); if (c) { c->Init(x, y, width, height); } } void BlitFramebufferEXT( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { gles2::BlitFramebufferEXT* c = GetCmdSpace(); if (c) { c->Init( srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } } void RenderbufferStorageMultisampleEXT( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { gles2::RenderbufferStorageMultisampleEXT* c = GetCmdSpace(); if (c) { c->Init(target, samples, internalformat, width, height); } } void TexStorage2DEXT( GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height) { gles2::TexStorage2DEXT* c = GetCmdSpace(); if (c) { c->Init(target, levels, internalFormat, width, height); } } void GenQueriesEXT( GLsizei n, uint32 queries_shm_id, uint32 queries_shm_offset) { gles2::GenQueriesEXT* c = GetCmdSpace(); if (c) { c->Init(n, queries_shm_id, queries_shm_offset); } } void GenQueriesEXTImmediate(GLsizei n, GLuint* queries) { const uint32 size = gles2::GenQueriesEXTImmediate::ComputeSize(n); gles2::GenQueriesEXTImmediate* c = GetImmediateCmdSpaceTotalSize(size); if (c) { c->Init(n, queries); } } void DeleteQueriesEXT( GLsizei n, uint32 queries_shm_id, uint32 queries_shm_offset) { gles2::DeleteQueriesEXT* c = GetCmdSpace(); if (c) { c->Init(n, queries_shm_id, queries_shm_offset); } } void DeleteQueriesEXTImmediate(GLsizei n, const GLuint* queries) { const uint32 size = gles2::DeleteQueriesEXTImmediate::ComputeSize(n); gles2::DeleteQueriesEXTImmediate* c = GetImmediateCmdSpaceTotalSize(size); if (c) { c->Init(n, queries); } } void BeginQueryEXT( GLenum target, GLuint id, uint32 sync_data_shm_id, uint32 sync_data_shm_offset) { gles2::BeginQueryEXT* c = GetCmdSpace(); if (c) { c->Init(target, id, sync_data_shm_id, sync_data_shm_offset); } } void EndQueryEXT(GLenum target, GLuint submit_count) { gles2::EndQueryEXT* c = GetCmdSpace(); if (c) { c->Init(target, submit_count); } } void SwapBuffers() { gles2::SwapBuffers* c = GetCmdSpace(); if (c) { c->Init(); } } void GetMaxValueInBufferCHROMIUM( GLuint buffer_id, GLsizei count, GLenum type, GLuint offset, uint32 result_shm_id, uint32 result_shm_offset) { gles2::GetMaxValueInBufferCHROMIUM* c = GetCmdSpace(); if (c) { c->Init( buffer_id, count, type, offset, result_shm_id, result_shm_offset); } } void GenSharedIdsCHROMIUM( GLuint namespace_id, GLuint id_offset, GLsizei n, uint32 ids_shm_id, uint32 ids_shm_offset) { gles2::GenSharedIdsCHROMIUM* c = GetCmdSpace(); if (c) { c->Init(namespace_id, id_offset, n, ids_shm_id, ids_shm_offset); } } void DeleteSharedIdsCHROMIUM( GLuint namespace_id, GLsizei n, uint32 ids_shm_id, uint32 ids_shm_offset) { gles2::DeleteSharedIdsCHROMIUM* c = GetCmdSpace(); if (c) { c->Init(namespace_id, n, ids_shm_id, ids_shm_offset); } } void RegisterSharedIdsCHROMIUM( GLuint namespace_id, GLsizei n, uint32 ids_shm_id, uint32 ids_shm_offset) { gles2::RegisterSharedIdsCHROMIUM* c = GetCmdSpace(); if (c) { c->Init(namespace_id, n, ids_shm_id, ids_shm_offset); } } void EnableFeatureCHROMIUM( GLuint bucket_id, uint32 result_shm_id, uint32 result_shm_offset) { gles2::EnableFeatureCHROMIUM* c = GetCmdSpace(); if (c) { c->Init(bucket_id, result_shm_id, result_shm_offset); } } void ResizeCHROMIUM(GLuint width, GLuint height) { gles2::ResizeCHROMIUM* c = GetCmdSpace(); if (c) { c->Init(width, height); } } void GetRequestableExtensionsCHROMIUM(uint32 bucket_id) { gles2::GetRequestableExtensionsCHROMIUM* c = GetCmdSpace(); if (c) { c->Init(bucket_id); } } void RequestExtensionCHROMIUM(uint32 bucket_id) { gles2::RequestExtensionCHROMIUM* c = GetCmdSpace(); if (c) { c->Init(bucket_id); } } void GetMultipleIntegervCHROMIUM( uint32 pnames_shm_id, uint32 pnames_shm_offset, GLuint count, uint32 results_shm_id, uint32 results_shm_offset, GLsizeiptr size) { gles2::GetMultipleIntegervCHROMIUM* c = GetCmdSpace(); if (c) { c->Init( pnames_shm_id, pnames_shm_offset, count, results_shm_id, results_shm_offset, size); } } void GetProgramInfoCHROMIUM(GLuint program, uint32 bucket_id) { gles2::GetProgramInfoCHROMIUM* c = GetCmdSpace(); if (c) { c->Init(program, bucket_id); } } void CreateStreamTextureCHROMIUM( GLuint client_id, uint32 result_shm_id, uint32 result_shm_offset) { gles2::CreateStreamTextureCHROMIUM* c = GetCmdSpace(); if (c) { c->Init(client_id, result_shm_id, result_shm_offset); } } void DestroyStreamTextureCHROMIUM(GLuint texture) { gles2::DestroyStreamTextureCHROMIUM* c = GetCmdSpace(); if (c) { c->Init(texture); } } void GetTranslatedShaderSourceANGLE(GLuint shader, uint32 bucket_id) { gles2::GetTranslatedShaderSourceANGLE* c = GetCmdSpace(); if (c) { c->Init(shader, bucket_id); } } void PostSubBufferCHROMIUM(GLint x, GLint y, GLint width, GLint height) { gles2::PostSubBufferCHROMIUM* c = GetCmdSpace(); if (c) { c->Init(x, y, width, height); } } void TexImageIOSurface2DCHROMIUM( GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId, GLuint plane) { gles2::TexImageIOSurface2DCHROMIUM* c = GetCmdSpace(); if (c) { c->Init(target, width, height, ioSurfaceId, plane); } } void CopyTextureCHROMIUM( GLenum target, GLenum source_id, GLenum dest_id, GLint level, GLint internalformat) { gles2::CopyTextureCHROMIUM* c = GetCmdSpace(); if (c) { c->Init(target, source_id, dest_id, level, internalformat); } } void DrawArraysInstancedANGLE( GLenum mode, GLint first, GLsizei count, GLsizei primcount) { gles2::DrawArraysInstancedANGLE* c = GetCmdSpace(); if (c) { c->Init(mode, first, count, primcount); } } void DrawElementsInstancedANGLE( GLenum mode, GLsizei count, GLenum type, GLuint index_offset, GLsizei primcount) { gles2::DrawElementsInstancedANGLE* c = GetCmdSpace(); if (c) { c->Init(mode, count, type, index_offset, primcount); } } void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) { gles2::VertexAttribDivisorANGLE* c = GetCmdSpace(); if (c) { c->Init(index, divisor); } } void GenMailboxCHROMIUM(GLuint bucket_id) { gles2::GenMailboxCHROMIUM* c = GetCmdSpace(); if (c) { c->Init(bucket_id); } } void ProduceTextureCHROMIUM( GLenum target, uint32 mailbox_shm_id, uint32 mailbox_shm_offset) { gles2::ProduceTextureCHROMIUM* c = GetCmdSpace(); if (c) { c->Init(target, mailbox_shm_id, mailbox_shm_offset); } } void ProduceTextureCHROMIUMImmediate(GLenum target, const GLbyte* mailbox) { const uint32 size = gles2::ProduceTextureCHROMIUMImmediate::ComputeSize(); gles2::ProduceTextureCHROMIUMImmediate* c = GetImmediateCmdSpaceTotalSize( size); if (c) { c->Init(target, mailbox); } } void ConsumeTextureCHROMIUM( GLenum target, uint32 mailbox_shm_id, uint32 mailbox_shm_offset) { gles2::ConsumeTextureCHROMIUM* c = GetCmdSpace(); if (c) { c->Init(target, mailbox_shm_id, mailbox_shm_offset); } } void ConsumeTextureCHROMIUMImmediate(GLenum target, const GLbyte* mailbox) { const uint32 size = gles2::ConsumeTextureCHROMIUMImmediate::ComputeSize(); gles2::ConsumeTextureCHROMIUMImmediate* c = GetImmediateCmdSpaceTotalSize( size); if (c) { c->Init(target, mailbox); } } void BindUniformLocationCHROMIUM( GLuint program, GLint location, uint32 name_shm_id, uint32 name_shm_offset, uint32 data_size) { gles2::BindUniformLocationCHROMIUM* c = GetCmdSpace(); if (c) { c->Init(program, location, name_shm_id, name_shm_offset, data_size); } } void BindUniformLocationCHROMIUMImmediate( GLuint program, GLint location, const char* name) { const uint32 data_size = strlen(name); gles2::BindUniformLocationCHROMIUMImmediate* c = GetImmediateCmdSpace( data_size); if (c) { c->Init(program, location, name, data_size); } } void BindUniformLocationCHROMIUMBucket( GLuint program, GLint location, uint32 name_bucket_id) { gles2::BindUniformLocationCHROMIUMBucket* c = GetCmdSpace(); if (c) { c->Init(program, location, name_bucket_id); } } #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_CMD_HELPER_AUTOGEN_H_