// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // A class to emulate GLES2 over command buffers. #include "../client/gles2_implementation.h" #include #include #include #include #include #include #include #include "../client/mapped_memory.h" #include "../client/program_info_manager.h" #include "../client/query_tracker.h" #include "../client/transfer_buffer.h" #include "../common/gles2_cmd_utils.h" #include "../common/trace_event.h" #if defined(__native_client__) && !defined(GLES2_SUPPORT_CLIENT_SIDE_ARRAYS) #define GLES2_SUPPORT_CLIENT_SIDE_ARRAYS #endif #if defined(GPU_CLIENT_DEBUG) #include "ui/gl/gl_switches.h" #include "base/command_line.h" #endif namespace gpu { namespace gles2 { // A 32-bit and 64-bit compatible way of converting a pointer to a GLuint. static GLuint ToGLuint(const void* ptr) { return static_cast(reinterpret_cast(ptr)); } static GLsizei RoundUpToMultipleOf4(GLsizei size) { return (size + 3) & ~3; } // This class tracks VertexAttribPointers and helps emulate client side buffers. // // The way client side buffers work is we shadow all the Vertex Attribs so we // know which ones are pointing to client side buffers. // // At Draw time, for any attribs pointing to client side buffers we copy them // to a special VBO and reset the actual vertex attrib pointers to point to this // VBO. // // This also means we have to catch calls to query those values so that when // an attrib is a client side buffer we pass the info back the user expects. class ClientSideBufferHelper { public: // Info about Vertex Attributes. This is used to track what the user currently // has bound on each Vertex Attribute so we can simulate client side buffers // at glDrawXXX time. class VertexAttribInfo { public: VertexAttribInfo() : enabled_(false), buffer_id_(0), size_(4), type_(GL_FLOAT), normalized_(GL_FALSE), pointer_(NULL), gl_stride_(0), divisor_(0) { } bool enabled() const { return enabled_; } void set_enabled(bool enabled) { enabled_ = enabled; } GLuint buffer_id() const { return buffer_id_; } GLenum type() const { return type_; } GLint size() const { return size_; } GLsizei stride() const { return gl_stride_; } GLboolean normalized() const { return normalized_; } const GLvoid* pointer() const { return pointer_; } bool IsClientSide() const { return buffer_id_ == 0; } GLuint divisor() const { return divisor_; } void SetInfo( GLuint buffer_id, GLint size, GLenum type, GLboolean normalized, GLsizei gl_stride, const GLvoid* pointer) { buffer_id_ = buffer_id; size_ = size; type_ = type; normalized_ = normalized; gl_stride_ = gl_stride; pointer_ = pointer; } void SetDivisor(GLuint divisor) { divisor_ = divisor; } private: // Whether or not this attribute is enabled. bool enabled_; // The id of the buffer. 0 = client side buffer. GLuint buffer_id_; // Number of components (1, 2, 3, 4). GLint size_; // GL_BYTE, GL_FLOAT, etc. See glVertexAttribPointer. GLenum type_; // GL_TRUE or GL_FALSE GLboolean normalized_; // The pointer/offset into the buffer. const GLvoid* pointer_; // The stride that will be used to access the buffer. This is the bogus GL // stride where 0 = compute the stride based on size and type. GLsizei gl_stride_; // Divisor, for geometry instancing. GLuint divisor_; }; ClientSideBufferHelper(GLuint max_vertex_attribs, GLuint array_buffer_id, GLuint element_array_buffer_id) : max_vertex_attribs_(max_vertex_attribs), num_client_side_pointers_enabled_(0), array_buffer_id_(array_buffer_id), array_buffer_size_(0), array_buffer_offset_(0), element_array_buffer_id_(element_array_buffer_id), element_array_buffer_size_(0), collection_buffer_size_(0) { vertex_attrib_infos_.reset(new VertexAttribInfo[max_vertex_attribs]); } bool HaveEnabledClientSideBuffers() const { return num_client_side_pointers_enabled_ > 0; } void SetAttribEnable(GLuint index, bool enabled) { if (index < max_vertex_attribs_) { VertexAttribInfo& info = vertex_attrib_infos_[index]; if (info.enabled() != enabled) { if (info.IsClientSide()) { num_client_side_pointers_enabled_ += enabled ? 1 : -1; } info.set_enabled(enabled); } } } void SetAttribPointer( GLuint buffer_id, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) { if (index < max_vertex_attribs_) { VertexAttribInfo& info = vertex_attrib_infos_[index]; if (info.IsClientSide() && info.enabled()) { --num_client_side_pointers_enabled_; } info.SetInfo(buffer_id, size, type, normalized, stride, ptr); if (info.IsClientSide() && info.enabled()) { ++num_client_side_pointers_enabled_; } } } void SetAttribDivisor(GLuint index, GLuint divisor) { if (index < max_vertex_attribs_) { VertexAttribInfo& info = vertex_attrib_infos_[index]; info.SetDivisor(divisor); } } // Gets the Attrib pointer for an attrib but only if it's a client side // pointer. Returns true if it got the pointer. bool GetAttribPointer(GLuint index, GLenum pname, void** ptr) const { const VertexAttribInfo* info = GetAttribInfo(index); if (info && pname == GL_VERTEX_ATTRIB_ARRAY_POINTER) { *ptr = const_cast(info->pointer()); return true; } return false; } // Gets an attrib info if it's in range and it's client side. const VertexAttribInfo* GetAttribInfo(GLuint index) const { if (index < max_vertex_attribs_) { VertexAttribInfo* info = &vertex_attrib_infos_[index]; if (info->IsClientSide()) { return info; } } return NULL; } // Collects the data into the collection buffer and returns the number of // bytes collected. GLsizei CollectData(const void* data, GLsizei bytes_per_element, GLsizei real_stride, GLsizei num_elements) { GLsizei bytes_needed = bytes_per_element * num_elements; if (collection_buffer_size_ < bytes_needed) { collection_buffer_.reset(new int8[bytes_needed]); collection_buffer_size_ = bytes_needed; } const int8* src = static_cast(data); int8* dst = collection_buffer_.get(); int8* end = dst + bytes_per_element * num_elements; for (; dst < end; src += real_stride, dst += bytes_per_element) { memcpy(dst, src, bytes_per_element); } return bytes_needed; } // Returns true if buffers were setup. void SetupSimulatedClientSideBuffers( GLES2Implementation* gl, GLES2CmdHelper* gl_helper, GLsizei num_elements, GLsizei primcount) { GLsizei total_size = 0; // Compute the size of the buffer we need. for (GLuint ii = 0; ii < max_vertex_attribs_; ++ii) { VertexAttribInfo& info = vertex_attrib_infos_[ii]; if (info.IsClientSide() && info.enabled()) { size_t bytes_per_element = GLES2Util::GetGLTypeSizeForTexturesAndBuffers(info.type()) * info.size(); GLsizei elements = (primcount && info.divisor() > 0) ? ((primcount - 1) / info.divisor() + 1) : num_elements; total_size += RoundUpToMultipleOf4( bytes_per_element * elements); } } gl_helper->BindBuffer(GL_ARRAY_BUFFER, array_buffer_id_); array_buffer_offset_ = 0; if (total_size > array_buffer_size_) { gl->BufferDataHelper(GL_ARRAY_BUFFER, total_size, NULL, GL_DYNAMIC_DRAW); array_buffer_size_ = total_size; } for (GLuint ii = 0; ii < max_vertex_attribs_; ++ii) { VertexAttribInfo& info = vertex_attrib_infos_[ii]; if (info.IsClientSide() && info.enabled()) { size_t bytes_per_element = GLES2Util::GetGLTypeSizeForTexturesAndBuffers(info.type()) * info.size(); GLsizei real_stride = info.stride() ? info.stride() : static_cast(bytes_per_element); GLsizei elements = (primcount && info.divisor() > 0) ? ((primcount - 1) / info.divisor() + 1) : num_elements; GLsizei bytes_collected = CollectData( info.pointer(), bytes_per_element, real_stride, elements); gl->BufferSubDataHelper( GL_ARRAY_BUFFER, array_buffer_offset_, bytes_collected, collection_buffer_.get()); gl_helper->VertexAttribPointer( ii, info.size(), info.type(), info.normalized(), 0, array_buffer_offset_); array_buffer_offset_ += RoundUpToMultipleOf4(bytes_collected); GPU_DCHECK_LE(array_buffer_offset_, array_buffer_size_); } } } // Copies in indices to the service and returns the highest index accessed + 1 GLsizei SetupSimulatedIndexBuffer( GLES2Implementation* gl, GLES2CmdHelper* gl_helper, GLsizei count, GLenum type, const void* indices) { gl_helper->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, element_array_buffer_id_); GLsizei bytes_per_element = GLES2Util::GetGLTypeSizeForTexturesAndBuffers(type); GLsizei bytes_needed = bytes_per_element * count; if (bytes_needed > element_array_buffer_size_) { element_array_buffer_size_ = bytes_needed; gl->BufferDataHelper( GL_ELEMENT_ARRAY_BUFFER, bytes_needed, NULL, GL_DYNAMIC_DRAW); } gl->BufferSubDataHelper( GL_ELEMENT_ARRAY_BUFFER, 0, bytes_needed, indices); GLsizei max_index = -1; switch (type) { case GL_UNSIGNED_BYTE: { const uint8* src = static_cast(indices); for (GLsizei ii = 0; ii < count; ++ii) { if (src[ii] > max_index) { max_index = src[ii]; } } break; } case GL_UNSIGNED_SHORT: { const uint16* src = static_cast(indices); for (GLsizei ii = 0; ii < count; ++ii) { if (src[ii] > max_index) { max_index = src[ii]; } } break; } default: break; } return max_index + 1; } private: GLuint max_vertex_attribs_; GLuint num_client_side_pointers_enabled_; GLuint array_buffer_id_; GLsizei array_buffer_size_; GLsizei array_buffer_offset_; GLuint element_array_buffer_id_; GLsizei element_array_buffer_size_; scoped_array vertex_attrib_infos_; GLsizei collection_buffer_size_; scoped_array collection_buffer_; DISALLOW_COPY_AND_ASSIGN(ClientSideBufferHelper); }; #if !defined(_MSC_VER) const size_t GLES2Implementation::kMaxSizeOfSimpleResult; const unsigned int GLES2Implementation::kStartingOffset; #endif GLES2Implementation::GLCachedState::IntState::IntState() : max_combined_texture_image_units(0), max_cube_map_texture_size(0), max_fragment_uniform_vectors(0), max_renderbuffer_size(0), max_texture_image_units(0), max_texture_size(0), max_varying_vectors(0), max_vertex_attribs(0), max_vertex_texture_image_units(0), max_vertex_uniform_vectors(0), num_compressed_texture_formats(0), num_shader_binary_formats(0) { } GLES2Implementation::SingleThreadChecker::SingleThreadChecker( GLES2Implementation* gles2_implementation) : gles2_implementation_(gles2_implementation) { GPU_CHECK_EQ(0, gles2_implementation_->use_count_); ++gles2_implementation_->use_count_; } GLES2Implementation::SingleThreadChecker::~SingleThreadChecker() { --gles2_implementation_->use_count_; GPU_CHECK_EQ(0, gles2_implementation_->use_count_); } GLES2Implementation::GLES2Implementation( GLES2CmdHelper* helper, ShareGroup* share_group, TransferBufferInterface* transfer_buffer, bool share_resources, bool bind_generates_resource) : helper_(helper), transfer_buffer_(transfer_buffer), angle_pack_reverse_row_order_status(kUnknownExtensionStatus), pack_alignment_(4), unpack_alignment_(4), unpack_flip_y_(false), unpack_row_length_(0), unpack_skip_rows_(0), unpack_skip_pixels_(0), pack_reverse_row_order_(false), active_texture_unit_(0), bound_framebuffer_(0), bound_renderbuffer_(0), bound_array_buffer_id_(0), bound_element_array_buffer_id_(0), client_side_array_id_(0), client_side_element_array_id_(0), error_bits_(0), debug_(false), use_count_(0), current_query_(NULL), error_message_callback_(NULL) { GPU_DCHECK(helper); GPU_DCHECK(transfer_buffer); char temp[128]; sprintf(temp, "%p", static_cast(this)); this_in_hex_ = std::string(temp); GPU_CLIENT_LOG_CODE_BLOCK({ debug_ = CommandLine::ForCurrentProcess()->HasSwitch( switches::kEnableGPUClientLogging); }); share_group_ = (share_group ? share_group : new ShareGroup( share_resources, bind_generates_resource)); memset(&reserved_ids_, 0, sizeof(reserved_ids_)); } bool GLES2Implementation::Initialize( unsigned int starting_transfer_buffer_size, unsigned int min_transfer_buffer_size, unsigned int max_transfer_buffer_size) { GPU_DCHECK_GE(starting_transfer_buffer_size, min_transfer_buffer_size); GPU_DCHECK_LE(starting_transfer_buffer_size, max_transfer_buffer_size); GPU_DCHECK_GE(min_transfer_buffer_size, kStartingOffset); if (!transfer_buffer_->Initialize( starting_transfer_buffer_size, kStartingOffset, min_transfer_buffer_size, max_transfer_buffer_size, kAlignment, kSizeToFlush)) { return false; } mapped_memory_.reset(new MappedMemoryManager(helper_)); SetSharedMemoryChunkSizeMultiple(1024 * 1024 * 2); static const GLenum pnames[] = { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_SIZE, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, }; GetMultipleIntegervCHROMIUM( pnames, arraysize(pnames), &gl_state_.int_state.max_combined_texture_image_units, sizeof(gl_state_.int_state)); util_.set_num_compressed_texture_formats( gl_state_.int_state.num_compressed_texture_formats); util_.set_num_shader_binary_formats( gl_state_.int_state.num_shader_binary_formats); texture_units_.reset( new TextureUnit[gl_state_.int_state.max_combined_texture_image_units]); query_tracker_.reset(new QueryTracker(mapped_memory_.get())); #if defined(GLES2_SUPPORT_CLIENT_SIDE_ARRAYS) GetIdHandler(id_namespaces::kBuffers)->MakeIds( this, kClientSideArrayId, arraysize(reserved_ids_), &reserved_ids_[0]); client_side_buffer_helper_.reset(new ClientSideBufferHelper( gl_state_.int_state.max_vertex_attribs, reserved_ids_[0], reserved_ids_[1])); #endif return true; } GLES2Implementation::~GLES2Implementation() { // Make sure the queries are finished otherwise we'll delete the // shared memory (mapped_memory_) which will free the memory used // by the queries. The GPU process when validating that memory is still // shared will fail and abort (ie, it will stop running). Finish(); query_tracker_.reset(); #if defined(GLES2_SUPPORT_CLIENT_SIDE_ARRAYS) DeleteBuffers(arraysize(reserved_ids_), &reserved_ids_[0]); #endif // The share group needs to be able to use a command buffer to talk // to service if it's destroyed so set one for it then release the reference. // If it's destroyed it will use this GLES2Implemenation. share_group_->SetGLES2ImplementationForDestruction(this); share_group_ = NULL; // Make sure the commands make it the service. Finish(); } GLES2CmdHelper* GLES2Implementation::helper() const { return helper_; } GLuint GLES2Implementation::MakeTextureId() { GLuint id; GetIdHandler(id_namespaces::kTextures)->MakeIds(this, 0, 1, &id); return id; } void GLES2Implementation::FreeTextureId(GLuint id) { GetIdHandler(id_namespaces::kTextures)->FreeIds( this, 1, &id, &GLES2Implementation::DeleteTexturesStub); } IdHandlerInterface* GLES2Implementation::GetIdHandler(int namespace_id) const { return share_group_->GetIdHandler(namespace_id); } void* GLES2Implementation::GetResultBuffer() { return transfer_buffer_->GetResultBuffer(); } int32 GLES2Implementation::GetResultShmId() { return transfer_buffer_->GetShmId(); } uint32 GLES2Implementation::GetResultShmOffset() { return transfer_buffer_->GetResultOffset(); } void GLES2Implementation::SetSharedMemoryChunkSizeMultiple( unsigned int multiple) { mapped_memory_->set_chunk_size_multiple(multiple); } void GLES2Implementation::FreeUnusedSharedMemory() { mapped_memory_->FreeUnused(); } void GLES2Implementation::FreeEverything() { Finish(); FreeUnusedSharedMemory(); transfer_buffer_->Free(); helper_->FreeRingBuffer(); } void GLES2Implementation::WaitForCmd() { TRACE_EVENT0("gpu", "GLES2::WaitForCmd"); helper_->CommandBufferHelper::Finish(); } bool GLES2Implementation::IsExtensionAvailable(const char* ext) { const char* extensions = reinterpret_cast(GetStringHelper(GL_EXTENSIONS)); int length = strlen(ext); while (true) { int n = strcspn(extensions, " "); if (n == length && 0 == strncmp(ext, extensions, length)) { return true; } if ('\0' == extensions[n]) { return false; } extensions += n + 1; } } bool GLES2Implementation::IsAnglePackReverseRowOrderAvailable() { switch (angle_pack_reverse_row_order_status) { case kAvailableExtensionStatus: return true; case kUnavailableExtensionStatus: return false; default: if (IsExtensionAvailable("GL_ANGLE_pack_reverse_row_order")) { angle_pack_reverse_row_order_status = kAvailableExtensionStatus; return true; } else { angle_pack_reverse_row_order_status = kUnavailableExtensionStatus; return false; } } } const std::string& GLES2Implementation::GetLogPrefix() const { const std::string& prefix(debug_marker_manager_.GetMarker()); return prefix.empty() ? this_in_hex_ : prefix; } GLenum GLES2Implementation::GetError() { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetError()"); GLenum err = GetGLError(); GPU_CLIENT_LOG("returned " << GLES2Util::GetStringError(err)); return err; } GLenum GLES2Implementation::GetClientSideGLError() { if (error_bits_ == 0) { return GL_NO_ERROR; } GLenum error = GL_NO_ERROR; for (uint32 mask = 1; mask != 0; mask = mask << 1) { if ((error_bits_ & mask) != 0) { error = GLES2Util::GLErrorBitToGLError(mask); break; } } error_bits_ &= ~GLES2Util::GLErrorToErrorBit(error); return error; } GLenum GLES2Implementation::GetGLError() { TRACE_EVENT0("gpu", "GLES2::GetGLError"); // Check the GL error first, then our wrapped error. typedef gles2::GetError::Result Result; Result* result = GetResultAs(); // If we couldn't allocate a result the context is lost. if (!result) { return GL_NO_ERROR; } *result = GL_NO_ERROR; helper_->GetError(GetResultShmId(), GetResultShmOffset()); WaitForCmd(); GLenum error = *result; if (error == GL_NO_ERROR) { error = GetClientSideGLError(); } else { // There was an error, clear the corresponding wrapped error. error_bits_ &= ~GLES2Util::GLErrorToErrorBit(error); } return error; } void GLES2Implementation::SetGLError( GLenum error, const char* function_name, const char* msg) { GPU_CLIENT_LOG("[" << GetLogPrefix() << "] Client Synthesized Error: " << GLES2Util::GetStringError(error) << ": " << function_name << ": " << msg); if (msg) { last_error_ = msg; } if (error_message_callback_) { std::string temp(GLES2Util::GetStringError(error) + " : " + function_name + ": " + (msg ? msg : "")); error_message_callback_->OnErrorMessage(temp.c_str(), 0); } error_bits_ |= GLES2Util::GLErrorToErrorBit(error); } bool GLES2Implementation::GetBucketContents(uint32 bucket_id, std::vector* data) { TRACE_EVENT0("gpu", "GLES2::GetBucketContents"); GPU_DCHECK(data); const uint32 kStartSize = 32 * 1024; ScopedTransferBufferPtr buffer(kStartSize, helper_, transfer_buffer_); if (!buffer.valid()) { return false; } typedef cmd::GetBucketStart::Result Result; Result* result = GetResultAs(); if (!result) { return false; } *result = 0; helper_->GetBucketStart( bucket_id, GetResultShmId(), GetResultShmOffset(), buffer.size(), buffer.shm_id(), buffer.offset()); WaitForCmd(); uint32 size = *result; data->resize(size); if (size > 0u) { uint32 offset = 0; while (size) { if (!buffer.valid()) { buffer.Reset(size); if (!buffer.valid()) { return false; } helper_->GetBucketData( bucket_id, offset, buffer.size(), buffer.shm_id(), buffer.offset()); WaitForCmd(); } uint32 size_to_copy = std::min(size, buffer.size()); memcpy(&(*data)[offset], buffer.address(), size_to_copy); offset += size_to_copy; size -= size_to_copy; buffer.Release(); }; // Free the bucket. This is not required but it does free up the memory. // and we don't have to wait for the result so from the client's perspective // it's cheap. helper_->SetBucketSize(bucket_id, 0); } return true; } void GLES2Implementation::SetBucketContents( uint32 bucket_id, const void* data, size_t size) { GPU_DCHECK(data); helper_->SetBucketSize(bucket_id, size); if (size > 0u) { uint32 offset = 0; while (size) { ScopedTransferBufferPtr buffer(size, helper_, transfer_buffer_); if (!buffer.valid()) { return; } memcpy(buffer.address(), static_cast(data) + offset, buffer.size()); helper_->SetBucketData( bucket_id, offset, buffer.size(), buffer.shm_id(), buffer.offset()); offset += buffer.size(); size -= buffer.size(); } } } void GLES2Implementation::SetBucketAsCString( uint32 bucket_id, const char* str) { // NOTE: strings are passed NULL terminated. That means the empty // string will have a size of 1 and no-string will have a size of 0 if (str) { SetBucketContents(bucket_id, str, strlen(str) + 1); } else { helper_->SetBucketSize(bucket_id, 0); } } bool GLES2Implementation::GetBucketAsString( uint32 bucket_id, std::string* str) { GPU_DCHECK(str); std::vector data; // NOTE: strings are passed NULL terminated. That means the empty // string will have a size of 1 and no-string will have a size of 0 if (!GetBucketContents(bucket_id, &data)) { return false; } if (data.empty()) { return false; } str->assign(&data[0], &data[0] + data.size() - 1); return true; } void GLES2Implementation::SetBucketAsString( uint32 bucket_id, const std::string& str) { // NOTE: strings are passed NULL terminated. That means the empty // string will have a size of 1 and no-string will have a size of 0 SetBucketContents(bucket_id, str.c_str(), str.size() + 1); } bool GLES2Implementation::SetCapabilityState(GLenum cap, bool enabled) { switch (cap) { case GL_DITHER: gl_state_.enable_state.dither = enabled; return true; case GL_BLEND: gl_state_.enable_state.blend = enabled; return true; case GL_CULL_FACE: gl_state_.enable_state.cull_face = enabled; return true; case GL_DEPTH_TEST: gl_state_.enable_state.depth_test = enabled; return true; case GL_POLYGON_OFFSET_FILL: gl_state_.enable_state.polygon_offset_fill = enabled; return true; case GL_SAMPLE_ALPHA_TO_COVERAGE: gl_state_.enable_state.sample_alpha_to_coverage = enabled; return true; case GL_SAMPLE_COVERAGE: gl_state_.enable_state.sample_coverage = enabled; return true; case GL_SCISSOR_TEST: gl_state_.enable_state.scissor_test = enabled; return true; case GL_STENCIL_TEST: gl_state_.enable_state.stencil_test = enabled; return true; default: return false; } } void GLES2Implementation::Disable(GLenum cap) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glDisable(" << GLES2Util::GetStringCapability(cap) << ")"); SetCapabilityState(cap, false); helper_->Disable(cap); } void GLES2Implementation::Enable(GLenum cap) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glEnable(" << GLES2Util::GetStringCapability(cap) << ")"); SetCapabilityState(cap, true); helper_->Enable(cap); } GLboolean GLES2Implementation::IsEnabled(GLenum cap) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glIsEnabled(" << GLES2Util::GetStringCapability(cap) << ")"); bool state = false; switch (cap) { case GL_DITHER: state = gl_state_.enable_state.dither; break; case GL_BLEND: state = gl_state_.enable_state.blend; break; case GL_CULL_FACE: state = gl_state_.enable_state.cull_face; break; case GL_DEPTH_TEST: state = gl_state_.enable_state.depth_test; break; case GL_POLYGON_OFFSET_FILL: state = gl_state_.enable_state.polygon_offset_fill; break; case GL_SAMPLE_ALPHA_TO_COVERAGE: state = gl_state_.enable_state.sample_alpha_to_coverage; break; case GL_SAMPLE_COVERAGE: state = gl_state_.enable_state.sample_coverage; break; case GL_SCISSOR_TEST: state = gl_state_.enable_state.scissor_test; break; case GL_STENCIL_TEST: state = gl_state_.enable_state.stencil_test; break; default: { typedef IsEnabled::Result Result; Result* result = GetResultAs(); if (!result) { return GL_FALSE; } *result = 0; helper_->IsEnabled(cap, GetResultShmId(), GetResultShmOffset()); WaitForCmd(); state = (*result) != 0; break; } } GPU_CLIENT_LOG("returned " << state); return state; } bool GLES2Implementation::GetHelper(GLenum pname, GLint* params) { switch (pname) { case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = gl_state_.int_state.max_combined_texture_image_units; return true; case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = gl_state_.int_state.max_cube_map_texture_size; return true; case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = gl_state_.int_state.max_fragment_uniform_vectors; return true; case GL_MAX_RENDERBUFFER_SIZE: *params = gl_state_.int_state.max_renderbuffer_size; return true; case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl_state_.int_state.max_texture_image_units; return true; case GL_MAX_TEXTURE_SIZE: *params = gl_state_.int_state.max_texture_size; return true; case GL_MAX_VARYING_VECTORS: *params = gl_state_.int_state.max_varying_vectors; return true; case GL_MAX_VERTEX_ATTRIBS: *params = gl_state_.int_state.max_vertex_attribs; return true; case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = gl_state_.int_state.max_vertex_texture_image_units; return true; case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = gl_state_.int_state.max_vertex_uniform_vectors; return true; case GL_NUM_COMPRESSED_TEXTURE_FORMATS: *params = gl_state_.int_state.num_compressed_texture_formats; return true; case GL_NUM_SHADER_BINARY_FORMATS: *params = gl_state_.int_state.num_shader_binary_formats; return true; case GL_ARRAY_BUFFER_BINDING: if (share_group_->bind_generates_resource()) { *params = bound_array_buffer_id_; return true; } return false; case GL_ELEMENT_ARRAY_BUFFER_BINDING: if (share_group_->bind_generates_resource()) { *params = bound_element_array_buffer_id_; return true; } return false; case GL_ACTIVE_TEXTURE: *params = active_texture_unit_ + GL_TEXTURE0; return true; case GL_TEXTURE_BINDING_2D: if (share_group_->bind_generates_resource()) { *params = texture_units_[active_texture_unit_].bound_texture_2d; return true; } return false; case GL_TEXTURE_BINDING_CUBE_MAP: if (share_group_->bind_generates_resource()) { *params = texture_units_[active_texture_unit_].bound_texture_cube_map; return true; } return false; case GL_FRAMEBUFFER_BINDING: if (share_group_->bind_generates_resource()) { *params = bound_framebuffer_; return true; } return false; case GL_RENDERBUFFER_BINDING: if (share_group_->bind_generates_resource()) { *params = bound_renderbuffer_; return true; } return false; default: return false; } } bool GLES2Implementation::GetBooleanvHelper(GLenum pname, GLboolean* params) { // TODO(gman): Make this handle pnames that return more than 1 value. GLint value; if (!GetHelper(pname, &value)) { return false; } *params = static_cast(value); return true; } bool GLES2Implementation::GetFloatvHelper(GLenum pname, GLfloat* params) { // TODO(gman): Make this handle pnames that return more than 1 value. GLint value; if (!GetHelper(pname, &value)) { return false; } *params = static_cast(value); return true; } bool GLES2Implementation::GetIntegervHelper(GLenum pname, GLint* params) { return GetHelper(pname, params); } GLuint GLES2Implementation::GetMaxValueInBufferCHROMIUMHelper( GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) { typedef GetMaxValueInBufferCHROMIUM::Result Result; Result* result = GetResultAs(); if (!result) { return 0; } *result = 0; helper_->GetMaxValueInBufferCHROMIUM( buffer_id, count, type, offset, GetResultShmId(), GetResultShmOffset()); WaitForCmd(); return *result; } GLuint GLES2Implementation::GetMaxValueInBufferCHROMIUM( GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetMaxValueInBufferCHROMIUM(" << buffer_id << ", " << count << ", " << GLES2Util::GetStringGetMaxIndexType(type) << ", " << offset << ")"); GLuint result = GetMaxValueInBufferCHROMIUMHelper( buffer_id, count, type, offset); GPU_CLIENT_LOG("returned " << result); return result; } void GLES2Implementation::Clear(GLbitfield mask) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glClear(" << mask << ")"); helper_->Clear(mask); } void GLES2Implementation::DrawElements( GLenum mode, GLsizei count, GLenum type, const void* indices) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glDrawElements(" << GLES2Util::GetStringDrawMode(mode) << ", " << count << ", " << GLES2Util::GetStringIndexType(type) << ", " << static_cast(indices) << ")"); if (count < 0) { SetGLError(GL_INVALID_VALUE, "glDrawElements", "count less than 0."); return; } if (count == 0) { return; } #if defined(GLES2_SUPPORT_CLIENT_SIDE_ARRAYS) bool have_client_side = client_side_buffer_helper_->HaveEnabledClientSideBuffers(); GLsizei num_elements = 0; GLuint offset = ToGLuint(indices); if (bound_element_array_buffer_id_ == 0) { // Index buffer is client side array. // Copy to buffer, scan for highest index. num_elements = client_side_buffer_helper_->SetupSimulatedIndexBuffer( this, helper_, count, type, indices); offset = 0; } else { // Index buffer is GL buffer. Ask the service for the highest vertex // that will be accessed. Note: It doesn't matter if another context // changes the contents of any of the buffers. The service will still // validate the indices. We just need to know how much to copy across. if (have_client_side) { num_elements = GetMaxValueInBufferCHROMIUMHelper( bound_element_array_buffer_id_, count, type, ToGLuint(indices)) + 1; } } if (have_client_side) { client_side_buffer_helper_->SetupSimulatedClientSideBuffers( this, helper_, num_elements, 0); } helper_->DrawElements(mode, count, type, offset); if (have_client_side) { // Restore the user's current binding. helper_->BindBuffer(GL_ARRAY_BUFFER, bound_array_buffer_id_); } if (bound_element_array_buffer_id_ == 0) { // Restore the element array binding. helper_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); } #else helper_->DrawElements(mode, count, type, ToGLuint(indices)); #endif } void GLES2Implementation::Flush() { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glFlush()"); // Insert the cmd to call glFlush helper_->Flush(); // Flush our command buffer // (tell the service to execute up to the flush cmd.) helper_->CommandBufferHelper::Flush(); } void GLES2Implementation::ShallowFlushCHROMIUM() { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glShallowFlushCHROMIUM()"); // Flush our command buffer // (tell the service to execute up to the flush cmd.) helper_->CommandBufferHelper::Flush(); } void GLES2Implementation::Finish() { GPU_CLIENT_SINGLE_THREAD_CHECK(); FinishHelper(); } bool GLES2Implementation::MustBeContextLost() { bool context_lost = helper_->IsContextLost(); if (!context_lost) { FinishHelper(); context_lost = helper_->IsContextLost(); } GPU_CHECK(context_lost); return context_lost; } void GLES2Implementation::FinishHelper() { GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glFinish()"); TRACE_EVENT0("gpu", "GLES2::Finish"); // Insert the cmd to call glFinish helper_->Finish(); // Finish our command buffer // (tell the service to execute up to the Finish cmd and wait for it to // execute.) helper_->CommandBufferHelper::Finish(); } void GLES2Implementation::SwapBuffers() { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glSwapBuffers()"); // TODO(piman): Strictly speaking we'd want to insert the token after the // swap, but the state update with the updated token might not have happened // by the time the SwapBuffer callback gets called, forcing us to synchronize // with the GPU process more than needed. So instead, make it happen before. // All it means is that we could be slightly looser on the kMaxSwapBuffers // semantics if the client doesn't use the callback mechanism, and by chance // the scheduler yields between the InsertToken and the SwapBuffers. swap_buffers_tokens_.push(helper_->InsertToken()); helper_->SwapBuffers(); helper_->CommandBufferHelper::Flush(); // Wait if we added too many swap buffers. Add 1 to kMaxSwapBuffers to // compensate for TODO above. if (swap_buffers_tokens_.size() > kMaxSwapBuffers + 1) { helper_->WaitForToken(swap_buffers_tokens_.front()); swap_buffers_tokens_.pop(); } } void GLES2Implementation::GenSharedIdsCHROMIUM( GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids) { GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGenSharedIdsCHROMIUM(" << namespace_id << ", " << id_offset << ", " << n << ", " << static_cast(ids) << ")"); TRACE_EVENT0("gpu", "GLES2::GenSharedIdsCHROMIUM"); GLsizei num = n; GLuint* dst = ids; while (num) { ScopedTransferBufferArray id_buffer(num, helper_, transfer_buffer_); if (!id_buffer.valid()) { return; } helper_->GenSharedIdsCHROMIUM( namespace_id, id_offset, id_buffer.num_elements(), id_buffer.shm_id(), id_buffer.offset()); WaitForCmd(); memcpy(dst, id_buffer.address(), sizeof(*dst) * id_buffer.num_elements()); num -= id_buffer.num_elements(); dst += id_buffer.num_elements(); } GPU_CLIENT_LOG_CODE_BLOCK({ for (GLsizei i = 0; i < n; ++i) { GPU_CLIENT_LOG(" " << i << ": " << namespace_id << ", " << ids[i]); } }); } void GLES2Implementation::DeleteSharedIdsCHROMIUM( GLuint namespace_id, GLsizei n, const GLuint* ids) { GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glDeleteSharedIdsCHROMIUM(" << namespace_id << ", " << n << ", " << static_cast(ids) << ")"); GPU_CLIENT_LOG_CODE_BLOCK({ for (GLsizei i = 0; i < n; ++i) { GPU_CLIENT_LOG(" " << i << ": " << namespace_id << ", " << ids[i]); } }); TRACE_EVENT0("gpu", "GLES2::DeleteSharedIdsCHROMIUM"); while (n) { ScopedTransferBufferArray id_buffer(n, helper_, transfer_buffer_); if (!id_buffer.valid()) { return; } memcpy(id_buffer.address(), ids, sizeof(*ids) * id_buffer.num_elements()); helper_->DeleteSharedIdsCHROMIUM( namespace_id, id_buffer.num_elements(), id_buffer.shm_id(), id_buffer.offset()); WaitForCmd(); n -= id_buffer.num_elements(); ids += id_buffer.num_elements(); } } void GLES2Implementation::RegisterSharedIdsCHROMIUM( GLuint namespace_id, GLsizei n, const GLuint* ids) { GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glRegisterSharedIdsCHROMIUM(" << namespace_id << ", " << n << ", " << static_cast(ids) << ")"); GPU_CLIENT_LOG_CODE_BLOCK({ for (GLsizei i = 0; i < n; ++i) { GPU_CLIENT_LOG(" " << i << ": " << namespace_id << ", " << ids[i]); } }); TRACE_EVENT0("gpu", "GLES2::RegisterSharedIdsCHROMIUM"); while (n) { ScopedTransferBufferArray id_buffer(n, helper_, transfer_buffer_); if (!id_buffer.valid()) { return; } memcpy(id_buffer.address(), ids, sizeof(*ids) * id_buffer.num_elements()); helper_->RegisterSharedIdsCHROMIUM( namespace_id, id_buffer.num_elements(), id_buffer.shm_id(), id_buffer.offset()); WaitForCmd(); n -= id_buffer.num_elements(); ids += id_buffer.num_elements(); } } void GLES2Implementation::BindAttribLocation( GLuint program, GLuint index, const char* name) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glBindAttribLocation(" << program << ", " << index << ", " << name << ")"); SetBucketAsString(kResultBucketId, name); helper_->BindAttribLocationBucket(program, index, kResultBucketId); helper_->SetBucketSize(kResultBucketId, 0); } void GLES2Implementation::BindUniformLocationCHROMIUM( GLuint program, GLint location, const char* name) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glBindUniformLocationCHROMIUM(" << program << ", " << location << ", " << name << ")"); SetBucketAsString(kResultBucketId, name); helper_->BindUniformLocationCHROMIUMBucket( program, location, kResultBucketId); helper_->SetBucketSize(kResultBucketId, 0); } void GLES2Implementation::GetVertexAttribPointerv( GLuint index, GLenum pname, void** ptr) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetVertexAttribPointer(" << index << ", " << GLES2Util::GetStringVertexPointer(pname) << ", " << static_cast(ptr) << ")"); #if defined(GLES2_SUPPORT_CLIENT_SIDE_ARRAYS) // If it's a client side buffer the client has the data. if (client_side_buffer_helper_->GetAttribPointer(index, pname, ptr)) { return; } #endif // defined(GLES2_SUPPORT_CLIENT_SIDE_ARRAYS) TRACE_EVENT0("gpu", "GLES2::GetVertexAttribPointerv"); typedef gles2::GetVertexAttribPointerv::Result Result; Result* result = GetResultAs(); if (!result) { return; } result->SetNumResults(0); helper_->GetVertexAttribPointerv( index, pname, GetResultShmId(), GetResultShmOffset()); WaitForCmd(); result->CopyResult(ptr); GPU_CLIENT_LOG_CODE_BLOCK({ for (int32 i = 0; i < result->GetNumResults(); ++i) { GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); } }); } bool GLES2Implementation::DeleteProgramHelper(GLuint program) { if (!GetIdHandler(id_namespaces::kProgramsAndShaders)->FreeIds( this, 1, &program, &GLES2Implementation::DeleteProgramStub)) { SetGLError( GL_INVALID_VALUE, "glDeleteProgram", "id not created by this context."); return false; } return true; } void GLES2Implementation::DeleteProgramStub( GLsizei n, const GLuint* programs) { GPU_DCHECK_EQ(1, n); share_group_->program_info_manager()->DeleteInfo(programs[0]); helper_->DeleteProgram(programs[0]); } bool GLES2Implementation::DeleteShaderHelper(GLuint shader) { if (!GetIdHandler(id_namespaces::kProgramsAndShaders)->FreeIds( this, 1, &shader, &GLES2Implementation::DeleteShaderStub)) { SetGLError( GL_INVALID_VALUE, "glDeleteShader", "id not created by this context."); return false; } return true; } void GLES2Implementation::DeleteShaderStub( GLsizei n, const GLuint* shaders) { GPU_DCHECK_EQ(1, n); share_group_->program_info_manager()->DeleteInfo(shaders[0]); helper_->DeleteShader(shaders[0]); } GLint GLES2Implementation::GetAttribLocationHelper( GLuint program, const char* name) { typedef GetAttribLocationBucket::Result Result; Result* result = GetResultAs(); if (!result) { return -1; } *result = -1; SetBucketAsCString(kResultBucketId, name); helper_->GetAttribLocationBucket( program, kResultBucketId, GetResultShmId(), GetResultShmOffset()); WaitForCmd(); helper_->SetBucketSize(kResultBucketId, 0); return *result; } GLint GLES2Implementation::GetAttribLocation( GLuint program, const char* name) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetAttribLocation(" << program << ", " << name << ")"); TRACE_EVENT0("gpu", "GLES2::GetAttribLocation"); GLint loc = share_group_->program_info_manager()->GetAttribLocation( this, program, name); GPU_CLIENT_LOG("returned " << loc); return loc; } GLint GLES2Implementation::GetUniformLocationHelper( GLuint program, const char* name) { typedef GetUniformLocationBucket::Result Result; Result* result = GetResultAs(); if (!result) { return -1; } *result = -1; SetBucketAsCString(kResultBucketId, name); helper_->GetUniformLocationBucket(program, kResultBucketId, GetResultShmId(), GetResultShmOffset()); WaitForCmd(); helper_->SetBucketSize(kResultBucketId, 0); return *result; } GLint GLES2Implementation::GetUniformLocation( GLuint program, const char* name) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetUniformLocation(" << program << ", " << name << ")"); TRACE_EVENT0("gpu", "GLES2::GetUniformLocation"); GLint loc = share_group_->program_info_manager()->GetUniformLocation( this, program, name); GPU_CLIENT_LOG("returned " << loc); return loc; } bool GLES2Implementation::GetProgramivHelper( GLuint program, GLenum pname, GLint* params) { bool got_value = share_group_->program_info_manager()->GetProgramiv( this, program, pname, params); GPU_CLIENT_LOG_CODE_BLOCK({ if (got_value) { GPU_CLIENT_LOG(" 0: " << *params); } }); return got_value; } void GLES2Implementation::LinkProgram(GLuint program) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glLinkProgram(" << program << ")"); helper_->LinkProgram(program); share_group_->program_info_manager()->CreateInfo(program); } void GLES2Implementation::ShaderBinary( GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glShaderBinary(" << n << ", " << static_cast(shaders) << ", " << GLES2Util::GetStringEnum(binaryformat) << ", " << static_cast(binary) << ", " << length << ")"); if (n < 0) { SetGLError(GL_INVALID_VALUE, "glShaderBinary", "n < 0."); return; } if (length < 0) { SetGLError(GL_INVALID_VALUE, "glShaderBinary", "length < 0."); return; } // TODO(gman): ShaderBinary should use buckets. unsigned int shader_id_size = n * sizeof(*shaders); ScopedTransferBufferArray buffer( shader_id_size + length, helper_, transfer_buffer_); if (!buffer.valid() || buffer.num_elements() != shader_id_size + length) { SetGLError(GL_OUT_OF_MEMORY, "glShaderBinary", "out of memory."); return; } void* shader_ids = buffer.elements(); void* shader_data = buffer.elements() + shader_id_size; memcpy(shader_ids, shaders, shader_id_size); memcpy(shader_data, binary, length); helper_->ShaderBinary( n, buffer.shm_id(), buffer.offset(), binaryformat, buffer.shm_id(), buffer.offset() + shader_id_size, length); } void GLES2Implementation::PixelStorei(GLenum pname, GLint param) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glPixelStorei(" << GLES2Util::GetStringPixelStore(pname) << ", " << param << ")"); switch (pname) { case GL_PACK_ALIGNMENT: pack_alignment_ = param; break; case GL_UNPACK_ALIGNMENT: unpack_alignment_ = param; break; case GL_UNPACK_ROW_LENGTH: unpack_row_length_ = param; return; case GL_UNPACK_SKIP_ROWS: unpack_skip_rows_ = param; return; case GL_UNPACK_SKIP_PIXELS: unpack_skip_pixels_ = param; return; case GL_UNPACK_FLIP_Y_CHROMIUM: unpack_flip_y_ = (param != 0); break; case GL_PACK_REVERSE_ROW_ORDER_ANGLE: pack_reverse_row_order_ = IsAnglePackReverseRowOrderAvailable() ? (param != 0) : false; break; default: break; } helper_->PixelStorei(pname, param); } void GLES2Implementation::VertexAttribPointer( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glVertexAttribPointer(" << index << ", " << size << ", " << GLES2Util::GetStringVertexAttribType(type) << ", " << GLES2Util::GetStringBool(normalized) << ", " << stride << ", " << static_cast(ptr) << ")"); #if defined(GLES2_SUPPORT_CLIENT_SIDE_ARRAYS) // Record the info on the client side. client_side_buffer_helper_->SetAttribPointer( bound_array_buffer_id_, index, size, type, normalized, stride, ptr); if (bound_array_buffer_id_ != 0) { // Only report NON client side buffers to the service. helper_->VertexAttribPointer(index, size, type, normalized, stride, ToGLuint(ptr)); } #else // !defined(GLES2_SUPPORT_CLIENT_SIDE_ARRAYS) helper_->VertexAttribPointer(index, size, type, normalized, stride, ToGLuint(ptr)); #endif // !defined(GLES2_SUPPORT_CLIENT_SIDE_ARRAYS) } void GLES2Implementation::VertexAttribDivisorANGLE( GLuint index, GLuint divisor) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glVertexAttribDivisorANGLE(" << index << ", " << divisor << ") "); #if defined(GLES2_SUPPORT_CLIENT_SIDE_ARRAYS) // Record the info on the client side. client_side_buffer_helper_->SetAttribDivisor(index, divisor); #endif // defined(GLES2_SUPPORT_CLIENT_SIDE_ARRAYS) helper_->VertexAttribDivisorANGLE(index, divisor); } void GLES2Implementation::ShaderSource( GLuint shader, GLsizei count, const char** source, const GLint* length) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glShaderSource(" << shader << ", " << count << ", " << static_cast(source) << ", " << static_cast(length) << ")"); GPU_CLIENT_LOG_CODE_BLOCK({ for (GLsizei ii = 0; ii < count; ++ii) { if (source[ii]) { if (length && length[ii] >= 0) { std::string str(source[ii], length[ii]); GPU_CLIENT_LOG(" " << ii << ": ---\n" << str << "\n---"); } else { GPU_CLIENT_LOG(" " << ii << ": ---\n" << source[ii] << "\n---"); } } else { GPU_CLIENT_LOG(" " << ii << ": NULL"); } } }); if (count < 0) { SetGLError(GL_INVALID_VALUE, "glShaderSource", "count < 0"); return; } if (shader == 0) { SetGLError(GL_INVALID_VALUE, "glShaderSource", "shader == 0"); return; } // Compute the total size. uint32 total_size = 1; for (GLsizei ii = 0; ii < count; ++ii) { if (source[ii]) { total_size += (length && length[ii] >= 0) ? static_cast(length[ii]) : strlen(source[ii]); } } // Concatenate all the strings in to a bucket on the service. helper_->SetBucketSize(kResultBucketId, total_size); uint32 offset = 0; for (GLsizei ii = 0; ii <= count; ++ii) { const char* src = ii < count ? source[ii] : ""; if (src) { uint32 size = ii < count ? (length ? static_cast(length[ii]) : strlen(src)) : 1; while (size) { ScopedTransferBufferPtr buffer(size, helper_, transfer_buffer_); if (!buffer.valid()) { return; } memcpy(buffer.address(), src, buffer.size()); helper_->SetBucketData(kResultBucketId, offset, buffer.size(), buffer.shm_id(), buffer.offset()); offset += buffer.size(); src += buffer.size(); size -= buffer.size(); } } } GPU_DCHECK_EQ(total_size, offset); helper_->ShaderSourceBucket(shader, kResultBucketId); helper_->SetBucketSize(kResultBucketId, 0); } void GLES2Implementation::BufferDataHelper( GLenum target, GLsizeiptr size, const void* data, GLenum usage) { if (size == 0) { return; } if (size < 0) { SetGLError(GL_INVALID_VALUE, "glBufferData", "size < 0"); return; } // If there is no data just send BufferData if (!data) { helper_->BufferData(target, size, 0, 0, usage); return; } // See if we can send all at once. ScopedTransferBufferPtr buffer(size, helper_, transfer_buffer_); if (!buffer.valid()) { return; } if (buffer.size() >= static_cast(size)) { memcpy(buffer.address(), data, size); helper_->BufferData( target, size, buffer.shm_id(), buffer.offset(), usage); return; } // Make the buffer with BufferData then send via BufferSubData helper_->BufferData(target, size, 0, 0, usage); BufferSubDataHelperImpl(target, 0, size, data, &buffer); } void GLES2Implementation::BufferData( GLenum target, GLsizeiptr size, const void* data, GLenum usage) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glBufferData(" << GLES2Util::GetStringBufferTarget(target) << ", " << size << ", " << static_cast(data) << ", " << GLES2Util::GetStringBufferUsage(usage) << ")"); BufferDataHelper(target, size, data, usage); } void GLES2Implementation::BufferSubDataHelper( GLenum target, GLintptr offset, GLsizeiptr size, const void* data) { if (size == 0) { return; } if (size < 0) { SetGLError(GL_INVALID_VALUE, "glBufferSubData", "size < 0"); return; } ScopedTransferBufferPtr buffer(size, helper_, transfer_buffer_); BufferSubDataHelperImpl(target, offset, size, data, &buffer); } void GLES2Implementation::BufferSubDataHelperImpl( GLenum target, GLintptr offset, GLsizeiptr size, const void* data, ScopedTransferBufferPtr* buffer) { GPU_DCHECK(buffer); GPU_DCHECK_GT(size, 0); const int8* source = static_cast(data); while (size) { if (!buffer->valid() || buffer->size() == 0) { buffer->Reset(size); if (!buffer->valid()) { return; } } memcpy(buffer->address(), source, buffer->size()); helper_->BufferSubData( target, offset, buffer->size(), buffer->shm_id(), buffer->offset()); offset += buffer->size(); source += buffer->size(); size -= buffer->size(); buffer->Release(); } } void GLES2Implementation::BufferSubData( GLenum target, GLintptr offset, GLsizeiptr size, const void* data) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glBufferSubData(" << GLES2Util::GetStringBufferTarget(target) << ", " << offset << ", " << size << ", " << static_cast(data) << ")"); BufferSubDataHelper(target, offset, size, data); } void GLES2Implementation::CompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei image_size, const void* data) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glCompressedTexImage2D(" << GLES2Util::GetStringTextureTarget(target) << ", " << level << ", " << GLES2Util::GetStringCompressedTextureFormat(internalformat) << ", " << width << ", " << height << ", " << border << ", " << image_size << ", " << static_cast(data) << ")"); if (width < 0 || height < 0 || level < 0) { SetGLError(GL_INVALID_VALUE, "glCompressedTexImage2D", "dimension < 0"); return; } if (height == 0 || width == 0) { return; } SetBucketContents(kResultBucketId, data, image_size); helper_->CompressedTexImage2DBucket( target, level, internalformat, width, height, border, kResultBucketId); // Free the bucket. This is not required but it does free up the memory. // and we don't have to wait for the result so from the client's perspective // it's cheap. helper_->SetBucketSize(kResultBucketId, 0); } void GLES2Implementation::CompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei image_size, const void* data) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glCompressedTexSubImage2D(" << GLES2Util::GetStringTextureTarget(target) << ", " << level << ", " << xoffset << ", " << yoffset << ", " << width << ", " << height << ", " << GLES2Util::GetStringCompressedTextureFormat(format) << ", " << image_size << ", " << static_cast(data) << ")"); if (width < 0 || height < 0 || level < 0) { SetGLError(GL_INVALID_VALUE, "glCompressedTexSubImage2D", "dimension < 0"); return; } SetBucketContents(kResultBucketId, data, image_size); helper_->CompressedTexSubImage2DBucket( target, level, xoffset, yoffset, width, height, format, kResultBucketId); // Free the bucket. This is not required but it does free up the memory. // and we don't have to wait for the result so from the client's perspective // it's cheap. helper_->SetBucketSize(kResultBucketId, 0); } namespace { void CopyRectToBuffer( const void* pixels, uint32 height, uint32 unpadded_row_size, uint32 pixels_padded_row_size, bool flip_y, void* buffer, uint32 buffer_padded_row_size) { const int8* source = static_cast(pixels); int8* dest = static_cast(buffer); if (flip_y || pixels_padded_row_size != buffer_padded_row_size) { if (flip_y) { dest += buffer_padded_row_size * (height - 1); } // the last row is copied unpadded at the end for (; height > 1; --height) { memcpy(dest, source, buffer_padded_row_size); if (flip_y) { dest -= buffer_padded_row_size; } else { dest += buffer_padded_row_size; } source += pixels_padded_row_size; } memcpy(dest, source, unpadded_row_size); } else { uint32 size = (height - 1) * pixels_padded_row_size + unpadded_row_size; memcpy(dest, source, size); } } } // anonymous namespace void GLES2Implementation::TexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glTexImage2D(" << GLES2Util::GetStringTextureTarget(target) << ", " << level << ", " << GLES2Util::GetStringTextureInternalFormat(internalformat) << ", " << width << ", " << height << ", " << border << ", " << GLES2Util::GetStringTextureFormat(format) << ", " << GLES2Util::GetStringPixelType(type) << ", " << static_cast(pixels) << ")"); if (level < 0 || height < 0 || width < 0) { SetGLError(GL_INVALID_VALUE, "glTexImage2D", "dimension < 0"); return; } uint32 size; uint32 unpadded_row_size; uint32 padded_row_size; if (!GLES2Util::ComputeImageDataSizes( width, height, format, type, unpack_alignment_, &size, &unpadded_row_size, &padded_row_size)) { SetGLError(GL_INVALID_VALUE, "glTexImage2D", "image size too large"); return; } // If there's no data just issue TexImage2D if (!pixels) { helper_->TexImage2D( target, level, internalformat, width, height, border, format, type, 0, 0); return; } // compute the advance bytes per row for the src pixels uint32 src_padded_row_size; if (unpack_row_length_ > 0) { if (!GLES2Util::ComputeImagePaddedRowSize( unpack_row_length_, format, type, unpack_alignment_, &src_padded_row_size)) { SetGLError( GL_INVALID_VALUE, "glTexImage2D", "unpack row length too large"); return; } } else { src_padded_row_size = padded_row_size; } // advance pixels pointer past the skip rows and skip pixels pixels = reinterpret_cast(pixels) + unpack_skip_rows_ * src_padded_row_size; if (unpack_skip_pixels_) { uint32 group_size = GLES2Util::ComputeImageGroupSize(format, type); pixels = reinterpret_cast(pixels) + unpack_skip_pixels_ * group_size; } // Check if we can send it all at once. ScopedTransferBufferPtr buffer(size, helper_, transfer_buffer_); if (!buffer.valid()) { return; } if (buffer.size() >= size) { CopyRectToBuffer( pixels, height, unpadded_row_size, src_padded_row_size, unpack_flip_y_, buffer.address(), padded_row_size); helper_->TexImage2D( target, level, internalformat, width, height, border, format, type, buffer.shm_id(), buffer.offset()); return; } // No, so send it using TexSubImage2D. helper_->TexImage2D( target, level, internalformat, width, height, border, format, type, 0, 0); TexSubImage2DImpl( target, level, 0, 0, width, height, format, type, unpadded_row_size, pixels, src_padded_row_size, GL_TRUE, &buffer, padded_row_size); } void GLES2Implementation::TexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glTexSubImage2D(" << GLES2Util::GetStringTextureTarget(target) << ", " << level << ", " << xoffset << ", " << yoffset << ", " << width << ", " << height << ", " << GLES2Util::GetStringTextureFormat(format) << ", " << GLES2Util::GetStringPixelType(type) << ", " << static_cast(pixels) << ")"); if (level < 0 || height < 0 || width < 0) { SetGLError(GL_INVALID_VALUE, "glTexSubImage2D", "dimension < 0"); return; } if (height == 0 || width == 0) { return; } uint32 temp_size; uint32 unpadded_row_size; uint32 padded_row_size; if (!GLES2Util::ComputeImageDataSizes( width, height, format, type, unpack_alignment_, &temp_size, &unpadded_row_size, &padded_row_size)) { SetGLError(GL_INVALID_VALUE, "glTexSubImage2D", "size to large"); return; } // compute the advance bytes per row for the src pixels uint32 src_padded_row_size; if (unpack_row_length_ > 0) { if (!GLES2Util::ComputeImagePaddedRowSize( unpack_row_length_, format, type, unpack_alignment_, &src_padded_row_size)) { SetGLError( GL_INVALID_VALUE, "glTexImage2D", "unpack row length too large"); return; } } else { src_padded_row_size = padded_row_size; } // advance pixels pointer past the skip rows and skip pixels pixels = reinterpret_cast(pixels) + unpack_skip_rows_ * src_padded_row_size; if (unpack_skip_pixels_) { uint32 group_size = GLES2Util::ComputeImageGroupSize(format, type); pixels = reinterpret_cast(pixels) + unpack_skip_pixels_ * group_size; } ScopedTransferBufferPtr buffer(temp_size, helper_, transfer_buffer_); TexSubImage2DImpl( target, level, xoffset, yoffset, width, height, format, type, unpadded_row_size, pixels, src_padded_row_size, GL_FALSE, &buffer, padded_row_size); } static GLint ComputeNumRowsThatFitInBuffer( GLsizeiptr padded_row_size, GLsizeiptr unpadded_row_size, unsigned int size) { GPU_DCHECK_GE(unpadded_row_size, 0); if (padded_row_size == 0) { return 1; } GLint num_rows = size / padded_row_size; return num_rows + (size - num_rows * padded_row_size) / unpadded_row_size; } void GLES2Implementation::TexSubImage2DImpl( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, uint32 unpadded_row_size, const void* pixels, uint32 pixels_padded_row_size, GLboolean internal, ScopedTransferBufferPtr* buffer, uint32 buffer_padded_row_size) { GPU_DCHECK(buffer); GPU_DCHECK_GE(level, 0); GPU_DCHECK_GT(height, 0); GPU_DCHECK_GT(width, 0); const int8* source = reinterpret_cast(pixels); GLint original_yoffset = yoffset; // Transfer by rows. while (height) { unsigned int desired_size = buffer_padded_row_size * (height - 1) + unpadded_row_size; if (!buffer->valid() || buffer->size() == 0) { buffer->Reset(desired_size); if (!buffer->valid()) { return; } } GLint num_rows = ComputeNumRowsThatFitInBuffer( buffer_padded_row_size, unpadded_row_size, buffer->size()); num_rows = std::min(num_rows, height); CopyRectToBuffer( source, num_rows, unpadded_row_size, pixels_padded_row_size, unpack_flip_y_, buffer->address(), buffer_padded_row_size); GLint y = unpack_flip_y_ ? original_yoffset + height - num_rows : yoffset; helper_->TexSubImage2D( target, level, xoffset, y, width, num_rows, format, type, buffer->shm_id(), buffer->offset(), internal); buffer->Release(); yoffset += num_rows; source += num_rows * pixels_padded_row_size; height -= num_rows; } } bool GLES2Implementation::GetActiveAttribHelper( GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) { // Clear the bucket so if the command fails nothing will be in it. helper_->SetBucketSize(kResultBucketId, 0); typedef gles2::GetActiveAttrib::Result Result; Result* result = GetResultAs(); if (!result) { return false; } // Set as failed so if the command fails we'll recover. result->success = false; helper_->GetActiveAttrib(program, index, kResultBucketId, GetResultShmId(), GetResultShmOffset()); WaitForCmd(); if (result->success) { if (size) { *size = result->size; } if (type) { *type = result->type; } if (length || name) { std::vector str; GetBucketContents(kResultBucketId, &str); GLsizei max_size = std::min(static_cast(bufsize) - 1, std::max(static_cast(0), str.size() - 1)); if (length) { *length = max_size; } if (name && bufsize > 0) { memcpy(name, &str[0], max_size); name[max_size] = '\0'; } } } return result->success != 0; } void GLES2Implementation::GetActiveAttrib( GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetActiveAttrib(" << program << ", " << index << ", " << bufsize << ", " << static_cast(length) << ", " << static_cast(size) << ", " << static_cast(type) << ", " << static_cast(name) << ", "); if (bufsize < 0) { SetGLError(GL_INVALID_VALUE, "glGetActiveAttrib", "bufsize < 0"); return; } TRACE_EVENT0("gpu", "GLES2::GetActiveAttrib"); bool success = share_group_->program_info_manager()->GetActiveAttrib( this, program, index, bufsize, length, size, type, name); if (success) { if (size) { GPU_CLIENT_LOG(" size: " << *size); } if (type) { GPU_CLIENT_LOG(" type: " << GLES2Util::GetStringEnum(*type)); } if (name) { GPU_CLIENT_LOG(" name: " << name); } } } bool GLES2Implementation::GetActiveUniformHelper( GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) { // Clear the bucket so if the command fails nothing will be in it. helper_->SetBucketSize(kResultBucketId, 0); typedef gles2::GetActiveUniform::Result Result; Result* result = GetResultAs(); if (!result) { return false; } // Set as failed so if the command fails we'll recover. result->success = false; helper_->GetActiveUniform(program, index, kResultBucketId, GetResultShmId(), GetResultShmOffset()); WaitForCmd(); if (result->success) { if (size) { *size = result->size; } if (type) { *type = result->type; } if (length || name) { std::vector str; GetBucketContents(kResultBucketId, &str); GLsizei max_size = std::min(static_cast(bufsize) - 1, std::max(static_cast(0), str.size() - 1)); if (length) { *length = max_size; } if (name && bufsize > 0) { memcpy(name, &str[0], max_size); name[max_size] = '\0'; } } } return result->success != 0; } void GLES2Implementation::GetActiveUniform( GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetActiveUniform(" << program << ", " << index << ", " << bufsize << ", " << static_cast(length) << ", " << static_cast(size) << ", " << static_cast(type) << ", " << static_cast(name) << ", "); if (bufsize < 0) { SetGLError(GL_INVALID_VALUE, "glGetActiveUniform", "bufsize < 0"); return; } TRACE_EVENT0("gpu", "GLES2::GetActiveUniform"); bool success = share_group_->program_info_manager()->GetActiveUniform( this, program, index, bufsize, length, size, type, name); if (success) { if (size) { GPU_CLIENT_LOG(" size: " << *size); } if (type) { GPU_CLIENT_LOG(" type: " << GLES2Util::GetStringEnum(*type)); } if (name) { GPU_CLIENT_LOG(" name: " << name); } } } void GLES2Implementation::GetAttachedShaders( GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetAttachedShaders(" << program << ", " << maxcount << ", " << static_cast(count) << ", " << static_cast(shaders) << ", "); if (maxcount < 0) { SetGLError(GL_INVALID_VALUE, "glGetAttachedShaders", "maxcount < 0"); return; } TRACE_EVENT0("gpu", "GLES2::GetAttachedShaders"); typedef gles2::GetAttachedShaders::Result Result; uint32 size = Result::ComputeSize(maxcount); Result* result = static_cast(transfer_buffer_->Alloc(size)); if (!result) { return; } result->SetNumResults(0); helper_->GetAttachedShaders( program, transfer_buffer_->GetShmId(), transfer_buffer_->GetOffset(result), size); int32 token = helper_->InsertToken(); WaitForCmd(); if (count) { *count = result->GetNumResults(); } result->CopyResult(shaders); GPU_CLIENT_LOG_CODE_BLOCK({ for (int32 i = 0; i < result->GetNumResults(); ++i) { GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); } }); transfer_buffer_->FreePendingToken(result, token); } void GLES2Implementation::GetShaderPrecisionFormat( GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetShaderPrecisionFormat(" << GLES2Util::GetStringShaderType(shadertype) << ", " << GLES2Util::GetStringShaderPrecision(precisiontype) << ", " << static_cast(range) << ", " << static_cast(precision) << ", "); TRACE_EVENT0("gpu", "GLES2::GetShaderPrecisionFormat"); typedef gles2::GetShaderPrecisionFormat::Result Result; Result* result = GetResultAs(); if (!result) { return; } result->success = false; helper_->GetShaderPrecisionFormat( shadertype, precisiontype, GetResultShmId(), GetResultShmOffset()); WaitForCmd(); if (result->success) { if (range) { range[0] = result->min_range; range[1] = result->max_range; GPU_CLIENT_LOG(" min_range: " << range[0]); GPU_CLIENT_LOG(" min_range: " << range[1]); } if (precision) { precision[0] = result->precision; GPU_CLIENT_LOG(" min_range: " << precision[0]); } } } const GLubyte* GLES2Implementation::GetStringHelper(GLenum name) { const char* result = NULL; // Clears the bucket so if the command fails nothing will be in it. helper_->SetBucketSize(kResultBucketId, 0); helper_->GetString(name, kResultBucketId); std::string str; if (GetBucketAsString(kResultBucketId, &str)) { // Adds extensions implemented on client side only. switch (name) { case GL_EXTENSIONS: str += std::string(str.empty() ? "" : " ") + "GL_CHROMIUM_flipy " "GL_CHROMIUM_map_sub " "GL_CHROMIUM_shallow_flush " "GL_EXT_unpack_subimage"; break; default: break; } // Because of WebGL the extensions can change. We have to cache each unique // result since we don't know when the client will stop referring to a // previous one it queries. GLStringMap::iterator it = gl_strings_.find(name); if (it == gl_strings_.end()) { std::set strings; std::pair insert_result = gl_strings_.insert(std::make_pair(name, strings)); GPU_DCHECK(insert_result.second); it = insert_result.first; } std::set& string_set = it->second; std::set::const_iterator sit = string_set.find(str); if (sit != string_set.end()) { result = sit->c_str(); } else { std::pair::const_iterator, bool> insert_result = string_set.insert(str); GPU_DCHECK(insert_result.second); result = insert_result.first->c_str(); } } return reinterpret_cast(result); } const GLubyte* GLES2Implementation::GetString(GLenum name) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetString(" << GLES2Util::GetStringStringType(name) << ")"); const GLubyte* result = GetStringHelper(name); GPU_CLIENT_LOG(" returned " << reinterpret_cast(result)); return result; } void GLES2Implementation::GetUniformfv( GLuint program, GLint location, GLfloat* params) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetUniformfv(" << program << ", " << location << ", " << static_cast(params) << ")"); TRACE_EVENT0("gpu", "GLES2::GetUniformfv"); typedef gles2::GetUniformfv::Result Result; Result* result = GetResultAs(); if (!result) { return; } result->SetNumResults(0); helper_->GetUniformfv( program, location, GetResultShmId(), GetResultShmOffset()); WaitForCmd(); result->CopyResult(params); GPU_CLIENT_LOG_CODE_BLOCK({ for (int32 i = 0; i < result->GetNumResults(); ++i) { GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); } }); } void GLES2Implementation::GetUniformiv( GLuint program, GLint location, GLint* params) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetUniformiv(" << program << ", " << location << ", " << static_cast(params) << ")"); TRACE_EVENT0("gpu", "GLES2::GetUniformiv"); typedef gles2::GetUniformiv::Result Result; Result* result = GetResultAs(); if (!result) { return; } result->SetNumResults(0); helper_->GetUniformiv( program, location, GetResultShmId(), GetResultShmOffset()); WaitForCmd(); GetResultAs()->CopyResult(params); GPU_CLIENT_LOG_CODE_BLOCK({ for (int32 i = 0; i < result->GetNumResults(); ++i) { GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); } }); } void GLES2Implementation::ReadPixels( GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glReadPixels(" << xoffset << ", " << yoffset << ", " << width << ", " << height << ", " << GLES2Util::GetStringReadPixelFormat(format) << ", " << GLES2Util::GetStringPixelType(type) << ", " << static_cast(pixels) << ")"); if (width < 0 || height < 0) { SetGLError(GL_INVALID_VALUE, "glReadPixels", "dimensions < 0"); return; } if (width == 0 || height == 0) { return; } // glReadPixel pads the size of each row of pixels by an amount specified by // glPixelStorei. So, we have to take that into account both in the fact that // the pixels returned from the ReadPixel command will include that padding // and that when we copy the results to the user's buffer we need to not // write those padding bytes but leave them as they are. TRACE_EVENT0("gpu", "GLES2::ReadPixels"); typedef gles2::ReadPixels::Result Result; int8* dest = reinterpret_cast(pixels); uint32 temp_size; uint32 unpadded_row_size; uint32 padded_row_size; if (!GLES2Util::ComputeImageDataSizes( width, 2, format, type, pack_alignment_, &temp_size, &unpadded_row_size, &padded_row_size)) { SetGLError(GL_INVALID_VALUE, "glReadPixels", "size too large."); return; } // Transfer by rows. // The max rows we can transfer. while (height) { GLsizei desired_size = padded_row_size * height - 1 + unpadded_row_size; ScopedTransferBufferPtr buffer(desired_size, helper_, transfer_buffer_); if (!buffer.valid()) { return; } GLint num_rows = ComputeNumRowsThatFitInBuffer( padded_row_size, unpadded_row_size, buffer.size()); num_rows = std::min(num_rows, height); // NOTE: We must look up the address of the result area AFTER allocation // of the transfer buffer since the transfer buffer may be reallocated. Result* result = GetResultAs(); if (!result) { return; } *result = 0; // mark as failed. helper_->ReadPixels( xoffset, yoffset, width, num_rows, format, type, buffer.shm_id(), buffer.offset(), GetResultShmId(), GetResultShmOffset()); WaitForCmd(); if (*result != 0) { // when doing a y-flip we have to iterate through top-to-bottom chunks // of the dst. The service side handles reversing the rows within a // chunk. int8* rows_dst; if (pack_reverse_row_order_) { rows_dst = dest + (height - num_rows) * padded_row_size; } else { rows_dst = dest; } // We have to copy 1 row at a time to avoid writing pad bytes. const int8* src = static_cast(buffer.address()); for (GLint yy = 0; yy < num_rows; ++yy) { memcpy(rows_dst, src, unpadded_row_size); rows_dst += padded_row_size; src += padded_row_size; } if (!pack_reverse_row_order_) { dest = rows_dst; } } // If it was not marked as successful exit. if (*result == 0) { return; } yoffset += num_rows; height -= num_rows; } } void GLES2Implementation::ActiveTexture(GLenum texture) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glActiveTexture(" << GLES2Util::GetStringEnum(texture) << ")"); GLuint texture_index = texture - GL_TEXTURE0; if (texture_index >= static_cast( gl_state_.int_state.max_combined_texture_image_units)) { SetGLError( GL_INVALID_ENUM, "glActiveTexture", "texture_unit out of range."); return; } active_texture_unit_ = texture_index; helper_->ActiveTexture(texture); } // NOTE #1: On old versions of OpenGL, calling glBindXXX with an unused id // generates a new resource. On newer versions of OpenGL they don't. The code // related to binding below will need to change if we switch to the new OpenGL // model. Specifically it assumes a bind will succeed which is always true in // the old model but possibly not true in the new model if another context has // deleted the resource. void GLES2Implementation::BindBufferHelper( GLenum target, GLuint buffer) { // TODO(gman): See note #1 above. switch (target) { case GL_ARRAY_BUFFER: bound_array_buffer_id_ = buffer; break; case GL_ELEMENT_ARRAY_BUFFER: bound_element_array_buffer_id_ = buffer; break; default: break; } // TODO(gman): There's a bug here. If the target is invalid the ID will not be // used even though it's marked it as used here. GetIdHandler(id_namespaces::kBuffers)->MarkAsUsedForBind(buffer); } void GLES2Implementation::BindFramebufferHelper( GLenum target, GLuint framebuffer) { // TODO(gman): See note #1 above. switch (target) { case GL_FRAMEBUFFER: bound_framebuffer_ = framebuffer; break; default: break; } // TODO(gman): There's a bug here. If the target is invalid the ID will not be // used even though it's marked it as used here. GetIdHandler(id_namespaces::kFramebuffers)->MarkAsUsedForBind(framebuffer); } void GLES2Implementation::BindRenderbufferHelper( GLenum target, GLuint renderbuffer) { // TODO(gman): See note #1 above. switch (target) { case GL_RENDERBUFFER: bound_renderbuffer_ = renderbuffer; break; default: break; } // TODO(gman): There's a bug here. If the target is invalid the ID will not be // used even though it's marked it as used here. GetIdHandler(id_namespaces::kRenderbuffers)->MarkAsUsedForBind(renderbuffer); } void GLES2Implementation::BindTextureHelper(GLenum target, GLuint texture) { // TODO(gman): See note #1 above. TextureUnit& unit = texture_units_[active_texture_unit_]; switch (target) { case GL_TEXTURE_2D: unit.bound_texture_2d = texture; break; case GL_TEXTURE_CUBE_MAP: unit.bound_texture_cube_map = texture; break; default: break; } // TODO(gman): There's a bug here. If the target is invalid the ID will not be // used. even though it's marked it as used here. GetIdHandler(id_namespaces::kTextures)->MarkAsUsedForBind(texture); } #if defined(GLES2_SUPPORT_CLIENT_SIDE_ARRAYS) bool GLES2Implementation::IsBufferReservedId(GLuint id) { for (size_t ii = 0; ii < arraysize(reserved_ids_); ++ii) { if (id == reserved_ids_[ii]) { return true; } } return false; } #else bool GLES2Implementation::IsBufferReservedId(GLuint /* id */) { return false; } #endif void GLES2Implementation::DeleteBuffersHelper( GLsizei n, const GLuint* buffers) { if (!GetIdHandler(id_namespaces::kBuffers)->FreeIds( this, n, buffers, &GLES2Implementation::DeleteBuffersStub)) { SetGLError( GL_INVALID_VALUE, "glDeleteBuffers", "id not created by this context."); return; } for (GLsizei ii = 0; ii < n; ++ii) { if (buffers[ii] == bound_array_buffer_id_) { bound_array_buffer_id_ = 0; } if (buffers[ii] == bound_element_array_buffer_id_) { bound_element_array_buffer_id_ = 0; } } } void GLES2Implementation::DeleteBuffersStub( GLsizei n, const GLuint* buffers) { helper_->DeleteBuffersImmediate(n, buffers); } void GLES2Implementation::DeleteFramebuffersHelper( GLsizei n, const GLuint* framebuffers) { if (!GetIdHandler(id_namespaces::kFramebuffers)->FreeIds( this, n, framebuffers, &GLES2Implementation::DeleteFramebuffersStub)) { SetGLError( GL_INVALID_VALUE, "glDeleteFramebuffers", "id not created by this context."); return; } for (GLsizei ii = 0; ii < n; ++ii) { if (framebuffers[ii] == bound_framebuffer_) { bound_framebuffer_ = 0; } } } void GLES2Implementation::DeleteFramebuffersStub( GLsizei n, const GLuint* framebuffers) { helper_->DeleteFramebuffersImmediate(n, framebuffers); } void GLES2Implementation::DeleteRenderbuffersHelper( GLsizei n, const GLuint* renderbuffers) { if (!GetIdHandler(id_namespaces::kRenderbuffers)->FreeIds( this, n, renderbuffers, &GLES2Implementation::DeleteRenderbuffersStub)) { SetGLError( GL_INVALID_VALUE, "glDeleteRenderbuffers", "id not created by this context."); return; } for (GLsizei ii = 0; ii < n; ++ii) { if (renderbuffers[ii] == bound_renderbuffer_) { bound_renderbuffer_ = 0; } } } void GLES2Implementation::DeleteRenderbuffersStub( GLsizei n, const GLuint* renderbuffers) { helper_->DeleteRenderbuffersImmediate(n, renderbuffers); } void GLES2Implementation::DeleteTexturesHelper( GLsizei n, const GLuint* textures) { if (!GetIdHandler(id_namespaces::kTextures)->FreeIds( this, n, textures, &GLES2Implementation::DeleteTexturesStub)) { SetGLError( GL_INVALID_VALUE, "glDeleteTextures", "id not created by this context."); return; } for (GLsizei ii = 0; ii < n; ++ii) { for (GLint tt = 0; tt < gl_state_.int_state.max_combined_texture_image_units; ++tt) { TextureUnit& unit = texture_units_[tt]; if (textures[ii] == unit.bound_texture_2d) { unit.bound_texture_2d = 0; } if (textures[ii] == unit.bound_texture_cube_map) { unit.bound_texture_cube_map = 0; } } } } void GLES2Implementation::DeleteTexturesStub( GLsizei n, const GLuint* textures) { helper_->DeleteTexturesImmediate(n, textures); } void GLES2Implementation::DisableVertexAttribArray(GLuint index) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG( "[" << GetLogPrefix() << "] glDisableVertexAttribArray(" << index << ")"); #if defined(GLES2_SUPPORT_CLIENT_SIDE_ARRAYS) client_side_buffer_helper_->SetAttribEnable(index, false); #endif helper_->DisableVertexAttribArray(index); } void GLES2Implementation::EnableVertexAttribArray(GLuint index) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glEnableVertexAttribArray(" << index << ")"); #if defined(GLES2_SUPPORT_CLIENT_SIDE_ARRAYS) client_side_buffer_helper_->SetAttribEnable(index, true); #endif helper_->EnableVertexAttribArray(index); } void GLES2Implementation::DrawArrays(GLenum mode, GLint first, GLsizei count) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glDrawArrays(" << GLES2Util::GetStringDrawMode(mode) << ", " << first << ", " << count << ")"); if (count < 0) { SetGLError(GL_INVALID_VALUE, "glDrawArrays", "count < 0"); return; } #if defined(GLES2_SUPPORT_CLIENT_SIDE_ARRAYS) bool have_client_side = client_side_buffer_helper_->HaveEnabledClientSideBuffers(); if (have_client_side) { client_side_buffer_helper_->SetupSimulatedClientSideBuffers( this, helper_, first + count, 0); } #endif helper_->DrawArrays(mode, first, count); #if defined(GLES2_SUPPORT_CLIENT_SIDE_ARRAYS) if (have_client_side) { // Restore the user's current binding. helper_->BindBuffer(GL_ARRAY_BUFFER, bound_array_buffer_id_); } #endif } #if defined(GLES2_SUPPORT_CLIENT_SIDE_ARRAYS) bool GLES2Implementation::GetVertexAttribHelper( GLuint index, GLenum pname, uint32* param) { const ClientSideBufferHelper::VertexAttribInfo* info = client_side_buffer_helper_->GetAttribInfo(index); if (!info) { return false; } switch (pname) { case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: *param = info->buffer_id(); break; case GL_VERTEX_ATTRIB_ARRAY_ENABLED: *param = info->enabled(); break; case GL_VERTEX_ATTRIB_ARRAY_SIZE: *param = info->size(); break; case GL_VERTEX_ATTRIB_ARRAY_STRIDE: *param = info->stride(); break; case GL_VERTEX_ATTRIB_ARRAY_TYPE: *param = info->type(); break; case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: *param = info->normalized(); break; case GL_CURRENT_VERTEX_ATTRIB: return false; // pass through to service side. default: SetGLError(GL_INVALID_ENUM, "glGetVertexAttrib", "invalid enum"); break; } return true; } #endif // GLES2_SUPPORT_CLIENT_SIDE_ARRAYS void GLES2Implementation::GetVertexAttribfv( GLuint index, GLenum pname, GLfloat* params) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetVertexAttribfv(" << index << ", " << GLES2Util::GetStringVertexAttribute(pname) << ", " << static_cast(params) << ")"); #if defined(GLES2_SUPPORT_CLIENT_SIDE_ARRAYS) uint32 value = 0; if (GetVertexAttribHelper(index, pname, &value)) { *params = static_cast(value); return; } #endif TRACE_EVENT0("gpu", "GLES2::GetVertexAttribfv"); typedef GetVertexAttribfv::Result Result; Result* result = GetResultAs(); if (!result) { return; } result->SetNumResults(0); helper_->GetVertexAttribfv( index, pname, GetResultShmId(), GetResultShmOffset()); WaitForCmd(); result->CopyResult(params); GPU_CLIENT_LOG_CODE_BLOCK({ for (int32 i = 0; i < result->GetNumResults(); ++i) { GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); } }); } void GLES2Implementation::GetVertexAttribiv( GLuint index, GLenum pname, GLint* params) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetVertexAttribiv(" << index << ", " << GLES2Util::GetStringVertexAttribute(pname) << ", " << static_cast(params) << ")"); #if defined(GLES2_SUPPORT_CLIENT_SIDE_ARRAYS) uint32 value = 0; if (GetVertexAttribHelper(index, pname, &value)) { *params = value; return; } #endif TRACE_EVENT0("gpu", "GLES2::GetVertexAttribiv"); typedef GetVertexAttribiv::Result Result; Result* result = GetResultAs(); if (!result) { return; } result->SetNumResults(0); helper_->GetVertexAttribiv( index, pname, GetResultShmId(), GetResultShmOffset()); WaitForCmd(); result->CopyResult(params); GPU_CLIENT_LOG_CODE_BLOCK({ for (int32 i = 0; i < result->GetNumResults(); ++i) { GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); } }); } GLboolean GLES2Implementation::EnableFeatureCHROMIUM( const char* feature) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glEnableFeatureCHROMIUM(" << feature << ")"); TRACE_EVENT0("gpu", "GLES2::EnableFeatureCHROMIUM"); typedef EnableFeatureCHROMIUM::Result Result; Result* result = GetResultAs(); if (!result) { return false; } *result = 0; SetBucketAsCString(kResultBucketId, feature); helper_->EnableFeatureCHROMIUM( kResultBucketId, GetResultShmId(), GetResultShmOffset()); WaitForCmd(); helper_->SetBucketSize(kResultBucketId, 0); GPU_CLIENT_LOG(" returned " << GLES2Util::GetStringBool(*result)); return *result; } void* GLES2Implementation::MapBufferSubDataCHROMIUM( GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glMapBufferSubDataCHROMIUM(" << target << ", " << offset << ", " << size << ", " << GLES2Util::GetStringEnum(access) << ")"); // NOTE: target is NOT checked because the service will check it // and we don't know what targets are valid. if (access != GL_WRITE_ONLY) { SetGLError( GL_INVALID_ENUM, "glMapBufferSubDataCHROMIUM", "bad access mode"); return NULL; } if (offset < 0 || size < 0) { SetGLError(GL_INVALID_VALUE, "glMapBufferSubDataCHROMIUM", "bad range"); return NULL; } int32 shm_id; unsigned int shm_offset; void* mem = mapped_memory_->Alloc(size, &shm_id, &shm_offset); if (!mem) { SetGLError(GL_OUT_OF_MEMORY, "glMapBufferSubDataCHROMIUM", "out of memory"); return NULL; } std::pair result = mapped_buffers_.insert(std::make_pair( mem, MappedBuffer( access, shm_id, mem, shm_offset, target, offset, size))); GPU_DCHECK(result.second); GPU_CLIENT_LOG(" returned " << mem); return mem; } void GLES2Implementation::UnmapBufferSubDataCHROMIUM(const void* mem) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG( "[" << GetLogPrefix() << "] glUnmapBufferSubDataCHROMIUM(" << mem << ")"); MappedBufferMap::iterator it = mapped_buffers_.find(mem); if (it == mapped_buffers_.end()) { SetGLError( GL_INVALID_VALUE, "UnmapBufferSubDataCHROMIUM", "buffer not mapped"); return; } const MappedBuffer& mb = it->second; helper_->BufferSubData( mb.target, mb.offset, mb.size, mb.shm_id, mb.shm_offset); mapped_memory_->FreePendingToken(mb.shm_memory, helper_->InsertToken()); mapped_buffers_.erase(it); } void* GLES2Implementation::MapTexSubImage2DCHROMIUM( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLenum access) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glMapTexSubImage2DCHROMIUM(" << target << ", " << level << ", " << xoffset << ", " << yoffset << ", " << width << ", " << height << ", " << GLES2Util::GetStringTextureFormat(format) << ", " << GLES2Util::GetStringPixelType(type) << ", " << GLES2Util::GetStringEnum(access) << ")"); if (access != GL_WRITE_ONLY) { SetGLError( GL_INVALID_ENUM, "glMapTexSubImage2DCHROMIUM", "bad access mode"); return NULL; } // NOTE: target is NOT checked because the service will check it // and we don't know what targets are valid. if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0) { SetGLError( GL_INVALID_VALUE, "glMapTexSubImage2DCHROMIUM", "bad dimensions"); return NULL; } uint32 size; if (!GLES2Util::ComputeImageDataSizes( width, height, format, type, unpack_alignment_, &size, NULL, NULL)) { SetGLError( GL_INVALID_VALUE, "glMapTexSubImage2DCHROMIUM", "image size too large"); return NULL; } int32 shm_id; unsigned int shm_offset; void* mem = mapped_memory_->Alloc(size, &shm_id, &shm_offset); if (!mem) { SetGLError(GL_OUT_OF_MEMORY, "glMapTexSubImage2DCHROMIUM", "out of memory"); return NULL; } std::pair result = mapped_textures_.insert(std::make_pair( mem, MappedTexture( access, shm_id, mem, shm_offset, target, level, xoffset, yoffset, width, height, format, type))); GPU_DCHECK(result.second); GPU_CLIENT_LOG(" returned " << mem); return mem; } void GLES2Implementation::UnmapTexSubImage2DCHROMIUM(const void* mem) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG( "[" << GetLogPrefix() << "] glUnmapTexSubImage2DCHROMIUM(" << mem << ")"); MappedTextureMap::iterator it = mapped_textures_.find(mem); if (it == mapped_textures_.end()) { SetGLError( GL_INVALID_VALUE, "UnmapTexSubImage2DCHROMIUM", "texture not mapped"); return; } const MappedTexture& mt = it->second; helper_->TexSubImage2D( mt.target, mt.level, mt.xoffset, mt.yoffset, mt.width, mt.height, mt.format, mt.type, mt.shm_id, mt.shm_offset, GL_FALSE); mapped_memory_->FreePendingToken(mt.shm_memory, helper_->InsertToken()); mapped_textures_.erase(it); } void GLES2Implementation::ResizeCHROMIUM(GLuint width, GLuint height) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glResizeCHROMIUM(" << width << ", " << height << ")"); helper_->ResizeCHROMIUM(width, height); } const GLchar* GLES2Implementation::GetRequestableExtensionsCHROMIUM() { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetRequestableExtensionsCHROMIUM()"); TRACE_EVENT0("gpu", "GLES2Implementation::GetRequestableExtensionsCHROMIUM()"); const char* result = NULL; // Clear the bucket so if the command fails nothing will be in it. helper_->SetBucketSize(kResultBucketId, 0); helper_->GetRequestableExtensionsCHROMIUM(kResultBucketId); std::string str; if (GetBucketAsString(kResultBucketId, &str)) { // The set of requestable extensions shrinks as we enable // them. Because we don't know when the client will stop referring // to a previous one it queries (see GetString) we need to cache // the unique results. std::set::const_iterator sit = requestable_extensions_set_.find(str); if (sit != requestable_extensions_set_.end()) { result = sit->c_str(); } else { std::pair::const_iterator, bool> insert_result = requestable_extensions_set_.insert(str); GPU_DCHECK(insert_result.second); result = insert_result.first->c_str(); } } GPU_CLIENT_LOG(" returned " << result); return reinterpret_cast(result); } void GLES2Implementation::RequestExtensionCHROMIUM(const char* extension) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glRequestExtensionCHROMIUM(" << extension << ")"); SetBucketAsCString(kResultBucketId, extension); helper_->RequestExtensionCHROMIUM(kResultBucketId); helper_->SetBucketSize(kResultBucketId, 0); if (kUnavailableExtensionStatus == angle_pack_reverse_row_order_status && !strcmp(extension, "GL_ANGLE_pack_reverse_row_order")) { angle_pack_reverse_row_order_status = kUnknownExtensionStatus; } } void GLES2Implementation::RateLimitOffscreenContextCHROMIUM() { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glRateLimitOffscreenCHROMIUM()"); // Wait if this would add too many rate limit tokens. if (rate_limit_tokens_.size() == kMaxSwapBuffers) { helper_->WaitForToken(rate_limit_tokens_.front()); rate_limit_tokens_.pop(); } rate_limit_tokens_.push(helper_->InsertToken()); } void GLES2Implementation::GetMultipleIntegervCHROMIUM( const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetMultipleIntegervCHROMIUM(" << static_cast(pnames) << ", " << count << ", " << results << ", " << size << ")"); GPU_CLIENT_LOG_CODE_BLOCK({ for (GLuint i = 0; i < count; ++i) { GPU_CLIENT_LOG( " " << i << ": " << GLES2Util::GetStringGLState(pnames[i])); } }); int num_results = 0; for (GLuint ii = 0; ii < count; ++ii) { int num = util_.GLGetNumValuesReturned(pnames[ii]); if (!num) { SetGLError(GL_INVALID_ENUM, "glGetMultipleIntegervCHROMIUM", "bad pname"); return; } num_results += num; } if (static_cast(size) != num_results * sizeof(GLint)) { SetGLError(GL_INVALID_VALUE, "glGetMultipleIntegervCHROMIUM", "bad size"); return; } for (int ii = 0; ii < num_results; ++ii) { if (results[ii] != 0) { SetGLError(GL_INVALID_VALUE, "glGetMultipleIntegervCHROMIUM", "results not set to zero."); return; } } uint32 size_needed = count * sizeof(pnames[0]) + num_results * sizeof(results[0]); void* buffer = transfer_buffer_->Alloc(size_needed); if (!buffer) { return; } GLenum* pnames_buffer = static_cast(buffer); void* results_buffer = pnames_buffer + count; memcpy(pnames_buffer, pnames, count * sizeof(GLenum)); memset(results_buffer, 0, num_results * sizeof(GLint)); helper_->GetMultipleIntegervCHROMIUM( transfer_buffer_->GetShmId(), transfer_buffer_->GetOffset(pnames_buffer), count, transfer_buffer_->GetShmId(), transfer_buffer_->GetOffset(results_buffer), size); WaitForCmd(); memcpy(results, results_buffer, size); // TODO(gman): We should be able to free without a token. transfer_buffer_->FreePendingToken(buffer, helper_->InsertToken()); GPU_CLIENT_LOG(" returned"); GPU_CLIENT_LOG_CODE_BLOCK({ for (int i = 0; i < num_results; ++i) { GPU_CLIENT_LOG(" " << i << ": " << (results[i])); } }); } void GLES2Implementation::GetProgramInfoCHROMIUMHelper( GLuint program, std::vector* result) { GPU_DCHECK(result); // Clear the bucket so if the command fails nothing will be in it. helper_->SetBucketSize(kResultBucketId, 0); helper_->GetProgramInfoCHROMIUM(program, kResultBucketId); GetBucketContents(kResultBucketId, result); } void GLES2Implementation::GetProgramInfoCHROMIUM( GLuint program, GLsizei bufsize, GLsizei* size, void* info) { GPU_CLIENT_SINGLE_THREAD_CHECK(); if (bufsize < 0) { SetGLError( GL_INVALID_VALUE, "glProgramInfoCHROMIUM", "bufsize less than 0."); return; } if (size == NULL) { SetGLError(GL_INVALID_VALUE, "glProgramInfoCHROMIUM", "size is null."); return; } // Make sure they've set size to 0 else the value will be undefined on // lost context. GPU_DCHECK(*size == 0); std::vector result; GetProgramInfoCHROMIUMHelper(program, &result); if (result.empty()) { return; } *size = result.size(); if (!info) { return; } if (static_cast(bufsize) < result.size()) { SetGLError(GL_INVALID_OPERATION, "glProgramInfoCHROMIUM", "bufsize is too small for result."); return; } memcpy(info, &result[0], result.size()); } GLuint GLES2Implementation::CreateStreamTextureCHROMIUM(GLuint texture) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] CreateStreamTextureCHROMIUM(" << texture << ")"); TRACE_EVENT0("gpu", "GLES2::CreateStreamTextureCHROMIUM"); typedef CreateStreamTextureCHROMIUM::Result Result; Result* result = GetResultAs(); if (!result) { return GL_ZERO; } *result = GL_ZERO; helper_->CreateStreamTextureCHROMIUM(texture, GetResultShmId(), GetResultShmOffset()); WaitForCmd(); return *result; } void GLES2Implementation::DestroyStreamTextureCHROMIUM(GLuint texture) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] DestroyStreamTextureCHROMIUM(" << texture << ")"); TRACE_EVENT0("gpu", "GLES2::DestroyStreamTextureCHROMIUM"); helper_->DestroyStreamTextureCHROMIUM(texture); } void GLES2Implementation::PostSubBufferCHROMIUM( GLint x, GLint y, GLint width, GLint height) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] PostSubBufferCHROMIUM(" << x << ", " << y << ", " << width << ", " << height << ")"); TRACE_EVENT0("gpu", "GLES2::PostSubBufferCHROMIUM"); // Same flow control as GLES2Implementation::SwapBuffers (see comments there). swap_buffers_tokens_.push(helper_->InsertToken()); helper_->PostSubBufferCHROMIUM(x, y, width, height); helper_->CommandBufferHelper::Flush(); if (swap_buffers_tokens_.size() > kMaxSwapBuffers + 1) { helper_->WaitForToken(swap_buffers_tokens_.front()); swap_buffers_tokens_.pop(); } } void GLES2Implementation::DeleteQueriesEXTHelper( GLsizei n, const GLuint* queries) { // TODO(gman): Remove this as queries are not shared resources. if (!GetIdHandler(id_namespaces::kQueries)->FreeIds( this, n, queries, &GLES2Implementation::DeleteQueriesStub)) { SetGLError( GL_INVALID_VALUE, "glDeleteTextures", "id not created by this context."); return; } // When you delete a query you can't mark its memory as unused until it's // completed. // Note: If you don't do this you won't mess up the service but you will mess // up yourself. // TODO(gman): Consider making this faster by putting pending quereies // on some queue to be removed when they are finished. bool query_pending = false; for (GLsizei ii = 0; ii < n; ++ii) { QueryTracker::Query* query = query_tracker_->GetQuery(queries[ii]); if (query && query->Pending()) { query_pending = true; break; } } if (query_pending) { FinishHelper(); } for (GLsizei ii = 0; ii < n; ++ii) { QueryTracker::Query* query = query_tracker_->GetQuery(queries[ii]); if (query && query->Pending()) { if (!query->CheckResultsAvailable(helper_)) { // Should only get here on context lost. MustBeContextLost(); } } query_tracker_->RemoveQuery(queries[ii], helper_->IsContextLost()); } helper_->DeleteQueriesEXTImmediate(n, queries); } // TODO(gman): Remove this. Queries are not shared resources. void GLES2Implementation::DeleteQueriesStub( GLsizei /* n */, const GLuint* /* queries */) { } GLboolean GLES2Implementation::IsQueryEXT(GLuint id) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] IsQueryEXT(" << id << ")"); // TODO(gman): To be spec compliant IDs from other contexts sharing // resources need to return true here even though you can't share // queries across contexts? return query_tracker_->GetQuery(id) != NULL; } void GLES2Implementation::BeginQueryEXT(GLenum target, GLuint id) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] BeginQueryEXT(" << GLES2Util::GetStringQueryTarget(target) << ", " << id << ")"); // if any outstanding queries INV_OP if (current_query_) { SetGLError( GL_INVALID_OPERATION, "glBeginQueryEXT", "query already in progress"); return; } // id = 0 INV_OP if (id == 0) { SetGLError(GL_INVALID_OPERATION, "glBeginQueryEXT", "id is 0"); return; } // TODO(gman) if id not GENned INV_OPERATION // if id does not have an object QueryTracker::Query* query = query_tracker_->GetQuery(id); if (!query) { query = query_tracker_->CreateQuery(id, target); if (!query) { MustBeContextLost(); return; } } else if (query->target() != target) { SetGLError( GL_INVALID_OPERATION, "glBeginQueryEXT", "target does not match"); return; } current_query_ = query; query->Begin(this); } void GLES2Implementation::EndQueryEXT(GLenum target) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] EndQueryEXT(" << GLES2Util::GetStringQueryTarget(target) << ")"); // Don't do anything if the context is lost. if (helper_->IsContextLost()) { return; } if (!current_query_) { SetGLError(GL_INVALID_OPERATION, "glEndQueryEXT", "no active query"); return; } if (current_query_->target() != target) { SetGLError(GL_INVALID_OPERATION, "glEndQueryEXT", "target does not match active query"); return; } current_query_->End(this); current_query_ = NULL; } void GLES2Implementation::GetQueryivEXT( GLenum target, GLenum pname, GLint* params) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] GetQueryivEXT(" << GLES2Util::GetStringQueryTarget(target) << ", " << GLES2Util::GetStringQueryParameter(pname) << ", " << static_cast(params) << ")"); if (pname != GL_CURRENT_QUERY_EXT) { SetGLError(GL_INVALID_ENUM, "glGetQueryivEXT", "invalid pname"); return; } *params = (current_query_ && current_query_->target() == target) ? current_query_->id() : 0; GPU_CLIENT_LOG(" " << *params); } void GLES2Implementation::GetQueryObjectuivEXT( GLuint id, GLenum pname, GLuint* params) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] GetQueryivEXT(" << id << ", " << GLES2Util::GetStringQueryObjectParameter(pname) << ", " << static_cast(params) << ")"); QueryTracker::Query* query = query_tracker_->GetQuery(id); if (!query) { SetGLError(GL_INVALID_OPERATION, "glQueryObjectuivEXT", "unknown query id"); return; } if (query == current_query_) { SetGLError( GL_INVALID_OPERATION, "glQueryObjectuivEXT", "query active. Did you to call glEndQueryEXT?"); return; } if (query->NeverUsed()) { SetGLError( GL_INVALID_OPERATION, "glQueryObjectuivEXT", "Never used. Did you call glBeginQueryEXT?"); return; } switch (pname) { case GL_QUERY_RESULT_EXT: if (!query->CheckResultsAvailable(helper_)) { helper_->WaitForToken(query->token()); if (!query->CheckResultsAvailable(helper_)) { // TODO(gman): Speed this up. FinishHelper(); GPU_CHECK(query->CheckResultsAvailable(helper_)); } } *params = query->GetResult(); break; case GL_QUERY_RESULT_AVAILABLE_EXT: *params = query->CheckResultsAvailable(helper_); break; default: SetGLError(GL_INVALID_ENUM, "glQueryObjectuivEXT", "unknown pname"); break; } GPU_CLIENT_LOG(" " << *params); } void GLES2Implementation::DrawArraysInstancedANGLE( GLenum mode, GLint first, GLsizei count, GLsizei primcount) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glDrawArraysInstancedANGLE(" << GLES2Util::GetStringDrawMode(mode) << ", " << first << ", " << count << ", " << primcount << ")"); if (count < 0) { SetGLError(GL_INVALID_VALUE, "glDrawArraysInstancedANGLE", "count < 0"); return; } if (primcount < 0) { SetGLError(GL_INVALID_VALUE, "glDrawArraysInstancedANGLE", "primcount < 0"); return; } if (primcount == 0) { return; } #if defined(GLES2_SUPPORT_CLIENT_SIDE_ARRAYS) bool have_client_side = client_side_buffer_helper_->HaveEnabledClientSideBuffers(); if (have_client_side) { client_side_buffer_helper_->SetupSimulatedClientSideBuffers( this, helper_, first + count, primcount); } #endif helper_->DrawArraysInstancedANGLE(mode, first, count, primcount); #if defined(GLES2_SUPPORT_CLIENT_SIDE_ARRAYS) if (have_client_side) { // Restore the user's current binding. helper_->BindBuffer(GL_ARRAY_BUFFER, bound_array_buffer_id_); } #endif } void GLES2Implementation::DrawElementsInstancedANGLE( GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glDrawElementsInstancedANGLE(" << GLES2Util::GetStringDrawMode(mode) << ", " << count << ", " << GLES2Util::GetStringIndexType(type) << ", " << static_cast(indices) << ", " << primcount << ")"); if (count < 0) { SetGLError(GL_INVALID_VALUE, "glDrawElementsInstancedANGLE", "count less than 0."); return; } if (count == 0) { return; } if (primcount < 0) { SetGLError(GL_INVALID_VALUE, "glDrawElementsInstancedANGLE", "primcount < 0"); return; } if (primcount == 0) { return; } #if defined(GLES2_SUPPORT_CLIENT_SIDE_ARRAYS) bool have_client_side = client_side_buffer_helper_->HaveEnabledClientSideBuffers(); GLsizei num_elements = 0; GLuint offset = ToGLuint(indices); if (bound_element_array_buffer_id_ == 0) { // Index buffer is client side array. // Copy to buffer, scan for highest index. num_elements = client_side_buffer_helper_->SetupSimulatedIndexBuffer( this, helper_, count, type, indices); offset = 0; } else { // Index buffer is GL buffer. Ask the service for the highest vertex // that will be accessed. Note: It doesn't matter if another context // changes the contents of any of the buffers. The service will still // validate the indices. We just need to know how much to copy across. if (have_client_side) { num_elements = GetMaxValueInBufferCHROMIUMHelper( bound_element_array_buffer_id_, count, type, ToGLuint(indices)) + 1; } } if (have_client_side) { client_side_buffer_helper_->SetupSimulatedClientSideBuffers( this, helper_, num_elements, primcount); } helper_->DrawElementsInstancedANGLE(mode, count, type, offset, primcount); if (have_client_side) { // Restore the user's current binding. helper_->BindBuffer(GL_ARRAY_BUFFER, bound_array_buffer_id_); } if (bound_element_array_buffer_id_ == 0) { // Restore the element array binding. helper_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); } #else helper_->DrawElementsInstancedANGLE( mode, count, type, ToGLuint(indices), primcount); #endif } void GLES2Implementation::GenMailboxCHROMIUM( GLbyte* mailbox) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGenMailboxCHROMIUM(" << static_cast(mailbox) << ")"); TRACE_EVENT0("gpu", "GLES2::GenMailboxCHROMIUM"); helper_->GenMailboxCHROMIUM(kResultBucketId); std::vector result; GetBucketContents(kResultBucketId, &result); std::copy(result.begin(), result.end(), mailbox); } void GLES2Implementation::PushGroupMarkerEXT( GLsizei length, const GLchar* marker) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glPushGroupMarkerEXT(" << length << ", " << marker << ")"); if (!marker) { marker = ""; } SetBucketAsString( kResultBucketId, (length ? std::string(marker, length) : std::string(marker))); helper_->PushGroupMarkerEXT(kResultBucketId); helper_->SetBucketSize(kResultBucketId, 0); debug_marker_manager_.PushGroup( length ? std::string(marker, length) : std::string(marker)); } void GLES2Implementation::InsertEventMarkerEXT( GLsizei length, const GLchar* marker) { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glInsertEventMarkerEXT(" << length << ", " << marker << ")"); if (!marker) { marker = ""; } SetBucketAsString( kResultBucketId, (length ? std::string(marker, length) : std::string(marker))); helper_->InsertEventMarkerEXT(kResultBucketId); helper_->SetBucketSize(kResultBucketId, 0); debug_marker_manager_.SetMarker( length ? std::string(marker, length) : std::string(marker)); } void GLES2Implementation::PopGroupMarkerEXT() { GPU_CLIENT_SINGLE_THREAD_CHECK(); GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glPopGroupMarkerEXT()"); helper_->PopGroupMarkerEXT(); debug_marker_manager_.PopGroup(); } } // namespace gles2 } // namespace gpu