// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_ #define GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_ #include #include #include #include #include #include #include "../common/gles2_cmd_utils.h" #include "../common/scoped_ptr.h" #include "../client/ref_counted.h" #include "../client/gles2_cmd_helper.h" #include "../client/query_tracker.h" #include "../client/ring_buffer.h" #include "../client/share_group.h" #include "gles2_impl_export.h" #if !defined(NDEBUG) && !defined(__native_client__) && !defined(GLES2_CONFORMANCE_TESTS) // NOLINT #if defined(GLES2_INLINE_OPTIMIZATION) // TODO(gman): Replace with macros that work with inline optmization. #define GPU_CLIENT_SINGLE_THREAD_CHECK() #define GPU_CLIENT_LOG(args) #define GPU_CLIENT_LOG_CODE_BLOCK(code) #define GPU_CLIENT_DCHECK_CODE_BLOCK(code) #else #include "base/logging.h" #define GPU_CLIENT_SINGLE_THREAD_CHECK() SingleThreadChecker checker(this); #define GPU_CLIENT_LOG(args) DLOG_IF(INFO, debug_) << args; #define GPU_CLIENT_LOG_CODE_BLOCK(code) code #define GPU_CLIENT_DCHECK_CODE_BLOCK(code) code #define GPU_CLIENT_DEBUG #endif #else #define GPU_CLIENT_SINGLE_THREAD_CHECK() #define GPU_CLIENT_LOG(args) #define GPU_CLIENT_LOG_CODE_BLOCK(code) #define GPU_CLIENT_DCHECK_CODE_BLOCK(code) #endif // Check that destination pointers point to initialized memory. // When the context is lost, calling GL function has no effect so if destination // pointers point to initialized memory it can often lead to crash bugs. eg. // // GLsizei len; // glGetShaderSource(shader, max_size, &len, buffer); // std::string src(buffer, buffer + len); // len can be uninitialized here!!! // // Because this check is not official GL this check happens only on Chrome code, // not Pepper. // // If it was up to us we'd just always write to the destination but the OpenGL // spec defines the behavior of OpenGL functions, not us. :-( #if defined(__native_client__) || defined(GLES2_CONFORMANCE_TESTS) #define GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(v) #define GPU_CLIENT_DCHECK(v) #elif defined(GPU_DCHECK) #define GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(v) GPU_DCHECK(v) #define GPU_CLIENT_DCHECK(v) GPU_DCHECK(v) #elif defined(DCHECK) #define GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(v) DCHECK(v) #define GPU_CLIENT_DCHECK(v) DCHECK(v) #else #define GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(v) ASSERT(v) #define GPU_CLIENT_DCHECK(v) ASSERT(v) #endif #define GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(type, ptr) \ GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(ptr && \ (ptr[0] == static_cast(0) || ptr[0] == static_cast(-1))); namespace gpu { class MappedMemoryManager; class ScopedTransferBufferPtr; class TransferBufferInterface; namespace gles2 { class ClientSideBufferHelper; // This class emulates GLES2 over command buffers. It can be used by a client // program so that the program does not need deal with shared memory and command // buffer management. See gl2_lib.h. Note that there is a performance gain to // be had by changing your code to use command buffers directly by using the // GLES2CmdHelper but that entails changing your code to use and deal with // shared memory and synchronization issues. class GLES2_IMPL_EXPORT GLES2Implementation { public: class ErrorMessageCallback { public: virtual ~ErrorMessageCallback() { } virtual void OnErrorMessage(const char* msg, int id) = 0; }; // Stores client side cached GL state. struct GLState { GLState() : max_combined_texture_image_units(0), max_cube_map_texture_size(0), max_fragment_uniform_vectors(0), max_renderbuffer_size(0), max_texture_image_units(0), max_texture_size(0), max_varying_vectors(0), max_vertex_attribs(0), max_vertex_texture_image_units(0), max_vertex_uniform_vectors(0), num_compressed_texture_formats(0), num_shader_binary_formats(0) { } GLint max_combined_texture_image_units; GLint max_cube_map_texture_size; GLint max_fragment_uniform_vectors; GLint max_renderbuffer_size; GLint max_texture_image_units; GLint max_texture_size; GLint max_varying_vectors; GLint max_vertex_attribs; GLint max_vertex_texture_image_units; GLint max_vertex_uniform_vectors; GLint num_compressed_texture_formats; GLint num_shader_binary_formats; }; // The maxiumum result size from simple GL get commands. static const size_t kMaxSizeOfSimpleResult = 16 * sizeof(uint32); // NOLINT. // used for testing only. If more things are reseved add them here. static const unsigned int kStartingOffset = kMaxSizeOfSimpleResult; // Size in bytes to issue async flush for transfer buffer. static const unsigned int kSizeToFlush = 256 * 1024; // The bucket used for results. Public for testing only. static const uint32 kResultBucketId = 1; // Alignment of allocations. static const unsigned int kAlignment = 4; // GL names for the buffers used to emulate client side buffers. static const GLuint kClientSideArrayId = 0xFEDCBA98u; static const GLuint kClientSideElementArrayId = 0xFEDCBA99u; // Number of swap buffers allowed before waiting. static const size_t kMaxSwapBuffers = 2; GLES2Implementation( GLES2CmdHelper* helper, ShareGroup* share_group, TransferBufferInterface* transfer_buffer, bool share_resources, bool bind_generates_resource); ~GLES2Implementation(); bool Initialize( unsigned int starting_transfer_buffer_size, unsigned int min_transfer_buffer_size, unsigned int max_transfer_buffer_size); // The GLES2CmdHelper being used by this GLES2Implementation. You can use // this to issue cmds at a lower level for certain kinds of optimization. GLES2CmdHelper* helper() const { return helper_; } // Include the auto-generated part of this class. We split this because // it means we can easily edit the non-auto generated parts right here in // this file instead of having to edit some template or the code generator. #include "../client/gles2_implementation_autogen.h" void DisableVertexAttribArray(GLuint index); void EnableVertexAttribArray(GLuint index); void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params); void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params); void GetProgramInfoCHROMIUMHelper(GLuint program, std::vector* result); GLint GetAttribLocationHelper(GLuint program, const char* name); GLint GetUniformLocationHelper(GLuint program, const char* name); bool GetActiveAttribHelper( GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); bool GetActiveUniformHelper( GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); GLuint MakeTextureId(); void FreeTextureId(GLuint id); void SetSharedMemoryChunkSizeMultiple(unsigned int multiple); void FreeUnusedSharedMemory(); void FreeEverything(); void SetErrorMessageCallback(ErrorMessageCallback* callback) { error_message_callback_ = callback; } ShareGroup* share_group() const { return share_group_.get(); } private: friend class ClientSideBufferHelper; friend class GLES2ImplementationTest; // Used to track whether an extension is available enum ExtensionStatus { kAvailableExtensionStatus, kUnavailableExtensionStatus, kUnknownExtensionStatus }; // Base class for mapped resources. struct MappedResource { MappedResource(GLenum _access, int _shm_id, void* mem, unsigned int offset) : access(_access), shm_id(_shm_id), shm_memory(mem), shm_offset(offset) { } // access mode. Currently only GL_WRITE_ONLY is valid GLenum access; // Shared memory ID for buffer. int shm_id; // Address of shared memory void* shm_memory; // Offset of shared memory unsigned int shm_offset; }; // Used to track mapped textures. struct MappedTexture : public MappedResource { MappedTexture( GLenum access, int shm_id, void* shm_mem, unsigned int shm_offset, GLenum _target, GLint _level, GLint _xoffset, GLint _yoffset, GLsizei _width, GLsizei _height, GLenum _format, GLenum _type) : MappedResource(access, shm_id, shm_mem, shm_offset), target(_target), level(_level), xoffset(_xoffset), yoffset(_yoffset), width(_width), height(_height), format(_format), type(_type) { } // These match the arguments to TexSubImage2D. GLenum target; GLint level; GLint xoffset; GLint yoffset; GLsizei width; GLsizei height; GLenum format; GLenum type; }; // Used to track mapped buffers. struct MappedBuffer : public MappedResource { MappedBuffer( GLenum access, int shm_id, void* shm_mem, unsigned int shm_offset, GLenum _target, GLintptr _offset, GLsizeiptr _size) : MappedResource(access, shm_id, shm_mem, shm_offset), target(_target), offset(_offset), size(_size) { } // These match the arguments to BufferSubData. GLenum target; GLintptr offset; GLsizeiptr size; }; struct TextureUnit { TextureUnit() : bound_texture_2d(0), bound_texture_cube_map(0) { } // texture currently bound to this unit's GL_TEXTURE_2D with glBindTexture GLuint bound_texture_2d; // texture currently bound to this unit's GL_TEXTURE_CUBE_MAP with // glBindTexture GLuint bound_texture_cube_map; }; // Checks for single threaded access. class SingleThreadChecker { public: SingleThreadChecker(GLES2Implementation* gles2_implementation); ~SingleThreadChecker(); private: GLES2Implementation* gles2_implementation_; }; // Gets the value of the result. template T GetResultAs() { return static_cast(GetResultBuffer()); } void* GetResultBuffer(); int32 GetResultShmId(); uint32 GetResultShmOffset(); // Lazily determines if GL_ANGLE_pack_reverse_row_order is available bool IsAnglePackReverseRowOrderAvailable(); // Gets the GLError through our wrapper. GLenum GetGLError(); // Sets our wrapper for the GLError. void SetGLError(GLenum error, const char* msg); // Returns the last error and clears it. Useful for debugging. const std::string& GetLastError() { return last_error_; } // Waits for all commands to execute. void WaitForCmd(); // TODO(gman): These bucket functions really seem like they belong in // CommandBufferHelper (or maybe BucketHelper?). Unfortunately they need // a transfer buffer to function which is currently managed by this class. // Gets the contents of a bucket. bool GetBucketContents(uint32 bucket_id, std::vector* data); // Sets the contents of a bucket. void SetBucketContents(uint32 bucket_id, const void* data, size_t size); // Sets the contents of a bucket as a string. void SetBucketAsCString(uint32 bucket_id, const char* str); // Gets the contents of a bucket as a string. Returns false if there is no // string available which is a separate case from the empty string. bool GetBucketAsString(uint32 bucket_id, std::string* str); // Sets the contents of a bucket as a string. void SetBucketAsString(uint32 bucket_id, const std::string& str); // Returns true if id is reserved. bool IsBufferReservedId(GLuint id); bool IsFramebufferReservedId(GLuint id) { return false; } bool IsRenderbufferReservedId(GLuint id) { return false; } bool IsTextureReservedId(GLuint id) { return false; } void BindBufferHelper(GLenum target, GLuint texture); void BindFramebufferHelper(GLenum target, GLuint texture); void BindRenderbufferHelper(GLenum target, GLuint texture); void BindTextureHelper(GLenum target, GLuint texture); void DeleteBuffersHelper(GLsizei n, const GLuint* buffers); void DeleteFramebuffersHelper(GLsizei n, const GLuint* framebuffers); void DeleteRenderbuffersHelper(GLsizei n, const GLuint* renderbuffers); void DeleteTexturesHelper(GLsizei n, const GLuint* textures); bool DeleteProgramHelper(GLuint program); bool DeleteShaderHelper(GLuint shader); void DeleteQueriesEXTHelper(GLsizei n, const GLuint* textures); void DeleteBuffersStub(GLsizei n, const GLuint* buffers); void DeleteFramebuffersStub(GLsizei n, const GLuint* framebuffers); void DeleteRenderbuffersStub(GLsizei n, const GLuint* renderbuffers); void DeleteTexturesStub(GLsizei n, const GLuint* textures); void DeleteProgramStub(GLsizei n, const GLuint* programs); void DeleteShaderStub(GLsizei n, const GLuint* shaders); // TODO(gman): Remove this as queries are not shared. void DeleteQueriesStub(GLsizei n, const GLuint* queries); void BufferDataHelper( GLenum target, GLsizeiptr size, const void* data, GLenum usage); void BufferSubDataHelper( GLenum target, GLintptr offset, GLsizeiptr size, const void* data); void BufferSubDataHelperImpl( GLenum target, GLintptr offset, GLsizeiptr size, const void* data, ScopedTransferBufferPtr* buffer); // Helper for GetVertexAttrib bool GetVertexAttribHelper(GLuint index, GLenum pname, uint32* param); GLuint GetMaxValueInBufferCHROMIUMHelper( GLuint buffer_id, GLsizei count, GLenum type, GLuint offset); // The pixels pointer should already account for unpack skip rows and skip // pixels. void TexSubImage2DImpl( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, uint32 unpadded_row_size, const void* pixels, uint32 pixels_padded_row_size, GLboolean internal, ScopedTransferBufferPtr* buffer, uint32 buffer_padded_row_size); // Helpers for query functions. bool GetHelper(GLenum pname, GLint* params); bool GetBooleanvHelper(GLenum pname, GLboolean* params); bool GetBufferParameterivHelper(GLenum target, GLenum pname, GLint* params); bool GetFloatvHelper(GLenum pname, GLfloat* params); bool GetFramebufferAttachmentParameterivHelper( GLenum target, GLenum attachment, GLenum pname, GLint* params); bool GetIntegervHelper(GLenum pname, GLint* params); bool GetProgramivHelper(GLuint program, GLenum pname, GLint* params); bool GetRenderbufferParameterivHelper( GLenum target, GLenum pname, GLint* params); bool GetShaderivHelper(GLuint shader, GLenum pname, GLint* params); bool GetTexParameterfvHelper(GLenum target, GLenum pname, GLfloat* params); bool GetTexParameterivHelper(GLenum target, GLenum pname, GLint* params); const GLubyte* GetStringHelper(GLenum name); bool IsExtensionAvailable(const char* ext); IdHandlerInterface* GetIdHandler(int id_namespace) const; GLES2Util util_; GLES2CmdHelper* helper_; TransferBufferInterface* transfer_buffer_; std::string last_error_; std::queue swap_buffers_tokens_; std::queue rate_limit_tokens_; ExtensionStatus angle_pack_reverse_row_order_status; GLState gl_state_; // pack alignment as last set by glPixelStorei GLint pack_alignment_; // unpack alignment as last set by glPixelStorei GLint unpack_alignment_; // unpack yflip as last set by glPixelstorei bool unpack_flip_y_; // unpack row length as last set by glPixelStorei GLint unpack_row_length_; // unpack skip rows as last set by glPixelStorei GLint unpack_skip_rows_; // unpack skip pixels as last set by glPixelStorei GLint unpack_skip_pixels_; // pack reverse row order as last set by glPixelstorei bool pack_reverse_row_order_; scoped_array texture_units_; // 0 to gl_state_.max_combined_texture_image_units. GLuint active_texture_unit_; GLuint bound_framebuffer_; GLuint bound_renderbuffer_; // The currently bound array buffer. GLuint bound_array_buffer_id_; // The currently bound element array buffer. GLuint bound_element_array_buffer_id_; // GL names for the buffers used to emulate client side buffers. GLuint client_side_array_id_; GLuint client_side_element_array_id_; // Info for each vertex attribute saved so we can simulate client side // buffers. scoped_ptr client_side_buffer_helper_; GLuint reserved_ids_[2]; // Current GL error bits. uint32 error_bits_; // Whether or not to print debugging info. bool debug_; // Used to check for single threaded access. int use_count_; // Map of GLenum to Strings for glGetString. We need to cache these because // the pointer passed back to the client has to remain valid for eternity. typedef std::map > GLStringMap; GLStringMap gl_strings_; // Similar cache for glGetRequestableExtensionsCHROMIUM. We don't // have an enum for this so handle it separately. std::set requestable_extensions_set_; typedef std::map MappedBufferMap; MappedBufferMap mapped_buffers_; typedef std::map MappedTextureMap; MappedTextureMap mapped_textures_; scoped_ptr mapped_memory_; scoped_refptr share_group_; scoped_ptr query_tracker_; QueryTracker::Query* current_query_; ErrorMessageCallback* error_message_callback_; DISALLOW_COPY_AND_ASSIGN(GLES2Implementation); }; inline bool GLES2Implementation::GetBufferParameterivHelper( GLenum /* target */, GLenum /* pname */, GLint* /* params */) { return false; } inline bool GLES2Implementation::GetFramebufferAttachmentParameterivHelper( GLenum /* target */, GLenum /* attachment */, GLenum /* pname */, GLint* /* params */) { return false; } inline bool GLES2Implementation::GetRenderbufferParameterivHelper( GLenum /* target */, GLenum /* pname */, GLint* /* params */) { return false; } inline bool GLES2Implementation::GetShaderivHelper( GLuint /* shader */, GLenum /* pname */, GLint* /* params */) { return false; } inline bool GLES2Implementation::GetTexParameterfvHelper( GLenum /* target */, GLenum /* pname */, GLfloat* /* params */) { return false; } inline bool GLES2Implementation::GetTexParameterivHelper( GLenum /* target */, GLenum /* pname */, GLint* /* params */) { return false; } } // namespace gles2 } // namespace gpu #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_