// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file is auto-generated from // gpu/command_buffer/build_gles2_cmd_buffer.py // DO NOT EDIT! // This file is included by gles2_implementation.h to declare the // GL api functions. #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_AUTOGEN_H_ #define GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_AUTOGEN_H_ void ActiveTexture(GLenum texture); void AttachShader(GLuint program, GLuint shader) { GPU_CLIENT_LOG("[" << this << "] glAttachShader(" << program << ", " << shader << ")"); // NOLINT helper_->AttachShader(program, shader); } void BindAttribLocation(GLuint program, GLuint index, const char* name); void BindBuffer(GLenum target, GLuint buffer) { GPU_CLIENT_LOG("[" << this << "] glBindBuffer(" << GLES2Util::GetStringBufferTarget(target) << ", " << buffer << ")"); // NOLINT if (IsBufferReservedId(buffer)) { SetGLError(GL_INVALID_OPERATION, "BindBuffer: buffer reserved id"); return; } BindBufferHelper(target, buffer); helper_->BindBuffer(target, buffer); } void BindFramebuffer(GLenum target, GLuint framebuffer) { GPU_CLIENT_LOG("[" << this << "] glBindFramebuffer(" << GLES2Util::GetStringFrameBufferTarget(target) << ", " << framebuffer << ")"); // NOLINT if (IsFramebufferReservedId(framebuffer)) { SetGLError( GL_INVALID_OPERATION, "BindFramebuffer: framebuffer reserved id"); return; } BindFramebufferHelper(target, framebuffer); helper_->BindFramebuffer(target, framebuffer); } void BindRenderbuffer(GLenum target, GLuint renderbuffer) { GPU_CLIENT_LOG("[" << this << "] glBindRenderbuffer(" << GLES2Util::GetStringRenderBufferTarget(target) << ", " << renderbuffer << ")"); // NOLINT if (IsRenderbufferReservedId(renderbuffer)) { SetGLError( GL_INVALID_OPERATION, "BindRenderbuffer: renderbuffer reserved id"); return; } BindRenderbufferHelper(target, renderbuffer); helper_->BindRenderbuffer(target, renderbuffer); } void BindTexture(GLenum target, GLuint texture) { GPU_CLIENT_LOG("[" << this << "] glBindTexture(" << GLES2Util::GetStringTextureBindTarget(target) << ", " << texture << ")"); // NOLINT if (IsTextureReservedId(texture)) { SetGLError(GL_INVALID_OPERATION, "BindTexture: texture reserved id"); return; } BindTextureHelper(target, texture); helper_->BindTexture(target, texture); } void BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { GPU_CLIENT_LOG("[" << this << "] glBlendColor(" << red << ", " << green << ", " << blue << ", " << alpha << ")"); // NOLINT helper_->BlendColor(red, green, blue, alpha); } void BlendEquation(GLenum mode) { GPU_CLIENT_LOG("[" << this << "] glBlendEquation(" << GLES2Util::GetStringEquation(mode) << ")"); // NOLINT helper_->BlendEquation(mode); } void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { GPU_CLIENT_LOG("[" << this << "] glBlendEquationSeparate(" << GLES2Util::GetStringEquation(modeRGB) << ", " << GLES2Util::GetStringEquation(modeAlpha) << ")"); // NOLINT helper_->BlendEquationSeparate(modeRGB, modeAlpha); } void BlendFunc(GLenum sfactor, GLenum dfactor) { GPU_CLIENT_LOG("[" << this << "] glBlendFunc(" << GLES2Util::GetStringSrcBlendFactor(sfactor) << ", " << GLES2Util::GetStringDstBlendFactor(dfactor) << ")"); // NOLINT helper_->BlendFunc(sfactor, dfactor); } void BlendFuncSeparate( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { GPU_CLIENT_LOG("[" << this << "] glBlendFuncSeparate(" << GLES2Util::GetStringSrcBlendFactor(srcRGB) << ", " << GLES2Util::GetStringDstBlendFactor(dstRGB) << ", " << GLES2Util::GetStringSrcBlendFactor(srcAlpha) << ", " << GLES2Util::GetStringDstBlendFactor(dstAlpha) << ")"); // NOLINT helper_->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); } void BufferData( GLenum target, GLsizeiptr size, const void* data, GLenum usage); void BufferSubData( GLenum target, GLintptr offset, GLsizeiptr size, const void* data); GLenum CheckFramebufferStatus(GLenum target) { GPU_CLIENT_LOG("[" << this << "] glCheckFramebufferStatus(" << GLES2Util::GetStringFrameBufferTarget(target) << ")"); // NOLINT typedef CheckFramebufferStatus::Result Result; Result* result = GetResultAs(); *result = 0; helper_->CheckFramebufferStatus( target, result_shm_id(), result_shm_offset()); WaitForCmd(); GPU_CLIENT_LOG("returned " << *result); return *result; } void Clear(GLbitfield mask) { GPU_CLIENT_LOG("[" << this << "] glClear(" << mask << ")"); helper_->Clear(mask); } void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { GPU_CLIENT_LOG("[" << this << "] glClearColor(" << red << ", " << green << ", " << blue << ", " << alpha << ")"); // NOLINT helper_->ClearColor(red, green, blue, alpha); } void ClearDepthf(GLclampf depth) { GPU_CLIENT_LOG("[" << this << "] glClearDepthf(" << depth << ")"); helper_->ClearDepthf(depth); } void ClearStencil(GLint s) { GPU_CLIENT_LOG("[" << this << "] glClearStencil(" << s << ")"); helper_->ClearStencil(s); } void ColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { GPU_CLIENT_LOG("[" << this << "] glColorMask(" << GLES2Util::GetStringBool( red) << ", " << GLES2Util::GetStringBool( green) << ", " << GLES2Util::GetStringBool( blue) << ", " << GLES2Util::GetStringBool(alpha) << ")"); helper_->ColorMask(red, green, blue, alpha); } void CompileShader(GLuint shader) { GPU_CLIENT_LOG("[" << this << "] glCompileShader(" << shader << ")"); helper_->CompileShader(shader); } void CompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); void CompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); void CopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { GPU_CLIENT_LOG("[" << this << "] glCopyTexImage2D(" << GLES2Util::GetStringTextureTarget(target) << ", " << level << ", " << GLES2Util::GetStringTextureInternalFormat(internalformat) << ", " << x << ", " << y << ", " << width << ", " << height << ", " << border << ")"); // NOLINT if (width < 0) { SetGLError(GL_INVALID_VALUE, "glCopyTexImage2D: width < 0"); return; } if (height < 0) { SetGLError(GL_INVALID_VALUE, "glCopyTexImage2D: height < 0"); return; } helper_->CopyTexImage2D( target, level, internalformat, x, y, width, height, border); } void CopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { GPU_CLIENT_LOG("[" << this << "] glCopyTexSubImage2D(" << GLES2Util::GetStringTextureTarget(target) << ", " << level << ", " << xoffset << ", " << yoffset << ", " << x << ", " << y << ", " << width << ", " << height << ")"); // NOLINT if (width < 0) { SetGLError(GL_INVALID_VALUE, "glCopyTexSubImage2D: width < 0"); return; } if (height < 0) { SetGLError(GL_INVALID_VALUE, "glCopyTexSubImage2D: height < 0"); return; } helper_->CopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height); } GLuint CreateProgram() { GPU_CLIENT_LOG("[" << this << "] glCreateProgram(" << ")"); GLuint client_id; program_and_shader_id_handler_->MakeIds(0, 1, &client_id); helper_->CreateProgram(client_id); GPU_CLIENT_LOG("returned " << client_id); return client_id; } GLuint CreateShader(GLenum type) { GPU_CLIENT_LOG("[" << this << "] glCreateShader(" << GLES2Util::GetStringShaderType(type) << ")"); // NOLINT GLuint client_id; program_and_shader_id_handler_->MakeIds(0, 1, &client_id); helper_->CreateShader(type, client_id); GPU_CLIENT_LOG("returned " << client_id); return client_id; } void CullFace(GLenum mode) { GPU_CLIENT_LOG("[" << this << "] glCullFace(" << GLES2Util::GetStringFaceType( mode) << ")"); helper_->CullFace(mode); } void DeleteBuffers(GLsizei n, const GLuint* buffers) { GPU_CLIENT_LOG("[" << this << "] glDeleteBuffers(" << n << ", " << static_cast(buffers) << ")"); // NOLINT GPU_CLIENT_LOG_CODE_BLOCK({ for (GLsizei i = 0; i < n; ++i) { GPU_CLIENT_LOG(" " << i << ": " << buffers[i]); } }); GPU_CLIENT_DCHECK_CODE_BLOCK({ for (GLsizei i = 0; i < n; ++i) { GPU_DCHECK(buffers[i] != 0); } }); if (n < 0) { SetGLError(GL_INVALID_VALUE, "glDeleteBuffers: n < 0"); return; } DeleteBuffersHelper(n, buffers); } void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { GPU_CLIENT_LOG("[" << this << "] glDeleteFramebuffers(" << n << ", " << static_cast(framebuffers) << ")"); // NOLINT GPU_CLIENT_LOG_CODE_BLOCK({ for (GLsizei i = 0; i < n; ++i) { GPU_CLIENT_LOG(" " << i << ": " << framebuffers[i]); } }); GPU_CLIENT_DCHECK_CODE_BLOCK({ for (GLsizei i = 0; i < n; ++i) { GPU_DCHECK(framebuffers[i] != 0); } }); if (n < 0) { SetGLError(GL_INVALID_VALUE, "glDeleteFramebuffers: n < 0"); return; } DeleteFramebuffersHelper(n, framebuffers); } void DeleteProgram(GLuint program) { GPU_CLIENT_LOG("[" << this << "] glDeleteProgram(" << program << ")"); GPU_CLIENT_DCHECK(program != 0); DeleteProgramHelper(program); } void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { GPU_CLIENT_LOG("[" << this << "] glDeleteRenderbuffers(" << n << ", " << static_cast(renderbuffers) << ")"); // NOLINT GPU_CLIENT_LOG_CODE_BLOCK({ for (GLsizei i = 0; i < n; ++i) { GPU_CLIENT_LOG(" " << i << ": " << renderbuffers[i]); } }); GPU_CLIENT_DCHECK_CODE_BLOCK({ for (GLsizei i = 0; i < n; ++i) { GPU_DCHECK(renderbuffers[i] != 0); } }); if (n < 0) { SetGLError(GL_INVALID_VALUE, "glDeleteRenderbuffers: n < 0"); return; } DeleteRenderbuffersHelper(n, renderbuffers); } void DeleteShader(GLuint shader) { GPU_CLIENT_LOG("[" << this << "] glDeleteShader(" << shader << ")"); GPU_CLIENT_DCHECK(shader != 0); DeleteShaderHelper(shader); } void DeleteTextures(GLsizei n, const GLuint* textures) { GPU_CLIENT_LOG("[" << this << "] glDeleteTextures(" << n << ", " << static_cast(textures) << ")"); // NOLINT GPU_CLIENT_LOG_CODE_BLOCK({ for (GLsizei i = 0; i < n; ++i) { GPU_CLIENT_LOG(" " << i << ": " << textures[i]); } }); GPU_CLIENT_DCHECK_CODE_BLOCK({ for (GLsizei i = 0; i < n; ++i) { GPU_DCHECK(textures[i] != 0); } }); if (n < 0) { SetGLError(GL_INVALID_VALUE, "glDeleteTextures: n < 0"); return; } DeleteTexturesHelper(n, textures); } void DepthFunc(GLenum func) { GPU_CLIENT_LOG("[" << this << "] glDepthFunc(" << GLES2Util::GetStringCmpFunction(func) << ")"); // NOLINT helper_->DepthFunc(func); } void DepthMask(GLboolean flag) { GPU_CLIENT_LOG("[" << this << "] glDepthMask(" << GLES2Util::GetStringBool( flag) << ")"); helper_->DepthMask(flag); } void DepthRangef(GLclampf zNear, GLclampf zFar) { GPU_CLIENT_LOG("[" << this << "] glDepthRangef(" << zNear << ", " << zFar << ")"); // NOLINT helper_->DepthRangef(zNear, zFar); } void DetachShader(GLuint program, GLuint shader) { GPU_CLIENT_LOG("[" << this << "] glDetachShader(" << program << ", " << shader << ")"); // NOLINT helper_->DetachShader(program, shader); } void Disable(GLenum cap) { GPU_CLIENT_LOG("[" << this << "] glDisable(" << GLES2Util::GetStringCapability(cap) << ")"); // NOLINT helper_->Disable(cap); } void DrawArrays(GLenum mode, GLint first, GLsizei count); void DrawElements( GLenum mode, GLsizei count, GLenum type, const void* indices); void Enable(GLenum cap) { GPU_CLIENT_LOG("[" << this << "] glEnable(" << GLES2Util::GetStringCapability( cap) << ")"); helper_->Enable(cap); } void Finish(); void Flush(); void FramebufferRenderbuffer( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { GPU_CLIENT_LOG("[" << this << "] glFramebufferRenderbuffer(" << GLES2Util::GetStringFrameBufferTarget(target) << ", " << GLES2Util::GetStringAttachment(attachment) << ", " << GLES2Util::GetStringRenderBufferTarget(renderbuffertarget) << ", " << renderbuffer << ")"); // NOLINT helper_->FramebufferRenderbuffer( target, attachment, renderbuffertarget, renderbuffer); } void FramebufferTexture2D( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { GPU_CLIENT_LOG("[" << this << "] glFramebufferTexture2D(" << GLES2Util::GetStringFrameBufferTarget(target) << ", " << GLES2Util::GetStringAttachment(attachment) << ", " << GLES2Util::GetStringTextureTarget(textarget) << ", " << texture << ", " << level << ")"); // NOLINT helper_->FramebufferTexture2D(target, attachment, textarget, texture, level); } void FrontFace(GLenum mode) { GPU_CLIENT_LOG("[" << this << "] glFrontFace(" << GLES2Util::GetStringFaceMode(mode) << ")"); // NOLINT helper_->FrontFace(mode); } void GenBuffers(GLsizei n, GLuint* buffers) { GPU_CLIENT_LOG("[" << this << "] glGenBuffers(" << n << ", " << static_cast(buffers) << ")"); // NOLINT if (n < 0) { SetGLError(GL_INVALID_VALUE, "glGenBuffers: n < 0"); return; } buffer_id_handler_->MakeIds(0, n, buffers); helper_->GenBuffersImmediate(n, buffers); GPU_CLIENT_LOG_CODE_BLOCK({ for (GLsizei i = 0; i < n; ++i) { GPU_CLIENT_LOG(" " << i << ": " << buffers[i]); } }); } void GenerateMipmap(GLenum target) { GPU_CLIENT_LOG("[" << this << "] glGenerateMipmap(" << GLES2Util::GetStringTextureBindTarget(target) << ")"); // NOLINT helper_->GenerateMipmap(target); } void GenFramebuffers(GLsizei n, GLuint* framebuffers) { GPU_CLIENT_LOG("[" << this << "] glGenFramebuffers(" << n << ", " << static_cast(framebuffers) << ")"); // NOLINT if (n < 0) { SetGLError(GL_INVALID_VALUE, "glGenFramebuffers: n < 0"); return; } framebuffer_id_handler_->MakeIds(0, n, framebuffers); helper_->GenFramebuffersImmediate(n, framebuffers); GPU_CLIENT_LOG_CODE_BLOCK({ for (GLsizei i = 0; i < n; ++i) { GPU_CLIENT_LOG(" " << i << ": " << framebuffers[i]); } }); } void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) { GPU_CLIENT_LOG("[" << this << "] glGenRenderbuffers(" << n << ", " << static_cast(renderbuffers) << ")"); // NOLINT if (n < 0) { SetGLError(GL_INVALID_VALUE, "glGenRenderbuffers: n < 0"); return; } renderbuffer_id_handler_->MakeIds(0, n, renderbuffers); helper_->GenRenderbuffersImmediate(n, renderbuffers); GPU_CLIENT_LOG_CODE_BLOCK({ for (GLsizei i = 0; i < n; ++i) { GPU_CLIENT_LOG(" " << i << ": " << renderbuffers[i]); } }); } void GenTextures(GLsizei n, GLuint* textures) { GPU_CLIENT_LOG("[" << this << "] glGenTextures(" << n << ", " << static_cast(textures) << ")"); // NOLINT if (n < 0) { SetGLError(GL_INVALID_VALUE, "glGenTextures: n < 0"); return; } texture_id_handler_->MakeIds(0, n, textures); helper_->GenTexturesImmediate(n, textures); GPU_CLIENT_LOG_CODE_BLOCK({ for (GLsizei i = 0; i < n; ++i) { GPU_CLIENT_LOG(" " << i << ": " << textures[i]); } }); } void GetActiveAttrib( GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); void GetActiveUniform( GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); void GetAttachedShaders( GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); GLint GetAttribLocation(GLuint program, const char* name); void GetBooleanv(GLenum pname, GLboolean* params) { GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLboolean, params); GPU_CLIENT_LOG("[" << this << "] glGetBooleanv(" << GLES2Util::GetStringGLState(pname) << ", " << static_cast(params) << ")"); // NOLINT if (GetBooleanvHelper(pname, params)) { return; } typedef GetBooleanv::Result Result; Result* result = GetResultAs(); result->SetNumResults(0); helper_->GetBooleanv(pname, result_shm_id(), result_shm_offset()); WaitForCmd(); result->CopyResult(params); GPU_CLIENT_LOG_CODE_BLOCK({ for (int32 i = 0; i < result->GetNumResults(); ++i) { GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); } }); } void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLint, params); GPU_CLIENT_LOG("[" << this << "] glGetBufferParameteriv(" << GLES2Util::GetStringBufferTarget(target) << ", " << GLES2Util::GetStringBufferParameter(pname) << ", " << static_cast(params) << ")"); // NOLINT if (GetBufferParameterivHelper(target, pname, params)) { return; } typedef GetBufferParameteriv::Result Result; Result* result = GetResultAs(); result->SetNumResults(0); helper_->GetBufferParameteriv(target, pname, result_shm_id(), result_shm_offset()); WaitForCmd(); result->CopyResult(params); GPU_CLIENT_LOG_CODE_BLOCK({ for (int32 i = 0; i < result->GetNumResults(); ++i) { GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); } }); } GLenum GetError(); void GetFloatv(GLenum pname, GLfloat* params) { GPU_CLIENT_LOG("[" << this << "] glGetFloatv(" << GLES2Util::GetStringGLState( pname) << ", " << static_cast(params) << ")"); if (GetFloatvHelper(pname, params)) { return; } typedef GetFloatv::Result Result; Result* result = GetResultAs(); result->SetNumResults(0); helper_->GetFloatv(pname, result_shm_id(), result_shm_offset()); WaitForCmd(); result->CopyResult(params); GPU_CLIENT_LOG_CODE_BLOCK({ for (int32 i = 0; i < result->GetNumResults(); ++i) { GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); } }); } void GetFramebufferAttachmentParameteriv( GLenum target, GLenum attachment, GLenum pname, GLint* params) { GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLint, params); GPU_CLIENT_LOG("[" << this << "] glGetFramebufferAttachmentParameteriv(" << GLES2Util::GetStringFrameBufferTarget(target) << ", " << GLES2Util::GetStringAttachment(attachment) << ", " << GLES2Util::GetStringFrameBufferParameter(pname) << ", " << static_cast(params) << ")"); // NOLINT if (GetFramebufferAttachmentParameterivHelper( target, attachment, pname, params)) { return; } typedef GetFramebufferAttachmentParameteriv::Result Result; Result* result = GetResultAs(); result->SetNumResults(0); helper_->GetFramebufferAttachmentParameteriv(target, attachment, pname, result_shm_id(), result_shm_offset()); WaitForCmd(); result->CopyResult(params); GPU_CLIENT_LOG_CODE_BLOCK({ for (int32 i = 0; i < result->GetNumResults(); ++i) { GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); } }); } void GetIntegerv(GLenum pname, GLint* params) { GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLint, params); GPU_CLIENT_LOG("[" << this << "] glGetIntegerv(" << GLES2Util::GetStringGLState(pname) << ", " << static_cast(params) << ")"); // NOLINT if (GetIntegervHelper(pname, params)) { return; } typedef GetIntegerv::Result Result; Result* result = GetResultAs(); result->SetNumResults(0); helper_->GetIntegerv(pname, result_shm_id(), result_shm_offset()); WaitForCmd(); result->CopyResult(params); GPU_CLIENT_LOG_CODE_BLOCK({ for (int32 i = 0; i < result->GetNumResults(); ++i) { GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); } }); } void GetProgramiv(GLuint program, GLenum pname, GLint* params) { GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLint, params); GPU_CLIENT_LOG("[" << this << "] glGetProgramiv(" << program << ", " << GLES2Util::GetStringProgramParameter(pname) << ", " << static_cast(params) << ")"); // NOLINT if (GetProgramivHelper(program, pname, params)) { return; } typedef GetProgramiv::Result Result; Result* result = GetResultAs(); result->SetNumResults(0); helper_->GetProgramiv(program, pname, result_shm_id(), result_shm_offset()); WaitForCmd(); result->CopyResult(params); GPU_CLIENT_LOG_CODE_BLOCK({ for (int32 i = 0; i < result->GetNumResults(); ++i) { GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); } }); } void GetProgramInfoLog( GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) { GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLsizei, length); GPU_CLIENT_LOG("[" << this << "] glGetProgramInfoLog" << "(" << program << ", " << bufsize << ", " << static_cast(length) << ", " << static_cast(infolog) << ")"); helper_->SetBucketSize(kResultBucketId, 0); helper_->GetProgramInfoLog(program, kResultBucketId); std::string str; GLsizei max_size = 0; if (GetBucketAsString(kResultBucketId, &str)) { if (bufsize > 0) { max_size = std::min(static_cast(bufsize) - 1, str.size()); memcpy(infolog, str.c_str(), max_size); infolog[max_size] = '\0'; GPU_CLIENT_LOG("------\n" << infolog << "\n------"); } } if (length != NULL) { *length = max_size; } } void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) { GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLint, params); GPU_CLIENT_LOG("[" << this << "] glGetRenderbufferParameteriv(" << GLES2Util::GetStringRenderBufferTarget(target) << ", " << GLES2Util::GetStringRenderBufferParameter(pname) << ", " << static_cast(params) << ")"); // NOLINT if (GetRenderbufferParameterivHelper(target, pname, params)) { return; } typedef GetRenderbufferParameteriv::Result Result; Result* result = GetResultAs(); result->SetNumResults(0); helper_->GetRenderbufferParameteriv(target, pname, result_shm_id(), result_shm_offset()); WaitForCmd(); result->CopyResult(params); GPU_CLIENT_LOG_CODE_BLOCK({ for (int32 i = 0; i < result->GetNumResults(); ++i) { GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); } }); } void GetShaderiv(GLuint shader, GLenum pname, GLint* params) { GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLint, params); GPU_CLIENT_LOG("[" << this << "] glGetShaderiv(" << shader << ", " << GLES2Util::GetStringShaderParameter(pname) << ", " << static_cast(params) << ")"); // NOLINT if (GetShaderivHelper(shader, pname, params)) { return; } typedef GetShaderiv::Result Result; Result* result = GetResultAs(); result->SetNumResults(0); helper_->GetShaderiv(shader, pname, result_shm_id(), result_shm_offset()); WaitForCmd(); result->CopyResult(params); GPU_CLIENT_LOG_CODE_BLOCK({ for (int32 i = 0; i < result->GetNumResults(); ++i) { GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); } }); } void GetShaderInfoLog( GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) { GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLsizei, length); GPU_CLIENT_LOG("[" << this << "] glGetShaderInfoLog" << "(" << shader << ", " << bufsize << ", " << static_cast(length) << ", " << static_cast(infolog) << ")"); helper_->SetBucketSize(kResultBucketId, 0); helper_->GetShaderInfoLog(shader, kResultBucketId); std::string str; GLsizei max_size = 0; if (GetBucketAsString(kResultBucketId, &str)) { if (bufsize > 0) { max_size = std::min(static_cast(bufsize) - 1, str.size()); memcpy(infolog, str.c_str(), max_size); infolog[max_size] = '\0'; GPU_CLIENT_LOG("------\n" << infolog << "\n------"); } } if (length != NULL) { *length = max_size; } } void GetShaderPrecisionFormat( GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); void GetShaderSource( GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLsizei, length); GPU_CLIENT_LOG("[" << this << "] glGetShaderSource" << "(" << shader << ", " << bufsize << ", " << static_cast(length) << ", " << static_cast(source) << ")"); helper_->SetBucketSize(kResultBucketId, 0); helper_->GetShaderSource(shader, kResultBucketId); std::string str; GLsizei max_size = 0; if (GetBucketAsString(kResultBucketId, &str)) { if (bufsize > 0) { max_size = std::min(static_cast(bufsize) - 1, str.size()); memcpy(source, str.c_str(), max_size); source[max_size] = '\0'; GPU_CLIENT_LOG("------\n" << source << "\n------"); } } if (length != NULL) { *length = max_size; } } const GLubyte* GetString(GLenum name); void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { GPU_CLIENT_LOG("[" << this << "] glGetTexParameterfv(" << GLES2Util::GetStringGetTexParamTarget(target) << ", " << GLES2Util::GetStringTextureParameter(pname) << ", " << static_cast(params) << ")"); // NOLINT if (GetTexParameterfvHelper(target, pname, params)) { return; } typedef GetTexParameterfv::Result Result; Result* result = GetResultAs(); result->SetNumResults(0); helper_->GetTexParameterfv(target, pname, result_shm_id(), result_shm_offset()); WaitForCmd(); result->CopyResult(params); GPU_CLIENT_LOG_CODE_BLOCK({ for (int32 i = 0; i < result->GetNumResults(); ++i) { GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); } }); } void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) { GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLint, params); GPU_CLIENT_LOG("[" << this << "] glGetTexParameteriv(" << GLES2Util::GetStringGetTexParamTarget(target) << ", " << GLES2Util::GetStringTextureParameter(pname) << ", " << static_cast(params) << ")"); // NOLINT if (GetTexParameterivHelper(target, pname, params)) { return; } typedef GetTexParameteriv::Result Result; Result* result = GetResultAs(); result->SetNumResults(0); helper_->GetTexParameteriv(target, pname, result_shm_id(), result_shm_offset()); WaitForCmd(); result->CopyResult(params); GPU_CLIENT_LOG_CODE_BLOCK({ for (int32 i = 0; i < result->GetNumResults(); ++i) { GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); } }); } void GetUniformfv(GLuint program, GLint location, GLfloat* params); void GetUniformiv(GLuint program, GLint location, GLint* params); GLint GetUniformLocation(GLuint program, const char* name); void GetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer); void Hint(GLenum target, GLenum mode) { GPU_CLIENT_LOG("[" << this << "] glHint(" << GLES2Util::GetStringHintTarget( target) << ", " << GLES2Util::GetStringHintMode(mode) << ")"); helper_->Hint(target, mode); } GLboolean IsBuffer(GLuint buffer) { GPU_CLIENT_LOG("[" << this << "] glIsBuffer(" << buffer << ")"); typedef IsBuffer::Result Result; Result* result = GetResultAs(); *result = 0; helper_->IsBuffer(buffer, result_shm_id(), result_shm_offset()); WaitForCmd(); GPU_CLIENT_LOG("returned " << *result); return *result; } GLboolean IsEnabled(GLenum cap) { GPU_CLIENT_LOG("[" << this << "] glIsEnabled(" << GLES2Util::GetStringCapability(cap) << ")"); // NOLINT typedef IsEnabled::Result Result; Result* result = GetResultAs(); *result = 0; helper_->IsEnabled(cap, result_shm_id(), result_shm_offset()); WaitForCmd(); GPU_CLIENT_LOG("returned " << *result); return *result; } GLboolean IsFramebuffer(GLuint framebuffer) { GPU_CLIENT_LOG("[" << this << "] glIsFramebuffer(" << framebuffer << ")"); typedef IsFramebuffer::Result Result; Result* result = GetResultAs(); *result = 0; helper_->IsFramebuffer(framebuffer, result_shm_id(), result_shm_offset()); WaitForCmd(); GPU_CLIENT_LOG("returned " << *result); return *result; } GLboolean IsProgram(GLuint program) { GPU_CLIENT_LOG("[" << this << "] glIsProgram(" << program << ")"); typedef IsProgram::Result Result; Result* result = GetResultAs(); *result = 0; helper_->IsProgram(program, result_shm_id(), result_shm_offset()); WaitForCmd(); GPU_CLIENT_LOG("returned " << *result); return *result; } GLboolean IsRenderbuffer(GLuint renderbuffer) { GPU_CLIENT_LOG("[" << this << "] glIsRenderbuffer(" << renderbuffer << ")"); typedef IsRenderbuffer::Result Result; Result* result = GetResultAs(); *result = 0; helper_->IsRenderbuffer(renderbuffer, result_shm_id(), result_shm_offset()); WaitForCmd(); GPU_CLIENT_LOG("returned " << *result); return *result; } GLboolean IsShader(GLuint shader) { GPU_CLIENT_LOG("[" << this << "] glIsShader(" << shader << ")"); typedef IsShader::Result Result; Result* result = GetResultAs(); *result = 0; helper_->IsShader(shader, result_shm_id(), result_shm_offset()); WaitForCmd(); GPU_CLIENT_LOG("returned " << *result); return *result; } GLboolean IsTexture(GLuint texture) { GPU_CLIENT_LOG("[" << this << "] glIsTexture(" << texture << ")"); typedef IsTexture::Result Result; Result* result = GetResultAs(); *result = 0; helper_->IsTexture(texture, result_shm_id(), result_shm_offset()); WaitForCmd(); GPU_CLIENT_LOG("returned " << *result); return *result; } void LineWidth(GLfloat width) { GPU_CLIENT_LOG("[" << this << "] glLineWidth(" << width << ")"); helper_->LineWidth(width); } void LinkProgram(GLuint program); void PixelStorei(GLenum pname, GLint param); void PolygonOffset(GLfloat factor, GLfloat units) { GPU_CLIENT_LOG("[" << this << "] glPolygonOffset(" << factor << ", " << units << ")"); // NOLINT helper_->PolygonOffset(factor, units); } void ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); void ReleaseShaderCompiler() { GPU_CLIENT_LOG("[" << this << "] glReleaseShaderCompiler(" << ")"); helper_->ReleaseShaderCompiler(); } void RenderbufferStorage( GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { GPU_CLIENT_LOG("[" << this << "] glRenderbufferStorage(" << GLES2Util::GetStringRenderBufferTarget(target) << ", " << GLES2Util::GetStringRenderBufferFormat(internalformat) << ", " << width << ", " << height << ")"); // NOLINT if (width < 0) { SetGLError(GL_INVALID_VALUE, "glRenderbufferStorage: width < 0"); return; } if (height < 0) { SetGLError(GL_INVALID_VALUE, "glRenderbufferStorage: height < 0"); return; } helper_->RenderbufferStorage(target, internalformat, width, height); } void SampleCoverage(GLclampf value, GLboolean invert) { GPU_CLIENT_LOG("[" << this << "] glSampleCoverage(" << value << ", " << GLES2Util::GetStringBool(invert) << ")"); // NOLINT helper_->SampleCoverage(value, invert); } void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) { GPU_CLIENT_LOG("[" << this << "] glScissor(" << x << ", " << y << ", " << width << ", " << height << ")"); // NOLINT if (width < 0) { SetGLError(GL_INVALID_VALUE, "glScissor: width < 0"); return; } if (height < 0) { SetGLError(GL_INVALID_VALUE, "glScissor: height < 0"); return; } helper_->Scissor(x, y, width, height); } void ShaderBinary( GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length); void ShaderSource( GLuint shader, GLsizei count, const char** str, const GLint* length); void StencilFunc(GLenum func, GLint ref, GLuint mask) { GPU_CLIENT_LOG("[" << this << "] glStencilFunc(" << GLES2Util::GetStringCmpFunction(func) << ", " << ref << ", " << mask << ")"); // NOLINT helper_->StencilFunc(func, ref, mask); } void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { GPU_CLIENT_LOG("[" << this << "] glStencilFuncSeparate(" << GLES2Util::GetStringFaceType(face) << ", " << GLES2Util::GetStringCmpFunction(func) << ", " << ref << ", " << mask << ")"); // NOLINT helper_->StencilFuncSeparate(face, func, ref, mask); } void StencilMask(GLuint mask) { GPU_CLIENT_LOG("[" << this << "] glStencilMask(" << mask << ")"); helper_->StencilMask(mask); } void StencilMaskSeparate(GLenum face, GLuint mask) { GPU_CLIENT_LOG("[" << this << "] glStencilMaskSeparate(" << GLES2Util::GetStringFaceType(face) << ", " << mask << ")"); // NOLINT helper_->StencilMaskSeparate(face, mask); } void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) { GPU_CLIENT_LOG("[" << this << "] glStencilOp(" << GLES2Util::GetStringStencilOp(fail) << ", " << GLES2Util::GetStringStencilOp(zfail) << ", " << GLES2Util::GetStringStencilOp(zpass) << ")"); // NOLINT helper_->StencilOp(fail, zfail, zpass); } void StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { GPU_CLIENT_LOG("[" << this << "] glStencilOpSeparate(" << GLES2Util::GetStringFaceType(face) << ", " << GLES2Util::GetStringStencilOp(fail) << ", " << GLES2Util::GetStringStencilOp(zfail) << ", " << GLES2Util::GetStringStencilOp(zpass) << ")"); // NOLINT helper_->StencilOpSeparate(face, fail, zfail, zpass); } void TexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); void TexParameterf(GLenum target, GLenum pname, GLfloat param) { GPU_CLIENT_LOG("[" << this << "] glTexParameterf(" << GLES2Util::GetStringTextureBindTarget(target) << ", " << GLES2Util::GetStringTextureParameter(pname) << ", " << param << ")"); // NOLINT helper_->TexParameterf(target, pname, param); } void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { GPU_CLIENT_LOG("[" << this << "] glTexParameterfv(" << GLES2Util::GetStringTextureBindTarget(target) << ", " << GLES2Util::GetStringTextureParameter(pname) << ", " << static_cast(params) << ")"); // NOLINT GPU_CLIENT_LOG("values: " << params[0]); helper_->TexParameterfvImmediate(target, pname, params); } void TexParameteri(GLenum target, GLenum pname, GLint param) { GPU_CLIENT_LOG("[" << this << "] glTexParameteri(" << GLES2Util::GetStringTextureBindTarget(target) << ", " << GLES2Util::GetStringTextureParameter(pname) << ", " << param << ")"); // NOLINT helper_->TexParameteri(target, pname, param); } void TexParameteriv(GLenum target, GLenum pname, const GLint* params) { GPU_CLIENT_LOG("[" << this << "] glTexParameteriv(" << GLES2Util::GetStringTextureBindTarget(target) << ", " << GLES2Util::GetStringTextureParameter(pname) << ", " << static_cast(params) << ")"); // NOLINT GPU_CLIENT_LOG("values: " << params[0]); helper_->TexParameterivImmediate(target, pname, params); } void TexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); void Uniform1f(GLint location, GLfloat x) { GPU_CLIENT_LOG("[" << this << "] glUniform1f(" << location << ", " << x << ")"); // NOLINT helper_->Uniform1f(location, x); } void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) { GPU_CLIENT_LOG("[" << this << "] glUniform1fv(" << location << ", " << count << ", " << static_cast(v) << ")"); // NOLINT GPU_CLIENT_LOG_CODE_BLOCK({ for (GLsizei i = 0; i < count; ++i) { GPU_CLIENT_LOG(" " << i << ": " << v[0 + i * 1]); } }); if (count < 0) { SetGLError(GL_INVALID_VALUE, "glUniform1fv: count < 0"); return; } helper_->Uniform1fvImmediate(location, count, v); } void Uniform1i(GLint location, GLint x) { GPU_CLIENT_LOG("[" << this << "] glUniform1i(" << location << ", " << x << ")"); // NOLINT helper_->Uniform1i(location, x); } void Uniform1iv(GLint location, GLsizei count, const GLint* v) { GPU_CLIENT_LOG("[" << this << "] glUniform1iv(" << location << ", " << count << ", " << static_cast(v) << ")"); // NOLINT GPU_CLIENT_LOG_CODE_BLOCK({ for (GLsizei i = 0; i < count; ++i) { GPU_CLIENT_LOG(" " << i << ": " << v[0 + i * 1]); } }); if (count < 0) { SetGLError(GL_INVALID_VALUE, "glUniform1iv: count < 0"); return; } helper_->Uniform1ivImmediate(location, count, v); } void Uniform2f(GLint location, GLfloat x, GLfloat y) { GPU_CLIENT_LOG("[" << this << "] glUniform2f(" << location << ", " << x << ", " << y << ")"); // NOLINT helper_->Uniform2f(location, x, y); } void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) { GPU_CLIENT_LOG("[" << this << "] glUniform2fv(" << location << ", " << count << ", " << static_cast(v) << ")"); // NOLINT GPU_CLIENT_LOG_CODE_BLOCK({ for (GLsizei i = 0; i < count; ++i) { GPU_CLIENT_LOG(" " << i << ": " << v[0 + i * 2] << ", " << v[1 + i * 2]); // NOLINT } }); if (count < 0) { SetGLError(GL_INVALID_VALUE, "glUniform2fv: count < 0"); return; } helper_->Uniform2fvImmediate(location, count, v); } void Uniform2i(GLint location, GLint x, GLint y) { GPU_CLIENT_LOG("[" << this << "] glUniform2i(" << location << ", " << x << ", " << y << ")"); // NOLINT helper_->Uniform2i(location, x, y); } void Uniform2iv(GLint location, GLsizei count, const GLint* v) { GPU_CLIENT_LOG("[" << this << "] glUniform2iv(" << location << ", " << count << ", " << static_cast(v) << ")"); // NOLINT GPU_CLIENT_LOG_CODE_BLOCK({ for (GLsizei i = 0; i < count; ++i) { GPU_CLIENT_LOG(" " << i << ": " << v[0 + i * 2] << ", " << v[1 + i * 2]); // NOLINT } }); if (count < 0) { SetGLError(GL_INVALID_VALUE, "glUniform2iv: count < 0"); return; } helper_->Uniform2ivImmediate(location, count, v); } void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) { GPU_CLIENT_LOG("[" << this << "] glUniform3f(" << location << ", " << x << ", " << y << ", " << z << ")"); // NOLINT helper_->Uniform3f(location, x, y, z); } void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) { GPU_CLIENT_LOG("[" << this << "] glUniform3fv(" << location << ", " << count << ", " << static_cast(v) << ")"); // NOLINT GPU_CLIENT_LOG_CODE_BLOCK({ for (GLsizei i = 0; i < count; ++i) { GPU_CLIENT_LOG(" " << i << ": " << v[0 + i * 3] << ", " << v[1 + i * 3] << ", " << v[2 + i * 3]); // NOLINT } }); if (count < 0) { SetGLError(GL_INVALID_VALUE, "glUniform3fv: count < 0"); return; } helper_->Uniform3fvImmediate(location, count, v); } void Uniform3i(GLint location, GLint x, GLint y, GLint z) { GPU_CLIENT_LOG("[" << this << "] glUniform3i(" << location << ", " << x << ", " << y << ", " << z << ")"); // NOLINT helper_->Uniform3i(location, x, y, z); } void Uniform3iv(GLint location, GLsizei count, const GLint* v) { GPU_CLIENT_LOG("[" << this << "] glUniform3iv(" << location << ", " << count << ", " << static_cast(v) << ")"); // NOLINT GPU_CLIENT_LOG_CODE_BLOCK({ for (GLsizei i = 0; i < count; ++i) { GPU_CLIENT_LOG(" " << i << ": " << v[0 + i * 3] << ", " << v[1 + i * 3] << ", " << v[2 + i * 3]); // NOLINT } }); if (count < 0) { SetGLError(GL_INVALID_VALUE, "glUniform3iv: count < 0"); return; } helper_->Uniform3ivImmediate(location, count, v); } void Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { GPU_CLIENT_LOG("[" << this << "] glUniform4f(" << location << ", " << x << ", " << y << ", " << z << ", " << w << ")"); // NOLINT helper_->Uniform4f(location, x, y, z, w); } void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) { GPU_CLIENT_LOG("[" << this << "] glUniform4fv(" << location << ", " << count << ", " << static_cast(v) << ")"); // NOLINT GPU_CLIENT_LOG_CODE_BLOCK({ for (GLsizei i = 0; i < count; ++i) { GPU_CLIENT_LOG(" " << i << ": " << v[0 + i * 4] << ", " << v[1 + i * 4] << ", " << v[2 + i * 4] << ", " << v[3 + i * 4]); // NOLINT } }); if (count < 0) { SetGLError(GL_INVALID_VALUE, "glUniform4fv: count < 0"); return; } helper_->Uniform4fvImmediate(location, count, v); } void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { GPU_CLIENT_LOG("[" << this << "] glUniform4i(" << location << ", " << x << ", " << y << ", " << z << ", " << w << ")"); // NOLINT helper_->Uniform4i(location, x, y, z, w); } void Uniform4iv(GLint location, GLsizei count, const GLint* v) { GPU_CLIENT_LOG("[" << this << "] glUniform4iv(" << location << ", " << count << ", " << static_cast(v) << ")"); // NOLINT GPU_CLIENT_LOG_CODE_BLOCK({ for (GLsizei i = 0; i < count; ++i) { GPU_CLIENT_LOG(" " << i << ": " << v[0 + i * 4] << ", " << v[1 + i * 4] << ", " << v[2 + i * 4] << ", " << v[3 + i * 4]); // NOLINT } }); if (count < 0) { SetGLError(GL_INVALID_VALUE, "glUniform4iv: count < 0"); return; } helper_->Uniform4ivImmediate(location, count, v); } void UniformMatrix2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { GPU_CLIENT_LOG("[" << this << "] glUniformMatrix2fv(" << location << ", " << count << ", " << GLES2Util::GetStringBool(transpose) << ", " << static_cast(value) << ")"); // NOLINT GPU_CLIENT_LOG_CODE_BLOCK({ for (GLsizei i = 0; i < count; ++i) { GPU_CLIENT_LOG(" " << i << ": " << value[0 + i * 4] << ", " << value[1 + i * 4] << ", " << value[2 + i * 4] << ", " << value[3 + i * 4]); // NOLINT } }); if (count < 0) { SetGLError(GL_INVALID_VALUE, "glUniformMatrix2fv: count < 0"); return; } helper_->UniformMatrix2fvImmediate(location, count, transpose, value); } void UniformMatrix3fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { GPU_CLIENT_LOG("[" << this << "] glUniformMatrix3fv(" << location << ", " << count << ", " << GLES2Util::GetStringBool(transpose) << ", " << static_cast(value) << ")"); // NOLINT GPU_CLIENT_LOG_CODE_BLOCK({ for (GLsizei i = 0; i < count; ++i) { GPU_CLIENT_LOG(" " << i << ": " << value[0 + i * 9] << ", " << value[1 + i * 9] << ", " << value[2 + i * 9] << ", " << value[3 + i * 9] << ", " << value[4 + i * 9] << ", " << value[5 + i * 9] << ", " << value[6 + i * 9] << ", " << value[7 + i * 9] << ", " << value[8 + i * 9]); // NOLINT } }); if (count < 0) { SetGLError(GL_INVALID_VALUE, "glUniformMatrix3fv: count < 0"); return; } helper_->UniformMatrix3fvImmediate(location, count, transpose, value); } void UniformMatrix4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { GPU_CLIENT_LOG("[" << this << "] glUniformMatrix4fv(" << location << ", " << count << ", " << GLES2Util::GetStringBool(transpose) << ", " << static_cast(value) << ")"); // NOLINT GPU_CLIENT_LOG_CODE_BLOCK({ for (GLsizei i = 0; i < count; ++i) { GPU_CLIENT_LOG(" " << i << ": " << value[0 + i * 16] << ", " << value[1 + i * 16] << ", " << value[2 + i * 16] << ", " << value[3 + i * 16] << ", " << value[4 + i * 16] << ", " << value[5 + i * 16] << ", " << value[6 + i * 16] << ", " << value[7 + i * 16] << ", " << value[8 + i * 16] << ", " << value[9 + i * 16] << ", " << value[10 + i * 16] << ", " << value[11 + i * 16] << ", " << value[12 + i * 16] << ", " << value[13 + i * 16] << ", " << value[14 + i * 16] << ", " << value[15 + i * 16]); // NOLINT } }); if (count < 0) { SetGLError(GL_INVALID_VALUE, "glUniformMatrix4fv: count < 0"); return; } helper_->UniformMatrix4fvImmediate(location, count, transpose, value); } void UseProgram(GLuint program) { GPU_CLIENT_LOG("[" << this << "] glUseProgram(" << program << ")"); helper_->UseProgram(program); } void ValidateProgram(GLuint program) { GPU_CLIENT_LOG("[" << this << "] glValidateProgram(" << program << ")"); helper_->ValidateProgram(program); } void VertexAttrib1f(GLuint indx, GLfloat x) { GPU_CLIENT_LOG("[" << this << "] glVertexAttrib1f(" << indx << ", " << x << ")"); // NOLINT helper_->VertexAttrib1f(indx, x); } void VertexAttrib1fv(GLuint indx, const GLfloat* values) { GPU_CLIENT_LOG("[" << this << "] glVertexAttrib1fv(" << indx << ", " << static_cast(values) << ")"); // NOLINT GPU_CLIENT_LOG("values: " << values[0]); helper_->VertexAttrib1fvImmediate(indx, values); } void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { GPU_CLIENT_LOG("[" << this << "] glVertexAttrib2f(" << indx << ", " << x << ", " << y << ")"); // NOLINT helper_->VertexAttrib2f(indx, x, y); } void VertexAttrib2fv(GLuint indx, const GLfloat* values) { GPU_CLIENT_LOG("[" << this << "] glVertexAttrib2fv(" << indx << ", " << static_cast(values) << ")"); // NOLINT GPU_CLIENT_LOG("values: " << values[0] << ", " << values[1]); helper_->VertexAttrib2fvImmediate(indx, values); } void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { GPU_CLIENT_LOG("[" << this << "] glVertexAttrib3f(" << indx << ", " << x << ", " << y << ", " << z << ")"); // NOLINT helper_->VertexAttrib3f(indx, x, y, z); } void VertexAttrib3fv(GLuint indx, const GLfloat* values) { GPU_CLIENT_LOG("[" << this << "] glVertexAttrib3fv(" << indx << ", " << static_cast(values) << ")"); // NOLINT GPU_CLIENT_LOG("values: " << values[0] << ", " << values[1] << ", " << values[2]); // NOLINT helper_->VertexAttrib3fvImmediate(indx, values); } void VertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { GPU_CLIENT_LOG("[" << this << "] glVertexAttrib4f(" << indx << ", " << x << ", " << y << ", " << z << ", " << w << ")"); // NOLINT helper_->VertexAttrib4f(indx, x, y, z, w); } void VertexAttrib4fv(GLuint indx, const GLfloat* values) { GPU_CLIENT_LOG("[" << this << "] glVertexAttrib4fv(" << indx << ", " << static_cast(values) << ")"); // NOLINT GPU_CLIENT_LOG("values: " << values[0] << ", " << values[1] << ", " << values[2] << ", " << values[3]); // NOLINT helper_->VertexAttrib4fvImmediate(indx, values); } void VertexAttribPointer( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr); void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { GPU_CLIENT_LOG("[" << this << "] glViewport(" << x << ", " << y << ", " << width << ", " << height << ")"); // NOLINT if (width < 0) { SetGLError(GL_INVALID_VALUE, "glViewport: width < 0"); return; } if (height < 0) { SetGLError(GL_INVALID_VALUE, "glViewport: height < 0"); return; } helper_->Viewport(x, y, width, height); } void BlitFramebufferEXT( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { GPU_CLIENT_LOG("[" << this << "] glBlitFramebufferEXT(" << srcX0 << ", " << srcY0 << ", " << srcX1 << ", " << srcY1 << ", " << dstX0 << ", " << dstY0 << ", " << dstX1 << ", " << dstY1 << ", " << mask << ", " << GLES2Util::GetStringBlitFilter(filter) << ")"); // NOLINT helper_->BlitFramebufferEXT( srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } void RenderbufferStorageMultisampleEXT( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { GPU_CLIENT_LOG("[" << this << "] glRenderbufferStorageMultisampleEXT(" << GLES2Util::GetStringRenderBufferTarget(target) << ", " << samples << ", " << GLES2Util::GetStringRenderBufferFormat(internalformat) << ", " << width << ", " << height << ")"); // NOLINT if (samples < 0) { SetGLError( GL_INVALID_VALUE, "glRenderbufferStorageMultisampleEXT: samples < 0"); return; } if (width < 0) { SetGLError( GL_INVALID_VALUE, "glRenderbufferStorageMultisampleEXT: width < 0"); return; } if (height < 0) { SetGLError( GL_INVALID_VALUE, "glRenderbufferStorageMultisampleEXT: height < 0"); return; } helper_->RenderbufferStorageMultisampleEXT( target, samples, internalformat, width, height); } void SwapBuffers(); GLuint GetMaxValueInBufferCHROMIUM( GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) { GPU_CLIENT_LOG("[" << this << "] glGetMaxValueInBufferCHROMIUM(" << buffer_id << ", " << count << ", " << GLES2Util::GetStringGetMaxIndexType(type) << ", " << offset << ")"); // NOLINT typedef GetMaxValueInBufferCHROMIUM::Result Result; Result* result = GetResultAs(); *result = 0; helper_->GetMaxValueInBufferCHROMIUM( buffer_id, count, type, offset, result_shm_id(), result_shm_offset()); WaitForCmd(); GPU_CLIENT_LOG("returned " << *result); return *result; } void GenSharedIdsCHROMIUM( GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids); void DeleteSharedIdsCHROMIUM( GLuint namespace_id, GLsizei n, const GLuint* ids); void RegisterSharedIdsCHROMIUM( GLuint namespace_id, GLsizei n, const GLuint* ids); GLboolean EnableFeatureCHROMIUM(const char* feature); void* MapBufferSubDataCHROMIUM( GLuint target, GLintptr offset, GLsizeiptr size, GLenum access); void UnmapBufferSubDataCHROMIUM(const void* mem); void* MapTexSubImage2DCHROMIUM( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLenum access); void UnmapTexSubImage2DCHROMIUM(const void* mem); void ResizeCHROMIUM(GLuint width, GLuint height); const GLchar* GetRequestableExtensionsCHROMIUM(); void RequestExtensionCHROMIUM(const char* extension); void RateLimitOffscreenContextCHROMIUM(); void GetMultipleIntegervCHROMIUM( const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size); void GetProgramInfoCHROMIUM( GLuint program, GLsizei bufsize, GLsizei* size, void* info); GLuint CreateStreamTextureCHROMIUM(GLuint texture); void DestroyStreamTextureCHROMIUM(GLuint texture); void GetTranslatedShaderSourceANGLE( GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLsizei, length); GPU_CLIENT_LOG("[" << this << "] glGetTranslatedShaderSourceANGLE" << "(" << shader << ", " << bufsize << ", " << static_cast(length) << ", " << static_cast(source) << ")"); helper_->SetBucketSize(kResultBucketId, 0); helper_->GetTranslatedShaderSourceANGLE(shader, kResultBucketId); std::string str; GLsizei max_size = 0; if (GetBucketAsString(kResultBucketId, &str)) { if (bufsize > 0) { max_size = std::min(static_cast(bufsize) - 1, str.size()); memcpy(source, str.c_str(), max_size); source[max_size] = '\0'; GPU_CLIENT_LOG("------\n" << source << "\n------"); } } if (length != NULL) { *length = max_size; } } #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_AUTOGEN_H_