// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file is auto-generated from // gpu/command_buffer/build_gles2_cmd_buffer.py // It's formatted by clang-format using chromium coding style: // clang-format -i -style=chromium filename // DO NOT EDIT! // This file is included by gles2_interface.h to declare the // GL api functions. #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ #define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ virtual void ActiveTexture(GLenum texture) = 0; virtual void AttachShader(GLuint program, GLuint shader) = 0; virtual void BindAttribLocation(GLuint program, GLuint index, const char* name) = 0; virtual void BindBuffer(GLenum target, GLuint buffer) = 0; virtual void BindBufferBase(GLenum target, GLuint index, GLuint buffer) = 0; virtual void BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) = 0; virtual void BindFramebuffer(GLenum target, GLuint framebuffer) = 0; virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) = 0; virtual void BindSampler(GLuint unit, GLuint sampler) = 0; virtual void BindTexture(GLenum target, GLuint texture) = 0; virtual void BindTransformFeedback(GLenum target, GLuint transformfeedback) = 0; virtual void BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0; virtual void BlendEquation(GLenum mode) = 0; virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) = 0; virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0; virtual void BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = 0; virtual void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage) = 0; virtual void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data) = 0; virtual GLenum CheckFramebufferStatus(GLenum target) = 0; virtual void Clear(GLbitfield mask) = 0; virtual void ClearBufferfi(GLenum buffer, GLint drawbuffers, GLfloat depth, GLint stencil) = 0; virtual void ClearBufferfv(GLenum buffer, GLint drawbuffers, const GLfloat* value) = 0; virtual void ClearBufferiv(GLenum buffer, GLint drawbuffers, const GLint* value) = 0; virtual void ClearBufferuiv(GLenum buffer, GLint drawbuffers, const GLuint* value) = 0; virtual void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0; virtual void ClearDepthf(GLclampf depth) = 0; virtual void ClearStencil(GLint s) = 0; virtual GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) = 0; virtual void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = 0; virtual void CompileShader(GLuint shader) = 0; virtual void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) = 0; virtual void CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) = 0; virtual void CompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data) = 0; virtual void CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) = 0; virtual void CopyBufferSubData(GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size) = 0; virtual void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) = 0; virtual void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) = 0; virtual void CopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) = 0; virtual GLuint CreateProgram() = 0; virtual GLuint CreateShader(GLenum type) = 0; virtual void CullFace(GLenum mode) = 0; virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0; virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0; virtual void DeleteProgram(GLuint program) = 0; virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0; virtual void DeleteSamplers(GLsizei n, const GLuint* samplers) = 0; virtual void DeleteSync(GLsync sync) = 0; virtual void DeleteShader(GLuint shader) = 0; virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0; virtual void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) = 0; virtual void DepthFunc(GLenum func) = 0; virtual void DepthMask(GLboolean flag) = 0; virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0; virtual void DetachShader(GLuint program, GLuint shader) = 0; virtual void Disable(GLenum cap) = 0; virtual void DisableVertexAttribArray(GLuint index) = 0; virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0; virtual void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) = 0; virtual void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) = 0; virtual void Enable(GLenum cap) = 0; virtual void EnableVertexAttribArray(GLuint index) = 0; virtual GLsync FenceSync(GLenum condition, GLbitfield flags) = 0; virtual void Finish() = 0; virtual void Flush() = 0; virtual void FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) = 0; virtual void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = 0; virtual void FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) = 0; virtual void FrontFace(GLenum mode) = 0; virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0; virtual void GenerateMipmap(GLenum target) = 0; virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0; virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0; virtual void GenSamplers(GLsizei n, GLuint* samplers) = 0; virtual void GenTextures(GLsizei n, GLuint* textures) = 0; virtual void GenTransformFeedbacks(GLsizei n, GLuint* ids) = 0; virtual void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) = 0; virtual void GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) = 0; virtual void GetActiveUniformBlockiv(GLuint program, GLuint index, GLenum pname, GLint* params) = 0; virtual void GetActiveUniformBlockName(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, char* name) = 0; virtual void GetActiveUniformsiv(GLuint program, GLsizei count, const GLuint* indices, GLenum pname, GLint* params) = 0; virtual void GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) = 0; virtual GLint GetAttribLocation(GLuint program, const char* name) = 0; virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0; virtual void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) = 0; virtual GLenum GetError() = 0; virtual void GetFloatv(GLenum pname, GLfloat* params) = 0; virtual GLint GetFragDataLocation(GLuint program, const char* name) = 0; virtual void GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) = 0; virtual void GetInteger64v(GLenum pname, GLint64* params) = 0; virtual void GetIntegeri_v(GLenum pname, GLuint index, GLint* data) = 0; virtual void GetInteger64i_v(GLenum pname, GLuint index, GLint64* data) = 0; virtual void GetIntegerv(GLenum pname, GLint* params) = 0; virtual void GetInternalformativ(GLenum target, GLenum format, GLenum pname, GLsizei bufSize, GLint* params) = 0; virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0; virtual void GetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) = 0; virtual void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) = 0; virtual void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) = 0; virtual void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) = 0; virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0; virtual void GetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) = 0; virtual void GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) = 0; virtual void GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0; virtual const GLubyte* GetString(GLenum name) = 0; virtual void GetSynciv(GLsync sync, GLenum pname, GLsizei bufsize, GLsizei* length, GLint* values) = 0; virtual void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) = 0; virtual void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) = 0; virtual void GetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLsizei* size, GLenum* type, char* name) = 0; virtual GLuint GetUniformBlockIndex(GLuint program, const char* name) = 0; virtual void GetUniformfv(GLuint program, GLint location, GLfloat* params) = 0; virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0; virtual void GetUniformuiv(GLuint program, GLint location, GLuint* params) = 0; virtual void GetUniformIndices(GLuint program, GLsizei count, const char* const* names, GLuint* indices) = 0; virtual GLint GetUniformLocation(GLuint program, const char* name) = 0; virtual void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) = 0; virtual void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) = 0; virtual void GetVertexAttribIiv(GLuint index, GLenum pname, GLint* params) = 0; virtual void GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params) = 0; virtual void GetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) = 0; virtual void Hint(GLenum target, GLenum mode) = 0; virtual void InvalidateFramebuffer(GLenum target, GLsizei count, const GLenum* attachments) = 0; virtual void InvalidateSubFramebuffer(GLenum target, GLsizei count, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) = 0; virtual GLboolean IsBuffer(GLuint buffer) = 0; virtual GLboolean IsEnabled(GLenum cap) = 0; virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0; virtual GLboolean IsProgram(GLuint program) = 0; virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0; virtual GLboolean IsSampler(GLuint sampler) = 0; virtual GLboolean IsShader(GLuint shader) = 0; virtual GLboolean IsSync(GLsync sync) = 0; virtual GLboolean IsTexture(GLuint texture) = 0; virtual GLboolean IsTransformFeedback(GLuint transformfeedback) = 0; virtual void LineWidth(GLfloat width) = 0; virtual void LinkProgram(GLuint program) = 0; virtual void PauseTransformFeedback() = 0; virtual void PixelStorei(GLenum pname, GLint param) = 0; virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0; virtual void ReadBuffer(GLenum src) = 0; virtual void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) = 0; virtual void ReleaseShaderCompiler() = 0; virtual void RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = 0; virtual void ResumeTransformFeedback() = 0; virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0; virtual void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) = 0; virtual void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* params) = 0; virtual void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) = 0; virtual void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* params) = 0; virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0; virtual void ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) = 0; virtual void ShaderSource(GLuint shader, GLsizei count, const GLchar* const* str, const GLint* length) = 0; virtual void ShallowFinishCHROMIUM() = 0; virtual void ShallowFlushCHROMIUM() = 0; virtual void OrderingBarrierCHROMIUM() = 0; virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0; virtual void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) = 0; virtual void StencilMask(GLuint mask) = 0; virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0; virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0; virtual void StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = 0; virtual void TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) = 0; virtual void TexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) = 0; virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0; virtual void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params) = 0; virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0; virtual void TexParameteriv(GLenum target, GLenum pname, const GLint* params) = 0; virtual void TexStorage3D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) = 0; virtual void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) = 0; virtual void TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) = 0; virtual void TransformFeedbackVaryings(GLuint program, GLsizei count, const char* const* varyings, GLenum buffermode) = 0; virtual void Uniform1f(GLint location, GLfloat x) = 0; virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0; virtual void Uniform1i(GLint location, GLint x) = 0; virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0; virtual void Uniform1ui(GLint location, GLuint x) = 0; virtual void Uniform1uiv(GLint location, GLsizei count, const GLuint* v) = 0; virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0; virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0; virtual void Uniform2i(GLint location, GLint x, GLint y) = 0; virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0; virtual void Uniform2ui(GLint location, GLuint x, GLuint y) = 0; virtual void Uniform2uiv(GLint location, GLsizei count, const GLuint* v) = 0; virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0; virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0; virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0; virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0; virtual void Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) = 0; virtual void Uniform3uiv(GLint location, GLsizei count, const GLuint* v) = 0; virtual void Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0; virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0; virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) = 0; virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0; virtual void Uniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) = 0; virtual void Uniform4uiv(GLint location, GLsizei count, const GLuint* v) = 0; virtual void UniformBlockBinding(GLuint program, GLuint index, GLuint binding) = 0; virtual void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0; virtual void UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0; virtual void UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0; virtual void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0; virtual void UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0; virtual void UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0; virtual void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0; virtual void UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0; virtual void UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0; virtual void UseProgram(GLuint program) = 0; virtual void ValidateProgram(GLuint program) = 0; virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0; virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0; virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0; virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0; virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0; virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0; virtual void VertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0; virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0; virtual void VertexAttribI4i(GLuint indx, GLint x, GLint y, GLint z, GLint w) = 0; virtual void VertexAttribI4iv(GLuint indx, const GLint* values) = 0; virtual void VertexAttribI4ui(GLuint indx, GLuint x, GLuint y, GLuint z, GLuint w) = 0; virtual void VertexAttribI4uiv(GLuint indx, const GLuint* values) = 0; virtual void VertexAttribIPointer(GLuint indx, GLint size, GLenum type, GLsizei stride, const void* ptr) = 0; virtual void VertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) = 0; virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0; virtual void WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) = 0; virtual void BlitFramebufferCHROMIUM(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = 0; virtual void RenderbufferStorageMultisampleCHROMIUM(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) = 0; virtual void RenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) = 0; virtual void FramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) = 0; virtual void TexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height) = 0; virtual void GenQueriesEXT(GLsizei n, GLuint* queries) = 0; virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) = 0; virtual GLboolean IsQueryEXT(GLuint id) = 0; virtual void BeginQueryEXT(GLenum target, GLuint id) = 0; virtual void BeginTransformFeedback(GLenum primitivemode) = 0; virtual void EndQueryEXT(GLenum target) = 0; virtual void EndTransformFeedback() = 0; virtual void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) = 0; virtual void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) = 0; virtual void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) = 0; virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) = 0; virtual void PopGroupMarkerEXT() = 0; virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) = 0; virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) = 0; virtual GLboolean IsVertexArrayOES(GLuint array) = 0; virtual void BindVertexArrayOES(GLuint array) = 0; virtual void SwapBuffers() = 0; virtual GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) = 0; virtual GLboolean EnableFeatureCHROMIUM(const char* feature) = 0; virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) = 0; virtual GLboolean UnmapBufferCHROMIUM(GLuint target) = 0; virtual void* MapBufferSubDataCHROMIUM(GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) = 0; virtual void UnmapBufferSubDataCHROMIUM(const void* mem) = 0; virtual void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr size, GLbitfield access) = 0; virtual GLboolean UnmapBuffer(GLenum target) = 0; virtual void* MapTexSubImage2DCHROMIUM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLenum access) = 0; virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) = 0; virtual void ResizeCHROMIUM(GLuint width, GLuint height, GLfloat scale_factor) = 0; virtual const GLchar* GetRequestableExtensionsCHROMIUM() = 0; virtual void RequestExtensionCHROMIUM(const char* extension) = 0; virtual void RateLimitOffscreenContextCHROMIUM() = 0; virtual void GetProgramInfoCHROMIUM(GLuint program, GLsizei bufsize, GLsizei* size, void* info) = 0; virtual void GetUniformBlocksCHROMIUM(GLuint program, GLsizei bufsize, GLsizei* size, void* info) = 0; virtual void GetTransformFeedbackVaryingsCHROMIUM(GLuint program, GLsizei bufsize, GLsizei* size, void* info) = 0; virtual void GetUniformsES3CHROMIUM(GLuint program, GLsizei bufsize, GLsizei* size, void* info) = 0; virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) = 0; virtual GLuint CreateImageCHROMIUM(ClientBuffer buffer, GLsizei width, GLsizei height, GLenum internalformat) = 0; virtual void DestroyImageCHROMIUM(GLuint image_id) = 0; virtual GLuint CreateGpuMemoryBufferImageCHROMIUM(GLsizei width, GLsizei height, GLenum internalformat, GLenum usage) = 0; virtual void GetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0; virtual void PostSubBufferCHROMIUM(GLint x, GLint y, GLint width, GLint height) = 0; virtual void TexImageIOSurface2DCHROMIUM(GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId, GLuint plane) = 0; virtual void CopyTextureCHROMIUM(GLenum target, GLenum source_id, GLenum dest_id, GLint internalformat, GLenum dest_type) = 0; virtual void CopySubTextureCHROMIUM(GLenum target, GLenum source_id, GLenum dest_id, GLint xoffset, GLint yoffset) = 0; virtual void DrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount) = 0; virtual void DrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) = 0; virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) = 0; virtual void GenMailboxCHROMIUM(GLbyte* mailbox) = 0; virtual void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0; virtual void ProduceTextureDirectCHROMIUM(GLuint texture, GLenum target, const GLbyte* mailbox) = 0; virtual void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0; virtual GLuint CreateAndConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0; virtual void BindUniformLocationCHROMIUM(GLuint program, GLint location, const char* name) = 0; virtual void GenValuebuffersCHROMIUM(GLsizei n, GLuint* buffers) = 0; virtual void DeleteValuebuffersCHROMIUM(GLsizei n, const GLuint* valuebuffers) = 0; virtual GLboolean IsValuebufferCHROMIUM(GLuint valuebuffer) = 0; virtual void BindValuebufferCHROMIUM(GLenum target, GLuint valuebuffer) = 0; virtual void SubscribeValueCHROMIUM(GLenum target, GLenum subscription) = 0; virtual void PopulateSubscribedValuesCHROMIUM(GLenum target) = 0; virtual void UniformValuebufferCHROMIUM(GLint location, GLenum target, GLenum subscription) = 0; virtual void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0; virtual void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0; virtual void TraceBeginCHROMIUM(const char* category_name, const char* trace_name) = 0; virtual void TraceEndCHROMIUM() = 0; virtual void AsyncTexSubImage2DCHROMIUM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data) = 0; virtual void AsyncTexImage2DCHROMIUM(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) = 0; virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) = 0; virtual void WaitAllAsyncTexImage2DCHROMIUM() = 0; virtual void DiscardFramebufferEXT(GLenum target, GLsizei count, const GLenum* attachments) = 0; virtual void LoseContextCHROMIUM(GLenum current, GLenum other) = 0; virtual GLuint InsertSyncPointCHROMIUM() = 0; virtual void WaitSyncPointCHROMIUM(GLuint sync_point) = 0; virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) = 0; virtual void DiscardBackbufferCHROMIUM() = 0; virtual void ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLint bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height) = 0; virtual void SwapInterval(GLint interval) = 0; virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) = 0; virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) = 0; virtual void BlendBarrierKHR() = 0; #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_