// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file is auto-generated from // gpu/command_buffer/build_gles2_cmd_buffer.py // It's formatted by clang-format using chromium coding style: // clang-format -i -style=chromium filename // DO NOT EDIT! // This file is included by gles2_interface_stub.cc. #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_ #define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_ void GLES2InterfaceStub::ActiveTexture(GLenum /* texture */) { } void GLES2InterfaceStub::AttachShader(GLuint /* program */, GLuint /* shader */) { } void GLES2InterfaceStub::BindAttribLocation(GLuint /* program */, GLuint /* index */, const char* /* name */) { } void GLES2InterfaceStub::BindBuffer(GLenum /* target */, GLuint /* buffer */) { } void GLES2InterfaceStub::BindFramebuffer(GLenum /* target */, GLuint /* framebuffer */) { } void GLES2InterfaceStub::BindRenderbuffer(GLenum /* target */, GLuint /* renderbuffer */) { } void GLES2InterfaceStub::BindTexture(GLenum /* target */, GLuint /* texture */) { } void GLES2InterfaceStub::BlendColor(GLclampf /* red */, GLclampf /* green */, GLclampf /* blue */, GLclampf /* alpha */) { } void GLES2InterfaceStub::BlendEquation(GLenum /* mode */) { } void GLES2InterfaceStub::BlendEquationSeparate(GLenum /* modeRGB */, GLenum /* modeAlpha */) { } void GLES2InterfaceStub::BlendFunc(GLenum /* sfactor */, GLenum /* dfactor */) { } void GLES2InterfaceStub::BlendFuncSeparate(GLenum /* srcRGB */, GLenum /* dstRGB */, GLenum /* srcAlpha */, GLenum /* dstAlpha */) { } void GLES2InterfaceStub::BufferData(GLenum /* target */, GLsizeiptr /* size */, const void* /* data */, GLenum /* usage */) { } void GLES2InterfaceStub::BufferSubData(GLenum /* target */, GLintptr /* offset */, GLsizeiptr /* size */, const void* /* data */) { } GLenum GLES2InterfaceStub::CheckFramebufferStatus(GLenum /* target */) { return 0; } void GLES2InterfaceStub::Clear(GLbitfield /* mask */) { } void GLES2InterfaceStub::ClearColor(GLclampf /* red */, GLclampf /* green */, GLclampf /* blue */, GLclampf /* alpha */) { } void GLES2InterfaceStub::ClearDepthf(GLclampf /* depth */) { } void GLES2InterfaceStub::ClearStencil(GLint /* s */) { } void GLES2InterfaceStub::ColorMask(GLboolean /* red */, GLboolean /* green */, GLboolean /* blue */, GLboolean /* alpha */) { } void GLES2InterfaceStub::CompileShader(GLuint /* shader */) { } void GLES2InterfaceStub::CompressedTexImage2D(GLenum /* target */, GLint /* level */, GLenum /* internalformat */, GLsizei /* width */, GLsizei /* height */, GLint /* border */, GLsizei /* imageSize */, const void* /* data */) { } void GLES2InterfaceStub::CompressedTexSubImage2D(GLenum /* target */, GLint /* level */, GLint /* xoffset */, GLint /* yoffset */, GLsizei /* width */, GLsizei /* height */, GLenum /* format */, GLsizei /* imageSize */, const void* /* data */) { } void GLES2InterfaceStub::CopyBufferSubData(GLenum /* readtarget */, GLenum /* writetarget */, GLintptr /* readoffset */, GLintptr /* writeoffset */, GLsizeiptr /* size */) { } void GLES2InterfaceStub::CopyTexImage2D(GLenum /* target */, GLint /* level */, GLenum /* internalformat */, GLint /* x */, GLint /* y */, GLsizei /* width */, GLsizei /* height */, GLint /* border */) { } void GLES2InterfaceStub::CopyTexSubImage2D(GLenum /* target */, GLint /* level */, GLint /* xoffset */, GLint /* yoffset */, GLint /* x */, GLint /* y */, GLsizei /* width */, GLsizei /* height */) { } GLuint GLES2InterfaceStub::CreateProgram() { return 0; } GLuint GLES2InterfaceStub::CreateShader(GLenum /* type */) { return 0; } void GLES2InterfaceStub::CullFace(GLenum /* mode */) { } void GLES2InterfaceStub::DeleteBuffers(GLsizei /* n */, const GLuint* /* buffers */) { } void GLES2InterfaceStub::DeleteFramebuffers(GLsizei /* n */, const GLuint* /* framebuffers */) { } void GLES2InterfaceStub::DeleteProgram(GLuint /* program */) { } void GLES2InterfaceStub::DeleteRenderbuffers( GLsizei /* n */, const GLuint* /* renderbuffers */) { } void GLES2InterfaceStub::DeleteShader(GLuint /* shader */) { } void GLES2InterfaceStub::DeleteTextures(GLsizei /* n */, const GLuint* /* textures */) { } void GLES2InterfaceStub::DepthFunc(GLenum /* func */) { } void GLES2InterfaceStub::DepthMask(GLboolean /* flag */) { } void GLES2InterfaceStub::DepthRangef(GLclampf /* zNear */, GLclampf /* zFar */) { } void GLES2InterfaceStub::DetachShader(GLuint /* program */, GLuint /* shader */) { } void GLES2InterfaceStub::Disable(GLenum /* cap */) { } void GLES2InterfaceStub::DisableVertexAttribArray(GLuint /* index */) { } void GLES2InterfaceStub::DrawArrays(GLenum /* mode */, GLint /* first */, GLsizei /* count */) { } void GLES2InterfaceStub::DrawElements(GLenum /* mode */, GLsizei /* count */, GLenum /* type */, const void* /* indices */) { } void GLES2InterfaceStub::Enable(GLenum /* cap */) { } void GLES2InterfaceStub::EnableVertexAttribArray(GLuint /* index */) { } void GLES2InterfaceStub::Finish() { } void GLES2InterfaceStub::Flush() { } void GLES2InterfaceStub::FramebufferRenderbuffer( GLenum /* target */, GLenum /* attachment */, GLenum /* renderbuffertarget */, GLuint /* renderbuffer */) { } void GLES2InterfaceStub::FramebufferTexture2D(GLenum /* target */, GLenum /* attachment */, GLenum /* textarget */, GLuint /* texture */, GLint /* level */) { } void GLES2InterfaceStub::FramebufferTextureLayer(GLenum /* target */, GLenum /* attachment */, GLuint /* texture */, GLint /* level */, GLint /* layer */) { } void GLES2InterfaceStub::FrontFace(GLenum /* mode */) { } void GLES2InterfaceStub::GenBuffers(GLsizei /* n */, GLuint* /* buffers */) { } void GLES2InterfaceStub::GenerateMipmap(GLenum /* target */) { } void GLES2InterfaceStub::GenFramebuffers(GLsizei /* n */, GLuint* /* framebuffers */) { } void GLES2InterfaceStub::GenRenderbuffers(GLsizei /* n */, GLuint* /* renderbuffers */) { } void GLES2InterfaceStub::GenTextures(GLsizei /* n */, GLuint* /* textures */) { } void GLES2InterfaceStub::GetActiveAttrib(GLuint /* program */, GLuint /* index */, GLsizei /* bufsize */, GLsizei* /* length */, GLint* /* size */, GLenum* /* type */, char* /* name */) { } void GLES2InterfaceStub::GetActiveUniform(GLuint /* program */, GLuint /* index */, GLsizei /* bufsize */, GLsizei* /* length */, GLint* /* size */, GLenum* /* type */, char* /* name */) { } void GLES2InterfaceStub::GetAttachedShaders(GLuint /* program */, GLsizei /* maxcount */, GLsizei* /* count */, GLuint* /* shaders */) { } GLint GLES2InterfaceStub::GetAttribLocation(GLuint /* program */, const char* /* name */) { return 0; } void GLES2InterfaceStub::GetBooleanv(GLenum /* pname */, GLboolean* /* params */) { } void GLES2InterfaceStub::GetBufferParameteriv(GLenum /* target */, GLenum /* pname */, GLint* /* params */) { } GLenum GLES2InterfaceStub::GetError() { return 0; } void GLES2InterfaceStub::GetFloatv(GLenum /* pname */, GLfloat* /* params */) { } void GLES2InterfaceStub::GetFramebufferAttachmentParameteriv( GLenum /* target */, GLenum /* attachment */, GLenum /* pname */, GLint* /* params */) { } void GLES2InterfaceStub::GetIntegerv(GLenum /* pname */, GLint* /* params */) { } void GLES2InterfaceStub::GetInternalformativ(GLenum /* target */, GLenum /* format */, GLenum /* pname */, GLsizei /* bufSize */, GLint* /* params */) { } void GLES2InterfaceStub::GetProgramiv(GLuint /* program */, GLenum /* pname */, GLint* /* params */) { } void GLES2InterfaceStub::GetProgramInfoLog(GLuint /* program */, GLsizei /* bufsize */, GLsizei* /* length */, char* /* infolog */) { } void GLES2InterfaceStub::GetRenderbufferParameteriv(GLenum /* target */, GLenum /* pname */, GLint* /* params */) { } void GLES2InterfaceStub::GetShaderiv(GLuint /* shader */, GLenum /* pname */, GLint* /* params */) { } void GLES2InterfaceStub::GetShaderInfoLog(GLuint /* shader */, GLsizei /* bufsize */, GLsizei* /* length */, char* /* infolog */) { } void GLES2InterfaceStub::GetShaderPrecisionFormat(GLenum /* shadertype */, GLenum /* precisiontype */, GLint* /* range */, GLint* /* precision */) { } void GLES2InterfaceStub::GetShaderSource(GLuint /* shader */, GLsizei /* bufsize */, GLsizei* /* length */, char* /* source */) { } const GLubyte* GLES2InterfaceStub::GetString(GLenum /* name */) { return 0; } void GLES2InterfaceStub::GetTexParameterfv(GLenum /* target */, GLenum /* pname */, GLfloat* /* params */) { } void GLES2InterfaceStub::GetTexParameteriv(GLenum /* target */, GLenum /* pname */, GLint* /* params */) { } void GLES2InterfaceStub::GetUniformfv(GLuint /* program */, GLint /* location */, GLfloat* /* params */) { } void GLES2InterfaceStub::GetUniformiv(GLuint /* program */, GLint /* location */, GLint* /* params */) { } GLint GLES2InterfaceStub::GetUniformLocation(GLuint /* program */, const char* /* name */) { return 0; } void GLES2InterfaceStub::GetVertexAttribfv(GLuint /* index */, GLenum /* pname */, GLfloat* /* params */) { } void GLES2InterfaceStub::GetVertexAttribiv(GLuint /* index */, GLenum /* pname */, GLint* /* params */) { } void GLES2InterfaceStub::GetVertexAttribPointerv(GLuint /* index */, GLenum /* pname */, void** /* pointer */) { } void GLES2InterfaceStub::Hint(GLenum /* target */, GLenum /* mode */) { } GLboolean GLES2InterfaceStub::IsBuffer(GLuint /* buffer */) { return 0; } GLboolean GLES2InterfaceStub::IsEnabled(GLenum /* cap */) { return 0; } GLboolean GLES2InterfaceStub::IsFramebuffer(GLuint /* framebuffer */) { return 0; } GLboolean GLES2InterfaceStub::IsProgram(GLuint /* program */) { return 0; } GLboolean GLES2InterfaceStub::IsRenderbuffer(GLuint /* renderbuffer */) { return 0; } GLboolean GLES2InterfaceStub::IsShader(GLuint /* shader */) { return 0; } GLboolean GLES2InterfaceStub::IsTexture(GLuint /* texture */) { return 0; } void GLES2InterfaceStub::LineWidth(GLfloat /* width */) { } void GLES2InterfaceStub::LinkProgram(GLuint /* program */) { } void GLES2InterfaceStub::PixelStorei(GLenum /* pname */, GLint /* param */) { } void GLES2InterfaceStub::PolygonOffset(GLfloat /* factor */, GLfloat /* units */) { } void GLES2InterfaceStub::ReadPixels(GLint /* x */, GLint /* y */, GLsizei /* width */, GLsizei /* height */, GLenum /* format */, GLenum /* type */, void* /* pixels */) { } void GLES2InterfaceStub::ReleaseShaderCompiler() { } void GLES2InterfaceStub::RenderbufferStorage(GLenum /* target */, GLenum /* internalformat */, GLsizei /* width */, GLsizei /* height */) { } void GLES2InterfaceStub::SampleCoverage(GLclampf /* value */, GLboolean /* invert */) { } void GLES2InterfaceStub::Scissor(GLint /* x */, GLint /* y */, GLsizei /* width */, GLsizei /* height */) { } void GLES2InterfaceStub::ShaderBinary(GLsizei /* n */, const GLuint* /* shaders */, GLenum /* binaryformat */, const void* /* binary */, GLsizei /* length */) { } void GLES2InterfaceStub::ShaderSource(GLuint /* shader */, GLsizei /* count */, const GLchar* const* /* str */, const GLint* /* length */) { } void GLES2InterfaceStub::ShallowFinishCHROMIUM() { } void GLES2InterfaceStub::ShallowFlushCHROMIUM() { } void GLES2InterfaceStub::StencilFunc(GLenum /* func */, GLint /* ref */, GLuint /* mask */) { } void GLES2InterfaceStub::StencilFuncSeparate(GLenum /* face */, GLenum /* func */, GLint /* ref */, GLuint /* mask */) { } void GLES2InterfaceStub::StencilMask(GLuint /* mask */) { } void GLES2InterfaceStub::StencilMaskSeparate(GLenum /* face */, GLuint /* mask */) { } void GLES2InterfaceStub::StencilOp(GLenum /* fail */, GLenum /* zfail */, GLenum /* zpass */) { } void GLES2InterfaceStub::StencilOpSeparate(GLenum /* face */, GLenum /* fail */, GLenum /* zfail */, GLenum /* zpass */) { } void GLES2InterfaceStub::TexImage2D(GLenum /* target */, GLint /* level */, GLint /* internalformat */, GLsizei /* width */, GLsizei /* height */, GLint /* border */, GLenum /* format */, GLenum /* type */, const void* /* pixels */) { } void GLES2InterfaceStub::TexParameterf(GLenum /* target */, GLenum /* pname */, GLfloat /* param */) { } void GLES2InterfaceStub::TexParameterfv(GLenum /* target */, GLenum /* pname */, const GLfloat* /* params */) { } void GLES2InterfaceStub::TexParameteri(GLenum /* target */, GLenum /* pname */, GLint /* param */) { } void GLES2InterfaceStub::TexParameteriv(GLenum /* target */, GLenum /* pname */, const GLint* /* params */) { } void GLES2InterfaceStub::TexSubImage2D(GLenum /* target */, GLint /* level */, GLint /* xoffset */, GLint /* yoffset */, GLsizei /* width */, GLsizei /* height */, GLenum /* format */, GLenum /* type */, const void* /* pixels */) { } void GLES2InterfaceStub::Uniform1f(GLint /* location */, GLfloat /* x */) { } void GLES2InterfaceStub::Uniform1fv(GLint /* location */, GLsizei /* count */, const GLfloat* /* v */) { } void GLES2InterfaceStub::Uniform1i(GLint /* location */, GLint /* x */) { } void GLES2InterfaceStub::Uniform1iv(GLint /* location */, GLsizei /* count */, const GLint* /* v */) { } void GLES2InterfaceStub::Uniform1ui(GLint /* location */, GLuint /* x */) { } void GLES2InterfaceStub::Uniform1uiv(GLint /* location */, GLsizei /* count */, const GLuint* /* v */) { } void GLES2InterfaceStub::Uniform2f(GLint /* location */, GLfloat /* x */, GLfloat /* y */) { } void GLES2InterfaceStub::Uniform2fv(GLint /* location */, GLsizei /* count */, const GLfloat* /* v */) { } void GLES2InterfaceStub::Uniform2i(GLint /* location */, GLint /* x */, GLint /* y */) { } void GLES2InterfaceStub::Uniform2iv(GLint /* location */, GLsizei /* count */, const GLint* /* v */) { } void GLES2InterfaceStub::Uniform2ui(GLint /* location */, GLuint /* x */, GLuint /* y */) { } void GLES2InterfaceStub::Uniform2uiv(GLint /* location */, GLsizei /* count */, const GLuint* /* v */) { } void GLES2InterfaceStub::Uniform3f(GLint /* location */, GLfloat /* x */, GLfloat /* y */, GLfloat /* z */) { } void GLES2InterfaceStub::Uniform3fv(GLint /* location */, GLsizei /* count */, const GLfloat* /* v */) { } void GLES2InterfaceStub::Uniform3i(GLint /* location */, GLint /* x */, GLint /* y */, GLint /* z */) { } void GLES2InterfaceStub::Uniform3iv(GLint /* location */, GLsizei /* count */, const GLint* /* v */) { } void GLES2InterfaceStub::Uniform3ui(GLint /* location */, GLuint /* x */, GLuint /* y */, GLuint /* z */) { } void GLES2InterfaceStub::Uniform3uiv(GLint /* location */, GLsizei /* count */, const GLuint* /* v */) { } void GLES2InterfaceStub::Uniform4f(GLint /* location */, GLfloat /* x */, GLfloat /* y */, GLfloat /* z */, GLfloat /* w */) { } void GLES2InterfaceStub::Uniform4fv(GLint /* location */, GLsizei /* count */, const GLfloat* /* v */) { } void GLES2InterfaceStub::Uniform4i(GLint /* location */, GLint /* x */, GLint /* y */, GLint /* z */, GLint /* w */) { } void GLES2InterfaceStub::Uniform4iv(GLint /* location */, GLsizei /* count */, const GLint* /* v */) { } void GLES2InterfaceStub::Uniform4ui(GLint /* location */, GLuint /* x */, GLuint /* y */, GLuint /* z */, GLuint /* w */) { } void GLES2InterfaceStub::Uniform4uiv(GLint /* location */, GLsizei /* count */, const GLuint* /* v */) { } void GLES2InterfaceStub::UniformMatrix2fv(GLint /* location */, GLsizei /* count */, GLboolean /* transpose */, const GLfloat* /* value */) { } void GLES2InterfaceStub::UniformMatrix2x3fv(GLint /* location */, GLsizei /* count */, GLboolean /* transpose */, const GLfloat* /* value */) { } void GLES2InterfaceStub::UniformMatrix2x4fv(GLint /* location */, GLsizei /* count */, GLboolean /* transpose */, const GLfloat* /* value */) { } void GLES2InterfaceStub::UniformMatrix3fv(GLint /* location */, GLsizei /* count */, GLboolean /* transpose */, const GLfloat* /* value */) { } void GLES2InterfaceStub::UniformMatrix3x2fv(GLint /* location */, GLsizei /* count */, GLboolean /* transpose */, const GLfloat* /* value */) { } void GLES2InterfaceStub::UniformMatrix3x4fv(GLint /* location */, GLsizei /* count */, GLboolean /* transpose */, const GLfloat* /* value */) { } void GLES2InterfaceStub::UniformMatrix4fv(GLint /* location */, GLsizei /* count */, GLboolean /* transpose */, const GLfloat* /* value */) { } void GLES2InterfaceStub::UniformMatrix4x2fv(GLint /* location */, GLsizei /* count */, GLboolean /* transpose */, const GLfloat* /* value */) { } void GLES2InterfaceStub::UniformMatrix4x3fv(GLint /* location */, GLsizei /* count */, GLboolean /* transpose */, const GLfloat* /* value */) { } void GLES2InterfaceStub::UseProgram(GLuint /* program */) { } void GLES2InterfaceStub::ValidateProgram(GLuint /* program */) { } void GLES2InterfaceStub::VertexAttrib1f(GLuint /* indx */, GLfloat /* x */) { } void GLES2InterfaceStub::VertexAttrib1fv(GLuint /* indx */, const GLfloat* /* values */) { } void GLES2InterfaceStub::VertexAttrib2f(GLuint /* indx */, GLfloat /* x */, GLfloat /* y */) { } void GLES2InterfaceStub::VertexAttrib2fv(GLuint /* indx */, const GLfloat* /* values */) { } void GLES2InterfaceStub::VertexAttrib3f(GLuint /* indx */, GLfloat /* x */, GLfloat /* y */, GLfloat /* z */) { } void GLES2InterfaceStub::VertexAttrib3fv(GLuint /* indx */, const GLfloat* /* values */) { } void GLES2InterfaceStub::VertexAttrib4f(GLuint /* indx */, GLfloat /* x */, GLfloat /* y */, GLfloat /* z */, GLfloat /* w */) { } void GLES2InterfaceStub::VertexAttrib4fv(GLuint /* indx */, const GLfloat* /* values */) { } void GLES2InterfaceStub::VertexAttribI4i(GLuint /* indx */, GLint /* x */, GLint /* y */, GLint /* z */, GLint /* w */) { } void GLES2InterfaceStub::VertexAttribI4iv(GLuint /* indx */, const GLint* /* values */) { } void GLES2InterfaceStub::VertexAttribI4ui(GLuint /* indx */, GLuint /* x */, GLuint /* y */, GLuint /* z */, GLuint /* w */) { } void GLES2InterfaceStub::VertexAttribI4uiv(GLuint /* indx */, const GLuint* /* values */) { } void GLES2InterfaceStub::VertexAttribIPointer(GLuint /* indx */, GLint /* size */, GLenum /* type */, GLsizei /* stride */, const void* /* ptr */) { } void GLES2InterfaceStub::VertexAttribPointer(GLuint /* indx */, GLint /* size */, GLenum /* type */, GLboolean /* normalized */, GLsizei /* stride */, const void* /* ptr */) { } void GLES2InterfaceStub::Viewport(GLint /* x */, GLint /* y */, GLsizei /* width */, GLsizei /* height */) { } void GLES2InterfaceStub::BlitFramebufferCHROMIUM(GLint /* srcX0 */, GLint /* srcY0 */, GLint /* srcX1 */, GLint /* srcY1 */, GLint /* dstX0 */, GLint /* dstY0 */, GLint /* dstX1 */, GLint /* dstY1 */, GLbitfield /* mask */, GLenum /* filter */) { } void GLES2InterfaceStub::RenderbufferStorageMultisampleCHROMIUM( GLenum /* target */, GLsizei /* samples */, GLenum /* internalformat */, GLsizei /* width */, GLsizei /* height */) { } void GLES2InterfaceStub::RenderbufferStorageMultisampleEXT( GLenum /* target */, GLsizei /* samples */, GLenum /* internalformat */, GLsizei /* width */, GLsizei /* height */) { } void GLES2InterfaceStub::FramebufferTexture2DMultisampleEXT( GLenum /* target */, GLenum /* attachment */, GLenum /* textarget */, GLuint /* texture */, GLint /* level */, GLsizei /* samples */) { } void GLES2InterfaceStub::TexStorage2DEXT(GLenum /* target */, GLsizei /* levels */, GLenum /* internalFormat */, GLsizei /* width */, GLsizei /* height */) { } void GLES2InterfaceStub::GenQueriesEXT(GLsizei /* n */, GLuint* /* queries */) { } void GLES2InterfaceStub::DeleteQueriesEXT(GLsizei /* n */, const GLuint* /* queries */) { } GLboolean GLES2InterfaceStub::IsQueryEXT(GLuint /* id */) { return 0; } void GLES2InterfaceStub::BeginQueryEXT(GLenum /* target */, GLuint /* id */) { } void GLES2InterfaceStub::EndQueryEXT(GLenum /* target */) { } void GLES2InterfaceStub::GetQueryivEXT(GLenum /* target */, GLenum /* pname */, GLint* /* params */) { } void GLES2InterfaceStub::GetQueryObjectuivEXT(GLuint /* id */, GLenum /* pname */, GLuint* /* params */) { } void GLES2InterfaceStub::InsertEventMarkerEXT(GLsizei /* length */, const GLchar* /* marker */) { } void GLES2InterfaceStub::PushGroupMarkerEXT(GLsizei /* length */, const GLchar* /* marker */) { } void GLES2InterfaceStub::PopGroupMarkerEXT() { } void GLES2InterfaceStub::GenVertexArraysOES(GLsizei /* n */, GLuint* /* arrays */) { } void GLES2InterfaceStub::DeleteVertexArraysOES(GLsizei /* n */, const GLuint* /* arrays */) { } GLboolean GLES2InterfaceStub::IsVertexArrayOES(GLuint /* array */) { return 0; } void GLES2InterfaceStub::BindVertexArrayOES(GLuint /* array */) { } void GLES2InterfaceStub::SwapBuffers() { } GLuint GLES2InterfaceStub::GetMaxValueInBufferCHROMIUM(GLuint /* buffer_id */, GLsizei /* count */, GLenum /* type */, GLuint /* offset */) { return 0; } GLboolean GLES2InterfaceStub::EnableFeatureCHROMIUM(const char* /* feature */) { return 0; } void* GLES2InterfaceStub::MapBufferCHROMIUM(GLuint /* target */, GLenum /* access */) { return 0; } GLboolean GLES2InterfaceStub::UnmapBufferCHROMIUM(GLuint /* target */) { return 0; } void* GLES2InterfaceStub::MapBufferSubDataCHROMIUM(GLuint /* target */, GLintptr /* offset */, GLsizeiptr /* size */, GLenum /* access */) { return 0; } void GLES2InterfaceStub::UnmapBufferSubDataCHROMIUM(const void* /* mem */) { } void* GLES2InterfaceStub::MapTexSubImage2DCHROMIUM(GLenum /* target */, GLint /* level */, GLint /* xoffset */, GLint /* yoffset */, GLsizei /* width */, GLsizei /* height */, GLenum /* format */, GLenum /* type */, GLenum /* access */) { return 0; } void GLES2InterfaceStub::UnmapTexSubImage2DCHROMIUM(const void* /* mem */) { } void GLES2InterfaceStub::ResizeCHROMIUM(GLuint /* width */, GLuint /* height */, GLfloat /* scale_factor */) { } const GLchar* GLES2InterfaceStub::GetRequestableExtensionsCHROMIUM() { return 0; } void GLES2InterfaceStub::RequestExtensionCHROMIUM(const char* /* extension */) { } void GLES2InterfaceStub::RateLimitOffscreenContextCHROMIUM() { } void GLES2InterfaceStub::GetProgramInfoCHROMIUM(GLuint /* program */, GLsizei /* bufsize */, GLsizei* /* size */, void* /* info */) { } GLuint GLES2InterfaceStub::CreateStreamTextureCHROMIUM(GLuint /* texture */) { return 0; } GLuint GLES2InterfaceStub::CreateImageCHROMIUM(ClientBuffer /* buffer */, GLsizei /* width */, GLsizei /* height */, GLenum /* internalformat */) { return 0; } void GLES2InterfaceStub::DestroyImageCHROMIUM(GLuint /* image_id */) { } GLuint GLES2InterfaceStub::CreateGpuMemoryBufferImageCHROMIUM( GLsizei /* width */, GLsizei /* height */, GLenum /* internalformat */, GLenum /* usage */) { return 0; } void GLES2InterfaceStub::GetTranslatedShaderSourceANGLE(GLuint /* shader */, GLsizei /* bufsize */, GLsizei* /* length */, char* /* source */) { } void GLES2InterfaceStub::PostSubBufferCHROMIUM(GLint /* x */, GLint /* y */, GLint /* width */, GLint /* height */) { } void GLES2InterfaceStub::TexImageIOSurface2DCHROMIUM(GLenum /* target */, GLsizei /* width */, GLsizei /* height */, GLuint /* ioSurfaceId */, GLuint /* plane */) { } void GLES2InterfaceStub::CopyTextureCHROMIUM(GLenum /* target */, GLenum /* source_id */, GLenum /* dest_id */, GLint /* level */, GLint /* internalformat */, GLenum /* dest_type */) { } void GLES2InterfaceStub::DrawArraysInstancedANGLE(GLenum /* mode */, GLint /* first */, GLsizei /* count */, GLsizei /* primcount */) { } void GLES2InterfaceStub::DrawElementsInstancedANGLE(GLenum /* mode */, GLsizei /* count */, GLenum /* type */, const void* /* indices */, GLsizei /* primcount */) { } void GLES2InterfaceStub::VertexAttribDivisorANGLE(GLuint /* index */, GLuint /* divisor */) { } void GLES2InterfaceStub::GenMailboxCHROMIUM(GLbyte* /* mailbox */) { } void GLES2InterfaceStub::ProduceTextureCHROMIUM(GLenum /* target */, const GLbyte* /* mailbox */) { } void GLES2InterfaceStub::ProduceTextureDirectCHROMIUM( GLuint /* texture */, GLenum /* target */, const GLbyte* /* mailbox */) { } void GLES2InterfaceStub::ConsumeTextureCHROMIUM(GLenum /* target */, const GLbyte* /* mailbox */) { } GLuint GLES2InterfaceStub::CreateAndConsumeTextureCHROMIUM( GLenum /* target */, const GLbyte* /* mailbox */) { return 0; } void GLES2InterfaceStub::BindUniformLocationCHROMIUM(GLuint /* program */, GLint /* location */, const char* /* name */) { } void GLES2InterfaceStub::GenValuebuffersCHROMIUM(GLsizei /* n */, GLuint* /* buffers */) { } void GLES2InterfaceStub::DeleteValuebuffersCHROMIUM( GLsizei /* n */, const GLuint* /* valuebuffers */) { } GLboolean GLES2InterfaceStub::IsValuebufferCHROMIUM(GLuint /* valuebuffer */) { return 0; } void GLES2InterfaceStub::BindValuebufferCHROMIUM(GLenum /* target */, GLuint /* valuebuffer */) { } void GLES2InterfaceStub::SubscribeValueCHROMIUM(GLenum /* target */, GLenum /* subscription */) { } void GLES2InterfaceStub::PopulateSubscribedValuesCHROMIUM(GLenum /* target */) { } void GLES2InterfaceStub::UniformValuebufferCHROMIUM(GLint /* location */, GLenum /* target */, GLenum /* subscription */) { } void GLES2InterfaceStub::BindTexImage2DCHROMIUM(GLenum /* target */, GLint /* imageId */) { } void GLES2InterfaceStub::ReleaseTexImage2DCHROMIUM(GLenum /* target */, GLint /* imageId */) { } void GLES2InterfaceStub::TraceBeginCHROMIUM(const char* /* name */) { } void GLES2InterfaceStub::TraceEndCHROMIUM() { } void GLES2InterfaceStub::AsyncTexSubImage2DCHROMIUM(GLenum /* target */, GLint /* level */, GLint /* xoffset */, GLint /* yoffset */, GLsizei /* width */, GLsizei /* height */, GLenum /* format */, GLenum /* type */, const void* /* data */) { } void GLES2InterfaceStub::AsyncTexImage2DCHROMIUM(GLenum /* target */, GLint /* level */, GLenum /* internalformat */, GLsizei /* width */, GLsizei /* height */, GLint /* border */, GLenum /* format */, GLenum /* type */, const void* /* pixels */) { } void GLES2InterfaceStub::WaitAsyncTexImage2DCHROMIUM(GLenum /* target */) { } void GLES2InterfaceStub::WaitAllAsyncTexImage2DCHROMIUM() { } void GLES2InterfaceStub::DiscardFramebufferEXT( GLenum /* target */, GLsizei /* count */, const GLenum* /* attachments */) { } void GLES2InterfaceStub::LoseContextCHROMIUM(GLenum /* current */, GLenum /* other */) { } GLuint GLES2InterfaceStub::InsertSyncPointCHROMIUM() { return 0; } void GLES2InterfaceStub::WaitSyncPointCHROMIUM(GLuint /* sync_point */) { } void GLES2InterfaceStub::DrawBuffersEXT(GLsizei /* count */, const GLenum* /* bufs */) { } void GLES2InterfaceStub::DiscardBackbufferCHROMIUM() { } void GLES2InterfaceStub::ScheduleOverlayPlaneCHROMIUM( GLint /* plane_z_order */, GLenum /* plane_transform */, GLuint /* overlay_texture_id */, GLint /* bounds_x */, GLint /* bounds_y */, GLint /* bounds_width */, GLint /* bounds_height */, GLfloat /* uv_x */, GLfloat /* uv_y */, GLfloat /* uv_width */, GLfloat /* uv_height */) { } void GLES2InterfaceStub::MatrixLoadfCHROMIUM(GLenum /* matrixMode */, const GLfloat* /* m */) { } void GLES2InterfaceStub::MatrixLoadIdentityCHROMIUM(GLenum /* matrixMode */) { } void GLES2InterfaceStub::BlendBarrierKHR() { } #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_