// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file contains the definition of the IdAllocator class. #ifndef GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_ #define GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_ #include #include "../common/types.h" namespace gpu { // A resource ID, key to the resource maps. typedef uint32 ResourceId; // Invalid resource ID. static const ResourceId kInvalidResource = 0xffffffffU; // A class to manage the allocation of resource IDs. It uses a bitfield stored // into a vector of unsigned ints. class IdAllocator { public: IdAllocator(); // Allocates a new resource ID. ResourceId AllocateID() { unsigned int bit = FindFirstFree(); SetBit(bit, true); return bit; } // Frees a resource ID. void FreeID(ResourceId id) { SetBit(id, false); } // Checks whether or not a resource ID is in use. bool InUse(ResourceId id) { return GetBit(id); } private: void SetBit(unsigned int bit, bool value); bool GetBit(unsigned int bit) const; unsigned int FindFirstFree() const; std::vector bitmap_; DISALLOW_COPY_AND_ASSIGN(IdAllocator); }; } // namespace gpu #endif // GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_