/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // This file contains the definition of the IdAllocator class. #ifndef GPU_COMMAND_BUFFER_CLIENT_CROSS_ID_ALLOCATOR_H_ #define GPU_COMMAND_BUFFER_CLIENT_CROSS_ID_ALLOCATOR_H_ #include #include "base/basictypes.h" #include "gpu/command_buffer/common/types.h" #include "gpu/command_buffer/common/resource.h" namespace command_buffer { // A class to manage the allocation of resource IDs. It uses a bitfield stored // into a vector of unsigned ints. class IdAllocator { public: IdAllocator(); // Allocates a new resource ID. command_buffer::ResourceId AllocateID() { unsigned int bit = FindFirstFree(); SetBit(bit, true); return bit; } // Frees a resource ID. void FreeID(command_buffer::ResourceId id) { SetBit(id, false); } // Checks whether or not a resource ID is in use. bool InUse(command_buffer::ResourceId id) { return GetBit(id); } private: void SetBit(unsigned int bit, bool value); bool GetBit(unsigned int bit) const; unsigned int FindFirstFree() const; std::vector bitmap_; DISALLOW_COPY_AND_ASSIGN(IdAllocator); }; } // namespace command_buffer #endif // GPU_COMMAND_BUFFER_CLIENT_CROSS_ID_ALLOCATOR_H_