// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GPU_COMMAND_BUFFER_COMMON_CAPABILITIES_H_ #define GPU_COMMAND_BUFFER_COMMON_CAPABILITIES_H_ #include "gpu/gpu_export.h" // From gl2.h. We want to avoid including gl headers because client-side and // service-side headers conflict. #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_LOW_FLOAT 0x8DF0 #define GL_MEDIUM_FLOAT 0x8DF1 #define GL_HIGH_FLOAT 0x8DF2 #define GL_LOW_INT 0x8DF3 #define GL_MEDIUM_INT 0x8DF4 #define GL_HIGH_INT 0x8DF5 namespace gpu { // NOTE: When adding members to this struct, also add corresponding // entries in gpu/ipc/gpu_command_buffer_traits_multi.h. struct GPU_EXPORT Capabilities { struct ShaderPrecision { ShaderPrecision() : min_range(0), max_range(0), precision(0) {} int min_range; int max_range; int precision; }; struct PerStagePrecisions { PerStagePrecisions(); ShaderPrecision low_int; ShaderPrecision medium_int; ShaderPrecision high_int; ShaderPrecision low_float; ShaderPrecision medium_float; ShaderPrecision high_float; }; Capabilities(); template void VisitStagePrecisions(unsigned stage, PerStagePrecisions* precisions, const T& visitor) { visitor(stage, GL_LOW_INT, &precisions->low_int); visitor(stage, GL_MEDIUM_INT, &precisions->medium_int); visitor(stage, GL_HIGH_INT, &precisions->high_int); visitor(stage, GL_LOW_FLOAT, &precisions->low_float); visitor(stage, GL_MEDIUM_FLOAT, &precisions->medium_float); visitor(stage, GL_HIGH_FLOAT, &precisions->high_float); } template void VisitPrecisions(const T& visitor) { VisitStagePrecisions(GL_VERTEX_SHADER, &vertex_shader_precisions, visitor); VisitStagePrecisions(GL_FRAGMENT_SHADER, &fragment_shader_precisions, visitor); } PerStagePrecisions vertex_shader_precisions; PerStagePrecisions fragment_shader_precisions; int max_combined_texture_image_units; int max_cube_map_texture_size; int max_fragment_uniform_vectors; int max_renderbuffer_size; int max_texture_image_units; int max_texture_size; int max_varying_vectors; int max_vertex_attribs; int max_vertex_texture_image_units; int max_vertex_uniform_vectors; int num_compressed_texture_formats; int num_shader_binary_formats; int bind_generates_resource_chromium; int max_3d_texture_size; int max_array_texture_layers; int max_color_attachments; int max_combined_fragment_uniform_components; int max_combined_uniform_blocks; int max_combined_vertex_uniform_components; int max_draw_buffers; int max_element_index; int max_elements_indices; int max_elements_vertices; int max_fragment_input_components; int max_fragment_uniform_blocks; int max_fragment_uniform_components; int max_program_texel_offset; int max_samples; int max_server_wait_timeout; int max_transform_feedback_interleaved_components; int max_transform_feedback_separate_attribs; int max_transform_feedback_separate_components; int max_uniform_block_size; int max_uniform_buffer_bindings; int max_varying_components; int max_vertex_output_components; int max_vertex_uniform_blocks; int max_vertex_uniform_components; int min_program_texel_offset; int num_extensions; int num_program_binary_formats; int uniform_buffer_offset_alignment; bool post_sub_buffer; bool egl_image_external; bool texture_format_atc; bool texture_format_bgra8888; bool texture_format_dxt1; bool texture_format_dxt5; bool texture_format_etc1; bool texture_format_etc1_npot; bool texture_rectangle; bool iosurface; bool texture_usage; bool texture_storage; bool discard_framebuffer; bool sync_query; bool image; bool future_sync_points; bool blend_equation_advanced; bool blend_equation_advanced_coherent; bool texture_rg; int major_version; int minor_version; }; } // namespace gpu #endif // GPU_COMMAND_BUFFER_COMMON_CAPABILITIES_H_