// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GPU_COMMAND_BUFFER_COMMON_COMMAND_BUFFER_H_ #define GPU_COMMAND_BUFFER_COMMON_COMMAND_BUFFER_H_ #include "../../gpu_export.h" #include "../common/buffer.h" #include "../common/constants.h" namespace base { class SharedMemory; } namespace gpu { // Common interface for CommandBuffer implementations. class GPU_EXPORT CommandBuffer { public: enum { kMaxCommandBufferSize = 4 * 1024 * 1024 }; struct State { State() : num_entries(0), get_offset(0), put_offset(0), token(-1), error(error::kNoError), context_lost_reason(error::kUnknown), generation(0) { } // Size of the command buffer in command buffer entries. int32 num_entries; // The offset (in entries) from which the reader is reading. int32 get_offset; // The offset (in entries) at which the writer is writing. int32 put_offset; // The current token value. This is used by the writer to defer // changes to shared memory objects until the reader has reached a certain // point in the command buffer. The reader is responsible for updating the // token value, for example in response to an asynchronous set token command // embedded in the command buffer. The default token value is zero. int32 token; // Error status. error::Error error; // Lost context detail information. error::ContextLostReason context_lost_reason; // Generation index of this state. The generation index is incremented every // time a new state is retrieved from the command processor, so that // consistency can be kept even if IPC messages are processed out-of-order. uint32 generation; }; struct ConsoleMessage { // An user supplied id. int32 id; // The message. std::string message; }; CommandBuffer() { } virtual ~CommandBuffer() { } // Initialize the command buffer with the given size. virtual bool Initialize() = 0; // Returns the current status. virtual State GetState() = 0; // Returns the last state without synchronizing with the service. virtual State GetLastState() = 0; // The writer calls this to update its put offset. This ensures the reader // sees the latest added commands, and will eventually process them. On the // service side, commands are processed up to the given put_offset before // subsequent Flushes on the same GpuChannel. virtual void Flush(int32 put_offset) = 0; // The writer calls this to update its put offset. This function returns the // reader's most recent get offset. Does not return until all pending commands // have been executed. virtual State FlushSync(int32 put_offset, int32 last_known_get) = 0; // Sets the buffer commands are read from. // Also resets the get and put offsets to 0. virtual void SetGetBuffer(int32 transfer_buffer_id) = 0; // Sets the current get offset. This can be called from any thread. virtual void SetGetOffset(int32 get_offset) = 0; // Create a transfer buffer and return a handle that uniquely // identifies it or -1 on error. id_request lets the caller request a // specific id for the transfer buffer, or -1 if the caller does not care. // If the requested id can not be fulfilled, a different id will be returned. // id_request must be either -1 or between 0 and 100. virtual int32 CreateTransferBuffer(size_t size, int32 id_request) = 0; // Register an existing shared memory object and get an ID that can be used // to identify it in the command buffer. Callee dups the handle until // DestroyTransferBuffer is called. id_request lets the caller request a // specific id for the transfer buffer, or -1 if the caller does not care. // If the requested id can not be fulfilled, a different id will be returned. // id_request must be either -1 or between 0 and 100. virtual int32 RegisterTransferBuffer(base::SharedMemory* shared_memory, size_t size, int32 id_request) = 0; // Destroy a transfer buffer and recycle the handle. virtual void DestroyTransferBuffer(int32 id) = 0; // Get the transfer buffer associated with a handle. virtual Buffer GetTransferBuffer(int32 handle) = 0; // Allows the reader to update the current token value. virtual void SetToken(int32 token) = 0; // Allows the reader to set the current parse error. virtual void SetParseError(error::Error) = 0; // Allows the reader to set the current context lost reason. // NOTE: if calling this in conjunction with SetParseError, // call this first. virtual void SetContextLostReason(error::ContextLostReason) = 0; // TODO(apatrick): this is a temporary optimization while skia is calling // RendererGLContext::MakeCurrent prior to every GL call. It saves returning 6 // ints redundantly when only the error is needed for the CommandBufferProxy // implementation. virtual error::Error GetLastError(); private: DISALLOW_COPY_AND_ASSIGN(CommandBuffer); }; } // namespace gpu #endif // GPU_COMMAND_BUFFER_COMMON_COMMAND_BUFFER_H_