// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GPU_COMMAND_BUFFER_COMMON_COMMAND_BUFFER_H_ #define GPU_COMMAND_BUFFER_COMMON_COMMAND_BUFFER_H_ #include "gpu/command_buffer/common/buffer.h" #include "gpu/command_buffer/common/constants.h" #include "gpu/gpu_export.h" namespace base { class SharedMemory; } namespace gpu { // Common interface for CommandBuffer implementations. class GPU_EXPORT CommandBuffer { public: struct State { State() : get_offset(0), token(-1), error(error::kNoError), context_lost_reason(error::kUnknown), generation(0) { } // The offset (in entries) from which the reader is reading. int32 get_offset; // The current token value. This is used by the writer to defer // changes to shared memory objects until the reader has reached a certain // point in the command buffer. The reader is responsible for updating the // token value, for example in response to an asynchronous set token command // embedded in the command buffer. The default token value is zero. int32 token; // Error status. error::Error error; // Lost context detail information. error::ContextLostReason context_lost_reason; // Generation index of this state. The generation index is incremented every // time a new state is retrieved from the command processor, so that // consistency can be kept even if IPC messages are processed out-of-order. uint32 generation; }; struct ConsoleMessage { // An user supplied id. int32 id; // The message. std::string message; }; CommandBuffer() { } virtual ~CommandBuffer() { } // Check if a value is between a start and end value, inclusive, allowing // for wrapping if start > end. static bool InRange(int32 start, int32 end, int32 value) { if (start <= end) return start <= value && value <= end; else return start <= value || value <= end; } // Initialize the command buffer with the given size. virtual bool Initialize() = 0; // Returns the last state without synchronizing with the service. virtual State GetLastState() = 0; // Returns the last token without synchronizing with the service. Note that // while you could just call GetLastState().token, GetLastState needs to be // fast as it is called for every command where GetLastToken is only called // by code that needs to know the last token so it can be slower but more up // to date than GetLastState. virtual int32 GetLastToken() = 0; // The writer calls this to update its put offset. This ensures the reader // sees the latest added commands, and will eventually process them. On the // service side, commands are processed up to the given put_offset before // subsequent Flushes on the same GpuChannel. virtual void Flush(int32 put_offset) = 0; // As Flush, ensures that on the service side, commands up to put_offset // are processed but before subsequent commands on the same GpuChannel but // flushing to the service may be deferred. virtual void OrderingBarrier(int32 put_offset) = 0; // The writer calls this to wait until the current token is within a // specific range, inclusive. Can return early if an error is generated. virtual void WaitForTokenInRange(int32 start, int32 end) = 0; // The writer calls this to wait until the current get offset is within a // specific range, inclusive. Can return early if an error is generated. virtual void WaitForGetOffsetInRange(int32 start, int32 end) = 0; // Sets the buffer commands are read from. // Also resets the get and put offsets to 0. virtual void SetGetBuffer(int32 transfer_buffer_id) = 0; // Create a transfer buffer of the given size. Returns its ID or -1 on // error. virtual scoped_refptr CreateTransferBuffer(size_t size, int32* id) = 0; // Destroy a transfer buffer. The ID must be positive. virtual void DestroyTransferBuffer(int32 id) = 0; // The NaCl Win64 build only really needs the struct definitions above; having // GetLastError declared would mean we'd have to also define it, and pull more // of gpu in to the NaCl Win64 build. #if !defined(NACL_WIN64) // TODO(apatrick): this is a temporary optimization while skia is calling // RendererGLContext::MakeCurrent prior to every GL call. It saves returning 6 // ints redundantly when only the error is needed for the CommandBufferProxy // implementation. virtual error::Error GetLastError(); #endif private: DISALLOW_COPY_AND_ASSIGN(CommandBuffer); }; } // namespace gpu #endif // GPU_COMMAND_BUFFER_COMMON_COMMAND_BUFFER_H_