// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file is auto-generated from // gpu/command_buffer/build_gles2_cmd_buffer.py // It's formatted by clang-format using chromium coding style: // clang-format -i -style=chromium filename // DO NOT EDIT! #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ static const GLES2Util::EnumToString enum_to_string_table[] = { { 0x78EC, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM", }, { 0x8825, "GL_DRAW_BUFFER0_EXT", }, { 0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM", }, { 0x884C, "GL_TEXTURE_COMPARE_MODE_EXT", }, { 0x0BC2, "GL_ALPHA_TEST_REF_QCOM", }, { 0x884D, "GL_TEXTURE_COMPARE_FUNC_EXT", }, { 0x884E, "GL_COMPARE_REF_TO_TEXTURE_EXT", }, { 0x93A1, "GL_BGRA8_EXT", }, { 0, "GL_FALSE", }, { 0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM", }, { 0x9138, "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG", }, { 0x8FC4, "GL_SHADER_BINARY_VIV", }, { 0x9130, "GL_SGX_PROGRAM_BINARY_IMG", }, { 0x9133, "GL_RENDERBUFFER_SAMPLES_IMG", }, { 0x82E0, "GL_BUFFER_KHR", }, { 0x9135, "GL_MAX_SAMPLES_IMG", }, { 0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG", }, { 0x9137, "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG", }, { 0x9136, "GL_TEXTURE_SAMPLES_IMG", }, { 0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM", }, { 0x0008, "GL_MAP_INVALIDATE_BUFFER_BIT_EXT", }, { 0x0BC0, "GL_ALPHA_TEST_QCOM", }, { 0x0006, "GL_TRIANGLE_FAN", }, { 0x0004, "GL_TRIANGLES", }, { 0x0005, "GL_TRIANGLE_STRIP", }, { 0x0002, "GL_LINE_LOOP", }, { 0x0003, "GL_LINE_STRIP", }, { 0x0000, "GL_POINTS", }, { 0x0001, "GL_LINES", }, { 0x78F0, "GL_IMAGE_ROWBYTES_CHROMIUM", }, { 0x88B8, "GL_READ_ONLY", }, { 0x88B9, "GL_WRITE_ONLY_OES", }, { 0x8211, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT", }, { 0x8210, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT", }, { 0x8741, "GL_PROGRAM_BINARY_LENGTH_OES", }, { 0x8740, "GL_Z400_BINARY_AMD", }, { 0x8192, "GL_GENERATE_MIPMAP_HINT", }, { 0x8A54, "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT", }, { 0x8A55, "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT", }, { 0x8A56, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT", }, { 0x8A57, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT", }, { 0x8A51, "GL_RGB_RAW_422_APPLE", }, { 0x87F9, "GL_3DC_X_AMD", }, { 0x8A53, "GL_SYNC_OBJECT_APPLE", }, { 0x8DF8, "GL_SHADER_BINARY_FORMATS", }, { 0x8DF9, "GL_NUM_SHADER_BINARY_FORMATS", }, { 0x826D, "GL_DEBUG_GROUP_STACK_DEPTH_KHR", }, { 0x826B, "GL_DEBUG_SEVERITY_NOTIFICATION_KHR", }, { 0x826C, "GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR", }, { 0x8B59, "GL_BOOL_VEC4", }, { 0x826A, "GL_DEBUG_TYPE_POP_GROUP_KHR", }, { 0x8B57, "GL_BOOL_VEC2", }, { 0x8DF1, "GL_MEDIUM_FLOAT", }, { 0x8B55, "GL_INT_VEC4", }, { 0x8B54, "GL_INT_VEC3", }, { 0x8DF4, "GL_MEDIUM_INT", }, { 0x8DF5, "GL_HIGH_INT", }, { 0x8B51, "GL_FLOAT_VEC3", }, { 0x8B50, "GL_FLOAT_VEC2", }, { 0x806F, "GL_TEXTURE_3D_OES", }, { 0x92E0, "GL_DEBUG_OUTPUT_KHR", }, { 0x806A, "GL_TEXTURE_BINDING_3D_OES", }, { 0x8CE3, "GL_COLOR_ATTACHMENT3_EXT", }, { 0x1904, "GL_GREEN_NV", }, { 0x928D, "GL_DST_OUT_NV", }, { 0x8069, "GL_TEXTURE_BINDING_2D", }, { 0x8261, "GL_NO_RESET_NOTIFICATION_EXT", }, { 0x8DFA, "GL_SHADER_COMPILER", }, { 0x8DFB, "GL_MAX_VERTEX_UNIFORM_VECTORS", }, { 0x8DFC, "GL_MAX_VARYING_VECTORS", }, { 0x8B5C, "GL_FLOAT_MAT4", }, { 0x8B5B, "GL_FLOAT_MAT3", }, { 0x8268, "GL_DEBUG_TYPE_MARKER_KHR", }, { 0x8269, "GL_DEBUG_TYPE_PUSH_GROUP_KHR", }, { 0x1905, "GL_BLUE_NV", }, { 0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES", }, { 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES", }, { 0x2600, "GL_NEAREST", }, { 0x2601, "GL_LINEAR", }, { 0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", }, { 0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM", }, { 0x88BB, "GL_BUFFER_ACCESS_OES", }, { 0x88BC, "GL_BUFFER_MAPPED_OES", }, { 0x88BD, "GL_BUFFER_MAP_POINTER_OES", }, { 0x88BF, "GL_TIME_ELAPSED_EXT", }, { 0x0C10, "GL_SCISSOR_BOX", }, { 0x0C11, "GL_SCISSOR_TEST", }, { 0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", }, { 0x8A48, "GL_TEXTURE_SRGB_DECODE_EXT", }, { 0x300E, "GL_CONTEXT_LOST", }, { 0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", }, { 0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT", }, { 0x8BD2, "GL_TEXTURE_WIDTH_QCOM", }, { 0x8BD3, "GL_TEXTURE_HEIGHT_QCOM", }, { 0x8BD4, "GL_TEXTURE_DEPTH_QCOM", }, { 0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM", }, { 0x8BD6, "GL_TEXTURE_FORMAT_QCOM", }, { 0x8BD7, "GL_TEXTURE_TYPE_QCOM", }, { 0x8B8D, "GL_CURRENT_PROGRAM", }, { 0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM", }, { 0x00200000, "GL_STENCIL_BUFFER_BIT5_QCOM", }, { 0x8B8A, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", }, { 0x8B8B, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES", }, { 0x8B8C, "GL_SHADING_LANGUAGE_VERSION", }, { 0x8BDA, "GL_TEXTURE_TARGET_QCOM", }, { 0x8BDB, "GL_TEXTURE_OBJECT_VALID_QCOM", }, { 0x8BDC, "GL_STATE_RESTORE", }, { 0x8B88, "GL_SHADER_SOURCE_LENGTH", }, { 0x8B89, "GL_ACTIVE_ATTRIBUTES", }, { 0x93C9, "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES", }, { 0x93C8, "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES", }, { 0x8B84, "GL_INFO_LOG_LENGTH", }, { 0x8B85, "GL_ATTACHED_SHADERS", }, { 0x8B86, "GL_ACTIVE_UNIFORMS", }, { 0x8B87, "GL_ACTIVE_UNIFORM_MAX_LENGTH", }, { 0x8B80, "GL_DELETE_STATUS", }, { 0x8B81, "GL_COMPILE_STATUS", }, { 0x8B82, "GL_LINK_STATUS", }, { 0x8B83, "GL_VALIDATE_STATUS", }, { 0x8D48, "GL_STENCIL_INDEX8", }, { 0x8D46, "GL_STENCIL_INDEX1_OES", }, { 0x8D47, "GL_STENCIL_INDEX4_OES", }, { 0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT", }, { 0x00000100, "GL_DEPTH_BUFFER_BIT", }, { 0x8D42, "GL_RENDERBUFFER_WIDTH", }, { 0x8D43, "GL_RENDERBUFFER_HEIGHT", }, { 0x8D40, "GL_FRAMEBUFFER", }, { 0x8D41, "GL_RENDERBUFFER", }, { 0x0BD0, "GL_DITHER", }, { 0x93D3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", }, { 0x1801, "GL_DEPTH_EXT", }, { 0x1800, "GL_COLOR_EXT", }, { 0x1802, "GL_STENCIL_EXT", }, { 0x0B21, "GL_LINE_WIDTH", }, { 0x81A5, "GL_DEPTH_COMPONENT16", }, { 0x81A6, "GL_DEPTH_COMPONENT24_OES", }, { 0x81A7, "GL_DEPTH_COMPONENT32_OES", }, { 0x88FE, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE", }, { 0x8B6A, "GL_FLOAT_MAT4x3_NV", }, { 0x93D0, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", }, { 0x9143, "GL_MAX_DEBUG_MESSAGE_LENGTH_KHR", }, { 0x9144, "GL_MAX_DEBUG_LOGGED_MESSAGES_KHR", }, { 0x9145, "GL_DEBUG_LOGGED_MESSAGES_KHR", }, { 0x9146, "GL_DEBUG_SEVERITY_HIGH_KHR", }, { 0x9147, "GL_DEBUG_SEVERITY_MEDIUM_KHR", }, { 0x9148, "GL_DEBUG_SEVERITY_LOW_KHR", }, { 0x9260, "GL_GCCSO_SHADER_BINARY_FJ", }, { 0x8F60, "GL_MALI_SHADER_BINARY_ARM", }, { 0x8F61, "GL_MALI_PROGRAM_BINARY_ARM", }, { 0x87EE, "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD", }, { 0x822B, "GL_RG8_EXT", }, { 0x822F, "GL_RG16F_EXT", }, { 0x822D, "GL_R16F_EXT", }, { 0x822E, "GL_R32F_EXT", }, { 1, "GL_ES_VERSION_2_0", }, { 0x84F9, "GL_DEPTH_STENCIL_OES", }, { 0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV_EXT", }, { 0x8819, "GL_LUMINANCE_ALPHA32F_EXT", }, { 0x8818, "GL_LUMINANCE32F_EXT", }, { 0x8363, "GL_UNSIGNED_SHORT_5_6_5", }, { 0x8814, "GL_RGBA32F_EXT", }, { 0x84F2, "GL_ALL_COMPLETED_NV", }, { 0x8816, "GL_ALPHA32F_EXT", }, { 0x84F4, "GL_FENCE_CONDITION_NV", }, { 0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT", }, { 0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT", }, { 0x84F7, "GL_COMMANDS_COMPLETED_CHROMIUM", }, { 0x881E, "GL_LUMINANCE16F_EXT", }, { 0x84FA, "GL_UNSIGNED_INT_24_8_OES", }, { 0x881F, "GL_LUMINANCE_ALPHA16F_EXT", }, { 0x881A, "GL_RGBA16F_EXT", }, { 0x84FE, "GL_TEXTURE_MAX_ANISOTROPY_EXT", }, { 0x0901, "GL_CCW", }, { 0x0900, "GL_CW", }, { 0x8229, "GL_R8_EXT", }, { 0x9283, "GL_DISJOINT_NV", }, { 0x8227, "GL_RG_EXT", }, { 0x8B66, "GL_FLOAT_MAT2x4_NV", }, { 0x8B67, "GL_FLOAT_MAT3x2_NV", }, { 0x8B65, "GL_FLOAT_MAT2x3_NV", }, { 0x8B62, "GL_SAMPLER_2D_SHADOW_EXT", }, { 0x8B63, "GL_SAMPLER_2D_RECT_ARB", }, { 0x8B60, "GL_SAMPLER_CUBE", }, { 0x00001000, "GL_DEPTH_BUFFER_BIT4_QCOM", }, { 0x8B68, "GL_FLOAT_MAT3x4_NV", }, { 0x83F0, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", }, { 0x00000080, "GL_COLOR_BUFFER_BIT7_QCOM", }, { 0x88F0, "GL_DEPTH24_STENCIL8_OES", }, { 0x80A0, "GL_SAMPLE_COVERAGE", }, { 0x928F, "GL_DST_ATOP_NV", }, { 0x80A9, "GL_SAMPLES", }, { 0x80A8, "GL_SAMPLE_BUFFERS", }, { 0x0D55, "GL_ALPHA_BITS", }, { 0x0D54, "GL_BLUE_BITS", }, { 0x0D57, "GL_STENCIL_BITS", }, { 0x0D56, "GL_DEPTH_BITS", }, { 0x8CD5, "GL_FRAMEBUFFER_COMPLETE", }, { 0x0D50, "GL_SUBPIXEL_BITS", }, { 0x0D53, "GL_GREEN_BITS", }, { 0x0D52, "GL_RED_BITS", }, { 0x8037, "GL_POLYGON_OFFSET_FILL", }, { 0x928C, "GL_SRC_OUT_NV", }, { 0x8034, "GL_UNSIGNED_SHORT_5_5_5_1", }, { 0x8033, "GL_UNSIGNED_SHORT_4_4_4_4", }, { 0x928B, "GL_DST_IN_NV", }, { 0x0305, "GL_ONE_MINUS_DST_ALPHA", }, { 0x0304, "GL_DST_ALPHA", }, { 0x0307, "GL_ONE_MINUS_DST_COLOR", }, { 0x0306, "GL_DST_COLOR", }, { 0x0301, "GL_ONE_MINUS_SRC_COLOR", }, { 0x0300, "GL_SRC_COLOR", }, { 0x0303, "GL_ONE_MINUS_SRC_ALPHA", }, { 0x0302, "GL_SRC_ALPHA", }, { 0x0308, "GL_SRC_ALPHA_SATURATE", }, { 0x2A00, "GL_POLYGON_OFFSET_UNITS", }, { 0xFFFFFFFF, "GL_ALL_SHADER_BITS_EXT", }, { 0x00800000, "GL_STENCIL_BUFFER_BIT7_QCOM", }, { 0x8C4D, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV", }, { 0x00020000, "GL_STENCIL_BUFFER_BIT1_QCOM", }, { 0x8D00, "GL_DEPTH_ATTACHMENT", }, { 0x8FA0, "GL_PERFMON_GLOBAL_MODE_QCOM", }, { 0x8815, "GL_RGB32F_EXT", }, { 0x813D, "GL_TEXTURE_MAX_LEVEL_APPLE", }, { 0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS", }, { 0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED", }, { 0x8CDF, "GL_MAX_COLOR_ATTACHMENTS_EXT", }, { 0x90F3, "GL_CONTEXT_ROBUST_ACCESS_EXT", }, { 0x90F2, "GL_MAX_MULTIVIEW_BUFFERS_EXT", }, { 0x90F1, "GL_MULTIVIEW_EXT", }, { 0x90F0, "GL_COLOR_ATTACHMENT_EXT", }, { 0x803C, "GL_ALPHA8_OES", }, { 0x84F5, "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM", }, { 0x882A, "GL_DRAW_BUFFER5_EXT", }, { 0x80AA, "GL_SAMPLE_COVERAGE_VALUE", }, { 0x84F6, "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM", }, { 0x80AB, "GL_SAMPLE_COVERAGE_INVERT", }, { 0x8C41, "GL_SRGB8_NV", }, { 0x8C40, "GL_SRGB_EXT", }, { 0x882B, "GL_DRAW_BUFFER6_EXT", }, { 0x8C17, "GL_UNSIGNED_NORMALIZED_EXT", }, { 0x8A4A, "GL_SKIP_DECODE_EXT", }, { 0x8A4F, "GL_PROGRAM_PIPELINE_OBJECT_EXT", }, { 0x882C, "GL_DRAW_BUFFER7_EXT", }, { 0x0010, "GL_MAP_FLUSH_EXPLICIT_BIT_EXT", }, { 0x882D, "GL_DRAW_BUFFER8_EXT", }, { 0x8F37, "GL_COPY_WRITE_BUFFER_NV", }, { 0x8F36, "GL_COPY_READ_BUFFER_NV", }, { 0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", }, { 0x6000, "GL_TEXTURE_POOL_CHROMIUM", }, { 0x0B74, "GL_DEPTH_FUNC", }, { 0x8A49, "GL_DECODE_EXT", }, { 0x881B, "GL_RGB16F_EXT", }, { 0x0B71, "GL_DEPTH_TEST", }, { 0x0B70, "GL_DEPTH_RANGE", }, { 0x0B73, "GL_DEPTH_CLEAR_VALUE", }, { 0x0B72, "GL_DEPTH_WRITEMASK", }, { 0x85BA, "GL_UNSIGNED_SHORT_8_8_APPLE", }, { 0x882E, "GL_DRAW_BUFFER9_EXT", }, { 0x6001, "GL_TEXTURE_POOL_MANAGED_CHROMIUM", }, { 0x8073, "GL_MAX_3D_TEXTURE_SIZE_OES", }, { 0x8072, "GL_TEXTURE_WRAP_R_OES", }, { 0x9289, "GL_DST_OVER_NV", }, { 0x882F, "GL_DRAW_BUFFER10_EXT", }, { 0x8074, "GL_VERTEX_ARRAY_KHR", }, { 0x80E1, "GL_BGRA_EXT", }, { 0x8ED7, "GL_COVERAGE_AUTOMATIC_NV", }, { 0x8ED6, "GL_COVERAGE_EDGE_FRAGMENTS_NV", }, { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", }, { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", }, { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", }, { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", }, { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", }, { 0x8ED0, "GL_COVERAGE_COMPONENT_NV", }, { 0x9288, "GL_SRC_OVER_NV", }, { 0x800B, "GL_FUNC_REVERSE_SUBTRACT", }, { 0x00000400, "GL_STENCIL_BUFFER_BIT", }, { 0x800A, "GL_FUNC_SUBTRACT", }, { 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", }, { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", }, { 0x8219, "GL_FRAMEBUFFER_UNDEFINED_OES", }, { 0x8E22, "GL_TRANSFORM_FEEDBACK", }, { 0x8E28, "GL_TIMESTAMP_EXT", }, { 0x8006, "GL_FUNC_ADD", }, { 0x8007, "GL_MIN_EXT", }, { 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", }, { 0x8005, "GL_BLEND_COLOR", }, { 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", }, { 0x8003, "GL_CONSTANT_ALPHA", }, { 0x8001, "GL_CONSTANT_COLOR", }, { 0x0204, "GL_GREATER", }, { 0x0205, "GL_NOTEQUAL", }, { 0x0206, "GL_GEQUAL", }, { 0x0207, "GL_ALWAYS", }, { 0x0200, "GL_NEVER", }, { 0x0201, "GL_LESS", }, { 0x0202, "GL_EQUAL", }, { 0x0203, "GL_LEQUAL", }, { 0x2901, "GL_REPEAT", }, { 0x92A0, "GL_EXCLUSION_NV", }, { 0x93D8, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", }, { 0x93D9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", }, { 0x8FB2, "GL_GPU_OPTIMIZED_QCOM", }, { 0x190A, "GL_LUMINANCE_ALPHA", }, { 0x8FB0, "GL_BINNING_CONTROL_HINT_QCOM", }, { 0x92A1, "GL_CONTRAST_NV", }, { 0x1E00, "GL_KEEP", }, { 0x1E01, "GL_REPLACE", }, { 0x1E02, "GL_INCR", }, { 0x1E03, "GL_DECR", }, { 0x93D6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", }, { 0x93D7, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", }, { 0x93D4, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", }, { 0x93D5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", }, { 0x0BE2, "GL_BLEND", }, { 0x84CB, "GL_TEXTURE11", }, { 0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE", }, { 0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE", }, { 0x8D57, "GL_MAX_SAMPLES_ANGLE", }, { 0x8D56, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE", }, { 0x8D51, "GL_RENDERBUFFER_GREEN_SIZE", }, { 0x8D50, "GL_RENDERBUFFER_RED_SIZE", }, { 0x8D53, "GL_RENDERBUFFER_ALPHA_SIZE", }, { 0x8D52, "GL_RENDERBUFFER_BLUE_SIZE", }, { 0x92A6, "GL_VIVIDLIGHT_NV", }, { 0x00080000, "GL_STENCIL_BUFFER_BIT3_QCOM", }, { 0x92A7, "GL_LINEARLIGHT_NV", }, { 0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", }, { 0x0C01, "GL_DRAW_BUFFER_EXT", }, { 0x78F2, "GL_IMAGE_SCANOUT_CHROMIUM", }, { 0x93C7, "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES", }, { 0x8B5F, "GL_SAMPLER_3D_OES", }, { 0x8B95, "GL_PALETTE8_RGB8_OES", }, { 0x9250, "GL_SHADER_BINARY_DMP", }, { 0x10000000, "GL_MULTISAMPLE_BUFFER_BIT4_QCOM", }, { 0x8C92, "GL_ATC_RGB_AMD", }, { 0x9154, "GL_VERTEX_ARRAY_OBJECT_EXT", }, { 0x9153, "GL_QUERY_OBJECT_EXT", }, { 0x8864, "GL_QUERY_COUNTER_BITS_EXT", }, { 0x9151, "GL_BUFFER_OBJECT_EXT", }, { 0x8C93, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD", }, { 0x00000002, "GL_CONTEXT_FLAG_DEBUG_BIT_KHR", }, { 0x00000001, "GL_SYNC_FLUSH_COMMANDS_BIT_APPLE", }, { 0x9248, "GL_OVERLAY_TRANSFORM_ROTATE_90_CHROMIUM", }, { 0x00000004, "GL_COLOR_BUFFER_BIT2_QCOM", }, { 0x1702, "GL_TEXTURE", }, { 0x00000008, "GL_COLOR_BUFFER_BIT3_QCOM", }, { 0x8B58, "GL_BOOL_VEC3", }, { 0x8828, "GL_DRAW_BUFFER3_EXT", }, { 0x8DF0, "GL_LOW_FLOAT", }, { 0x1906, "GL_ALPHA", }, { 0x1907, "GL_RGB", }, { 0x8FBB, "GL_GPU_DISJOINT_EXT", }, { 0x1902, "GL_DEPTH_COMPONENT", }, { 0x8B56, "GL_BOOL", }, { 0x93DB, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", }, { 0x8B9B, "GL_IMPLEMENTATION_COLOR_READ_FORMAT", }, { 0x8B9A, "GL_IMPLEMENTATION_COLOR_READ_TYPE", }, { 0x93DA, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", }, { 0x1908, "GL_RGBA", }, { 0x8DF2, "GL_HIGH_FLOAT", }, { 0x93DD, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", }, { 0x8827, "GL_DRAW_BUFFER2_EXT", }, { 0x9243, "GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM", }, { 0x8DF3, "GL_LOW_INT", }, { 0x82E8, "GL_MAX_LABEL_LENGTH_KHR", }, { 0x82E6, "GL_SAMPLER_KHR", }, { 0x0C02, "GL_READ_BUFFER_EXT", }, { 0x82E3, "GL_QUERY_KHR", }, { 0x82E2, "GL_PROGRAM_KHR", }, { 0x82E1, "GL_SHADER_KHR", }, { 0x8B52, "GL_FLOAT_VEC4", }, { 0x9240, "GL_UNPACK_FLIP_Y_CHROMIUM", }, { 0x8DF6, "GL_UNSIGNED_INT_10_10_10_2_OES", }, { 0x8230, "GL_RG32F_EXT", }, { 0x8DF7, "GL_INT_10_10_10_2_OES", }, { 0x9246, "GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM", }, { 0x8B69, "GL_FLOAT_MAT4x2_NV", }, { 0x812D, "GL_CLAMP_TO_BORDER_NV", }, { 0x812F, "GL_CLAMP_TO_EDGE", }, { 0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS", }, { 0x9244, "GL_BIND_GENERATES_RESOURCE_CHROMIUM", }, { 0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS", }, { 0x0CF3, "GL_UNPACK_SKIP_ROWS_EXT", }, { 0x0CF2, "GL_UNPACK_ROW_LENGTH_EXT", }, { 0x140C, "GL_FIXED", }, { 0x8008, "GL_MAX_EXT", }, { 0x0CF5, "GL_UNPACK_ALIGNMENT", }, { 0x0CF4, "GL_UNPACK_SKIP_PIXELS_EXT", }, { 0x8009, "GL_BLEND_EQUATION", }, { 0x1401, "GL_UNSIGNED_BYTE", }, { 0x1400, "GL_BYTE", }, { 0x1403, "GL_UNSIGNED_SHORT", }, { 0x1402, "GL_SHORT", }, { 0x1405, "GL_UNSIGNED_INT", }, { 0x1404, "GL_INT", }, { 0x1406, "GL_FLOAT", }, { 0x8043, "GL_LUMINANCE4_ALPHA4_OES", }, { 0x8040, 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}, { 0x0504, "GL_STACK_UNDERFLOW_KHR", }, { 0x0B44, "GL_CULL_FACE", }, { 0x8B5E, "GL_SAMPLER_2D", }, { 0x0B46, "GL_FRONT_FACE", }, { 0x8FB3, "GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM", }, { 0x824A, "GL_DEBUG_SOURCE_APPLICATION_KHR", }, { 0x824B, "GL_DEBUG_SOURCE_OTHER_KHR", }, { 0x824C, "GL_DEBUG_TYPE_ERROR_KHR", }, { 0x824D, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR", }, { 0x824E, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR", }, { 0x824F, "GL_DEBUG_TYPE_PORTABILITY_KHR", }, { 0x8B31, "GL_VERTEX_SHADER", }, { 0x8B30, "GL_FRAGMENT_SHADER", }, { 0x8FB1, "GL_CPU_OPTIMIZED_QCOM", }, { 0x93D2, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR", }, { 0x8B5A, "GL_FLOAT_MAT2", }, { 0x84D8, "GL_TEXTURE24", }, { 0x84D9, "GL_TEXTURE25", }, { 0x84D6, "GL_TEXTURE22", }, { 0x84D7, "GL_TEXTURE23", }, { 0x84D4, "GL_TEXTURE20", }, { 0x0D05, "GL_PACK_ALIGNMENT", }, { 0x84D2, "GL_TEXTURE18", }, { 0x84D3, "GL_TEXTURE19", }, { 0x84D0, "GL_TEXTURE16", }, { 0x84D1, "GL_TEXTURE17", }, { 0x93D1, 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0x1F03, "GL_EXTENSIONS", }, { 0x1F02, "GL_VERSION", }, { 0x1F01, "GL_RENDERER", }, { 0x1F00, "GL_VENDOR", }, { 0x9247, "GL_OVERLAY_TRANSFORM_FLIP_VERTICAL_CHROMIUM", }, { 0x2701, "GL_LINEAR_MIPMAP_NEAREST", }, { 0x9245, "GL_OVERLAY_TRANSFORM_NONE_CHROMIUM", }, { 0x92B4, "GL_INVERT_OVG_NV", }, { 0x9249, "GL_OVERLAY_TRANSFORM_ROTATE_180_CHROMIUM", }, { 0x0B94, "GL_STENCIL_FAIL", }, { 0x8B4C, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", }, { 0x8B4D, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", }, { 0x8B4F, "GL_SHADER_TYPE", }, { 0x00004000, "GL_COLOR_BUFFER_BIT", }, { 0x00000010, "GL_COLOR_BUFFER_BIT4_QCOM", }, { 0x8834, "GL_DRAW_BUFFER15_EXT", }, { 0x8833, "GL_DRAW_BUFFER14_EXT", }, { 0x8832, "GL_DRAW_BUFFER13_EXT", }, { 0x8831, "GL_DRAW_BUFFER12_EXT", }, { 0x8830, "GL_DRAW_BUFFER11_EXT", }, { 0x8DC5, "GL_SAMPLER_CUBE_SHADOW_NV", }, { 0x93B8, "GL_COMPRESSED_RGBA_ASTC_10x5_KHR", }, { 0x9241, "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM", }, { 0x00010000, "GL_STENCIL_BUFFER_BIT0_QCOM", }, { 0x0B93, 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"GL_ELEMENT_ARRAY_BUFFER_BINDING", }, { 0x8894, "GL_ARRAY_BUFFER_BINDING", }, { 0x92A3, "GL_INVERT_RGB_NV", }, { 0x92A4, "GL_LINEARDODGE_NV", }, { 0x92A5, "GL_LINEARBURN_NV", }, { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", }, { 0x8892, "GL_ARRAY_BUFFER", }, { 0x92A8, "GL_PINLIGHT_NV", }, { 0x92A9, "GL_HARDMIX_NV", }, { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", }, { 0x84D5, "GL_TEXTURE21", }, { 0x9287, "GL_DST_NV", }, { 0x93BA, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", }, { 0x93BB, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", }, { 0x93BC, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", }, { 0x93BD, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", }, { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", }, { 0x9281, "GL_BLEND_OVERLAP_NV", }, { 0x9280, "GL_BLEND_PREMULTIPLIED_SRC_NV", }, { 0x8370, "GL_MIRRORED_REPEAT", }, { 0x84E0, "GL_ACTIVE_TEXTURE", }, { 0x8800, "GL_STENCIL_BACK_FUNC", }, { 0x8801, "GL_STENCIL_BACK_FAIL", }, { 0x0D33, "GL_MAX_TEXTURE_SIZE", }, { 0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE", }, { 0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE", }, { 0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED", }, { 0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE", }, { 0x8DB9, "GL_FRAMEBUFFER_SRGB_EXT", }, { 0x8259, "GL_ACTIVE_PROGRAM_EXT", }, { 0x8258, "GL_PROGRAM_SEPARABLE_EXT", }, { 0x8256, "GL_RESET_NOTIFICATION_STRATEGY_EXT", }, { 0x8255, "GL_UNKNOWN_CONTEXT_RESET_EXT", }, { 0x8254, "GL_INNOCENT_CONTEXT_RESET_EXT", }, { 0x1100, "GL_DONT_CARE", }, { 0x1101, "GL_FASTEST", }, { 0x8251, "GL_DEBUG_TYPE_OTHER_KHR", }, { 0x8250, "GL_DEBUG_TYPE_PERFORMANCE_KHR", }, { 0x8CEB, "GL_COLOR_ATTACHMENT11_EXT", }, { 0x8CEC, "GL_COLOR_ATTACHMENT12_EXT", }, { 0x0408, "GL_FRONT_AND_BACK", }, { 0x8CEA, "GL_COLOR_ATTACHMENT10_EXT", }, { 0x8CEF, "GL_COLOR_ATTACHMENT15_EXT", }, { 0x8CED, "GL_COLOR_ATTACHMENT13_EXT", }, { 0x8829, "GL_DRAW_BUFFER4_EXT", }, { 0x0404, "GL_FRONT", }, { 0x0405, "GL_BACK", }, { 0x88E1, "GL_STREAM_READ", }, { 0x88E0, "GL_STREAM_DRAW", }, { 0x88E4, "GL_STATIC_DRAW", }, { 0x93C6, "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES", }, { 0x88E8, "GL_DYNAMIC_DRAW", }, { 0x9291, "GL_PLUS_NV", }, { 0x8CAA, "GL_READ_FRAMEBUFFER_BINDING_ANGLE", }, { 0x93C5, "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES", }, { 0x40000000, "GL_MULTISAMPLE_BUFFER_BIT6_QCOM", }, { 0x9116, "GL_SYNC_FENCE_APPLE", }, { 0x93C4, "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES", }, { 0x88EE, "GL_ETC1_SRGB8_NV", }, { 0x93C3, "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES", }, { 0x00000800, "GL_DEPTH_BUFFER_BIT3_QCOM", }, { 0x1903, "GL_RED_EXT", }, { 0x93C2, "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES", }, { 0x8CE2, "GL_COLOR_ATTACHMENT2_EXT", }, { 0x8BC1, "GL_COUNTER_RANGE_AMD", }, { 0x8CE0, "GL_COLOR_ATTACHMENT0", }, { 0x8CE1, "GL_COLOR_ATTACHMENT1_EXT", }, { 0x8CE6, "GL_COLOR_ATTACHMENT6_EXT", }, { 0x93C1, "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES", }, { 0x8A1F, "GL_RGB_422_APPLE", }, { 0x93DC, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", }, { 0x9292, "GL_PLUS_DARKER_NV", }, { 0x8CE8, "GL_COLOR_ATTACHMENT8_EXT", }, { 0x93C0, "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES", }, { 0x0C23, "GL_COLOR_WRITEMASK", }, { 0x0C22, "GL_COLOR_CLEAR_VALUE", }, { 0x8823, "GL_WRITEONLY_RENDERING_QCOM", }, { 0x8824, "GL_MAX_DRAW_BUFFERS_EXT", }, { 0x825A, "GL_PROGRAM_PIPELINE_BINDING_EXT", }, { 0x1909, "GL_LUMINANCE", }, { 0x0D3A, "GL_MAX_VIEWPORT_DIMS", }, { 0x8B53, "GL_INT_VEC2", }, { 0x8826, "GL_DRAW_BUFFER1_EXT", }, { 0x809E, "GL_SAMPLE_ALPHA_TO_COVERAGE", }, { 0x8BC0, "GL_COUNTER_TYPE_AMD", }, { 0x8BC3, "GL_PERCENTAGE_AMD", }, { 0x8BC2, "GL_UNSIGNED_INT64_AMD", }, { 0x8BC5, "GL_PERFMON_RESULT_SIZE_AMD", }, { 0x8BC4, "GL_PERFMON_RESULT_AVAILABLE_AMD", }, { 0x8BC6, "GL_PERFMON_RESULT_AMD", }, }; const GLES2Util::EnumToString* const GLES2Util::enum_to_string_table_ = enum_to_string_table; const size_t GLES2Util::enum_to_string_table_len_ = sizeof(enum_to_string_table) / sizeof(enum_to_string_table[0]); std::string GLES2Util::GetStringAttachment(uint32_t value) { static const EnumToString string_table[] = { {GL_COLOR_ATTACHMENT0, "GL_COLOR_ATTACHMENT0"}, {GL_DEPTH_ATTACHMENT, "GL_DEPTH_ATTACHMENT"}, {GL_STENCIL_ATTACHMENT, "GL_STENCIL_ATTACHMENT"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringBackbufferAttachment(uint32_t value) { static const EnumToString string_table[] = { {GL_COLOR_EXT, "GL_COLOR_EXT"}, {GL_DEPTH_EXT, "GL_DEPTH_EXT"}, {GL_STENCIL_EXT, "GL_STENCIL_EXT"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringBlitFilter(uint32_t value) { static const EnumToString string_table[] = { {GL_NEAREST, "GL_NEAREST"}, {GL_LINEAR, "GL_LINEAR"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringBufferParameter(uint32_t value) { static const EnumToString string_table[] = { {GL_BUFFER_SIZE, "GL_BUFFER_SIZE"}, {GL_BUFFER_USAGE, "GL_BUFFER_USAGE"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringBufferTarget(uint32_t value) { static const EnumToString string_table[] = { {GL_ARRAY_BUFFER, "GL_ARRAY_BUFFER"}, {GL_ELEMENT_ARRAY_BUFFER, "GL_ELEMENT_ARRAY_BUFFER"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringBufferUsage(uint32_t value) { static const EnumToString string_table[] = { {GL_STREAM_DRAW, "GL_STREAM_DRAW"}, {GL_STATIC_DRAW, "GL_STATIC_DRAW"}, {GL_DYNAMIC_DRAW, "GL_DYNAMIC_DRAW"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringCapability(uint32_t value) { static const EnumToString string_table[] = { {GL_BLEND, "GL_BLEND"}, {GL_CULL_FACE, "GL_CULL_FACE"}, {GL_DEPTH_TEST, "GL_DEPTH_TEST"}, {GL_DITHER, "GL_DITHER"}, {GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL"}, {GL_SAMPLE_ALPHA_TO_COVERAGE, "GL_SAMPLE_ALPHA_TO_COVERAGE"}, {GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE"}, {GL_SCISSOR_TEST, "GL_SCISSOR_TEST"}, {GL_STENCIL_TEST, "GL_STENCIL_TEST"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringCmpFunction(uint32_t value) { static const EnumToString string_table[] = { {GL_NEVER, "GL_NEVER"}, {GL_LESS, "GL_LESS"}, {GL_EQUAL, "GL_EQUAL"}, {GL_LEQUAL, "GL_LEQUAL"}, {GL_GREATER, "GL_GREATER"}, {GL_NOTEQUAL, "GL_NOTEQUAL"}, {GL_GEQUAL, "GL_GEQUAL"}, {GL_ALWAYS, "GL_ALWAYS"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringCompressedTextureFormat(uint32_t value) { return GLES2Util::GetQualifiedEnumString(NULL, 0, value); } std::string GLES2Util::GetStringDrawMode(uint32_t value) { static const EnumToString string_table[] = { {GL_POINTS, "GL_POINTS"}, {GL_LINE_STRIP, "GL_LINE_STRIP"}, {GL_LINE_LOOP, "GL_LINE_LOOP"}, {GL_LINES, "GL_LINES"}, {GL_TRIANGLE_STRIP, "GL_TRIANGLE_STRIP"}, {GL_TRIANGLE_FAN, "GL_TRIANGLE_FAN"}, {GL_TRIANGLES, "GL_TRIANGLES"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringDstBlendFactor(uint32_t value) { static const EnumToString string_table[] = { {GL_ZERO, "GL_ZERO"}, {GL_ONE, "GL_ONE"}, {GL_SRC_COLOR, "GL_SRC_COLOR"}, {GL_ONE_MINUS_SRC_COLOR, "GL_ONE_MINUS_SRC_COLOR"}, {GL_DST_COLOR, "GL_DST_COLOR"}, {GL_ONE_MINUS_DST_COLOR, "GL_ONE_MINUS_DST_COLOR"}, {GL_SRC_ALPHA, "GL_SRC_ALPHA"}, {GL_ONE_MINUS_SRC_ALPHA, "GL_ONE_MINUS_SRC_ALPHA"}, {GL_DST_ALPHA, "GL_DST_ALPHA"}, {GL_ONE_MINUS_DST_ALPHA, "GL_ONE_MINUS_DST_ALPHA"}, {GL_CONSTANT_COLOR, "GL_CONSTANT_COLOR"}, {GL_ONE_MINUS_CONSTANT_COLOR, "GL_ONE_MINUS_CONSTANT_COLOR"}, {GL_CONSTANT_ALPHA, "GL_CONSTANT_ALPHA"}, {GL_ONE_MINUS_CONSTANT_ALPHA, "GL_ONE_MINUS_CONSTANT_ALPHA"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringEquation(uint32_t value) { static const EnumToString string_table[] = { {GL_FUNC_ADD, "GL_FUNC_ADD"}, {GL_FUNC_SUBTRACT, "GL_FUNC_SUBTRACT"}, {GL_FUNC_REVERSE_SUBTRACT, "GL_FUNC_REVERSE_SUBTRACT"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringFaceMode(uint32_t value) { static const EnumToString string_table[] = { {GL_CW, "GL_CW"}, {GL_CCW, "GL_CCW"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringFaceType(uint32_t value) { static const EnumToString string_table[] = { {GL_FRONT, "GL_FRONT"}, {GL_BACK, "GL_BACK"}, {GL_FRONT_AND_BACK, "GL_FRONT_AND_BACK"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringFrameBufferParameter(uint32_t value) { static const EnumToString string_table[] = { {GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"}, {GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"}, {GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"}, {GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringFrameBufferTarget(uint32_t value) { static const EnumToString string_table[] = { {GL_FRAMEBUFFER, "GL_FRAMEBUFFER"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringGLState(uint32_t value) { static const EnumToString string_table[] = { {GL_ACTIVE_TEXTURE, "GL_ACTIVE_TEXTURE"}, {GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE"}, {GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE"}, {GL_ALPHA_BITS, "GL_ALPHA_BITS"}, {GL_ARRAY_BUFFER_BINDING, "GL_ARRAY_BUFFER_BINDING"}, {GL_BLUE_BITS, "GL_BLUE_BITS"}, {GL_COMPRESSED_TEXTURE_FORMATS, "GL_COMPRESSED_TEXTURE_FORMATS"}, {GL_CURRENT_PROGRAM, "GL_CURRENT_PROGRAM"}, {GL_DEPTH_BITS, "GL_DEPTH_BITS"}, {GL_DEPTH_RANGE, "GL_DEPTH_RANGE"}, {GL_ELEMENT_ARRAY_BUFFER_BINDING, "GL_ELEMENT_ARRAY_BUFFER_BINDING"}, {GL_FRAMEBUFFER_BINDING, "GL_FRAMEBUFFER_BINDING"}, {GL_GENERATE_MIPMAP_HINT, "GL_GENERATE_MIPMAP_HINT"}, {GL_GREEN_BITS, "GL_GREEN_BITS"}, {GL_IMPLEMENTATION_COLOR_READ_FORMAT, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"}, {GL_IMPLEMENTATION_COLOR_READ_TYPE, "GL_IMPLEMENTATION_COLOR_READ_TYPE"}, {GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"}, {GL_MAX_CUBE_MAP_TEXTURE_SIZE, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"}, {GL_MAX_FRAGMENT_UNIFORM_VECTORS, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"}, {GL_MAX_RENDERBUFFER_SIZE, "GL_MAX_RENDERBUFFER_SIZE"}, {GL_MAX_TEXTURE_IMAGE_UNITS, "GL_MAX_TEXTURE_IMAGE_UNITS"}, {GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE"}, {GL_MAX_VARYING_VECTORS, "GL_MAX_VARYING_VECTORS"}, {GL_MAX_VERTEX_ATTRIBS, "GL_MAX_VERTEX_ATTRIBS"}, {GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"}, {GL_MAX_VERTEX_UNIFORM_VECTORS, "GL_MAX_VERTEX_UNIFORM_VECTORS"}, {GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS"}, {GL_NUM_COMPRESSED_TEXTURE_FORMATS, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"}, {GL_NUM_SHADER_BINARY_FORMATS, "GL_NUM_SHADER_BINARY_FORMATS"}, {GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT"}, {GL_RED_BITS, "GL_RED_BITS"}, {GL_RENDERBUFFER_BINDING, "GL_RENDERBUFFER_BINDING"}, {GL_SAMPLE_BUFFERS, "GL_SAMPLE_BUFFERS"}, {GL_SAMPLE_COVERAGE_INVERT, "GL_SAMPLE_COVERAGE_INVERT"}, {GL_SAMPLE_COVERAGE_VALUE, "GL_SAMPLE_COVERAGE_VALUE"}, {GL_SAMPLES, "GL_SAMPLES"}, {GL_SCISSOR_BOX, "GL_SCISSOR_BOX"}, {GL_SHADER_BINARY_FORMATS, "GL_SHADER_BINARY_FORMATS"}, {GL_SHADER_COMPILER, "GL_SHADER_COMPILER"}, {GL_SUBPIXEL_BITS, "GL_SUBPIXEL_BITS"}, {GL_STENCIL_BITS, "GL_STENCIL_BITS"}, {GL_TEXTURE_BINDING_2D, "GL_TEXTURE_BINDING_2D"}, {GL_TEXTURE_BINDING_CUBE_MAP, "GL_TEXTURE_BINDING_CUBE_MAP"}, {GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT"}, {GL_UNPACK_FLIP_Y_CHROMIUM, "GL_UNPACK_FLIP_Y_CHROMIUM"}, {GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM"}, {GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM"}, {GL_BIND_GENERATES_RESOURCE_CHROMIUM, "GL_BIND_GENERATES_RESOURCE_CHROMIUM"}, {GL_VERTEX_ARRAY_BINDING_OES, "GL_VERTEX_ARRAY_BINDING_OES"}, {GL_VIEWPORT, "GL_VIEWPORT"}, {GL_BLEND_COLOR, "GL_BLEND_COLOR"}, {GL_BLEND_EQUATION_RGB, "GL_BLEND_EQUATION_RGB"}, {GL_BLEND_EQUATION_ALPHA, "GL_BLEND_EQUATION_ALPHA"}, {GL_BLEND_SRC_RGB, "GL_BLEND_SRC_RGB"}, {GL_BLEND_DST_RGB, "GL_BLEND_DST_RGB"}, {GL_BLEND_SRC_ALPHA, "GL_BLEND_SRC_ALPHA"}, {GL_BLEND_DST_ALPHA, "GL_BLEND_DST_ALPHA"}, {GL_COLOR_CLEAR_VALUE, "GL_COLOR_CLEAR_VALUE"}, {GL_DEPTH_CLEAR_VALUE, "GL_DEPTH_CLEAR_VALUE"}, {GL_STENCIL_CLEAR_VALUE, "GL_STENCIL_CLEAR_VALUE"}, {GL_COLOR_WRITEMASK, "GL_COLOR_WRITEMASK"}, {GL_CULL_FACE_MODE, "GL_CULL_FACE_MODE"}, {GL_DEPTH_FUNC, "GL_DEPTH_FUNC"}, {GL_DEPTH_WRITEMASK, "GL_DEPTH_WRITEMASK"}, {GL_FRONT_FACE, "GL_FRONT_FACE"}, {GL_LINE_WIDTH, "GL_LINE_WIDTH"}, {GL_POLYGON_OFFSET_FACTOR, "GL_POLYGON_OFFSET_FACTOR"}, {GL_POLYGON_OFFSET_UNITS, "GL_POLYGON_OFFSET_UNITS"}, {GL_STENCIL_FUNC, "GL_STENCIL_FUNC"}, {GL_STENCIL_REF, "GL_STENCIL_REF"}, {GL_STENCIL_VALUE_MASK, "GL_STENCIL_VALUE_MASK"}, {GL_STENCIL_BACK_FUNC, "GL_STENCIL_BACK_FUNC"}, {GL_STENCIL_BACK_REF, "GL_STENCIL_BACK_REF"}, {GL_STENCIL_BACK_VALUE_MASK, "GL_STENCIL_BACK_VALUE_MASK"}, {GL_STENCIL_WRITEMASK, "GL_STENCIL_WRITEMASK"}, {GL_STENCIL_BACK_WRITEMASK, "GL_STENCIL_BACK_WRITEMASK"}, {GL_STENCIL_FAIL, "GL_STENCIL_FAIL"}, {GL_STENCIL_PASS_DEPTH_FAIL, "GL_STENCIL_PASS_DEPTH_FAIL"}, {GL_STENCIL_PASS_DEPTH_PASS, "GL_STENCIL_PASS_DEPTH_PASS"}, {GL_STENCIL_BACK_FAIL, "GL_STENCIL_BACK_FAIL"}, {GL_STENCIL_BACK_PASS_DEPTH_FAIL, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"}, {GL_STENCIL_BACK_PASS_DEPTH_PASS, "GL_STENCIL_BACK_PASS_DEPTH_PASS"}, {GL_BLEND, "GL_BLEND"}, {GL_CULL_FACE, "GL_CULL_FACE"}, {GL_DEPTH_TEST, "GL_DEPTH_TEST"}, {GL_DITHER, "GL_DITHER"}, {GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL"}, {GL_SAMPLE_ALPHA_TO_COVERAGE, "GL_SAMPLE_ALPHA_TO_COVERAGE"}, {GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE"}, {GL_SCISSOR_TEST, "GL_SCISSOR_TEST"}, {GL_STENCIL_TEST, "GL_STENCIL_TEST"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringGetMaxIndexType(uint32_t value) { static const EnumToString string_table[] = { {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"}, {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"}, {GL_UNSIGNED_INT, "GL_UNSIGNED_INT"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringGetTexParamTarget(uint32_t value) { static const EnumToString string_table[] = { {GL_TEXTURE_2D, "GL_TEXTURE_2D"}, {GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringHintMode(uint32_t value) { static const EnumToString string_table[] = { {GL_FASTEST, "GL_FASTEST"}, {GL_NICEST, "GL_NICEST"}, {GL_DONT_CARE, "GL_DONT_CARE"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringHintTarget(uint32_t value) { static const EnumToString string_table[] = { {GL_GENERATE_MIPMAP_HINT, "GL_GENERATE_MIPMAP_HINT"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringIndexType(uint32_t value) { static const EnumToString string_table[] = { {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"}, {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringPixelStore(uint32_t value) { static const EnumToString string_table[] = { {GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT"}, {GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT"}, {GL_UNPACK_FLIP_Y_CHROMIUM, "GL_UNPACK_FLIP_Y_CHROMIUM"}, {GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM"}, {GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringPixelType(uint32_t value) { static const EnumToString string_table[] = { {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"}, {GL_UNSIGNED_SHORT_5_6_5, "GL_UNSIGNED_SHORT_5_6_5"}, {GL_UNSIGNED_SHORT_4_4_4_4, "GL_UNSIGNED_SHORT_4_4_4_4"}, {GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringProgramParameter(uint32_t value) { static const EnumToString string_table[] = { {GL_DELETE_STATUS, "GL_DELETE_STATUS"}, {GL_LINK_STATUS, "GL_LINK_STATUS"}, {GL_VALIDATE_STATUS, "GL_VALIDATE_STATUS"}, {GL_INFO_LOG_LENGTH, "GL_INFO_LOG_LENGTH"}, {GL_ATTACHED_SHADERS, "GL_ATTACHED_SHADERS"}, {GL_ACTIVE_ATTRIBUTES, "GL_ACTIVE_ATTRIBUTES"}, {GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"}, {GL_ACTIVE_UNIFORMS, "GL_ACTIVE_UNIFORMS"}, {GL_ACTIVE_UNIFORM_MAX_LENGTH, "GL_ACTIVE_UNIFORM_MAX_LENGTH"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringQueryObjectParameter(uint32_t value) { static const EnumToString string_table[] = { {GL_QUERY_RESULT_EXT, "GL_QUERY_RESULT_EXT"}, {GL_QUERY_RESULT_AVAILABLE_EXT, "GL_QUERY_RESULT_AVAILABLE_EXT"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringQueryParameter(uint32_t value) { static const EnumToString string_table[] = { {GL_CURRENT_QUERY_EXT, "GL_CURRENT_QUERY_EXT"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringQueryTarget(uint32_t value) { static const EnumToString string_table[] = { {GL_ANY_SAMPLES_PASSED_EXT, "GL_ANY_SAMPLES_PASSED_EXT"}, {GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"}, {GL_COMMANDS_ISSUED_CHROMIUM, "GL_COMMANDS_ISSUED_CHROMIUM"}, {GL_LATENCY_QUERY_CHROMIUM, "GL_LATENCY_QUERY_CHROMIUM"}, {GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM, "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM"}, {GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM, "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM"}, {GL_COMMANDS_COMPLETED_CHROMIUM, "GL_COMMANDS_COMPLETED_CHROMIUM"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringReadPixelFormat(uint32_t value) { static const EnumToString string_table[] = { {GL_ALPHA, "GL_ALPHA"}, {GL_RGB, "GL_RGB"}, {GL_RGBA, "GL_RGBA"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringReadPixelType(uint32_t value) { static const EnumToString string_table[] = { {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"}, {GL_UNSIGNED_SHORT_5_6_5, "GL_UNSIGNED_SHORT_5_6_5"}, {GL_UNSIGNED_SHORT_4_4_4_4, "GL_UNSIGNED_SHORT_4_4_4_4"}, {GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringRenderBufferFormat(uint32_t value) { static const EnumToString string_table[] = { {GL_RGBA4, "GL_RGBA4"}, {GL_RGB565, "GL_RGB565"}, {GL_RGB5_A1, "GL_RGB5_A1"}, {GL_DEPTH_COMPONENT16, "GL_DEPTH_COMPONENT16"}, {GL_STENCIL_INDEX8, "GL_STENCIL_INDEX8"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringRenderBufferParameter(uint32_t value) { static const EnumToString string_table[] = { {GL_RENDERBUFFER_RED_SIZE, "GL_RENDERBUFFER_RED_SIZE"}, {GL_RENDERBUFFER_GREEN_SIZE, "GL_RENDERBUFFER_GREEN_SIZE"}, {GL_RENDERBUFFER_BLUE_SIZE, "GL_RENDERBUFFER_BLUE_SIZE"}, {GL_RENDERBUFFER_ALPHA_SIZE, "GL_RENDERBUFFER_ALPHA_SIZE"}, {GL_RENDERBUFFER_DEPTH_SIZE, "GL_RENDERBUFFER_DEPTH_SIZE"}, {GL_RENDERBUFFER_STENCIL_SIZE, "GL_RENDERBUFFER_STENCIL_SIZE"}, {GL_RENDERBUFFER_WIDTH, "GL_RENDERBUFFER_WIDTH"}, {GL_RENDERBUFFER_HEIGHT, "GL_RENDERBUFFER_HEIGHT"}, {GL_RENDERBUFFER_INTERNAL_FORMAT, "GL_RENDERBUFFER_INTERNAL_FORMAT"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringRenderBufferTarget(uint32_t value) { static const EnumToString string_table[] = { {GL_RENDERBUFFER, "GL_RENDERBUFFER"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringResetStatus(uint32_t value) { static const EnumToString string_table[] = { {GL_GUILTY_CONTEXT_RESET_ARB, "GL_GUILTY_CONTEXT_RESET_ARB"}, {GL_INNOCENT_CONTEXT_RESET_ARB, "GL_INNOCENT_CONTEXT_RESET_ARB"}, {GL_UNKNOWN_CONTEXT_RESET_ARB, "GL_UNKNOWN_CONTEXT_RESET_ARB"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringShaderBinaryFormat(uint32_t value) { return GLES2Util::GetQualifiedEnumString(NULL, 0, value); } std::string GLES2Util::GetStringShaderParameter(uint32_t value) { static const EnumToString string_table[] = { {GL_SHADER_TYPE, "GL_SHADER_TYPE"}, {GL_DELETE_STATUS, "GL_DELETE_STATUS"}, {GL_COMPILE_STATUS, "GL_COMPILE_STATUS"}, {GL_INFO_LOG_LENGTH, "GL_INFO_LOG_LENGTH"}, {GL_SHADER_SOURCE_LENGTH, "GL_SHADER_SOURCE_LENGTH"}, {GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringShaderPrecision(uint32_t value) { static const EnumToString string_table[] = { {GL_LOW_FLOAT, "GL_LOW_FLOAT"}, {GL_MEDIUM_FLOAT, "GL_MEDIUM_FLOAT"}, {GL_HIGH_FLOAT, "GL_HIGH_FLOAT"}, {GL_LOW_INT, "GL_LOW_INT"}, {GL_MEDIUM_INT, "GL_MEDIUM_INT"}, {GL_HIGH_INT, "GL_HIGH_INT"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringShaderType(uint32_t value) { static const EnumToString string_table[] = { {GL_VERTEX_SHADER, "GL_VERTEX_SHADER"}, {GL_FRAGMENT_SHADER, "GL_FRAGMENT_SHADER"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringSrcBlendFactor(uint32_t value) { static const EnumToString string_table[] = { {GL_ZERO, "GL_ZERO"}, {GL_ONE, "GL_ONE"}, {GL_SRC_COLOR, "GL_SRC_COLOR"}, {GL_ONE_MINUS_SRC_COLOR, "GL_ONE_MINUS_SRC_COLOR"}, {GL_DST_COLOR, "GL_DST_COLOR"}, {GL_ONE_MINUS_DST_COLOR, "GL_ONE_MINUS_DST_COLOR"}, {GL_SRC_ALPHA, "GL_SRC_ALPHA"}, {GL_ONE_MINUS_SRC_ALPHA, "GL_ONE_MINUS_SRC_ALPHA"}, {GL_DST_ALPHA, "GL_DST_ALPHA"}, {GL_ONE_MINUS_DST_ALPHA, "GL_ONE_MINUS_DST_ALPHA"}, {GL_CONSTANT_COLOR, "GL_CONSTANT_COLOR"}, {GL_ONE_MINUS_CONSTANT_COLOR, "GL_ONE_MINUS_CONSTANT_COLOR"}, {GL_CONSTANT_ALPHA, "GL_CONSTANT_ALPHA"}, {GL_ONE_MINUS_CONSTANT_ALPHA, "GL_ONE_MINUS_CONSTANT_ALPHA"}, {GL_SRC_ALPHA_SATURATE, "GL_SRC_ALPHA_SATURATE"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringStencilOp(uint32_t value) { static const EnumToString string_table[] = { {GL_KEEP, "GL_KEEP"}, {GL_ZERO, "GL_ZERO"}, {GL_REPLACE, "GL_REPLACE"}, {GL_INCR, "GL_INCR"}, {GL_INCR_WRAP, "GL_INCR_WRAP"}, {GL_DECR, "GL_DECR"}, {GL_DECR_WRAP, "GL_DECR_WRAP"}, {GL_INVERT, "GL_INVERT"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringStringType(uint32_t value) { static const EnumToString string_table[] = { {GL_VENDOR, "GL_VENDOR"}, {GL_RENDERER, "GL_RENDERER"}, {GL_VERSION, "GL_VERSION"}, {GL_SHADING_LANGUAGE_VERSION, "GL_SHADING_LANGUAGE_VERSION"}, {GL_EXTENSIONS, "GL_EXTENSIONS"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringTextureBindTarget(uint32_t value) { static const EnumToString string_table[] = { {GL_TEXTURE_2D, "GL_TEXTURE_2D"}, {GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringTextureFormat(uint32_t value) { static const EnumToString string_table[] = { {GL_ALPHA, "GL_ALPHA"}, {GL_LUMINANCE, "GL_LUMINANCE"}, {GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA"}, {GL_RGB, "GL_RGB"}, {GL_RGBA, "GL_RGBA"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringTextureInternalFormat(uint32_t value) { static const EnumToString string_table[] = { {GL_ALPHA, "GL_ALPHA"}, {GL_LUMINANCE, "GL_LUMINANCE"}, {GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA"}, {GL_RGB, "GL_RGB"}, {GL_RGBA, "GL_RGBA"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringTextureInternalFormatStorage(uint32_t value) { static const EnumToString string_table[] = { {GL_RGB565, "GL_RGB565"}, {GL_RGBA4, "GL_RGBA4"}, {GL_RGB5_A1, "GL_RGB5_A1"}, {GL_ALPHA8_EXT, "GL_ALPHA8_EXT"}, {GL_LUMINANCE8_EXT, "GL_LUMINANCE8_EXT"}, {GL_LUMINANCE8_ALPHA8_EXT, "GL_LUMINANCE8_ALPHA8_EXT"}, {GL_RGB8_OES, "GL_RGB8_OES"}, {GL_RGBA8_OES, "GL_RGBA8_OES"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringTextureMagFilterMode(uint32_t value) { static const EnumToString string_table[] = { {GL_NEAREST, "GL_NEAREST"}, {GL_LINEAR, "GL_LINEAR"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringTextureMinFilterMode(uint32_t value) { static const EnumToString string_table[] = { {GL_NEAREST, "GL_NEAREST"}, {GL_LINEAR, "GL_LINEAR"}, {GL_NEAREST_MIPMAP_NEAREST, "GL_NEAREST_MIPMAP_NEAREST"}, {GL_LINEAR_MIPMAP_NEAREST, "GL_LINEAR_MIPMAP_NEAREST"}, {GL_NEAREST_MIPMAP_LINEAR, "GL_NEAREST_MIPMAP_LINEAR"}, {GL_LINEAR_MIPMAP_LINEAR, "GL_LINEAR_MIPMAP_LINEAR"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringTextureParameter(uint32_t value) { static const EnumToString string_table[] = { {GL_TEXTURE_MAG_FILTER, "GL_TEXTURE_MAG_FILTER"}, {GL_TEXTURE_MIN_FILTER, "GL_TEXTURE_MIN_FILTER"}, {GL_TEXTURE_POOL_CHROMIUM, "GL_TEXTURE_POOL_CHROMIUM"}, {GL_TEXTURE_WRAP_S, "GL_TEXTURE_WRAP_S"}, {GL_TEXTURE_WRAP_T, "GL_TEXTURE_WRAP_T"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringTexturePool(uint32_t value) { static const EnumToString string_table[] = { {GL_TEXTURE_POOL_MANAGED_CHROMIUM, "GL_TEXTURE_POOL_MANAGED_CHROMIUM"}, {GL_TEXTURE_POOL_UNMANAGED_CHROMIUM, "GL_TEXTURE_POOL_UNMANAGED_CHROMIUM"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringTextureTarget(uint32_t value) { static const EnumToString string_table[] = { {GL_TEXTURE_2D, "GL_TEXTURE_2D"}, {GL_TEXTURE_CUBE_MAP_POSITIVE_X, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"}, {GL_TEXTURE_CUBE_MAP_NEGATIVE_X, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"}, {GL_TEXTURE_CUBE_MAP_POSITIVE_Y, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"}, {GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"}, {GL_TEXTURE_CUBE_MAP_POSITIVE_Z, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"}, {GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringTextureUsage(uint32_t value) { static const EnumToString string_table[] = { {GL_NONE, "GL_NONE"}, {GL_FRAMEBUFFER_ATTACHMENT_ANGLE, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringTextureWrapMode(uint32_t value) { static const EnumToString string_table[] = { {GL_CLAMP_TO_EDGE, "GL_CLAMP_TO_EDGE"}, {GL_MIRRORED_REPEAT, "GL_MIRRORED_REPEAT"}, {GL_REPEAT, "GL_REPEAT"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringVertexAttribType(uint32_t value) { static const EnumToString string_table[] = { {GL_BYTE, "GL_BYTE"}, {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"}, {GL_SHORT, "GL_SHORT"}, {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"}, {GL_FLOAT, "GL_FLOAT"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringVertexAttribute(uint32_t value) { static const EnumToString string_table[] = { {GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"}, {GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"}, {GL_VERTEX_ATTRIB_ARRAY_ENABLED, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"}, {GL_VERTEX_ATTRIB_ARRAY_SIZE, "GL_VERTEX_ATTRIB_ARRAY_SIZE"}, {GL_VERTEX_ATTRIB_ARRAY_STRIDE, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"}, {GL_VERTEX_ATTRIB_ARRAY_TYPE, "GL_VERTEX_ATTRIB_ARRAY_TYPE"}, {GL_CURRENT_VERTEX_ATTRIB, "GL_CURRENT_VERTEX_ATTRIB"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringVertexPointer(uint32_t value) { static const EnumToString string_table[] = { {GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER"}, }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_