// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file contains the definition of the IdAllocator class. #ifndef GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_ #define GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_ #include #include #include #include "base/compiler_specific.h" #include "base/macros.h" #include "gpu/gpu_export.h" namespace gpu { // A resource ID, key to the resource maps. typedef uint32_t ResourceId; // Invalid resource ID. static const ResourceId kInvalidResource = 0u; // A class to manage the allocation of resource IDs. class GPU_EXPORT IdAllocator { public: IdAllocator(); ~IdAllocator(); // Allocates a new resource ID. ResourceId AllocateID(); // Allocates an Id starting at or above desired_id. // Note: may wrap if it starts near limit. ResourceId AllocateIDAtOrAbove(ResourceId desired_id); // Allocates |range| amount of contiguous ids. // Returns the first id to |first_id| or |kInvalidResource| if // allocation failed. ResourceId AllocateIDRange(uint32_t range); // Marks an id as used. Returns false if id was already used. bool MarkAsUsed(ResourceId id); // Frees a resource ID. void FreeID(ResourceId id); // Frees a |range| amount of contiguous ids, starting from |first_id|. void FreeIDRange(ResourceId first_id, uint32_t range); // Checks whether or not a resource ID is in use. bool InUse(ResourceId id) const; private: // first_id -> last_id mapping. typedef std::map ResourceIdRangeMap; ResourceIdRangeMap used_ids_; DISALLOW_COPY_AND_ASSIGN(IdAllocator); }; } // namespace gpu #endif // GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_