// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file contains the definition of the IdAllocator class. #ifndef GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_ #define GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_ #include #include #include "../common/types.h" namespace gpu { // A resource ID, key to the resource maps. typedef uint32 ResourceId; // Invalid resource ID. static const ResourceId kInvalidResource = 0u; // A class to manage the allocation of resource IDs. class IdAllocator { public: IdAllocator(); ~IdAllocator(); // Allocates a new resource ID. ResourceId AllocateID(); // Allocates an Id starting at or above desired_id. // Note: may wrap if it starts near limit. ResourceId AllocateIDAtOrAbove(ResourceId desired_id); // Marks an id as used. Returns false if id was already used. bool MarkAsUsed(ResourceId id); // Frees a resource ID. void FreeID(ResourceId id); // Checks whether or not a resource ID is in use. bool InUse(ResourceId id) const; private: // TODO(gman): This would work much better with ranges or a hash table. typedef std::set ResourceIdSet; // The highest ID on the used list. ResourceId LastUsedId() const; // Lowest ID that isn't on the used list. This is slow, use as a last resort. ResourceId FindFirstUnusedId() const; ResourceIdSet used_ids_; ResourceIdSet free_ids_; DISALLOW_COPY_AND_ASSIGN(IdAllocator); }; } // namespace gpu #endif // GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_