# Copyright 2014 The Chromium Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. import("//build/config/ui.gni") import("//third_party/protobuf/proto_library.gni") group("service") { if (is_component_build) { public_deps = [ "//gpu", ] } else { public_deps = [ ":service_sources", ] } } source_set("service_sources") { visibility = [ "//content/public/gpu/*", "//gpu/*", "//mojo/gles2:gles2", ] sources = [ "buffer_manager.cc", "buffer_manager.h", "cmd_buffer_engine.h", "cmd_parser.cc", "cmd_parser.h", "command_buffer_service.cc", "command_buffer_service.h", "command_executor.cc", "command_executor.h", "common_decoder.cc", "common_decoder.h", "context_group.cc", "context_group.h", "context_state.cc", "context_state.h", "context_state_autogen.h", "context_state_impl_autogen.h", "error_state.cc", "error_state.h", "feature_info.cc", "feature_info.h", "framebuffer_completeness_cache.cc", "framebuffer_completeness_cache.h", "framebuffer_manager.cc", "framebuffer_manager.h", "gl_context_virtual.cc", "gl_context_virtual.h", "gl_state_restorer_impl.cc", "gl_state_restorer_impl.h", "gl_utils.cc", "gl_utils.h", "gles2_cmd_clear_framebuffer.cc", "gles2_cmd_clear_framebuffer.h", "gles2_cmd_copy_texture_chromium.cc", "gles2_cmd_copy_texture_chromium.h", "gles2_cmd_decoder.cc", "gles2_cmd_decoder.h", "gles2_cmd_decoder_autogen.h", "gles2_cmd_validation.cc", "gles2_cmd_validation.h", "gles2_cmd_validation_autogen.h", "gles2_cmd_validation_implementation_autogen.h", "gpu_preferences.cc", "gpu_preferences.h", "gpu_state_tracer.cc", "gpu_state_tracer.h", "gpu_switches.cc", "gpu_switches.h", "gpu_tracer.cc", "gpu_tracer.h", "id_manager.cc", "id_manager.h", "image_factory.cc", "image_factory.h", "image_manager.cc", "image_manager.h", "in_process_command_buffer.cc", "in_process_command_buffer.h", "logger.cc", "logger.h", "mailbox_manager.cc", "mailbox_manager.h", "mailbox_manager_impl.cc", "mailbox_manager_impl.h", "mailbox_manager_sync.cc", "mailbox_manager_sync.h", "memory_program_cache.cc", "memory_program_cache.h", "path_manager.cc", "path_manager.h", "program_cache.cc", "program_cache.h", "program_manager.cc", "program_manager.h", "query_manager.cc", "query_manager.h", "renderbuffer_manager.cc", "renderbuffer_manager.h", "sampler_manager.cc", "sampler_manager.h", "shader_manager.cc", "shader_manager.h", "shader_translator.cc", "shader_translator.h", "shader_translator_cache.cc", "shader_translator_cache.h", "stream_texture_manager_in_process_android.cc", "stream_texture_manager_in_process_android.h", "sync_point_manager.cc", "sync_point_manager.h", "texture_definition.cc", "texture_definition.h", "texture_manager.cc", "texture_manager.h", "transfer_buffer_manager.cc", "transfer_buffer_manager.h", "valuebuffer_manager.cc", "valuebuffer_manager.h", "vertex_array_manager.cc", "vertex_array_manager.h", "vertex_attrib_manager.cc", "vertex_attrib_manager.h", ] configs += [ "//build/config:precompiled_headers", "//gpu:gpu_implementation", "//third_party/khronos:khronos_headers", ] # Prefer mesa GL headers to system headers, which cause problems on Win. include_dirs = [ "//third_party/mesa/src/include" ] public_deps = [ "//gpu/command_buffer/common:common_sources", ] deps = [ ":disk_cache_proto", "//base", "//base/third_party/dynamic_annotations", "//crypto", "//gpu/command_buffer/client:client_sources", "//gpu/command_buffer/common:gles2_utils", "//gpu/config:config_sources", "//third_party/angle:commit_id", "//third_party/angle:translator", "//third_party/protobuf:protobuf_lite", "//third_party/re2", "//third_party/smhasher:cityhash", "//ui/gfx", "//ui/gfx/geometry", "//ui/gl", ] if (is_mac) { # Required by gles2_cmd_decoder.cc on Mac. libs = [ "IOSurface.framework", "OpenGL.framework", ] } if (is_android && !is_debug) { # On Android optimize more since this component can be a bottleneck. configs -= [ "//build/config/compiler:default_optimization" ] configs += [ "//build/config/compiler:optimize_max" ] } } proto_library("disk_cache_proto") { sources = [ "disk_cache_proto.proto", ] }