// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "gpu/command_buffer/service/async_pixel_transfer_manager_idle.h" #include "base/bind.h" #include "base/debug/trace_event.h" #include "base/debug/trace_event_synthetic_delay.h" #include "base/lazy_instance.h" #include "base/memory/weak_ptr.h" #include "ui/gl/scoped_binders.h" namespace gpu { namespace { static uint64 g_next_pixel_transfer_state_id = 1; void PerformNotifyCompletion( AsyncMemoryParams mem_params, scoped_refptr observer) { TRACE_EVENT0("gpu", "PerformNotifyCompletion"); observer->DidComplete(mem_params); } } // namespace // Class which handles async pixel transfers in a platform // independent way. class AsyncPixelTransferDelegateIdle : public AsyncPixelTransferDelegate, public base::SupportsWeakPtr { public: AsyncPixelTransferDelegateIdle( AsyncPixelTransferManagerIdle::SharedState* state, GLuint texture_id, const AsyncTexImage2DParams& define_params); virtual ~AsyncPixelTransferDelegateIdle(); // Implement AsyncPixelTransferDelegate: virtual void AsyncTexImage2D( const AsyncTexImage2DParams& tex_params, const AsyncMemoryParams& mem_params, const base::Closure& bind_callback) OVERRIDE; virtual void AsyncTexSubImage2D( const AsyncTexSubImage2DParams& tex_params, const AsyncMemoryParams& mem_params) OVERRIDE; virtual bool TransferIsInProgress() OVERRIDE; virtual void WaitForTransferCompletion() OVERRIDE; private: void PerformAsyncTexImage2D(AsyncTexImage2DParams tex_params, AsyncMemoryParams mem_params, const base::Closure& bind_callback); void PerformAsyncTexSubImage2D(AsyncTexSubImage2DParams tex_params, AsyncMemoryParams mem_params); uint64 id_; GLuint texture_id_; bool transfer_in_progress_; AsyncTexImage2DParams define_params_; // Safe to hold a raw pointer because SharedState is owned by the Manager // which owns the Delegate. AsyncPixelTransferManagerIdle::SharedState* shared_state_; DISALLOW_COPY_AND_ASSIGN(AsyncPixelTransferDelegateIdle); }; AsyncPixelTransferDelegateIdle::AsyncPixelTransferDelegateIdle( AsyncPixelTransferManagerIdle::SharedState* shared_state, GLuint texture_id, const AsyncTexImage2DParams& define_params) : id_(g_next_pixel_transfer_state_id++), texture_id_(texture_id), transfer_in_progress_(false), define_params_(define_params), shared_state_(shared_state) {} AsyncPixelTransferDelegateIdle::~AsyncPixelTransferDelegateIdle() {} void AsyncPixelTransferDelegateIdle::AsyncTexImage2D( const AsyncTexImage2DParams& tex_params, const AsyncMemoryParams& mem_params, const base::Closure& bind_callback) { TRACE_EVENT_SYNTHETIC_DELAY_BEGIN("gpu.AsyncTexImage"); DCHECK_EQ(static_cast(GL_TEXTURE_2D), tex_params.target); shared_state_->tasks.push_back(AsyncPixelTransferManagerIdle::Task( id_, this, base::Bind(&AsyncPixelTransferDelegateIdle::PerformAsyncTexImage2D, AsWeakPtr(), tex_params, mem_params, bind_callback))); transfer_in_progress_ = true; } void AsyncPixelTransferDelegateIdle::AsyncTexSubImage2D( const AsyncTexSubImage2DParams& tex_params, const AsyncMemoryParams& mem_params) { TRACE_EVENT_SYNTHETIC_DELAY_BEGIN("gpu.AsyncTexImage"); DCHECK_EQ(static_cast(GL_TEXTURE_2D), tex_params.target); shared_state_->tasks.push_back(AsyncPixelTransferManagerIdle::Task( id_, this, base::Bind(&AsyncPixelTransferDelegateIdle::PerformAsyncTexSubImage2D, AsWeakPtr(), tex_params, mem_params))); transfer_in_progress_ = true; } bool AsyncPixelTransferDelegateIdle::TransferIsInProgress() { return transfer_in_progress_; } void AsyncPixelTransferDelegateIdle::WaitForTransferCompletion() { for (std::list::iterator iter = shared_state_->tasks.begin(); iter != shared_state_->tasks.end(); ++iter) { if (iter->transfer_id != id_) continue; (*iter).task.Run(); shared_state_->tasks.erase(iter); break; } shared_state_->ProcessNotificationTasks(); } void AsyncPixelTransferDelegateIdle::PerformAsyncTexImage2D( AsyncTexImage2DParams tex_params, AsyncMemoryParams mem_params, const base::Closure& bind_callback) { TRACE_EVENT2("gpu", "PerformAsyncTexImage2D", "width", tex_params.width, "height", tex_params.height); void* data = mem_params.GetDataAddress(); base::TimeTicks begin_time(base::TimeTicks::HighResNow()); gfx::ScopedTextureBinder texture_binder(tex_params.target, texture_id_); { TRACE_EVENT0("gpu", "glTexImage2D"); glTexImage2D( tex_params.target, tex_params.level, tex_params.internal_format, tex_params.width, tex_params.height, tex_params.border, tex_params.format, tex_params.type, data); } TRACE_EVENT_SYNTHETIC_DELAY_END("gpu.AsyncTexImage"); transfer_in_progress_ = false; shared_state_->texture_upload_count++; shared_state_->total_texture_upload_time += base::TimeTicks::HighResNow() - begin_time; // The texture is already fully bound so just call it now. bind_callback.Run(); } void AsyncPixelTransferDelegateIdle::PerformAsyncTexSubImage2D( AsyncTexSubImage2DParams tex_params, AsyncMemoryParams mem_params) { TRACE_EVENT2("gpu", "PerformAsyncTexSubImage2D", "width", tex_params.width, "height", tex_params.height); void* data = mem_params.GetDataAddress(); base::TimeTicks begin_time(base::TimeTicks::HighResNow()); gfx::ScopedTextureBinder texture_binder(tex_params.target, texture_id_); // If it's a full texture update, use glTexImage2D as it's faster. // TODO(epenner): Make this configurable (http://crbug.com/259924) if (tex_params.xoffset == 0 && tex_params.yoffset == 0 && tex_params.target == define_params_.target && tex_params.level == define_params_.level && tex_params.width == define_params_.width && tex_params.height == define_params_.height) { TRACE_EVENT0("gpu", "glTexImage2D"); glTexImage2D( define_params_.target, define_params_.level, define_params_.internal_format, define_params_.width, define_params_.height, define_params_.border, tex_params.format, tex_params.type, data); } else { TRACE_EVENT0("gpu", "glTexSubImage2D"); glTexSubImage2D( tex_params.target, tex_params.level, tex_params.xoffset, tex_params.yoffset, tex_params.width, tex_params.height, tex_params.format, tex_params.type, data); } TRACE_EVENT_SYNTHETIC_DELAY_END("gpu.AsyncTexImage"); transfer_in_progress_ = false; shared_state_->texture_upload_count++; shared_state_->total_texture_upload_time += base::TimeTicks::HighResNow() - begin_time; } AsyncPixelTransferManagerIdle::Task::Task( uint64 transfer_id, AsyncPixelTransferDelegate* delegate, const base::Closure& task) : transfer_id(transfer_id), delegate(delegate), task(task) { } AsyncPixelTransferManagerIdle::Task::~Task() {} AsyncPixelTransferManagerIdle::SharedState::SharedState() : texture_upload_count(0) {} AsyncPixelTransferManagerIdle::SharedState::~SharedState() {} void AsyncPixelTransferManagerIdle::SharedState::ProcessNotificationTasks() { while (!tasks.empty()) { // Stop when we reach a pixel transfer task. if (tasks.front().transfer_id) return; tasks.front().task.Run(); tasks.pop_front(); } } AsyncPixelTransferManagerIdle::AsyncPixelTransferManagerIdle() : shared_state_() { } AsyncPixelTransferManagerIdle::~AsyncPixelTransferManagerIdle() {} void AsyncPixelTransferManagerIdle::BindCompletedAsyncTransfers() { // Everything is already bound. } void AsyncPixelTransferManagerIdle::AsyncNotifyCompletion( const AsyncMemoryParams& mem_params, AsyncPixelTransferCompletionObserver* observer) { if (shared_state_.tasks.empty()) { observer->DidComplete(mem_params); return; } shared_state_.tasks.push_back( Task(0, // 0 transfer_id for notification tasks. NULL, base::Bind( &PerformNotifyCompletion, mem_params, make_scoped_refptr(observer)))); } uint32 AsyncPixelTransferManagerIdle::GetTextureUploadCount() { return shared_state_.texture_upload_count; } base::TimeDelta AsyncPixelTransferManagerIdle::GetTotalTextureUploadTime() { return shared_state_.total_texture_upload_time; } void AsyncPixelTransferManagerIdle::ProcessMorePendingTransfers() { if (shared_state_.tasks.empty()) return; // First task should always be a pixel transfer task. DCHECK(shared_state_.tasks.front().transfer_id); shared_state_.tasks.front().task.Run(); shared_state_.tasks.pop_front(); shared_state_.ProcessNotificationTasks(); } bool AsyncPixelTransferManagerIdle::NeedsProcessMorePendingTransfers() { return !shared_state_.tasks.empty(); } void AsyncPixelTransferManagerIdle::WaitAllAsyncTexImage2D() { if (shared_state_.tasks.empty()) return; const Task& task = shared_state_.tasks.back(); if (task.delegate) task.delegate->WaitForTransferCompletion(); } AsyncPixelTransferDelegate* AsyncPixelTransferManagerIdle::CreatePixelTransferDelegateImpl( gles2::TextureRef* ref, const AsyncTexImage2DParams& define_params) { return new AsyncPixelTransferDelegateIdle(&shared_state_, ref->service_id(), define_params); } } // namespace gpu