// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file contains the implementation of the command parser. #include "gpu/command_buffer/service/cmd_parser.h" #include "base/logging.h" #include "base/debug/trace_event.h" namespace gpu { CommandParser::CommandParser(AsyncAPIInterface* handler) : get_(0), put_(0), buffer_(NULL), entry_count_(0), handler_(handler) { } void CommandParser::SetBuffer( void* shm_address, size_t shm_size, ptrdiff_t offset, size_t size) { // check proper alignments. DCHECK_EQ(0, (reinterpret_cast(shm_address)) % 4); DCHECK_EQ(0, offset % 4); DCHECK_EQ(0u, size % 4); // check that the command buffer fits into the memory buffer. DCHECK_GE(shm_size, offset + size); get_ = 0; put_ = 0; char* buffer_begin = static_cast(shm_address) + offset; buffer_ = reinterpret_cast(buffer_begin); entry_count_ = size / 4; } // Process one command, reading the header from the command buffer, and // forwarding the command index and the arguments to the handler. // Note that: // - validation needs to happen on a copy of the data (to avoid race // conditions). This function only validates the header, leaving the arguments // validation to the handler, so it can pass a reference to them. // - get_ is modified *after* the command has been executed. error::Error CommandParser::ProcessCommand() { CommandBufferOffset get = get_; if (get == put_) return error::kNoError; CommandHeader header = buffer_[get].value_header; if (header.size == 0) { DVLOG(1) << "Error: zero sized command in command buffer"; return error::kInvalidSize; } if (static_cast(header.size) + get > entry_count_) { DVLOG(1) << "Error: get offset out of bounds"; return error::kOutOfBounds; } TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cb_command"), handler_->GetCommandName(header.command)); error::Error result = handler_->DoCommand( header.command, header.size - 1, buffer_ + get); // TODO(gman): If you want to log errors this is the best place to catch them. // It seems like we need an official way to turn on a debug mode and // get these errors. if (error::IsError(result)) { ReportError(header.command, result); } // If get was not set somewhere else advance it. if (get == get_ && result != error::kDeferCommandUntilLater) get_ = (get + header.size) % entry_count_; return result; } void CommandParser::ReportError(unsigned int command_id, error::Error result) { DVLOG(1) << "Error: " << result << " for Command " << handler_->GetCommandName(command_id); } // Processes all the commands, while the buffer is not empty. Stop if an error // is encountered. error::Error CommandParser::ProcessAllCommands() { while (!IsEmpty()) { error::Error error = ProcessCommand(); if (error) return error; } return error::kNoError; } } // namespace gpu