// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file contains the implementation of the command parser. #include "gpu/command_buffer/service/cmd_parser.h" #include "base/logging.h" #include "base/trace_event/trace_event.h" namespace gpu { CommandParser::CommandParser(AsyncAPIInterface* handler) : get_(0), put_(0), buffer_(NULL), entry_count_(0), handler_(handler) { } void CommandParser::SetBuffer( void* shm_address, size_t shm_size, ptrdiff_t offset, size_t size) { // check proper alignments. DCHECK_EQ(0, (reinterpret_cast(shm_address)) % 4); DCHECK_EQ(0, offset % 4); DCHECK_EQ(0u, size % 4); // check that the command buffer fits into the memory buffer. DCHECK_GE(shm_size, offset + size); get_ = 0; put_ = 0; char* buffer_begin = static_cast(shm_address) + offset; buffer_ = reinterpret_cast(buffer_begin); entry_count_ = size / 4; } // Process one command, reading the header from the command buffer, and // forwarding the command index and the arguments to the handler. // Note that: // - validation needs to happen on a copy of the data (to avoid race // conditions). This function only validates the header, leaving the arguments // validation to the handler, so it can pass a reference to them. // - get_ is modified *after* the command has been executed. error::Error CommandParser::ProcessCommands(int num_commands) { int num_entries = put_ < get_ ? entry_count_ - get_ : put_ - get_; int entries_processed = 0; error::Error result = handler_->DoCommands( num_commands, buffer_ + get_, num_entries, &entries_processed); get_ += entries_processed; if (get_ == entry_count_) get_ = 0; return result; } // Processes all the commands, while the buffer is not empty. Stop if an error // is encountered. error::Error CommandParser::ProcessAllCommands() { while (!IsEmpty()) { error::Error error = ProcessCommands(kParseCommandsSlice); if (error) return error; } return error::kNoError; } // Decode multiple commands, and call the corresponding GL functions. // NOTE: buffer is a pointer to the command buffer. As such, it could be // changed by a (malicious) client at any time, so if validation has to happen, // it should operate on a copy of them. error::Error AsyncAPIInterface::DoCommands(unsigned int num_commands, const void* buffer, int num_entries, int* entries_processed) { int commands_to_process = num_commands; error::Error result = error::kNoError; const CommandBufferEntry* cmd_data = static_cast(buffer); int process_pos = 0; while (process_pos < num_entries && result == error::kNoError && commands_to_process--) { CommandHeader header = cmd_data->value_header; if (header.size == 0) { DVLOG(1) << "Error: zero sized command in command buffer"; return error::kInvalidSize; } if (static_cast(header.size) + process_pos > num_entries) { DVLOG(1) << "Error: get offset out of bounds"; return error::kOutOfBounds; } const unsigned int command = header.command; const unsigned int arg_count = header.size - 1; result = DoCommand(command, arg_count, cmd_data); if (result != error::kDeferCommandUntilLater) { process_pos += header.size; cmd_data += header.size; } } if (entries_processed) *entries_processed = process_pos; return result; } } // namespace gpu