// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GPU_COMMAND_BUFFER_SERVICE_COMMAND_EXECUTOR_H_ #define GPU_COMMAND_BUFFER_SERVICE_COMMAND_EXECUTOR_H_ #include #include #include "base/atomic_ref_count.h" #include "base/atomicops.h" #include "base/callback.h" #include "base/macros.h" #include "base/memory/linked_ptr.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/memory/shared_memory.h" #include "base/memory/weak_ptr.h" #include "gpu/command_buffer/service/cmd_buffer_engine.h" #include "gpu/command_buffer/service/cmd_parser.h" #include "gpu/command_buffer/service/command_buffer_service.h" #include "gpu/command_buffer/service/gles2_cmd_decoder.h" #include "gpu/gpu_export.h" namespace gpu { class PreemptionFlag : public base::RefCountedThreadSafe { public: PreemptionFlag() : flag_(0) {} bool IsSet() { return !base::AtomicRefCountIsZero(&flag_); } void Set() { base::AtomicRefCountInc(&flag_); } void Reset() { base::subtle::NoBarrier_Store(&flag_, 0); } private: base::AtomicRefCount flag_; ~PreemptionFlag() {} friend class base::RefCountedThreadSafe; }; // This class schedules commands that have been flushed. They are received via // a command buffer and forwarded to a command parser. TODO(apatrick): This // class should not know about the decoder. Do not add additional dependencies // on it. class GPU_EXPORT CommandExecutor : NON_EXPORTED_BASE(public CommandBufferEngine), public base::SupportsWeakPtr { public: CommandExecutor(CommandBufferServiceBase* command_buffer, AsyncAPIInterface* handler, gles2::GLES2Decoder* decoder); ~CommandExecutor() override; void PutChanged(); void SetPreemptByFlag(scoped_refptr flag) { preemption_flag_ = flag; } // Sets whether commands should be processed by this scheduler. Setting to // false unschedules. Setting to true reschedules. void SetScheduled(bool scheduled); bool scheduled() const { return scheduled_; } // Returns whether the scheduler needs to be polled again in the future to // process pending queries. bool HasPendingQueries() const; // Process pending queries and return. HasPendingQueries() can be used to // determine if there's more pending queries after this has been called. void ProcessPendingQueries(); typedef base::Callback SchedulingChangedCallback; // Sets a callback that is invoked just before scheduler is rescheduled // or descheduled. Takes ownership of callback object. void SetSchedulingChangedCallback(const SchedulingChangedCallback& callback); // Implementation of CommandBufferEngine. scoped_refptr GetSharedMemoryBuffer(int32_t shm_id) override; void set_token(int32_t token) override; bool SetGetBuffer(int32_t transfer_buffer_id) override; bool SetGetOffset(int32_t offset) override; int32_t GetGetOffset() override; void SetCommandProcessedCallback(const base::Closure& callback); // Returns whether the scheduler needs to be polled again in the future to // process idle work. bool HasMoreIdleWork() const; // Perform some idle work and return. HasMoreIdleWork() can be used to // determine if there's more idle work do be done after this has been called. void PerformIdleWork(); CommandParser* parser() const { return parser_.get(); } private: bool IsPreempted(); // The CommandExecutor holds a weak reference to the CommandBuffer. The // CommandBuffer owns the CommandExecutor and holds a strong reference to it // through the ProcessCommands callback. CommandBufferServiceBase* command_buffer_; // The parser uses this to execute commands. AsyncAPIInterface* handler_; // Does not own decoder. TODO(apatrick): The CommandExecutor shouldn't need a // pointer to the decoder, it is only used to initialize the CommandParser, // which could be an argument to the constructor, and to determine the // reason for context lost. gles2::GLES2Decoder* decoder_; // TODO(apatrick): The CommandExecutor currently creates and owns the parser. // This should be an argument to the constructor. scoped_ptr parser_; // Whether the scheduler is currently able to process more commands. bool scheduled_; SchedulingChangedCallback scheduling_changed_callback_; base::Closure descheduled_callback_; base::Closure command_processed_callback_; // If non-NULL and |preemption_flag_->IsSet()|, exit PutChanged early. scoped_refptr preemption_flag_; bool was_preempted_; DISALLOW_COPY_AND_ASSIGN(CommandExecutor); }; } // namespace gpu #endif // GPU_COMMAND_BUFFER_SERVICE_COMMAND_EXECUTOR_H_