// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ #include #include #include "base/basictypes.h" #include "base/linked_ptr.h" #include "base/scoped_ptr.h" #include "gpu/command_buffer/service/gles2_cmd_validation.h" namespace gpu { class IdAllocator; namespace gles2 { class GLES2Decoder; class BufferManager; class FramebufferManager; class RenderbufferManager; class ProgramManager; class ShaderManager; class TextureManager; // A Context Group helps manage multiple GLES2Decoders that share // resources. class ContextGroup { public: struct ExtensionFlags { ExtensionFlags() : ext_framebuffer_multisample(false), oes_standard_derivatives(false) { } bool ext_framebuffer_multisample; bool oes_standard_derivatives; }; ContextGroup(); ~ContextGroup(); // This should only be called by GLES2Decoder. bool Initialize(); // Destroys all the resources. MUST be called before destruction. void Destroy(bool have_context); uint32 max_vertex_attribs() const { return max_vertex_attribs_; } uint32 max_texture_units() const { return max_texture_units_; } uint32 max_texture_image_units() const { return max_texture_image_units_; } uint32 max_vertex_texture_image_units() const { return max_vertex_texture_image_units_; } uint32 max_fragment_uniform_vectors() const { return max_fragment_uniform_vectors_; } uint32 max_varying_vectors() const { return max_varying_vectors_; } uint32 max_vertex_uniform_vectors() const { return max_vertex_uniform_vectors_; } BufferManager* buffer_manager() const { return buffer_manager_.get(); } FramebufferManager* framebuffer_manager() const { return framebuffer_manager_.get(); } RenderbufferManager* renderbuffer_manager() const { return renderbuffer_manager_.get(); } TextureManager* texture_manager() const { return texture_manager_.get(); } ProgramManager* program_manager() const { return program_manager_.get(); } ShaderManager* shader_manager() const { return shader_manager_.get(); } IdAllocator* GetIdAllocator(unsigned namepsace_id); const Validators* validators() const { return &validators_; } const std::string& extensions() const { return extensions_; } const ExtensionFlags& extension_flags() const { return extension_flags_; } private: void AddExtensionString(const std::string& str); // Whether or not this context is initialized. bool initialized_; uint32 max_vertex_attribs_; uint32 max_texture_units_; uint32 max_texture_image_units_; uint32 max_vertex_texture_image_units_; uint32 max_fragment_uniform_vectors_; uint32 max_varying_vectors_; uint32 max_vertex_uniform_vectors_; scoped_ptr buffer_manager_; scoped_ptr framebuffer_manager_; scoped_ptr renderbuffer_manager_; scoped_ptr texture_manager_; scoped_ptr program_manager_; scoped_ptr shader_manager_; typedef std::map > IdAllocatorMap; IdAllocatorMap id_namespaces_; Validators validators_; // The extensions string returned by glGetString(GL_EXTENSIONS); std::string extensions_; // Flags for some extensions ExtensionFlags extension_flags_; DISALLOW_COPY_AND_ASSIGN(ContextGroup); }; } // namespace gles2 } // namespace gpu #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_