// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ #include #include "base/basictypes.h" #include "base/scoped_ptr.h" namespace gpu { namespace gles2 { class GLES2Decoder; class BufferManager; class FramebufferManager; class RenderbufferManager; class IdManager; class ProgramManager; class ShaderManager; class TextureManager; // A Context Group helps manage multiple GLES2Decoders that share // resources. class ContextGroup { public: ContextGroup(); ~ContextGroup(); // This should only be called by GLES2Decoder. bool Initialize(); uint32 max_vertex_attribs() const { return max_vertex_attribs_; } uint32 max_texture_units() const { return max_texture_units_; } // Map of client ids to GL ids. IdManager* id_manager() const { return id_manager_.get(); } BufferManager* buffer_manager() const { return buffer_manager_.get(); } FramebufferManager* framebuffer_manager() const { return framebuffer_manager_.get(); } RenderbufferManager* renderbuffer_manager() const { return renderbuffer_manager_.get(); } TextureManager* texture_manager() const { return texture_manager_.get(); } ProgramManager* program_manager() const { return program_manager_.get(); } ShaderManager* shader_manager() const { return shader_manager_.get(); } private: // Whether or not this context is initialized. bool initialized_; uint32 max_vertex_attribs_; uint32 max_texture_units_; // Map of client ids to GL ids. scoped_ptr id_manager_; scoped_ptr buffer_manager_; scoped_ptr framebuffer_manager_; scoped_ptr renderbuffer_manager_; scoped_ptr texture_manager_; scoped_ptr program_manager_; scoped_ptr shader_manager_; DISALLOW_COPY_AND_ASSIGN(ContextGroup); }; } // namespace gles2 } // namespace gpu #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_