// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file is auto-generated from // gpu/command_buffer/build_gles2_cmd_buffer.py // DO NOT EDIT! // It is included by context_state.h #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_ #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_ struct EnableFlags { EnableFlags(); bool blend; bool cull_face; bool depth_test; bool dither; bool polygon_offset_fill; bool sample_alpha_to_coverage; bool sample_coverage; bool scissor_test; bool stencil_test; }; GLfloat blend_color_red; GLfloat blend_color_green; GLfloat blend_color_blue; GLfloat blend_color_alpha; GLenum blend_equation_rgb; GLenum blend_equation_alpha; GLenum blend_source_rgb; GLenum blend_dest_rgb; GLenum blend_source_alpha; GLenum blend_dest_alpha; GLfloat color_clear_red; GLfloat color_clear_green; GLfloat color_clear_blue; GLfloat color_clear_alpha; GLclampf depth_clear; GLint stencil_clear; GLboolean color_mask_red; GLboolean color_mask_green; GLboolean color_mask_blue; GLboolean color_mask_alpha; GLenum cull_mode; GLenum depth_func; GLboolean depth_mask; GLclampf z_near; GLclampf z_far; GLenum front_face; GLenum hint_generate_mipmap; GLenum hint_fragment_shader_derivative; GLfloat line_width; GLint pack_alignment; GLint unpack_alignment; GLfloat polygon_offset_factor; GLfloat polygon_offset_units; GLclampf sample_coverage_value; GLboolean sample_coverage_invert; GLint scissor_x; GLint scissor_y; GLsizei scissor_width; GLsizei scissor_height; GLenum stencil_front_func; GLint stencil_front_ref; GLuint stencil_front_mask; GLenum stencil_back_func; GLint stencil_back_ref; GLuint stencil_back_mask; GLuint stencil_front_writemask; GLuint stencil_back_writemask; GLenum stencil_front_fail_op; GLenum stencil_front_z_fail_op; GLenum stencil_front_z_pass_op; GLenum stencil_back_fail_op; GLenum stencil_back_z_fail_op; GLenum stencil_back_z_pass_op; GLint viewport_x; GLint viewport_y; GLsizei viewport_width; GLsizei viewport_height; #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_