// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "gpu/command_buffer/service/feature_info.h" #include "base/memory/scoped_ptr.h" #include "gpu/command_buffer/common/gl_mock.h" #include "gpu/command_buffer/service/test_helper.h" #include "gpu/command_buffer/service/texture_manager.h" #include "testing/gtest/include/gtest/gtest.h" using ::gfx::MockGLInterface; using ::testing::_; using ::testing::DoAll; using ::testing::HasSubstr; using ::testing::InSequence; using ::testing::MatcherCast; using ::testing::Not; using ::testing::Pointee; using ::testing::Return; using ::testing::SetArrayArgument; using ::testing::SetArgumentPointee; using ::testing::StrEq; using ::testing::StrictMock; namespace gpu { namespace gles2 { class FeatureInfoTest : public testing::Test { public: FeatureInfoTest() { } void SetupInitExpectations(const char* extensions) { TestHelper::SetupFeatureInfoInitExpectations(gl_.get(), extensions); } protected: virtual void SetUp() { gl_.reset(new ::testing::StrictMock< ::gfx::MockGLInterface>()); ::gfx::GLInterface::SetGLInterface(gl_.get()); } virtual void TearDown() { ::gfx::GLInterface::SetGLInterface(NULL); gl_.reset(); } scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_; FeatureInfo info_; }; TEST_F(FeatureInfoTest, Basic) { // Test it starts off uninitialized. EXPECT_FALSE(info_.feature_flags().chromium_framebuffer_multisample); EXPECT_FALSE(info_.feature_flags().oes_standard_derivatives); EXPECT_FALSE(info_.feature_flags().npot_ok); EXPECT_FALSE(info_.feature_flags().enable_texture_float_linear); EXPECT_FALSE(info_.feature_flags().enable_texture_half_float_linear); EXPECT_FALSE(info_.feature_flags().chromium_webglsl); EXPECT_FALSE(info_.feature_flags().oes_egl_image_external); } TEST_F(FeatureInfoTest, InitializeNoExtensions) { SetupInitExpectations(""); info_.Initialize(NULL); // Check default extensions are there EXPECT_THAT(info_.extensions(), HasSubstr("GL_CHROMIUM_resource_safe")); EXPECT_THAT(info_.extensions(), HasSubstr("GL_CHROMIUM_strict_attribs")); // Check a couple of random extensions that should not be there. EXPECT_THAT(info_.extensions(), Not(HasSubstr("GL_CHROMIUM_webglsl"))); EXPECT_THAT(info_.extensions(), Not(HasSubstr("GL_OES_texture_npot"))); EXPECT_THAT(info_.extensions(), Not(HasSubstr("GL_EXT_texture_compression_dxt1"))); EXPECT_THAT(info_.extensions(), Not(HasSubstr("GL_CHROMIUM_texture_compression_dxt3"))); EXPECT_THAT(info_.extensions(), Not(HasSubstr("GL_CHROMIUM_texture_compression_dxt5"))); EXPECT_FALSE(info_.feature_flags().npot_ok); EXPECT_FALSE(info_.feature_flags().chromium_webglsl); EXPECT_FALSE(info_.validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGB_S3TC_DXT1_EXT)); EXPECT_FALSE(info_.validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)); EXPECT_FALSE(info_.validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGBA_S3TC_DXT3_EXT)); EXPECT_FALSE(info_.validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)); EXPECT_FALSE(info_.validators()->read_pixel_format.IsValid( GL_BGRA_EXT)); EXPECT_FALSE(info_.validators()->texture_parameter.IsValid( GL_TEXTURE_MAX_ANISOTROPY_EXT)); EXPECT_FALSE(info_.validators()->g_l_state.IsValid( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)); EXPECT_FALSE(info_.validators()->frame_buffer_target.IsValid( GL_READ_FRAMEBUFFER_EXT)); EXPECT_FALSE(info_.validators()->frame_buffer_target.IsValid( GL_DRAW_FRAMEBUFFER_EXT)); EXPECT_FALSE(info_.validators()->g_l_state.IsValid( GL_READ_FRAMEBUFFER_BINDING_EXT)); EXPECT_FALSE(info_.validators()->render_buffer_parameter.IsValid( GL_MAX_SAMPLES_EXT)); EXPECT_FALSE(info_.validators()->texture_internal_format.IsValid( GL_DEPTH_COMPONENT)); EXPECT_FALSE(info_.validators()->texture_format.IsValid(GL_DEPTH_COMPONENT)); EXPECT_FALSE(info_.validators()->pixel_type.IsValid(GL_UNSIGNED_SHORT)); EXPECT_FALSE(info_.validators()->pixel_type.IsValid(GL_UNSIGNED_INT)); EXPECT_FALSE(info_.validators()->render_buffer_format.IsValid( GL_DEPTH24_STENCIL8)); EXPECT_FALSE(info_.validators()->texture_internal_format.IsValid( GL_DEPTH_STENCIL)); EXPECT_FALSE(info_.validators()->texture_format.IsValid( GL_DEPTH_STENCIL)); EXPECT_FALSE(info_.validators()->pixel_type.IsValid( GL_UNSIGNED_INT_24_8)); EXPECT_FALSE(info_.validators()->render_buffer_format.IsValid( GL_DEPTH_COMPONENT24)); } TEST_F(FeatureInfoTest, InitializeNPOTExtensionGLES) { SetupInitExpectations("GL_OES_texture_npot"); info_.Initialize(NULL); EXPECT_THAT(info_.extensions(), HasSubstr("GL_OES_texture_npot")); EXPECT_TRUE(info_.feature_flags().npot_ok); } TEST_F(FeatureInfoTest, InitializeNPOTExtensionGL) { SetupInitExpectations("GL_ARB_texture_non_power_of_two"); info_.Initialize(NULL); EXPECT_THAT(info_.extensions(), HasSubstr("GL_OES_texture_npot")); EXPECT_TRUE(info_.feature_flags().npot_ok); } TEST_F(FeatureInfoTest, InitializeDXTExtensionGLES2) { SetupInitExpectations("GL_EXT_texture_compression_dxt1"); info_.Initialize(NULL); EXPECT_THAT(info_.extensions(), HasSubstr("GL_EXT_texture_compression_dxt1")); EXPECT_TRUE(info_.validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGB_S3TC_DXT1_EXT)); EXPECT_TRUE(info_.validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)); EXPECT_FALSE(info_.validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGBA_S3TC_DXT3_EXT)); EXPECT_FALSE(info_.validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)); } TEST_F(FeatureInfoTest, InitializeDXTExtensionGL) { SetupInitExpectations("GL_EXT_texture_compression_s3tc"); info_.Initialize(NULL); EXPECT_THAT(info_.extensions(), HasSubstr("GL_EXT_texture_compression_dxt1")); EXPECT_THAT(info_.extensions(), HasSubstr("GL_CHROMIUM_texture_compression_dxt3")); EXPECT_THAT(info_.extensions(), HasSubstr("GL_CHROMIUM_texture_compression_dxt5")); EXPECT_TRUE(info_.validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGB_S3TC_DXT1_EXT)); EXPECT_TRUE(info_.validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)); EXPECT_TRUE(info_.validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGBA_S3TC_DXT3_EXT)); EXPECT_TRUE(info_.validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)); } TEST_F(FeatureInfoTest, InitializeEXT_texture_format_BGRA8888GLES2) { SetupInitExpectations("GL_EXT_texture_format_BGRA8888"); info_.Initialize(NULL); EXPECT_THAT(info_.extensions(), HasSubstr("GL_EXT_texture_format_BGRA8888")); EXPECT_TRUE(info_.validators()->texture_format.IsValid( GL_BGRA_EXT)); EXPECT_TRUE(info_.validators()->texture_internal_format.IsValid( GL_BGRA_EXT)); } TEST_F(FeatureInfoTest, InitializeEXT_texture_format_BGRA8888GL) { SetupInitExpectations("GL_EXT_bgra"); info_.Initialize(NULL); EXPECT_THAT(info_.extensions(), HasSubstr("GL_EXT_texture_format_BGRA8888")); EXPECT_THAT(info_.extensions(), HasSubstr("GL_EXT_read_format_bgra")); EXPECT_TRUE(info_.validators()->texture_format.IsValid( GL_BGRA_EXT)); EXPECT_TRUE(info_.validators()->texture_internal_format.IsValid( GL_BGRA_EXT)); EXPECT_TRUE(info_.validators()->read_pixel_format.IsValid( GL_BGRA_EXT)); } TEST_F(FeatureInfoTest, InitializeEXT_texture_format_BGRA8888Apple) { SetupInitExpectations("GL_APPLE_texture_format_BGRA8888"); info_.Initialize(NULL); EXPECT_THAT(info_.extensions(), HasSubstr("GL_EXT_texture_format_BGRA8888")); EXPECT_TRUE(info_.validators()->texture_format.IsValid( GL_BGRA_EXT)); EXPECT_TRUE(info_.validators()->texture_internal_format.IsValid( GL_BGRA_EXT)); } TEST_F(FeatureInfoTest, InitializeEXT_read_format_bgra) { SetupInitExpectations("GL_EXT_read_format_bgra"); info_.Initialize(NULL); EXPECT_THAT(info_.extensions(), HasSubstr("GL_EXT_read_format_bgra")); EXPECT_FALSE(info_.validators()->texture_format.IsValid( GL_BGRA_EXT)); EXPECT_FALSE(info_.validators()->texture_internal_format.IsValid( GL_BGRA_EXT)); EXPECT_TRUE(info_.validators()->read_pixel_format.IsValid( GL_BGRA_EXT)); } TEST_F(FeatureInfoTest, InitializeOES_texture_floatGLES2) { SetupInitExpectations("GL_OES_texture_float"); info_.Initialize(NULL); EXPECT_FALSE(info_.feature_flags().enable_texture_float_linear); EXPECT_FALSE(info_.feature_flags().enable_texture_half_float_linear); EXPECT_THAT(info_.extensions(), HasSubstr("GL_OES_texture_float")); EXPECT_THAT(info_.extensions(), Not(HasSubstr("GL_OES_texture_half_float"))); EXPECT_THAT(info_.extensions(), Not(HasSubstr("GL_OES_texture_float_linear"))); EXPECT_THAT(info_.extensions(), Not(HasSubstr("GL_OES_texture_half_float_linear"))); EXPECT_TRUE(info_.validators()->pixel_type.IsValid(GL_FLOAT)); EXPECT_FALSE(info_.validators()->pixel_type.IsValid(GL_HALF_FLOAT_OES)); } TEST_F(FeatureInfoTest, InitializeOES_texture_float_linearGLES2) { SetupInitExpectations("GL_OES_texture_float GL_OES_texture_float_linear"); info_.Initialize(NULL); EXPECT_TRUE(info_.feature_flags().enable_texture_float_linear); EXPECT_FALSE(info_.feature_flags().enable_texture_half_float_linear); EXPECT_THAT(info_.extensions(), HasSubstr("GL_OES_texture_float")); EXPECT_THAT(info_.extensions(), Not(HasSubstr("GL_OES_texture_half_float"))); EXPECT_THAT(info_.extensions(), HasSubstr("GL_OES_texture_float_linear")); EXPECT_THAT(info_.extensions(), Not(HasSubstr("GL_OES_texture_half_float_linear"))); EXPECT_TRUE(info_.validators()->pixel_type.IsValid(GL_FLOAT)); EXPECT_FALSE(info_.validators()->pixel_type.IsValid(GL_HALF_FLOAT_OES)); } TEST_F(FeatureInfoTest, InitializeOES_texture_half_floatGLES2) { SetupInitExpectations("GL_OES_texture_half_float"); info_.Initialize(NULL); EXPECT_FALSE(info_.feature_flags().enable_texture_float_linear); EXPECT_FALSE(info_.feature_flags().enable_texture_half_float_linear); EXPECT_THAT(info_.extensions(), Not(HasSubstr("GL_OES_texture_float"))); EXPECT_THAT(info_.extensions(), HasSubstr("GL_OES_texture_half_float")); EXPECT_THAT(info_.extensions(), Not(HasSubstr("GL_OES_texture_float_linear"))); EXPECT_THAT(info_.extensions(), Not(HasSubstr("GL_OES_texture_half_float_linear"))); EXPECT_FALSE(info_.validators()->pixel_type.IsValid(GL_FLOAT)); EXPECT_TRUE(info_.validators()->pixel_type.IsValid(GL_HALF_FLOAT_OES)); } TEST_F(FeatureInfoTest, InitializeOES_texture_half_float_linearGLES2) { SetupInitExpectations( "GL_OES_texture_half_float GL_OES_texture_half_float_linear"); info_.Initialize(NULL); EXPECT_FALSE(info_.feature_flags().enable_texture_float_linear); EXPECT_TRUE(info_.feature_flags().enable_texture_half_float_linear); EXPECT_THAT(info_.extensions(), Not(HasSubstr("GL_OES_texture_float"))); EXPECT_THAT(info_.extensions(), HasSubstr("GL_OES_texture_half_float")); EXPECT_THAT(info_.extensions(), Not(HasSubstr("GL_OES_texture_float_linear"))); EXPECT_THAT(info_.extensions(), HasSubstr("GL_OES_texture_half_float_linear")); EXPECT_FALSE(info_.validators()->pixel_type.IsValid(GL_FLOAT)); EXPECT_TRUE(info_.validators()->pixel_type.IsValid(GL_HALF_FLOAT_OES)); } TEST_F(FeatureInfoTest, InitializeEXT_framebuffer_multisample) { SetupInitExpectations("GL_EXT_framebuffer_multisample"); info_.Initialize(NULL); EXPECT_TRUE(info_.feature_flags().chromium_framebuffer_multisample); EXPECT_THAT(info_.extensions(), HasSubstr("GL_CHROMIUM_framebuffer_multisample")); EXPECT_TRUE(info_.validators()->frame_buffer_target.IsValid( GL_READ_FRAMEBUFFER_EXT)); EXPECT_TRUE(info_.validators()->frame_buffer_target.IsValid( GL_DRAW_FRAMEBUFFER_EXT)); EXPECT_TRUE(info_.validators()->g_l_state.IsValid( GL_READ_FRAMEBUFFER_BINDING_EXT)); EXPECT_TRUE(info_.validators()->g_l_state.IsValid( GL_MAX_SAMPLES_EXT)); EXPECT_TRUE(info_.validators()->render_buffer_parameter.IsValid( GL_RENDERBUFFER_SAMPLES_EXT)); } TEST_F(FeatureInfoTest, InitializeEXT_texture_filter_anisotropic) { SetupInitExpectations("GL_EXT_texture_filter_anisotropic"); info_.Initialize(NULL); EXPECT_THAT(info_.extensions(), HasSubstr("GL_EXT_texture_filter_anisotropic")); EXPECT_TRUE(info_.validators()->texture_parameter.IsValid( GL_TEXTURE_MAX_ANISOTROPY_EXT)); EXPECT_TRUE(info_.validators()->g_l_state.IsValid( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)); } TEST_F(FeatureInfoTest, InitializeEXT_ARB_depth_texture) { SetupInitExpectations("GL_ARB_depth_texture"); info_.Initialize(NULL); EXPECT_THAT(info_.extensions(), HasSubstr("GL_GOOGLE_depth_texture")); EXPECT_TRUE(info_.validators()->texture_internal_format.IsValid( GL_DEPTH_COMPONENT)); EXPECT_TRUE(info_.validators()->texture_format.IsValid(GL_DEPTH_COMPONENT)); EXPECT_TRUE(info_.validators()->pixel_type.IsValid(GL_UNSIGNED_SHORT)); EXPECT_TRUE(info_.validators()->pixel_type.IsValid(GL_UNSIGNED_INT)); } TEST_F(FeatureInfoTest, InitializeOES_ARB_depth_texture) { SetupInitExpectations("GL_OES_depth_texture"); info_.Initialize(NULL); EXPECT_THAT(info_.extensions(), HasSubstr("GL_GOOGLE_depth_texture")); EXPECT_TRUE(info_.validators()->texture_internal_format.IsValid( GL_DEPTH_COMPONENT)); EXPECT_TRUE(info_.validators()->texture_format.IsValid(GL_DEPTH_COMPONENT)); EXPECT_TRUE(info_.validators()->pixel_type.IsValid(GL_UNSIGNED_SHORT)); EXPECT_TRUE(info_.validators()->pixel_type.IsValid(GL_UNSIGNED_INT)); } TEST_F(FeatureInfoTest, InitializeEXT_packed_depth_stencil) { SetupInitExpectations("GL_EXT_packed_depth_stencil"); info_.Initialize(NULL); EXPECT_THAT(info_.extensions(), HasSubstr("GL_OES_packed_depth_stencil")); EXPECT_TRUE(info_.validators()->render_buffer_format.IsValid( GL_DEPTH24_STENCIL8)); EXPECT_FALSE(info_.validators()->texture_internal_format.IsValid( GL_DEPTH_COMPONENT)); EXPECT_FALSE(info_.validators()->texture_format.IsValid(GL_DEPTH_COMPONENT)); EXPECT_FALSE(info_.validators()->pixel_type.IsValid(GL_UNSIGNED_SHORT)); EXPECT_FALSE(info_.validators()->pixel_type.IsValid(GL_UNSIGNED_INT)); } TEST_F(FeatureInfoTest, InitializeOES_packed_depth_stencil) { SetupInitExpectations("GL_OES_packed_depth_stencil"); info_.Initialize(NULL); EXPECT_THAT(info_.extensions(), HasSubstr("GL_OES_packed_depth_stencil")); EXPECT_TRUE(info_.validators()->render_buffer_format.IsValid( GL_DEPTH24_STENCIL8)); EXPECT_FALSE(info_.validators()->texture_internal_format.IsValid( GL_DEPTH_COMPONENT)); EXPECT_FALSE(info_.validators()->texture_format.IsValid(GL_DEPTH_COMPONENT)); EXPECT_FALSE(info_.validators()->pixel_type.IsValid(GL_UNSIGNED_SHORT)); EXPECT_FALSE(info_.validators()->pixel_type.IsValid(GL_UNSIGNED_INT)); } TEST_F(FeatureInfoTest, InitializeOES_packed_depth_stencil_and_GL_ARB_depth_texture) { SetupInitExpectations("GL_OES_packed_depth_stencil GL_ARB_depth_texture"); info_.Initialize(NULL); EXPECT_THAT(info_.extensions(), HasSubstr("GL_OES_packed_depth_stencil")); EXPECT_TRUE(info_.validators()->render_buffer_format.IsValid( GL_DEPTH24_STENCIL8)); EXPECT_TRUE(info_.validators()->texture_internal_format.IsValid( GL_DEPTH_STENCIL)); EXPECT_TRUE(info_.validators()->texture_format.IsValid( GL_DEPTH_STENCIL)); EXPECT_TRUE(info_.validators()->pixel_type.IsValid( GL_UNSIGNED_INT_24_8)); } TEST_F(FeatureInfoTest, InitializeOES_depth24) { SetupInitExpectations("GL_OES_depth24"); info_.Initialize(NULL); EXPECT_THAT(info_.extensions(), HasSubstr("GL_OES_depth24")); EXPECT_TRUE(info_.validators()->render_buffer_format.IsValid( GL_DEPTH_COMPONENT24)); } TEST_F(FeatureInfoTest, InitializeOES_standard_derivatives) { SetupInitExpectations("GL_OES_standard_derivatives"); info_.Initialize(NULL); EXPECT_THAT(info_.extensions(), HasSubstr("GL_OES_standard_derivatives")); EXPECT_TRUE(info_.feature_flags().oes_standard_derivatives); EXPECT_TRUE(info_.validators()->hint_target.IsValid( GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES)); EXPECT_TRUE(info_.validators()->g_l_state.IsValid( GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES)); } TEST_F(FeatureInfoTest, InitializeCHROMIUM_webglsl) { SetupInitExpectations(""); info_.Initialize("GL_CHROMIUM_webglsl"); EXPECT_THAT(info_.extensions(), HasSubstr("GL_CHROMIUM_webglsl")); EXPECT_TRUE(info_.feature_flags().chromium_webglsl); } TEST_F(FeatureInfoTest, InitializeOES_rgb8_rgba8) { SetupInitExpectations("GL_OES_rgb8_rgba8"); info_.Initialize(NULL); EXPECT_THAT(info_.extensions(), HasSubstr("GL_OES_rgb8_rgba8")); EXPECT_TRUE(info_.validators()->render_buffer_format.IsValid( GL_RGB8_OES)); EXPECT_TRUE(info_.validators()->render_buffer_format.IsValid( GL_RGBA8_OES)); } TEST_F(FeatureInfoTest, InitializeOES_EGL_image_external) { SetupInitExpectations("GL_OES_EGL_image_external"); info_.Initialize(NULL); EXPECT_THAT(info_.extensions(), HasSubstr("GL_OES_EGL_image_external")); EXPECT_TRUE(info_.feature_flags().oes_egl_image_external); EXPECT_TRUE(info_.validators()->texture_bind_target.IsValid( GL_TEXTURE_EXTERNAL_OES)); EXPECT_TRUE(info_.validators()->get_tex_param_target.IsValid( GL_TEXTURE_EXTERNAL_OES)); EXPECT_TRUE(info_.validators()->texture_parameter.IsValid( GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES)); EXPECT_TRUE(info_.validators()->g_l_state.IsValid( GL_TEXTURE_BINDING_EXTERNAL_OES)); } } // namespace gles2 } // namespace gpu