// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "gpu/command_buffer/service/feature_info.h" #include "base/command_line.h" #include "base/memory/scoped_ptr.h" #include "base/strings/string_number_conversions.h" #include "gpu/command_buffer/service/gpu_switches.h" #include "gpu/command_buffer/service/test_helper.h" #include "gpu/command_buffer/service/texture_manager.h" #include "gpu/config/gpu_driver_bug_workaround_type.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/gl/gl_implementation.h" #include "ui/gl/gl_mock.h" using ::gfx::MockGLInterface; using ::testing::_; using ::testing::DoAll; using ::testing::HasSubstr; using ::testing::InSequence; using ::testing::MatcherCast; using ::testing::Not; using ::testing::Pointee; using ::testing::Return; using ::testing::SetArrayArgument; using ::testing::SetArgumentPointee; using ::testing::StrEq; using ::testing::StrictMock; namespace gpu { namespace gles2 { namespace { const char kGLRendererStringANGLE[] = "ANGLE (some renderer)"; } // anonymous namespace class FeatureInfoTest : public testing::Test { public: FeatureInfoTest() { } void SetupInitExpectations(const char* extensions) { SetupInitExpectationsWithGLVersion(extensions, "", ""); } void SetupInitExpectationsWithGLVersion( const char* extensions, const char* renderer, const char* version) { TestHelper::SetupFeatureInfoInitExpectationsWithGLVersion( gl_.get(), extensions, renderer, version); info_ = new FeatureInfo(); info_->Initialize(); } void SetupWithCommandLine(const CommandLine& command_line) { info_ = new FeatureInfo(command_line); } void SetupInitExpectationsWithCommandLine( const char* extensions, const CommandLine& command_line) { TestHelper::SetupFeatureInfoInitExpectationsWithGLVersion( gl_.get(), extensions, "", ""); info_ = new FeatureInfo(command_line); info_->Initialize(); } void SetupWithoutInit() { info_ = new FeatureInfo(); } protected: virtual void SetUp() { gl_.reset(new ::testing::StrictMock< ::gfx::MockGLInterface>()); ::gfx::MockGLInterface::SetGLInterface(gl_.get()); } virtual void TearDown() { info_ = NULL; ::gfx::MockGLInterface::SetGLInterface(NULL); gl_.reset(); } scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_; scoped_refptr info_; }; namespace { struct FormatInfo { GLenum format; const GLenum* types; size_t count; }; } // anonymous namespace. TEST_F(FeatureInfoTest, Basic) { SetupWithoutInit(); // Test it starts off uninitialized. EXPECT_FALSE(info_->feature_flags().chromium_framebuffer_multisample); EXPECT_FALSE(info_->feature_flags().use_core_framebuffer_multisample); EXPECT_FALSE(info_->feature_flags().multisampled_render_to_texture); EXPECT_FALSE(info_->feature_flags( ).use_img_for_multisampled_render_to_texture); EXPECT_FALSE(info_->feature_flags().oes_standard_derivatives); EXPECT_FALSE(info_->feature_flags().npot_ok); EXPECT_FALSE(info_->feature_flags().enable_texture_float_linear); EXPECT_FALSE(info_->feature_flags().enable_texture_half_float_linear); EXPECT_FALSE(info_->feature_flags().oes_egl_image_external); EXPECT_FALSE(info_->feature_flags().oes_depth24); EXPECT_FALSE(info_->feature_flags().packed_depth24_stencil8); EXPECT_FALSE(info_->feature_flags().angle_translated_shader_source); EXPECT_FALSE(info_->feature_flags().angle_pack_reverse_row_order); EXPECT_FALSE(info_->feature_flags().arb_texture_rectangle); EXPECT_FALSE(info_->feature_flags().angle_instanced_arrays); EXPECT_FALSE(info_->feature_flags().occlusion_query_boolean); EXPECT_FALSE(info_->feature_flags( ).use_arb_occlusion_query2_for_occlusion_query_boolean); EXPECT_FALSE(info_->feature_flags( ).use_arb_occlusion_query_for_occlusion_query_boolean); EXPECT_FALSE(info_->feature_flags().native_vertex_array_object); EXPECT_FALSE(info_->feature_flags().map_buffer_range); EXPECT_FALSE(info_->feature_flags().use_async_readpixels); EXPECT_FALSE(info_->feature_flags().ext_discard_framebuffer); EXPECT_FALSE(info_->feature_flags().angle_depth_texture); EXPECT_FALSE(info_->feature_flags().is_angle); #define GPU_OP(type, name) EXPECT_FALSE(info_->workarounds().name); GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP) #undef GPU_OP EXPECT_EQ(0, info_->workarounds().max_texture_size); EXPECT_EQ(0, info_->workarounds().max_cube_map_texture_size); // Test good types. { static const GLenum kAlphaTypes[] = { GL_UNSIGNED_BYTE, }; static const GLenum kRGBTypes[] = { GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, }; static const GLenum kRGBATypes[] = { GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, }; static const GLenum kLuminanceTypes[] = { GL_UNSIGNED_BYTE, }; static const GLenum kLuminanceAlphaTypes[] = { GL_UNSIGNED_BYTE, }; static const FormatInfo kFormatTypes[] = { { GL_ALPHA, kAlphaTypes, arraysize(kAlphaTypes), }, { GL_RGB, kRGBTypes, arraysize(kRGBTypes), }, { GL_RGBA, kRGBATypes, arraysize(kRGBATypes), }, { GL_LUMINANCE, kLuminanceTypes, arraysize(kLuminanceTypes), }, { GL_LUMINANCE_ALPHA, kLuminanceAlphaTypes, arraysize(kLuminanceAlphaTypes), } , }; for (size_t ii = 0; ii < arraysize(kFormatTypes); ++ii) { const FormatInfo& info = kFormatTypes[ii]; const ValueValidator& validator = info_->GetTextureFormatValidator(info.format); for (size_t jj = 0; jj < info.count; ++jj) { EXPECT_TRUE(validator.IsValid(info.types[jj])); } } } // Test some bad types { static const GLenum kAlphaTypes[] = { GL_UNSIGNED_SHORT_5_5_5_1, GL_FLOAT, }; static const GLenum kRGBTypes[] = { GL_UNSIGNED_SHORT_4_4_4_4, GL_FLOAT, }; static const GLenum kRGBATypes[] = { GL_UNSIGNED_SHORT_5_6_5, GL_FLOAT, }; static const GLenum kLuminanceTypes[] = { GL_UNSIGNED_SHORT_4_4_4_4, GL_FLOAT, }; static const GLenum kLuminanceAlphaTypes[] = { GL_UNSIGNED_SHORT_5_5_5_1, GL_FLOAT, }; static const GLenum kBGRATypes[] = { GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_FLOAT, }; static const GLenum kDepthTypes[] = { GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, GL_FLOAT, }; static const FormatInfo kFormatTypes[] = { { GL_ALPHA, kAlphaTypes, arraysize(kAlphaTypes), }, { GL_RGB, kRGBTypes, arraysize(kRGBTypes), }, { GL_RGBA, kRGBATypes, arraysize(kRGBATypes), }, { GL_LUMINANCE, kLuminanceTypes, arraysize(kLuminanceTypes), }, { GL_LUMINANCE_ALPHA, kLuminanceAlphaTypes, arraysize(kLuminanceAlphaTypes), } , { GL_BGRA_EXT, kBGRATypes, arraysize(kBGRATypes), }, { GL_DEPTH_COMPONENT, kDepthTypes, arraysize(kDepthTypes), }, }; for (size_t ii = 0; ii < arraysize(kFormatTypes); ++ii) { const FormatInfo& info = kFormatTypes[ii]; const ValueValidator& validator = info_->GetTextureFormatValidator(info.format); for (size_t jj = 0; jj < info.count; ++jj) { EXPECT_FALSE(validator.IsValid(info.types[jj])); } } } } TEST_F(FeatureInfoTest, InitializeNoExtensions) { SetupInitExpectations(""); // Check default extensions are there EXPECT_THAT(info_->extensions(), HasSubstr("GL_CHROMIUM_resource_safe")); EXPECT_THAT(info_->extensions(), HasSubstr("GL_CHROMIUM_strict_attribs")); EXPECT_THAT(info_->extensions(), HasSubstr("GL_ANGLE_translated_shader_source")); // Check a couple of random extensions that should not be there. EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_OES_texture_npot"))); EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_EXT_texture_compression_dxt1"))); EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_CHROMIUM_texture_compression_dxt3"))); EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_CHROMIUM_texture_compression_dxt5"))); EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_ANGLE_texture_usage"))); EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_EXT_texture_storage"))); EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_OES_compressed_ETC1_RGB8_texture"))); EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_AMD_compressed_ATC_texture"))); EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_IMG_texture_compression_pvrtc"))); EXPECT_FALSE(info_->feature_flags().npot_ok); EXPECT_FALSE(info_->validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGB_S3TC_DXT1_EXT)); EXPECT_FALSE(info_->validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)); EXPECT_FALSE(info_->validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGBA_S3TC_DXT3_EXT)); EXPECT_FALSE(info_->validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)); EXPECT_FALSE(info_->validators()->compressed_texture_format.IsValid( GL_ETC1_RGB8_OES)); EXPECT_FALSE(info_->validators()->compressed_texture_format.IsValid( GL_ATC_RGB_AMD)); EXPECT_FALSE(info_->validators()->compressed_texture_format.IsValid( GL_ATC_RGBA_EXPLICIT_ALPHA_AMD)); EXPECT_FALSE(info_->validators()->compressed_texture_format.IsValid( GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD)); EXPECT_FALSE(info_->validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG)); EXPECT_FALSE(info_->validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG)); EXPECT_FALSE(info_->validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG)); EXPECT_FALSE(info_->validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG)); EXPECT_FALSE(info_->validators()->read_pixel_format.IsValid( GL_BGRA_EXT)); EXPECT_FALSE(info_->validators()->texture_parameter.IsValid( GL_TEXTURE_MAX_ANISOTROPY_EXT)); EXPECT_FALSE(info_->validators()->g_l_state.IsValid( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)); EXPECT_FALSE(info_->validators()->frame_buffer_target.IsValid( GL_READ_FRAMEBUFFER_EXT)); EXPECT_FALSE(info_->validators()->frame_buffer_target.IsValid( GL_DRAW_FRAMEBUFFER_EXT)); EXPECT_FALSE(info_->validators()->g_l_state.IsValid( GL_READ_FRAMEBUFFER_BINDING_EXT)); EXPECT_FALSE(info_->validators()->render_buffer_parameter.IsValid( GL_MAX_SAMPLES_EXT)); EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid( GL_DEPTH_COMPONENT)); EXPECT_FALSE(info_->validators()->texture_format.IsValid(GL_DEPTH_COMPONENT)); EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_SHORT)); EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_INT)); EXPECT_FALSE(info_->validators()->render_buffer_format.IsValid( GL_DEPTH24_STENCIL8)); EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid( GL_DEPTH_STENCIL)); EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid( GL_RGBA32F)); EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid( GL_RGB32F)); EXPECT_FALSE(info_->validators()->texture_format.IsValid( GL_DEPTH_STENCIL)); EXPECT_FALSE(info_->validators()->pixel_type.IsValid( GL_UNSIGNED_INT_24_8)); EXPECT_FALSE(info_->validators()->render_buffer_format.IsValid( GL_DEPTH_COMPONENT24)); EXPECT_FALSE(info_->validators()->texture_parameter.IsValid( GL_TEXTURE_USAGE_ANGLE)); EXPECT_FALSE(info_->validators()->texture_internal_format_storage.IsValid( GL_DEPTH_COMPONENT16)); EXPECT_FALSE(info_->validators()->texture_internal_format_storage.IsValid( GL_DEPTH_COMPONENT32_OES)); EXPECT_FALSE(info_->validators()->texture_internal_format_storage.IsValid( GL_DEPTH24_STENCIL8_OES)); EXPECT_FALSE(info_->validators()->equation.IsValid(GL_MIN_EXT)); EXPECT_FALSE(info_->validators()->equation.IsValid(GL_MAX_EXT)); } TEST_F(FeatureInfoTest, InitializeWithANGLE) { SetupInitExpectationsWithGLVersion("", kGLRendererStringANGLE, ""); EXPECT_TRUE(info_->feature_flags().is_angle); } TEST_F(FeatureInfoTest, InitializeNPOTExtensionGLES) { SetupInitExpectations("GL_OES_texture_npot"); EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_texture_npot")); EXPECT_TRUE(info_->feature_flags().npot_ok); } TEST_F(FeatureInfoTest, InitializeNPOTExtensionGL) { SetupInitExpectations("GL_ARB_texture_non_power_of_two"); EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_texture_npot")); EXPECT_TRUE(info_->feature_flags().npot_ok); } TEST_F(FeatureInfoTest, InitializeDXTExtensionGLES2) { SetupInitExpectations("GL_EXT_texture_compression_dxt1"); EXPECT_THAT(info_->extensions(), HasSubstr("GL_EXT_texture_compression_dxt1")); EXPECT_TRUE(info_->validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGB_S3TC_DXT1_EXT)); EXPECT_TRUE(info_->validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)); EXPECT_FALSE(info_->validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGBA_S3TC_DXT3_EXT)); EXPECT_FALSE(info_->validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)); } TEST_F(FeatureInfoTest, InitializeDXTExtensionGL) { SetupInitExpectations("GL_EXT_texture_compression_s3tc"); EXPECT_THAT(info_->extensions(), HasSubstr("GL_EXT_texture_compression_dxt1")); EXPECT_THAT(info_->extensions(), HasSubstr("GL_CHROMIUM_texture_compression_dxt3")); EXPECT_THAT(info_->extensions(), HasSubstr("GL_CHROMIUM_texture_compression_dxt5")); EXPECT_TRUE(info_->validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGB_S3TC_DXT1_EXT)); EXPECT_TRUE(info_->validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)); EXPECT_TRUE(info_->validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGBA_S3TC_DXT3_EXT)); EXPECT_TRUE(info_->validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)); } TEST_F(FeatureInfoTest, InitializeEXT_texture_format_BGRA8888GLES2) { SetupInitExpectations("GL_EXT_texture_format_BGRA8888"); EXPECT_THAT(info_->extensions(), HasSubstr("GL_EXT_texture_format_BGRA8888")); EXPECT_TRUE(info_->validators()->texture_format.IsValid( GL_BGRA_EXT)); EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid( GL_BGRA_EXT)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_BGRA_EXT).IsValid( GL_UNSIGNED_BYTE)); EXPECT_FALSE(info_->validators()->render_buffer_format.IsValid( GL_BGRA8_EXT)); } TEST_F(FeatureInfoTest, InitializeEXT_texture_format_BGRA8888GL) { SetupInitExpectations("GL_EXT_bgra"); EXPECT_THAT(info_->extensions(), HasSubstr("GL_EXT_texture_format_BGRA8888")); EXPECT_THAT(info_->extensions(), HasSubstr("GL_EXT_read_format_bgra")); EXPECT_THAT(info_->extensions(), HasSubstr("GL_CHROMIUM_renderbuffer_format_BGRA8888")); EXPECT_TRUE(info_->validators()->texture_format.IsValid( GL_BGRA_EXT)); EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid( GL_BGRA_EXT)); EXPECT_TRUE(info_->validators()->read_pixel_format.IsValid( GL_BGRA_EXT)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_BGRA_EXT).IsValid( GL_UNSIGNED_BYTE)); EXPECT_TRUE(info_->validators()->render_buffer_format.IsValid( GL_BGRA8_EXT)); } TEST_F(FeatureInfoTest, InitializeEXT_texture_format_BGRA8888Apple) { SetupInitExpectations("GL_APPLE_texture_format_BGRA8888"); EXPECT_THAT(info_->extensions(), HasSubstr("GL_EXT_texture_format_BGRA8888")); EXPECT_TRUE(info_->validators()->texture_format.IsValid( GL_BGRA_EXT)); EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid( GL_BGRA_EXT)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_BGRA_EXT).IsValid( GL_UNSIGNED_BYTE)); EXPECT_FALSE(info_->validators()->render_buffer_format.IsValid( GL_BGRA8_EXT)); } TEST_F(FeatureInfoTest, InitializeEXT_read_format_bgra) { SetupInitExpectations("GL_EXT_read_format_bgra"); EXPECT_THAT(info_->extensions(), HasSubstr("GL_EXT_read_format_bgra")); EXPECT_FALSE(info_->validators()->texture_format.IsValid( GL_BGRA_EXT)); EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid( GL_BGRA_EXT)); EXPECT_TRUE(info_->validators()->read_pixel_format.IsValid( GL_BGRA_EXT)); EXPECT_FALSE(info_->validators()->render_buffer_format.IsValid( GL_BGRA8_EXT)); } TEST_F(FeatureInfoTest, InitializeARB_texture_float) { SetupInitExpectations("GL_ARB_texture_float"); EXPECT_TRUE(info_->feature_flags().chromium_color_buffer_float_rgba); EXPECT_TRUE(info_->feature_flags().chromium_color_buffer_float_rgb); std::string extensions = info_->extensions() + " "; EXPECT_THAT(extensions, HasSubstr("GL_CHROMIUM_color_buffer_float_rgb ")); EXPECT_THAT(extensions, HasSubstr("GL_CHROMIUM_color_buffer_float_rgba")); EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid( GL_RGBA32F)); EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid( GL_RGB32F)); } TEST_F(FeatureInfoTest, InitializeOES_texture_floatGLES2) { SetupInitExpectations("GL_OES_texture_float"); EXPECT_FALSE(info_->feature_flags().enable_texture_float_linear); EXPECT_FALSE(info_->feature_flags().enable_texture_half_float_linear); EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_texture_float")); EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_OES_texture_half_float"))); EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_OES_texture_float_linear"))); EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_OES_texture_half_float_linear"))); EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_FLOAT)); EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_HALF_FLOAT_OES)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_ALPHA).IsValid( GL_FLOAT)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_RGB).IsValid( GL_FLOAT)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_RGBA).IsValid( GL_FLOAT)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_LUMINANCE).IsValid( GL_FLOAT)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_LUMINANCE_ALPHA).IsValid( GL_FLOAT)); EXPECT_FALSE(info_->GetTextureFormatValidator(GL_ALPHA).IsValid( GL_HALF_FLOAT_OES)); EXPECT_FALSE(info_->GetTextureFormatValidator(GL_RGB).IsValid( GL_HALF_FLOAT_OES)); EXPECT_FALSE(info_->GetTextureFormatValidator(GL_RGBA).IsValid( GL_HALF_FLOAT_OES)); EXPECT_FALSE(info_->GetTextureFormatValidator(GL_LUMINANCE).IsValid( GL_HALF_FLOAT_OES)); EXPECT_FALSE(info_->GetTextureFormatValidator(GL_LUMINANCE_ALPHA).IsValid( GL_HALF_FLOAT_OES)); } TEST_F(FeatureInfoTest, InitializeOES_texture_float_linearGLES2) { SetupInitExpectations("GL_OES_texture_float GL_OES_texture_float_linear"); EXPECT_TRUE(info_->feature_flags().enable_texture_float_linear); EXPECT_FALSE(info_->feature_flags().enable_texture_half_float_linear); EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_texture_float")); EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_OES_texture_half_float"))); EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_texture_float_linear")); EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_OES_texture_half_float_linear"))); EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_FLOAT)); EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_HALF_FLOAT_OES)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_ALPHA).IsValid( GL_FLOAT)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_RGB).IsValid( GL_FLOAT)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_RGBA).IsValid( GL_FLOAT)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_LUMINANCE).IsValid( GL_FLOAT)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_LUMINANCE_ALPHA).IsValid( GL_FLOAT)); EXPECT_FALSE(info_->GetTextureFormatValidator(GL_ALPHA).IsValid( GL_HALF_FLOAT_OES)); EXPECT_FALSE(info_->GetTextureFormatValidator(GL_RGB).IsValid( GL_HALF_FLOAT_OES)); EXPECT_FALSE(info_->GetTextureFormatValidator(GL_RGBA).IsValid( GL_HALF_FLOAT_OES)); EXPECT_FALSE(info_->GetTextureFormatValidator(GL_LUMINANCE).IsValid( GL_HALF_FLOAT_OES)); EXPECT_FALSE(info_->GetTextureFormatValidator(GL_LUMINANCE_ALPHA).IsValid( GL_HALF_FLOAT_OES)); } TEST_F(FeatureInfoTest, InitializeOES_texture_half_floatGLES2) { SetupInitExpectations("GL_OES_texture_half_float"); EXPECT_FALSE(info_->feature_flags().enable_texture_float_linear); EXPECT_FALSE(info_->feature_flags().enable_texture_half_float_linear); EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_OES_texture_float"))); EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_texture_half_float")); EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_OES_texture_float_linear"))); EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_OES_texture_half_float_linear"))); EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_FLOAT)); EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_HALF_FLOAT_OES)); EXPECT_FALSE(info_->GetTextureFormatValidator(GL_ALPHA).IsValid( GL_FLOAT)); EXPECT_FALSE(info_->GetTextureFormatValidator(GL_RGB).IsValid( GL_FLOAT)); EXPECT_FALSE(info_->GetTextureFormatValidator(GL_RGBA).IsValid( GL_FLOAT)); EXPECT_FALSE(info_->GetTextureFormatValidator(GL_LUMINANCE).IsValid( GL_FLOAT)); EXPECT_FALSE(info_->GetTextureFormatValidator(GL_LUMINANCE_ALPHA).IsValid( GL_FLOAT)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_ALPHA).IsValid( GL_HALF_FLOAT_OES)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_RGB).IsValid( GL_HALF_FLOAT_OES)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_RGBA).IsValid( GL_HALF_FLOAT_OES)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_LUMINANCE).IsValid( GL_HALF_FLOAT_OES)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_LUMINANCE_ALPHA).IsValid( GL_HALF_FLOAT_OES)); } TEST_F(FeatureInfoTest, InitializeOES_texture_half_float_linearGLES2) { SetupInitExpectations( "GL_OES_texture_half_float GL_OES_texture_half_float_linear"); EXPECT_FALSE(info_->feature_flags().enable_texture_float_linear); EXPECT_TRUE(info_->feature_flags().enable_texture_half_float_linear); EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_OES_texture_float"))); EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_texture_half_float")); EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_OES_texture_float_linear"))); EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_texture_half_float_linear")); EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_FLOAT)); EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_HALF_FLOAT_OES)); EXPECT_FALSE(info_->GetTextureFormatValidator(GL_ALPHA).IsValid( GL_FLOAT)); EXPECT_FALSE(info_->GetTextureFormatValidator(GL_RGB).IsValid( GL_FLOAT)); EXPECT_FALSE(info_->GetTextureFormatValidator(GL_RGBA).IsValid( GL_FLOAT)); EXPECT_FALSE(info_->GetTextureFormatValidator(GL_LUMINANCE).IsValid( GL_FLOAT)); EXPECT_FALSE(info_->GetTextureFormatValidator(GL_LUMINANCE_ALPHA).IsValid( GL_FLOAT)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_ALPHA).IsValid( GL_HALF_FLOAT_OES)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_RGB).IsValid( GL_HALF_FLOAT_OES)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_RGBA).IsValid( GL_HALF_FLOAT_OES)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_LUMINANCE).IsValid( GL_HALF_FLOAT_OES)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_LUMINANCE_ALPHA).IsValid( GL_HALF_FLOAT_OES)); } TEST_F(FeatureInfoTest, InitializeEXT_framebuffer_multisample) { SetupInitExpectations("GL_EXT_framebuffer_multisample"); EXPECT_TRUE(info_->feature_flags().chromium_framebuffer_multisample); EXPECT_THAT(info_->extensions(), HasSubstr("GL_CHROMIUM_framebuffer_multisample")); EXPECT_TRUE(info_->validators()->frame_buffer_target.IsValid( GL_READ_FRAMEBUFFER_EXT)); EXPECT_TRUE(info_->validators()->frame_buffer_target.IsValid( GL_DRAW_FRAMEBUFFER_EXT)); EXPECT_TRUE(info_->validators()->g_l_state.IsValid( GL_READ_FRAMEBUFFER_BINDING_EXT)); EXPECT_TRUE(info_->validators()->g_l_state.IsValid( GL_MAX_SAMPLES_EXT)); EXPECT_TRUE(info_->validators()->render_buffer_parameter.IsValid( GL_RENDERBUFFER_SAMPLES_EXT)); } TEST_F(FeatureInfoTest, InitializeANGLE_framebuffer_multisample) { SetupInitExpectationsWithGLVersion( "GL_ANGLE_framebuffer_multisample", kGLRendererStringANGLE, ""); EXPECT_TRUE(info_->feature_flags().chromium_framebuffer_multisample); EXPECT_THAT(info_->extensions(), HasSubstr("GL_CHROMIUM_framebuffer_multisample")); EXPECT_TRUE(info_->validators()->frame_buffer_target.IsValid( GL_READ_FRAMEBUFFER_EXT)); EXPECT_TRUE(info_->validators()->frame_buffer_target.IsValid( GL_DRAW_FRAMEBUFFER_EXT)); EXPECT_TRUE(info_->validators()->g_l_state.IsValid( GL_READ_FRAMEBUFFER_BINDING_EXT)); EXPECT_TRUE(info_->validators()->g_l_state.IsValid( GL_MAX_SAMPLES_EXT)); EXPECT_TRUE(info_->validators()->render_buffer_parameter.IsValid( GL_RENDERBUFFER_SAMPLES_EXT)); } // We don't allow ANGLE_framebuffer_multisample on non-ANGLE implementations, // because we wouldn't be choosing the right driver entry point and because the // extension was falsely advertised on some Android devices (crbug.com/165736). TEST_F(FeatureInfoTest, InitializeANGLE_framebuffer_multisampleWithoutANGLE) { SetupInitExpectations("GL_ANGLE_framebuffer_multisample"); EXPECT_FALSE(info_->feature_flags().chromium_framebuffer_multisample); EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_CHROMIUM_framebuffer_multisample"))); EXPECT_FALSE(info_->validators()->frame_buffer_target.IsValid( GL_READ_FRAMEBUFFER_EXT)); EXPECT_FALSE(info_->validators()->frame_buffer_target.IsValid( GL_DRAW_FRAMEBUFFER_EXT)); EXPECT_FALSE(info_->validators()->g_l_state.IsValid( GL_READ_FRAMEBUFFER_BINDING_EXT)); EXPECT_FALSE(info_->validators()->g_l_state.IsValid( GL_MAX_SAMPLES_EXT)); EXPECT_FALSE(info_->validators()->render_buffer_parameter.IsValid( GL_RENDERBUFFER_SAMPLES_EXT)); } TEST_F(FeatureInfoTest, InitializeEXT_multisampled_render_to_texture) { SetupInitExpectations("GL_EXT_multisampled_render_to_texture"); EXPECT_TRUE(info_->feature_flags( ).multisampled_render_to_texture); EXPECT_FALSE(info_->feature_flags( ).use_img_for_multisampled_render_to_texture); EXPECT_THAT(info_->extensions(), HasSubstr("GL_EXT_multisampled_render_to_texture")); EXPECT_TRUE(info_->validators()->g_l_state.IsValid( GL_MAX_SAMPLES_EXT)); EXPECT_TRUE(info_->validators()->render_buffer_parameter.IsValid( GL_RENDERBUFFER_SAMPLES_EXT)); EXPECT_TRUE(info_->validators()->frame_buffer_parameter.IsValid( GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT)); } TEST_F(FeatureInfoTest, InitializeIMG_multisampled_render_to_texture) { SetupInitExpectations("GL_IMG_multisampled_render_to_texture"); EXPECT_TRUE(info_->feature_flags( ).multisampled_render_to_texture); EXPECT_TRUE(info_->feature_flags( ).use_img_for_multisampled_render_to_texture); EXPECT_THAT(info_->extensions(), HasSubstr("GL_EXT_multisampled_render_to_texture")); EXPECT_TRUE(info_->validators()->g_l_state.IsValid( GL_MAX_SAMPLES_EXT)); EXPECT_TRUE(info_->validators()->render_buffer_parameter.IsValid( GL_RENDERBUFFER_SAMPLES_EXT)); EXPECT_TRUE(info_->validators()->frame_buffer_parameter.IsValid( GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT)); } TEST_F(FeatureInfoTest, InitializeEXT_texture_filter_anisotropic) { SetupInitExpectations("GL_EXT_texture_filter_anisotropic"); EXPECT_THAT(info_->extensions(), HasSubstr("GL_EXT_texture_filter_anisotropic")); EXPECT_TRUE(info_->validators()->texture_parameter.IsValid( GL_TEXTURE_MAX_ANISOTROPY_EXT)); EXPECT_TRUE(info_->validators()->g_l_state.IsValid( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)); } TEST_F(FeatureInfoTest, InitializeEXT_ARB_depth_texture) { SetupInitExpectations("GL_ARB_depth_texture"); EXPECT_THAT(info_->extensions(), HasSubstr("GL_GOOGLE_depth_texture")); EXPECT_THAT(info_->extensions(), HasSubstr("GL_CHROMIUM_depth_texture")); EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid( GL_DEPTH_COMPONENT)); EXPECT_TRUE(info_->validators()->texture_format.IsValid(GL_DEPTH_COMPONENT)); EXPECT_FALSE(info_->validators()->texture_format.IsValid(GL_DEPTH_STENCIL)); EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_SHORT)); EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_INT)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid( GL_UNSIGNED_SHORT)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid( GL_UNSIGNED_INT)); EXPECT_FALSE(info_->GetTextureFormatValidator(GL_DEPTH_STENCIL).IsValid( GL_UNSIGNED_INT_24_8)); } TEST_F(FeatureInfoTest, InitializeOES_ARB_depth_texture) { SetupInitExpectations("GL_OES_depth_texture"); EXPECT_THAT(info_->extensions(), HasSubstr("GL_GOOGLE_depth_texture")); EXPECT_THAT(info_->extensions(), HasSubstr("GL_CHROMIUM_depth_texture")); EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid( GL_DEPTH_COMPONENT)); EXPECT_TRUE(info_->validators()->texture_format.IsValid(GL_DEPTH_COMPONENT)); EXPECT_FALSE(info_->validators()->texture_format.IsValid(GL_DEPTH_STENCIL)); EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_SHORT)); EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_INT)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid( GL_UNSIGNED_SHORT)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid( GL_UNSIGNED_INT)); EXPECT_FALSE(info_->GetTextureFormatValidator(GL_DEPTH_STENCIL).IsValid( GL_UNSIGNED_INT_24_8)); } TEST_F(FeatureInfoTest, InitializeANGLE_depth_texture) { SetupInitExpectations("GL_ANGLE_depth_texture"); EXPECT_THAT(info_->extensions(), HasSubstr("GL_GOOGLE_depth_texture")); EXPECT_THAT(info_->extensions(), HasSubstr("GL_CHROMIUM_depth_texture")); EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_ANGLE_depth_texture"))); EXPECT_TRUE(info_->feature_flags().angle_depth_texture); EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid( GL_DEPTH_COMPONENT)); EXPECT_TRUE(info_->validators()->texture_format.IsValid(GL_DEPTH_COMPONENT)); EXPECT_FALSE(info_->validators()->texture_format.IsValid(GL_DEPTH_STENCIL)); EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_SHORT)); EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_INT)); EXPECT_FALSE(info_->validators()->texture_internal_format_storage.IsValid( GL_DEPTH_COMPONENT16)); EXPECT_FALSE(info_->validators()->texture_internal_format_storage.IsValid( GL_DEPTH_COMPONENT32_OES)); EXPECT_FALSE(info_->validators()->texture_internal_format_storage.IsValid( GL_DEPTH24_STENCIL8_OES)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid( GL_UNSIGNED_SHORT)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid( GL_UNSIGNED_INT)); EXPECT_FALSE(info_->GetTextureFormatValidator(GL_DEPTH_STENCIL).IsValid( GL_UNSIGNED_INT_24_8)); } TEST_F(FeatureInfoTest, InitializeEXT_packed_depth_stencil) { SetupInitExpectations("GL_EXT_packed_depth_stencil"); EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_packed_depth_stencil")); EXPECT_TRUE(info_->validators()->render_buffer_format.IsValid( GL_DEPTH24_STENCIL8)); EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid( GL_DEPTH_COMPONENT)); EXPECT_FALSE(info_->validators()->texture_format.IsValid(GL_DEPTH_COMPONENT)); EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_SHORT)); EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_INT)); } TEST_F(FeatureInfoTest, InitializeOES_packed_depth_stencil) { SetupInitExpectations("GL_OES_packed_depth_stencil"); EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_packed_depth_stencil")); EXPECT_TRUE(info_->validators()->render_buffer_format.IsValid( GL_DEPTH24_STENCIL8)); EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid( GL_DEPTH_COMPONENT)); EXPECT_FALSE(info_->validators()->texture_format.IsValid(GL_DEPTH_COMPONENT)); EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_SHORT)); EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_INT)); } TEST_F(FeatureInfoTest, InitializeOES_packed_depth_stencil_and_GL_ARB_depth_texture) { SetupInitExpectations("GL_OES_packed_depth_stencil GL_ARB_depth_texture"); EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_packed_depth_stencil")); EXPECT_TRUE(info_->validators()->render_buffer_format.IsValid( GL_DEPTH24_STENCIL8)); EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid( GL_DEPTH_STENCIL)); EXPECT_TRUE(info_->validators()->texture_format.IsValid( GL_DEPTH_STENCIL)); EXPECT_TRUE(info_->validators()->pixel_type.IsValid( GL_UNSIGNED_INT_24_8)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid( GL_UNSIGNED_SHORT)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid( GL_UNSIGNED_INT)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_STENCIL).IsValid( GL_UNSIGNED_INT_24_8)); } TEST_F(FeatureInfoTest, InitializeOES_depth24) { SetupInitExpectations("GL_OES_depth24"); EXPECT_TRUE(info_->feature_flags().oes_depth24); EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_depth24")); EXPECT_TRUE(info_->validators()->render_buffer_format.IsValid( GL_DEPTH_COMPONENT24)); } TEST_F(FeatureInfoTest, InitializeOES_standard_derivatives) { SetupInitExpectations("GL_OES_standard_derivatives"); EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_standard_derivatives")); EXPECT_TRUE(info_->feature_flags().oes_standard_derivatives); EXPECT_TRUE(info_->validators()->hint_target.IsValid( GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES)); EXPECT_TRUE(info_->validators()->g_l_state.IsValid( GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES)); } TEST_F(FeatureInfoTest, InitializeOES_rgb8_rgba8) { SetupInitExpectations("GL_OES_rgb8_rgba8"); EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_rgb8_rgba8")); EXPECT_TRUE(info_->validators()->render_buffer_format.IsValid( GL_RGB8_OES)); EXPECT_TRUE(info_->validators()->render_buffer_format.IsValid( GL_RGBA8_OES)); } TEST_F(FeatureInfoTest, InitializeOES_EGL_image_external) { SetupInitExpectations("GL_OES_EGL_image_external"); EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_EGL_image_external")); EXPECT_TRUE(info_->feature_flags().oes_egl_image_external); EXPECT_TRUE(info_->validators()->texture_bind_target.IsValid( GL_TEXTURE_EXTERNAL_OES)); EXPECT_TRUE(info_->validators()->get_tex_param_target.IsValid( GL_TEXTURE_EXTERNAL_OES)); EXPECT_TRUE(info_->validators()->texture_parameter.IsValid( GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES)); EXPECT_TRUE(info_->validators()->g_l_state.IsValid( GL_TEXTURE_BINDING_EXTERNAL_OES)); } TEST_F(FeatureInfoTest, InitializeOES_compressed_ETC1_RGB8_texture) { SetupInitExpectations("GL_OES_compressed_ETC1_RGB8_texture"); EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_compressed_ETC1_RGB8_texture")); EXPECT_TRUE(info_->validators()->compressed_texture_format.IsValid( GL_ETC1_RGB8_OES)); EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid( GL_ETC1_RGB8_OES)); } TEST_F(FeatureInfoTest, InitializeAMD_compressed_ATC_texture) { SetupInitExpectations("GL_AMD_compressed_ATC_texture"); EXPECT_THAT(info_->extensions(), HasSubstr("GL_AMD_compressed_ATC_texture")); EXPECT_TRUE(info_->validators()->compressed_texture_format.IsValid( GL_ATC_RGB_AMD)); EXPECT_TRUE(info_->validators()->compressed_texture_format.IsValid( GL_ATC_RGBA_EXPLICIT_ALPHA_AMD)); EXPECT_TRUE(info_->validators()->compressed_texture_format.IsValid( GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD)); } TEST_F(FeatureInfoTest, InitializeIMG_texture_compression_pvrtc) { SetupInitExpectations("GL_IMG_texture_compression_pvrtc"); EXPECT_THAT(info_->extensions(), HasSubstr("GL_IMG_texture_compression_pvrtc")); EXPECT_TRUE(info_->validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG)); EXPECT_TRUE(info_->validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG)); EXPECT_TRUE(info_->validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG)); EXPECT_TRUE(info_->validators()->compressed_texture_format.IsValid( GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG)); } TEST_F(FeatureInfoTest, InitializeEXT_occlusion_query_boolean) { SetupInitExpectations("GL_EXT_occlusion_query_boolean"); EXPECT_THAT(info_->extensions(), HasSubstr("GL_EXT_occlusion_query_boolean")); EXPECT_TRUE(info_->feature_flags().occlusion_query_boolean); EXPECT_FALSE(info_->feature_flags( ).use_arb_occlusion_query2_for_occlusion_query_boolean); EXPECT_FALSE(info_->feature_flags( ).use_arb_occlusion_query_for_occlusion_query_boolean); } TEST_F(FeatureInfoTest, InitializeARB_occlusion_query) { SetupInitExpectations("GL_ARB_occlusion_query"); EXPECT_THAT(info_->extensions(), HasSubstr("GL_EXT_occlusion_query_boolean")); EXPECT_TRUE(info_->feature_flags().occlusion_query_boolean); EXPECT_FALSE(info_->feature_flags( ).use_arb_occlusion_query2_for_occlusion_query_boolean); EXPECT_TRUE(info_->feature_flags( ).use_arb_occlusion_query_for_occlusion_query_boolean); } TEST_F(FeatureInfoTest, InitializeARB_occlusion_query2) { SetupInitExpectations("GL_ARB_occlusion_query2 GL_ARB_occlusion_query2"); EXPECT_THAT(info_->extensions(), HasSubstr("GL_EXT_occlusion_query_boolean")); EXPECT_TRUE(info_->feature_flags().occlusion_query_boolean); EXPECT_TRUE(info_->feature_flags( ).use_arb_occlusion_query2_for_occlusion_query_boolean); EXPECT_FALSE(info_->feature_flags( ).use_arb_occlusion_query_for_occlusion_query_boolean); } TEST_F(FeatureInfoTest, InitializeOES_vertex_array_object) { SetupInitExpectations("GL_OES_vertex_array_object"); EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_vertex_array_object")); EXPECT_TRUE(info_->feature_flags().native_vertex_array_object); } TEST_F(FeatureInfoTest, InitializeARB_vertex_array_object) { SetupInitExpectations("GL_ARB_vertex_array_object"); EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_vertex_array_object")); EXPECT_TRUE(info_->feature_flags().native_vertex_array_object); } TEST_F(FeatureInfoTest, InitializeAPPLE_vertex_array_object) { SetupInitExpectations("GL_APPLE_vertex_array_object"); EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_vertex_array_object")); EXPECT_TRUE(info_->feature_flags().native_vertex_array_object); } TEST_F(FeatureInfoTest, InitializeNo_vertex_array_object) { SetupInitExpectations(""); // Even if the native extensions are not available the implementation // may still emulate the GL_OES_vertex_array_object functionality. In this // scenario native_vertex_array_object must be false. EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_vertex_array_object")); EXPECT_FALSE(info_->feature_flags().native_vertex_array_object); } TEST_F(FeatureInfoTest, InitializeOES_element_index_uint) { SetupInitExpectations("GL_OES_element_index_uint"); EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_element_index_uint")); EXPECT_TRUE(info_->validators()->index_type.IsValid(GL_UNSIGNED_INT)); } TEST_F(FeatureInfoTest, InitializeVAOsWithClientSideArrays) { CommandLine command_line(0, NULL); command_line.AppendSwitchASCII( switches::kGpuDriverBugWorkarounds, base::IntToString(gpu::USE_CLIENT_SIDE_ARRAYS_FOR_STREAM_BUFFERS)); SetupInitExpectationsWithCommandLine("GL_OES_vertex_array_object", command_line); EXPECT_TRUE(info_->workarounds().use_client_side_arrays_for_stream_buffers); EXPECT_FALSE(info_->feature_flags().native_vertex_array_object); } TEST_F(FeatureInfoTest, InitializeEXT_blend_minmax) { SetupInitExpectations("GL_EXT_blend_minmax"); EXPECT_THAT(info_->extensions(), HasSubstr("GL_EXT_blend_minmax")); EXPECT_TRUE(info_->validators()->equation.IsValid(GL_MIN_EXT)); EXPECT_TRUE(info_->validators()->equation.IsValid(GL_MAX_EXT)); } TEST_F(FeatureInfoTest, InitializeEXT_frag_depth) { SetupInitExpectations("GL_EXT_frag_depth"); EXPECT_TRUE(info_->feature_flags().ext_frag_depth); EXPECT_THAT(info_->extensions(), HasSubstr("GL_EXT_frag_depth")); } TEST_F(FeatureInfoTest, InitializeEXT_shader_texture_lod) { SetupInitExpectations("GL_EXT_shader_texture_lod"); EXPECT_TRUE(info_->feature_flags().ext_shader_texture_lod); EXPECT_THAT(info_->extensions(), HasSubstr("GL_EXT_shader_texture_lod")); } TEST_F(FeatureInfoTest, InitializeEXT_discard_framebuffer) { SetupInitExpectations("GL_EXT_discard_framebuffer"); EXPECT_TRUE(info_->feature_flags().ext_discard_framebuffer); EXPECT_THAT(info_->extensions(), HasSubstr("GL_EXT_discard_framebuffer")); } TEST_F(FeatureInfoTest, InitializeSamplersWithARBSamplerObjects) { SetupInitExpectationsWithGLVersion( "GL_ARB_sampler_objects", "", "OpenGL 3.0"); EXPECT_TRUE(info_->feature_flags().enable_samplers); } TEST_F(FeatureInfoTest, InitializeWithES3) { SetupInitExpectationsWithGLVersion("", "", "OpenGL ES 3.0"); EXPECT_TRUE(info_->feature_flags().enable_samplers); EXPECT_TRUE(info_->feature_flags().map_buffer_range); EXPECT_TRUE(info_->feature_flags().ext_discard_framebuffer); EXPECT_THAT(info_->extensions(), HasSubstr("GL_EXT_discard_framebuffer")); EXPECT_TRUE(info_->feature_flags().chromium_framebuffer_multisample); EXPECT_TRUE(info_->feature_flags().use_core_framebuffer_multisample); EXPECT_THAT(info_->extensions(), HasSubstr("GL_CHROMIUM_framebuffer_multisample")); EXPECT_TRUE(info_->feature_flags().use_async_readpixels); EXPECT_TRUE(info_->feature_flags().oes_depth24); EXPECT_THAT(info_->extensions(), HasSubstr("GL_GOOGLE_depth_texture")); EXPECT_THAT(info_->extensions(), HasSubstr("GL_CHROMIUM_depth_texture")); EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_INT_24_8)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT) .IsValid(GL_UNSIGNED_SHORT)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT) .IsValid(GL_UNSIGNED_INT)); EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_STENCIL) .IsValid(GL_UNSIGNED_INT_24_8)); EXPECT_TRUE(info_->feature_flags().packed_depth24_stencil8); EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_depth24")); EXPECT_TRUE( info_->validators()->render_buffer_format.IsValid(GL_DEPTH_COMPONENT24)); EXPECT_TRUE( info_->validators()->render_buffer_format.IsValid(GL_DEPTH24_STENCIL8)); EXPECT_TRUE( info_->validators()->texture_internal_format.IsValid(GL_DEPTH_STENCIL)); EXPECT_TRUE(info_->validators()->texture_format.IsValid(GL_DEPTH_STENCIL)); } TEST_F(FeatureInfoTest, InitializeWithoutSamplers) { SetupInitExpectationsWithGLVersion("", "", "OpenGL GL 3.0"); EXPECT_FALSE(info_->feature_flags().enable_samplers); } TEST_F(FeatureInfoTest, InitializeWithES3AndFences) { SetupInitExpectationsWithGLVersion("EGL_KHR_fence_sync", "", "OpenGL ES 3.0"); EXPECT_TRUE(info_->feature_flags().use_async_readpixels); } TEST_F(FeatureInfoTest, ParseDriverBugWorkaroundsSingle) { CommandLine command_line(0, NULL); command_line.AppendSwitchASCII( switches::kGpuDriverBugWorkarounds, base::IntToString(gpu::EXIT_ON_CONTEXT_LOST)); // Workarounds should get parsed without the need for a context. SetupWithCommandLine(command_line); EXPECT_TRUE(info_->workarounds().exit_on_context_lost); } TEST_F(FeatureInfoTest, ParseDriverBugWorkaroundsMultiple) { CommandLine command_line(0, NULL); command_line.AppendSwitchASCII( switches::kGpuDriverBugWorkarounds, base::IntToString(gpu::EXIT_ON_CONTEXT_LOST) + "," + base::IntToString(gpu::MAX_CUBE_MAP_TEXTURE_SIZE_LIMIT_1024) + "," + base::IntToString(gpu::MAX_TEXTURE_SIZE_LIMIT_4096)); // Workarounds should get parsed without the need for a context. SetupWithCommandLine(command_line); EXPECT_TRUE(info_->workarounds().exit_on_context_lost); EXPECT_EQ(1024, info_->workarounds().max_cube_map_texture_size); EXPECT_EQ(4096, info_->workarounds().max_texture_size); } } // namespace gles2 } // namespace gpu