// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "gpu/command_buffer/service/framebuffer_manager.h" #include "gpu/command_buffer/service/feature_info.h" #include "gpu/command_buffer/common/gl_mock.h" #include "testing/gtest/include/gtest/gtest.h" namespace gpu { namespace gles2 { class FramebufferManagerTest : public testing::Test { public: FramebufferManagerTest() { } ~FramebufferManagerTest() { manager_.Destroy(false); } protected: virtual void SetUp() { gl_.reset(new ::testing::StrictMock< ::gfx::MockGLInterface>()); ::gfx::GLInterface::SetGLInterface(gl_.get()); } virtual void TearDown() { ::gfx::GLInterface::SetGLInterface(NULL); gl_.reset(); } // Use StrictMock to make 100% sure we know how GL will be called. scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_; FramebufferManager manager_; }; TEST_F(FramebufferManagerTest, Basic) { const GLuint kClient1Id = 1; const GLuint kService1Id = 11; const GLuint kClient2Id = 2; // Check we can create framebuffer. manager_.CreateFramebufferInfo(kClient1Id, kService1Id); // Check framebuffer got created. FramebufferManager::FramebufferInfo* info1 = manager_.GetFramebufferInfo(kClient1Id); ASSERT_TRUE(info1 != NULL); EXPECT_FALSE(info1->IsDeleted()); EXPECT_EQ(kService1Id, info1->service_id()); GLuint client_id = 0; EXPECT_TRUE(manager_.GetClientId(info1->service_id(), &client_id)); EXPECT_EQ(kClient1Id, client_id); // Check we get nothing for a non-existent framebuffer. EXPECT_TRUE(manager_.GetFramebufferInfo(kClient2Id) == NULL); // Check trying to a remove non-existent framebuffers does not crash. manager_.RemoveFramebufferInfo(kClient2Id); // Check we can't get the framebuffer after we remove it. manager_.RemoveFramebufferInfo(kClient1Id); EXPECT_TRUE(manager_.GetFramebufferInfo(kClient1Id) == NULL); } TEST_F(FramebufferManagerTest, Destroy) { const GLuint kClient1Id = 1; const GLuint kService1Id = 11; // Check we can create framebuffer. manager_.CreateFramebufferInfo(kClient1Id, kService1Id); // Check framebuffer got created. FramebufferManager::FramebufferInfo* info1 = manager_.GetFramebufferInfo(kClient1Id); ASSERT_TRUE(info1 != NULL); EXPECT_CALL(*gl_, DeleteFramebuffersEXT(1, ::testing::Pointee(kService1Id))) .Times(1) .RetiresOnSaturation(); manager_.Destroy(true); // Check the resources were released. info1 = manager_.GetFramebufferInfo(kClient1Id); ASSERT_TRUE(info1 == NULL); } class FramebufferInfoTest : public testing::Test { public: static const GLuint kClient1Id = 1; static const GLuint kService1Id = 11; FramebufferInfoTest() : manager_() { } ~FramebufferInfoTest() { manager_.Destroy(false); } protected: virtual void SetUp() { gl_.reset(new ::testing::StrictMock< ::gfx::MockGLInterface>()); ::gfx::GLInterface::SetGLInterface(gl_.get()); manager_.CreateFramebufferInfo(kClient1Id, kService1Id); info_ = manager_.GetFramebufferInfo(kClient1Id); ASSERT_TRUE(info_ != NULL); } virtual void TearDown() { ::gfx::GLInterface::SetGLInterface(NULL); gl_.reset(); } // Use StrictMock to make 100% sure we know how GL will be called. scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_; FramebufferManager manager_; FramebufferManager::FramebufferInfo* info_; }; // GCC requires these declarations, but MSVC requires they not be present #ifndef COMPILER_MSVC const GLuint FramebufferInfoTest::kClient1Id; const GLuint FramebufferInfoTest::kService1Id; #endif TEST_F(FramebufferInfoTest, Basic) { EXPECT_EQ(kService1Id, info_->service_id()); EXPECT_FALSE(info_->IsDeleted()); EXPECT_TRUE(NULL == info_->GetAttachment(GL_COLOR_ATTACHMENT0)); EXPECT_TRUE(NULL == info_->GetAttachment(GL_DEPTH_ATTACHMENT)); EXPECT_TRUE(NULL == info_->GetAttachment(GL_STENCIL_ATTACHMENT)); EXPECT_TRUE(NULL == info_->GetAttachment(GL_DEPTH_STENCIL_ATTACHMENT)); EXPECT_FALSE(info_->HasDepthAttachment()); EXPECT_FALSE(info_->HasStencilAttachment()); EXPECT_EQ(static_cast(0), info_->GetColorAttachmentFormat()); } TEST_F(FramebufferInfoTest, AttachRenderbuffer) { const GLuint kRenderbufferClient1Id = 33; const GLuint kRenderbufferService1Id = 333; const GLuint kRenderbufferClient2Id = 34; const GLuint kRenderbufferService2Id = 334; const GLint kMaxRenderbufferSize = 128; const GLint kMaxSamples = 4; const GLsizei kWidth1 = 16; const GLsizei kHeight1 = 32; const GLenum kFormat1 = GL_STENCIL_INDEX8; const GLsizei kSamples1 = 0; const GLsizei kWidth2 = 64; const GLsizei kHeight2 = 128; const GLenum kFormat2 = GL_STENCIL_INDEX; const GLsizei kSamples2 = 0; const GLsizei kWidth3 = 75; const GLsizei kHeight3 = 123; const GLenum kFormat3 = GL_STENCIL_INDEX8; const GLsizei kSamples3 = 0; EXPECT_FALSE(info_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); EXPECT_FALSE(info_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); EXPECT_FALSE(info_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); EXPECT_FALSE(info_->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT)); EXPECT_FALSE(info_->IsNotComplete()); RenderbufferManager rb_manager(kMaxRenderbufferSize, kMaxSamples); rb_manager.CreateRenderbufferInfo( kRenderbufferClient1Id, kRenderbufferService1Id); RenderbufferManager::RenderbufferInfo* rb_info1 = rb_manager.GetRenderbufferInfo(kRenderbufferClient1Id); ASSERT_TRUE(rb_info1 != NULL); // check adding one attachment info_->AttachRenderbuffer(GL_COLOR_ATTACHMENT0, rb_info1); EXPECT_TRUE(info_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); EXPECT_FALSE(info_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); EXPECT_TRUE(info_->IsNotComplete()); EXPECT_EQ(static_cast(GL_RGBA4), info_->GetColorAttachmentFormat()); EXPECT_FALSE(info_->HasDepthAttachment()); EXPECT_FALSE(info_->HasStencilAttachment()); rb_info1->SetInfo(1, GL_RGB, 0, 0); EXPECT_EQ(static_cast(GL_RGB), info_->GetColorAttachmentFormat()); EXPECT_FALSE(info_->HasDepthAttachment()); EXPECT_FALSE(info_->HasStencilAttachment()); // check adding another info_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, rb_info1); EXPECT_TRUE(info_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); EXPECT_TRUE(info_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); EXPECT_TRUE(info_->IsNotComplete()); EXPECT_EQ(static_cast(GL_RGB), info_->GetColorAttachmentFormat()); EXPECT_TRUE(info_->HasDepthAttachment()); EXPECT_FALSE(info_->HasStencilAttachment()); // check marking them as cleared. info_->MarkAttachedRenderbuffersAsCleared(); EXPECT_FALSE(info_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); EXPECT_FALSE(info_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); EXPECT_TRUE(info_->IsNotComplete()); // Check adding one that is already cleared. info_->AttachRenderbuffer(GL_STENCIL_ATTACHMENT, rb_info1); EXPECT_FALSE(info_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); EXPECT_EQ(static_cast(GL_RGB), info_->GetColorAttachmentFormat()); EXPECT_TRUE(info_->HasDepthAttachment()); EXPECT_TRUE(info_->HasStencilAttachment()); // Check marking the renderbuffer as unclared. rb_info1->SetInfo(kSamples1, kFormat1, kWidth1, kHeight1); EXPECT_FALSE(info_->IsNotComplete()); EXPECT_EQ(static_cast(kFormat1), info_->GetColorAttachmentFormat()); EXPECT_TRUE(info_->HasDepthAttachment()); EXPECT_TRUE(info_->HasStencilAttachment()); const FramebufferManager::FramebufferInfo::Attachment* attachment = info_->GetAttachment(GL_COLOR_ATTACHMENT0); ASSERT_TRUE(attachment != NULL); EXPECT_EQ(kWidth1, attachment->width()); EXPECT_EQ(kHeight1, attachment->height()); EXPECT_EQ(kSamples1, attachment->samples()); EXPECT_EQ(kFormat1, attachment->internal_format()); EXPECT_FALSE(attachment->cleared()); EXPECT_TRUE(info_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); // Clear it. info_->MarkAttachedRenderbuffersAsCleared(); EXPECT_FALSE(info_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); // Check replacing an attachment rb_manager.CreateRenderbufferInfo( kRenderbufferClient2Id, kRenderbufferService2Id); RenderbufferManager::RenderbufferInfo* rb_info2 = rb_manager.GetRenderbufferInfo(kRenderbufferClient2Id); ASSERT_TRUE(rb_info2 != NULL); rb_info2->SetInfo(kSamples2, kFormat2, kWidth2, kHeight2); info_->AttachRenderbuffer(GL_STENCIL_ATTACHMENT, rb_info2); EXPECT_TRUE(info_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); attachment = info_->GetAttachment(GL_STENCIL_ATTACHMENT); ASSERT_TRUE(attachment != NULL); EXPECT_EQ(kWidth2, attachment->width()); EXPECT_EQ(kHeight2, attachment->height()); EXPECT_EQ(kSamples2, attachment->samples()); EXPECT_EQ(kFormat2, attachment->internal_format()); EXPECT_FALSE(attachment->cleared()); // Check changing an attachment. rb_info2->SetInfo(kSamples3, kFormat3, kWidth3, kHeight3); attachment = info_->GetAttachment(GL_STENCIL_ATTACHMENT); ASSERT_TRUE(attachment != NULL); EXPECT_EQ(kWidth3, attachment->width()); EXPECT_EQ(kHeight3, attachment->height()); EXPECT_EQ(kSamples3, attachment->samples()); EXPECT_EQ(kFormat3, attachment->internal_format()); EXPECT_FALSE(attachment->cleared()); // Check removing it. info_->AttachRenderbuffer(GL_STENCIL_ATTACHMENT, NULL); EXPECT_FALSE(info_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); EXPECT_EQ(static_cast(kFormat1), info_->GetColorAttachmentFormat()); EXPECT_TRUE(info_->HasDepthAttachment()); EXPECT_FALSE(info_->HasStencilAttachment()); rb_manager.Destroy(false); } TEST_F(FramebufferInfoTest, AttachTexture) { const GLuint kTextureClient1Id = 33; const GLuint kTextureService1Id = 333; const GLuint kTextureClient2Id = 34; const GLuint kTextureService2Id = 334; const GLint kMaxTextureSize = 128; const GLint kDepth = 1; const GLint kBorder = 0; const GLenum kType = GL_UNSIGNED_BYTE; const GLsizei kWidth1 = 16; const GLsizei kHeight1 = 32; const GLint kLevel1 = 0; const GLenum kFormat1 = GL_RGBA; const GLenum kTarget1 = GL_TEXTURE_2D; const GLsizei kSamples1 = 0; const GLsizei kWidth2 = 64; const GLsizei kHeight2 = 128; const GLint kLevel2 = 0; const GLenum kFormat2 = GL_RGB; const GLenum kTarget2 = GL_TEXTURE_2D; const GLsizei kSamples2 = 0; const GLsizei kWidth3 = 75; const GLsizei kHeight3 = 123; const GLint kLevel3 = 0; const GLenum kFormat3 = GL_RGB565; const GLsizei kSamples3 = 0; EXPECT_FALSE(info_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); EXPECT_FALSE(info_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); EXPECT_FALSE(info_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); EXPECT_FALSE(info_->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT)); EXPECT_FALSE(info_->IsNotComplete()); FeatureInfo feature_info; TextureManager tex_manager(kMaxTextureSize, kMaxTextureSize); tex_manager.CreateTextureInfo( &feature_info, kTextureClient1Id, kTextureService1Id); TextureManager::TextureInfo* tex_info1 = tex_manager.GetTextureInfo(kTextureClient1Id); ASSERT_TRUE(tex_info1 != NULL); // check adding one attachment info_->AttachTexture(GL_COLOR_ATTACHMENT0, tex_info1, kTarget1, kLevel1); EXPECT_FALSE(info_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); EXPECT_TRUE(info_->IsNotComplete()); EXPECT_EQ(static_cast(0), info_->GetColorAttachmentFormat()); tex_manager.SetInfoTarget(&feature_info, tex_info1, GL_TEXTURE_2D); tex_manager.SetLevelInfo( &feature_info, tex_info1, GL_TEXTURE_2D, kLevel1, kFormat1, kWidth1, kHeight1, kDepth, kBorder, kFormat1, kType); EXPECT_FALSE(info_->IsNotComplete()); EXPECT_EQ(static_cast(kFormat1), info_->GetColorAttachmentFormat()); const FramebufferManager::FramebufferInfo::Attachment* attachment = info_->GetAttachment(GL_COLOR_ATTACHMENT0); ASSERT_TRUE(attachment != NULL); EXPECT_EQ(kWidth1, attachment->width()); EXPECT_EQ(kHeight1, attachment->height()); EXPECT_EQ(kSamples1, attachment->samples()); EXPECT_EQ(kFormat1, attachment->internal_format()); EXPECT_TRUE(attachment->cleared()); // Check replacing an attachment tex_manager.CreateTextureInfo( &feature_info, kTextureClient2Id, kTextureService2Id); TextureManager::TextureInfo* tex_info2 = tex_manager.GetTextureInfo(kTextureClient2Id); ASSERT_TRUE(tex_info2 != NULL); tex_manager.SetInfoTarget(&feature_info, tex_info2, GL_TEXTURE_2D); tex_manager.SetLevelInfo( &feature_info, tex_info2, GL_TEXTURE_2D, kLevel2, kFormat2, kWidth2, kHeight2, kDepth, kBorder, kFormat2, kType); info_->AttachTexture(GL_COLOR_ATTACHMENT0, tex_info2, kTarget2, kLevel2); EXPECT_EQ(static_cast(kFormat2), info_->GetColorAttachmentFormat()); attachment = info_->GetAttachment(GL_COLOR_ATTACHMENT0); ASSERT_TRUE(attachment != NULL); EXPECT_EQ(kWidth2, attachment->width()); EXPECT_EQ(kHeight2, attachment->height()); EXPECT_EQ(kSamples2, attachment->samples()); EXPECT_EQ(kFormat2, attachment->internal_format()); EXPECT_TRUE(attachment->cleared()); // Check changing attachment tex_manager.SetLevelInfo( &feature_info, tex_info2, GL_TEXTURE_2D, kLevel3, kFormat3, kWidth3, kHeight3, kDepth, kBorder, kFormat3, kType); attachment = info_->GetAttachment(GL_COLOR_ATTACHMENT0); ASSERT_TRUE(attachment != NULL); EXPECT_EQ(kWidth3, attachment->width()); EXPECT_EQ(kHeight3, attachment->height()); EXPECT_EQ(kSamples3, attachment->samples()); EXPECT_EQ(kFormat3, attachment->internal_format()); EXPECT_TRUE(attachment->cleared()); EXPECT_EQ(static_cast(kFormat3), info_->GetColorAttachmentFormat()); // Check removing it. info_->AttachTexture(GL_COLOR_ATTACHMENT0, NULL, 0, 0); EXPECT_TRUE(info_->GetAttachment(GL_COLOR_ATTACHMENT0) == NULL); EXPECT_EQ(static_cast(0), info_->GetColorAttachmentFormat()); tex_manager.Destroy(false); } } // namespace gles2 } // namespace gpu