// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "gpu/command_buffer/service/gles2_cmd_decoder.h" #include #include #include #include #include #include #include "app/gfx/gl/gl_context.h" #include "base/callback.h" #include "base/scoped_ptr.h" #include "base/weak_ptr.h" #include "build/build_config.h" #define GLES2_GPU_SERVICE 1 #include "gpu/command_buffer/common/gles2_cmd_format.h" #include "gpu/command_buffer/common/gles2_cmd_utils.h" #include "gpu/command_buffer/common/id_allocator.h" #include "gpu/command_buffer/service/buffer_manager.h" #include "gpu/command_buffer/service/cmd_buffer_engine.h" #include "gpu/command_buffer/service/context_group.h" #include "gpu/command_buffer/service/framebuffer_manager.h" #include "gpu/command_buffer/service/gl_utils.h" #include "gpu/command_buffer/service/gles2_cmd_validation.h" #include "gpu/command_buffer/service/program_manager.h" #include "gpu/command_buffer/service/renderbuffer_manager.h" #include "gpu/command_buffer/service/shader_manager.h" #include "gpu/command_buffer/service/texture_manager.h" #include "gpu/GLES2/gles2_command_buffer.h" #if defined(GLES2_GPU_SERVICE_TRANSLATE_SHADER) #include "third_party/angle/include/GLSLANG/ShaderLang.h" #endif // GLES2_GPU_SERVICE_TRANSLATE_SHADER #if !defined(GL_DEPTH24_STENCIL8) #define GL_DEPTH24_STENCIL8 0x88F0 #endif namespace gpu { namespace gles2 { class GLES2DecoderImpl; // Check that certain assumptions the code makes are true. There are places in // the code where shared memory is passed direclty to GL. Example, glUniformiv, // glShaderSource. The command buffer code assumes GLint and GLsizei (and maybe // a few others) are 32bits. If they are not 32bits the code will have to change // to call those GL functions with service side memory and then copy the results // to shared memory, converting the sizes. COMPILE_ASSERT(sizeof(GLint) == sizeof(uint32), // NOLINT GLint_not_same_size_as_uint32); COMPILE_ASSERT(sizeof(GLsizei) == sizeof(uint32), // NOLINT GLint_not_same_size_as_uint32); COMPILE_ASSERT(sizeof(GLfloat) == sizeof(float), // NOLINT GLfloat_not_same_size_as_float); // TODO(kbr): the use of this anonymous namespace core dumps the // linker on Mac OS X 10.6 when the symbol ordering file is used // namespace { // Returns the address of the first byte after a struct. template const void* AddressAfterStruct(const T& pod) { return reinterpret_cast(&pod) + sizeof(pod); } // Returns the address of the frst byte after the struct or NULL if size > // immediate_data_size. template RETURN_TYPE GetImmediateDataAs(const COMMAND_TYPE& pod, uint32 size, uint32 immediate_data_size) { return (size <= immediate_data_size) ? static_cast(const_cast(AddressAfterStruct(pod))) : NULL; } // Computes the data size for certain gl commands like glUniform. bool ComputeDataSize( GLuint count, size_t size, unsigned int elements_per_unit, uint32* dst) { uint32 value; if (!SafeMultiplyUint32(count, size, &value)) { return false; } if (!SafeMultiplyUint32(value, elements_per_unit, &value)) { return false; } *dst = value; return true; } // A struct to hold info about each command. struct CommandInfo { int arg_flags; // How to handle the arguments for this command int arg_count; // How many arguments are expected for this command. }; // A table of CommandInfo for all the commands. const CommandInfo g_command_info[] = { #define GLES2_CMD_OP(name) { \ name::kArgFlags, \ sizeof(name) / sizeof(CommandBufferEntry) - 1, }, /* NOLINT */ \ GLES2_COMMAND_LIST(GLES2_CMD_OP) #undef GLES2_CMD_OP }; // This class prevents any GL errors that occur when it is in scope from // being reported to the client. class ScopedGLErrorSuppressor { public: explicit ScopedGLErrorSuppressor(GLES2DecoderImpl* decoder); ~ScopedGLErrorSuppressor(); private: GLES2DecoderImpl* decoder_; DISALLOW_COPY_AND_ASSIGN(ScopedGLErrorSuppressor); }; // Temporarily changes a decoder's bound 2D texture and restore it when this // object goes out of scope. Also temporarily switches to using active texture // unit zero in case the client has changed that to something invalid. class ScopedTexture2DBinder { public: ScopedTexture2DBinder(GLES2DecoderImpl* decoder, GLuint id); ~ScopedTexture2DBinder(); private: GLES2DecoderImpl* decoder_; DISALLOW_COPY_AND_ASSIGN(ScopedTexture2DBinder); }; // Temporarily changes a decoder's bound render buffer and restore it when this // object goes out of scope. class ScopedRenderBufferBinder { public: ScopedRenderBufferBinder(GLES2DecoderImpl* decoder, GLuint id); ~ScopedRenderBufferBinder(); private: GLES2DecoderImpl* decoder_; DISALLOW_COPY_AND_ASSIGN(ScopedRenderBufferBinder); }; // Temporarily changes a decoder's bound frame buffer and restore it when this // object goes out of scope. class ScopedFrameBufferBinder { public: ScopedFrameBufferBinder(GLES2DecoderImpl* decoder, GLuint id); ~ScopedFrameBufferBinder(); private: GLES2DecoderImpl* decoder_; DISALLOW_COPY_AND_ASSIGN(ScopedFrameBufferBinder); }; // Temporarily switch to a decoder's default GL context, having known default // state. class ScopedDefaultGLContext { public: explicit ScopedDefaultGLContext(GLES2DecoderImpl* decoder); ~ScopedDefaultGLContext(); private: GLES2DecoderImpl* decoder_; DISALLOW_COPY_AND_ASSIGN(ScopedDefaultGLContext); }; // Encapsulates an OpenGL texture. class Texture { public: explicit Texture(GLES2DecoderImpl* decoder); ~Texture(); // Create a new render texture. void Create(); // Set the initial size and format of a render texture or resize it. bool AllocateStorage(const gfx::Size& size); // Copy the contents of the currently bound frame buffer. void Copy(const gfx::Size& size); // Destroy the render texture. This must be explicitly called before // destroying this object. void Destroy(); GLuint id() const { return id_; } gfx::Size size() const { return size_; } private: GLES2DecoderImpl* decoder_; GLuint id_; gfx::Size size_; DISALLOW_COPY_AND_ASSIGN(Texture); }; // Encapsulates an OpenGL render buffer of any format. class RenderBuffer { public: explicit RenderBuffer(GLES2DecoderImpl* decoder); ~RenderBuffer(); // Create a new render buffer. void Create(); // Set the initial size and format of a render buffer or resize it. bool AllocateStorage(const gfx::Size& size, GLenum format); // Destroy the render buffer. This must be explicitly called before destroying // this object. void Destroy(); GLuint id() const { return id_; } private: GLES2DecoderImpl* decoder_; GLuint id_; DISALLOW_COPY_AND_ASSIGN(RenderBuffer); }; // Encapsulates an OpenGL frame buffer. class FrameBuffer { public: explicit FrameBuffer(GLES2DecoderImpl* decoder); ~FrameBuffer(); // Create a new frame buffer. void Create(); // Attach a color render buffer to a frame buffer. void AttachRenderTexture(Texture* texture); // Attach a depth stencil render buffer to a frame buffer. Note that // this unbinds any currently bound frame buffer. void AttachDepthStencilRenderBuffer(RenderBuffer* render_buffer); // Clear the given attached buffers. void Clear(GLbitfield buffers); // Destroy the frame buffer. This must be explicitly called before destroying // this object. void Destroy(); // See glCheckFramebufferStatusEXT. GLenum CheckStatus(); GLuint id() const { return id_; } private: GLES2DecoderImpl* decoder_; GLuint id_; DISALLOW_COPY_AND_ASSIGN(FrameBuffer); }; // } // anonymous namespace. GLES2Decoder::GLES2Decoder(ContextGroup* group) : group_(group), debug_(false) { } GLES2Decoder::~GLES2Decoder() { } class VertexAttribManager { public: // Info about Vertex Attributes. This is used to track what the user currently // has bound on each Vertex Attribute so that checking can be done at // glDrawXXX time. class VertexAttribInfo { public: typedef std::list VertexAttribInfoList; struct Vec4 { float v[4]; }; VertexAttribInfo() : index_(0), enabled_(false), size_(4), type_(GL_FLOAT), offset_(0), normalized_(GL_FALSE), gl_stride_(0), real_stride_(16), list_(NULL) { value_.v[0] = 0.0f; value_.v[1] = 0.0f; value_.v[2] = 0.0f; value_.v[3] = 1.0f; } // Returns true if this VertexAttrib can access index. bool CanAccess(GLuint index) const; BufferManager::BufferInfo* buffer() const { return buffer_; } GLsizei offset() const { return offset_; } GLuint index() const { return index_; } GLint size() const { return size_; } GLenum type() const { return type_; } GLboolean normalized() const { return normalized_; } GLsizei gl_stride() const { return gl_stride_; } void SetInfo( BufferManager::BufferInfo* buffer, GLint size, GLenum type, GLboolean normalized, GLsizei gl_stride, GLsizei real_stride, GLsizei offset) { DCHECK_GT(real_stride, 0); buffer_ = buffer; size_ = size; type_ = type; normalized_ = normalized; gl_stride_ = gl_stride; real_stride_ = real_stride; offset_ = offset; } void ClearBuffer() { buffer_ = NULL; } bool enabled() const { return enabled_; } void set_value(const Vec4& value) { value_ = value; } const Vec4& value() const { return value_; } private: friend class VertexAttribManager; void set_enabled(bool enabled) { enabled_ = enabled; } void set_index(GLuint index) { index_ = index; } void SetList(VertexAttribInfoList* new_list) { DCHECK(new_list); if (list_) { list_->erase(it_); } it_ = new_list->insert(new_list->end(), this); list_ = new_list; } // The index of this attrib. GLuint index_; // Whether or not this attribute is enabled. bool enabled_; // number of components (1, 2, 3, 4) GLint size_; // GL_BYTE, GL_FLOAT, etc. See glVertexAttribPointer. GLenum type_; // The offset into the buffer. GLsizei offset_; GLboolean normalized_; // The stride passed to glVertexAttribPointer. GLsizei gl_stride_; // The stride that will be used to access the buffer. This is the actual // stide, NOT the GL bogus stride. In other words there is never a stride // of 0. GLsizei real_stride_; // The current value of the attrib. Vec4 value_; // The buffer bound to this attribute. BufferManager::BufferInfo::Ref buffer_; // List this info is on. VertexAttribInfoList* list_; // Iterator for list this info is on. Enabled/Disabled VertexAttribInfoList::iterator it_; }; typedef std::list VertexAttribInfoList; VertexAttribManager() : max_vertex_attribs_(0) { } void Initialize(uint32 num_vertex_attribs); bool Enable(GLuint index, bool enable); const VertexAttribInfoList& GetEnabledVertexAttribInfos() const { return enabled_vertex_attribs_; } VertexAttribInfo* GetVertexAttribInfo(GLuint index) { if (index < max_vertex_attribs_) { return &vertex_attrib_infos_[index]; } return NULL; } private: uint32 max_vertex_attribs_; // Info for each vertex attribute saved so we can check at glDrawXXX time // if it is safe to draw. scoped_array vertex_attrib_infos_; // Lists for which vertex attribs are enabled, disabled. VertexAttribInfoList enabled_vertex_attribs_; VertexAttribInfoList disabled_vertex_attribs_; }; bool VertexAttribManager::VertexAttribInfo::CanAccess(GLuint index) const { if (!enabled_) { return true; } if (!buffer_ || buffer_->IsDeleted()) { return false; } // The number of elements that can be accessed. GLsizeiptr buffer_size = buffer_->size(); if (offset_ > buffer_size || real_stride_ == 0) { return false; } uint32 usable_size = buffer_size - offset_; GLuint num_elements = usable_size / real_stride_ + ((usable_size % real_stride_) >= (GLES2Util::GetGLTypeSizeForTexturesAndBuffers(type_) * size_) ? 1 : 0); return index < num_elements; } void VertexAttribManager::Initialize(uint32 max_vertex_attribs) { max_vertex_attribs_ = max_vertex_attribs; vertex_attrib_infos_.reset( new VertexAttribInfo[max_vertex_attribs]); for (uint32 vv = 0; vv < max_vertex_attribs; ++vv) { vertex_attrib_infos_[vv].set_index(vv); vertex_attrib_infos_[vv].SetList(&disabled_vertex_attribs_); } } bool VertexAttribManager::Enable(GLuint index, bool enable) { if (index >= max_vertex_attribs_) { return false; } VertexAttribInfo& info = vertex_attrib_infos_[index]; if (info.enabled() != enable) { info.set_enabled(enable); info.SetList(enable ? &enabled_vertex_attribs_ : &disabled_vertex_attribs_); } return true; } // This class implements GLES2Decoder so we don't have to expose all the GLES2 // cmd stuff to outside this class. class GLES2DecoderImpl : public base::SupportsWeakPtr, public GLES2Decoder { public: explicit GLES2DecoderImpl(ContextGroup* group); // Overridden from AsyncAPIInterface. virtual Error DoCommand(unsigned int command, unsigned int arg_count, const void* args); // Overridden from AsyncAPIInterface. virtual const char* GetCommandName(unsigned int command_id) const; // Overridden from GLES2Decoder. virtual bool Initialize(gfx::GLContext* context, const gfx::Size& size, GLES2Decoder* parent, uint32 parent_client_texture_id); virtual void Destroy(); virtual void ResizeOffscreenFrameBuffer(const gfx::Size& size); virtual bool UpdateOffscreenFrameBufferSize(); virtual bool MakeCurrent(); virtual GLES2Util* GetGLES2Util() { return &util_; } virtual gfx::GLContext* GetGLContext() { return context_; } virtual void SetSwapBuffersCallback(Callback0::Type* callback); private: friend class ScopedGLErrorSuppressor; friend class ScopedTexture2DBinder; friend class ScopedFrameBufferBinder; friend class ScopedRenderBufferBinder; friend class ScopedDefaultGLContext; friend class RenderBuffer; friend class FrameBuffer; // State associated with each texture unit. struct TextureUnit { TextureUnit() : bind_target(GL_TEXTURE_2D) { } // The last target that was bound to this texture unit. GLenum bind_target; // texture currently bound to this unit's GL_TEXTURE_2D with glBindTexture TextureManager::TextureInfo::Ref bound_texture_2d; // texture currently bound to this unit's GL_TEXTURE_CUBE_MAP with // glBindTexture TextureManager::TextureInfo::Ref bound_texture_cube_map; }; // Helpers for the glGen and glDelete functions. bool GenTexturesHelper(GLsizei n, const GLuint* client_ids); void DeleteTexturesHelper(GLsizei n, const GLuint* client_ids); bool GenBuffersHelper(GLsizei n, const GLuint* client_ids); void DeleteBuffersHelper(GLsizei n, const GLuint* client_ids); bool GenFramebuffersHelper(GLsizei n, const GLuint* client_ids); void DeleteFramebuffersHelper(GLsizei n, const GLuint* client_ids); bool GenRenderbuffersHelper(GLsizei n, const GLuint* client_ids); void DeleteRenderbuffersHelper(GLsizei n, const GLuint* client_ids); // TODO(gman): Cache these pointers? BufferManager* buffer_manager() { return group_->buffer_manager(); } RenderbufferManager* renderbuffer_manager() { return group_->renderbuffer_manager(); } FramebufferManager* framebuffer_manager() { return group_->framebuffer_manager(); } ProgramManager* program_manager() { return group_->program_manager(); } ShaderManager* shader_manager() { return group_->shader_manager(); } TextureManager* texture_manager() { return group_->texture_manager(); } // Creates a TextureInfo for the given texture. TextureManager::TextureInfo* CreateTextureInfo( GLuint client_id, GLuint service_id) { return texture_manager()->CreateTextureInfo(client_id, service_id); } // Gets the texture info for the given texture. Returns NULL if none exists. TextureManager::TextureInfo* GetTextureInfo(GLuint client_id) { TextureManager::TextureInfo* info = texture_manager()->GetTextureInfo(client_id); return (info && !info->IsDeleted()) ? info : NULL; } // Deletes the texture info for the given texture. void RemoveTextureInfo(GLuint client_id) { texture_manager()->RemoveTextureInfo(client_id); } // Get the size (in pixels) of the currently bound frame buffer (either FBO // or regular back buffer). gfx::Size GetBoundFrameBufferSize(); // Wrapper for CompressedTexImage2D commands. error::Error DoCompressedTexImage2D( GLenum target, GLint level, GLenum internal_format, GLsizei width, GLsizei height, GLint border, GLsizei image_size, const void* data); // Wrapper for TexImage2D commands. error::Error DoTexImage2D( GLenum target, GLint level, GLenum internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels, uint32 pixels_size); // Creates a ProgramInfo for the given program. void CreateProgramInfo(GLuint client_id, GLuint service_id) { program_manager()->CreateProgramInfo(client_id, service_id); } // Gets the program info for the given program. Returns NULL if none exists. ProgramManager::ProgramInfo* GetProgramInfo(GLuint client_id) { ProgramManager::ProgramInfo* info = program_manager()->GetProgramInfo(client_id); return (info && !info->IsDeleted()) ? info : NULL; } // Gets the program info for the given program. If it's not a program // generates a GL error. Returns NULL if not program. ProgramManager::ProgramInfo* GetProgramInfoNotShader( GLuint client_id, const char* function_name) { ProgramManager::ProgramInfo* info = GetProgramInfo(client_id); if (!info) { if (GetShaderInfo(client_id)) { SetGLError(GL_INVALID_OPERATION, (std::string(function_name) + ": shader passed for program").c_str()); } else { SetGLError(GL_INVALID_VALUE, (std::string(function_name) + ": unknown program").c_str()); } } return info; } // Deletes the program info for the given program. void RemoveProgramInfo(GLuint client_id) { program_manager()->RemoveProgramInfo(client_id); } // Creates a ShaderInfo for the given shader. void CreateShaderInfo(GLuint client_id, GLuint service_id, GLenum shader_type) { shader_manager()->CreateShaderInfo(client_id, service_id, shader_type); } // Gets the shader info for the given shader. Returns NULL if none exists. ShaderManager::ShaderInfo* GetShaderInfo(GLuint client_id) { ShaderManager::ShaderInfo* info = shader_manager()->GetShaderInfo(client_id); return (info && !info->IsDeleted()) ? info : NULL; } // Gets the shader info for the given shader. If it's not a shader generates a // GL error. Returns NULL if not shader. ShaderManager::ShaderInfo* GetShaderInfoNotProgram( GLuint client_id, const char* function_name) { ShaderManager::ShaderInfo* info = GetShaderInfo(client_id); if (!info) { if (GetProgramInfo(client_id)) { SetGLError( GL_INVALID_OPERATION, (std::string(function_name) + ": program passed for shader").c_str()); } else { SetGLError(GL_INVALID_VALUE, (std::string(function_name) + ": unknown shader").c_str()); } } return info; } // Deletes the shader info for the given shader. void RemoveShaderInfo(GLuint client_id) { shader_manager()->RemoveShaderInfo(client_id); } // Creates a buffer info for the given buffer. void CreateBufferInfo(GLuint client_id, GLuint service_id) { return buffer_manager()->CreateBufferInfo(client_id, service_id); } // Gets the buffer info for the given buffer. BufferManager::BufferInfo* GetBufferInfo(GLuint client_id) { BufferManager::BufferInfo* info = buffer_manager()->GetBufferInfo(client_id); return (info && !info->IsDeleted()) ? info : NULL; } // Removes any buffers in the VertexAtrribInfos and BufferInfos. This is used // on glDeleteBuffers so we can make sure the user does not try to render // with deleted buffers. void RemoveBufferInfo(GLuint client_id); // Creates a framebuffer info for the given framebuffer. void CreateFramebufferInfo(GLuint client_id, GLuint service_id) { return framebuffer_manager()->CreateFramebufferInfo(client_id, service_id); } // Gets the framebuffer info for the given framebuffer. FramebufferManager::FramebufferInfo* GetFramebufferInfo( GLuint client_id) { FramebufferManager::FramebufferInfo* info = framebuffer_manager()->GetFramebufferInfo(client_id); return (info && !info->IsDeleted()) ? info : NULL; } // Removes the framebuffer info for the given framebuffer. void RemoveFramebufferInfo(GLuint client_id) { framebuffer_manager()->RemoveFramebufferInfo(client_id); } // Creates a renderbuffer info for the given renderbuffer. void CreateRenderbufferInfo(GLuint client_id, GLuint service_id) { return renderbuffer_manager()->CreateRenderbufferInfo( client_id, service_id); } // Gets the renderbuffer info for the given renderbuffer. RenderbufferManager::RenderbufferInfo* GetRenderbufferInfo( GLuint client_id) { RenderbufferManager::RenderbufferInfo* info = renderbuffer_manager()->GetRenderbufferInfo(client_id); return (info && !info->IsDeleted()) ? info : NULL; } // Removes the renderbuffer info for the given renderbuffer. void RemoveRenderbufferInfo(GLuint client_id) { renderbuffer_manager()->RemoveRenderbufferInfo(client_id); } error::Error GetAttribLocationHelper( GLuint client_id, uint32 location_shm_id, uint32 location_shm_offset, const std::string& name_str); error::Error GetUniformLocationHelper( GLuint client_id, uint32 location_shm_id, uint32 location_shm_offset, const std::string& name_str); // Helper for glShaderSource. error::Error ShaderSourceHelper( GLuint client_id, const char* data, uint32 data_size); // Checks if the current program exists and is valid. If not generates the // appropriate GL error. Returns true if the current program is in a usable // state. bool CheckCurrentProgram(const char* function_name); // Checks if the current program exists and is valid and that location is not // -1. If the current program is not valid generates the appropriate GL // error. Returns true if the current program is in a usable state and // location is not -1. bool CheckCurrentProgramForUniform(GLint location, const char* function_name); // Gets the type of a uniform for a location in the current program. Sets GL // errors if the current program is not valid. Returns true if the current // program is valid and the location exists. bool GetUniformTypeByLocation( GLint location, const char* function_name, GLenum* type); // Helper for glGetBooleanv, glGetFloatv and glGetIntegerv bool GetHelper(GLenum pname, GLint* params, GLsizei* num_written); // Wrapper for glCreateProgram bool CreateProgramHelper(GLuint client_id); // Wrapper for glCreateShader bool CreateShaderHelper(GLenum type, GLuint client_id); // Wrapper for glActiveTexture void DoActiveTexture(GLenum texture_unit); // Wrapper for glAttachShader void DoAttachShader(GLuint client_program_id, GLint client_shader_id); // Wrapper for glBindBuffer since we need to track the current targets. void DoBindBuffer(GLenum target, GLuint buffer); // Wrapper for glBindFramebuffer since we need to track the current targets. void DoBindFramebuffer(GLenum target, GLuint framebuffer); // Wrapper for glBindRenderbuffer since we need to track the current targets. void DoBindRenderbuffer(GLenum target, GLuint renderbuffer); // Wrapper for glBindTexture since we need to track the current targets. void DoBindTexture(GLenum target, GLuint texture); // Wrapper for glBufferData. void DoBufferData( GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); // Wrapper for glBufferSubData. void DoBufferSubData( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); // Wrapper for glCheckFramebufferStatus GLenum DoCheckFramebufferStatus(GLenum target); // Wrapper for glCompileShader. void DoCompileShader(GLuint shader); // Helper for DeleteSharedIds commands. void DoDeleteSharedIds(GLuint namespace_id, GLsizei n, const GLuint* ids); // Wrapper for glDetachShader void DoDetachShader(GLuint client_program_id, GLint client_shader_id); // Wrapper for glDrawArrays. void DoDrawArrays(GLenum mode, GLint first, GLsizei count); // Wrapper for glDisableVertexAttribArray. void DoDisableVertexAttribArray(GLuint index); // Wrapper for glEnableVertexAttribArray. void DoEnableVertexAttribArray(GLuint index); // Wrapper for glFramebufferRenderbufffer. void DoFramebufferRenderbuffer( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); // Wrapper for glFramebufferTexture2D. void DoFramebufferTexture2D( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); // Wrapper for glGenerateMipmap void DoGenerateMipmap(GLenum target); // Helper for GenSharedIds commands. void DoGenSharedIds( GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids); // Wrapper for DoGetBooleanv. void DoGetBooleanv(GLenum pname, GLboolean* params); // Wrapper for DoGetFloatv. void DoGetFloatv(GLenum pname, GLfloat* params); // Wrapper for glGetFramebufferAttachmentParameteriv. void DoGetFramebufferAttachmentParameteriv( GLenum target, GLenum attachment, GLenum pname, GLint* params); // Wrapper for glGetIntegerv. void DoGetIntegerv(GLenum pname, GLint* params); // Gets the max value in a range in a buffer. GLuint DoGetMaxValueInBuffer( GLuint buffer_id, GLsizei count, GLenum type, GLuint offset); // Wrapper for glGetProgramiv. void DoGetProgramiv( GLuint program_id, GLenum pname, GLint* params); // Wrapper for glRenderbufferParameteriv. void DoGetRenderbufferParameteriv( GLenum target, GLenum pname, GLint* params); // Wrapper for glGetShaderiv void DoGetShaderiv(GLuint shader, GLenum pname, GLint* params); // Wrappers for glGetVertexAttrib. void DoGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); void DoGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); // Wrappers for glIsXXX functions. bool DoIsBuffer(GLuint client_id); bool DoIsFramebuffer(GLuint client_id); bool DoIsProgram(GLuint client_id); bool DoIsRenderbuffer(GLuint client_id); bool DoIsShader(GLuint client_id); bool DoIsTexture(GLuint client_id); // Wrapper for glLinkProgram void DoLinkProgram(GLuint program); // Helper for RegisterSharedIds. void DoRegisterSharedIds(GLuint namespace_id, GLsizei n, const GLuint* ids); // Wrapper for glRenderbufferStorage. void DoRenderbufferStorage( GLenum target, GLenum internalformat, GLsizei width, GLsizei height); // Wrapper for glReleaseShaderCompiler. void DoReleaseShaderCompiler() { } // Wrappers for glTexParameter functions. void DoTexParameterf(GLenum target, GLenum pname, GLfloat param); void DoTexParameteri(GLenum target, GLenum pname, GLint param); void DoTexParameterfv(GLenum target, GLenum pname, const GLfloat* params); void DoTexParameteriv(GLenum target, GLenum pname, const GLint* params); // Wrappers for glUniform1i and glUniform1iv as according to the GLES2 // spec only these 2 functions can be used to set sampler uniforms. void DoUniform1i(GLint location, GLint v0); void DoUniform1iv(GLint location, GLsizei count, const GLint* value); // Wrappers for glUniformfv because some drivers don't correctly accept // bool uniforms. void DoUniform1fv(GLint location, GLsizei count, const GLfloat* value); void DoUniform2fv(GLint location, GLsizei count, const GLfloat* value); void DoUniform3fv(GLint location, GLsizei count, const GLfloat* value); void DoUniform4fv(GLint location, GLsizei count, const GLfloat* value); // Wrappers for glVertexAttrib?? void DoVertexAttrib1f(GLuint index, GLfloat v0); void DoVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1); void DoVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2); void DoVertexAttrib4f( GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); void DoVertexAttrib1fv(GLuint index, const GLfloat *v); void DoVertexAttrib2fv(GLuint index, const GLfloat *v); void DoVertexAttrib3fv(GLuint index, const GLfloat *v); void DoVertexAttrib4fv(GLuint index, const GLfloat *v); // Wrapper for glUseProgram void DoUseProgram(GLuint program); // Wrapper for glValidateProgram. void DoValidateProgram(GLuint program_client_id); // Gets the number of values that will be returned by glGetXXX. Returns // false if pname is unknown. bool GetNumValuesReturnedForGLGet(GLenum pname, GLsizei* num_values); // Gets the GLError through our wrapper. GLenum GetGLError(); // Sets our wrapper for the GLError. void SetGLError(GLenum error, const char* msg); // Copies the real GL errors to the wrapper. This is so we can // make sure there are no native GL errors before calling some GL function // so that on return we know any error generated was for that specific // command. void CopyRealGLErrorsToWrapper(); // Clear all real GL errors. This is to prevent the client from seeing any // errors caused by GL calls that it was not responsible for issuing. void ClearRealGLErrors(); // Checks if the current program and vertex attributes are valid for drawing. bool IsDrawValid(GLuint max_vertex_accessed); // Returns true if attrib0 was simulated. bool SimulateAttrib0(GLuint max_vertex_accessed); void RestoreStateForSimulatedAttrib0(); // Returns true if textures were set. bool SetBlackTextureForNonRenderableTextures(); void RestoreStateForNonRenderableTextures(); // Gets the buffer id for a given target. BufferManager::BufferInfo* GetBufferInfoForTarget(GLenum target) { DCHECK(target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER); BufferManager::BufferInfo* info = target == GL_ARRAY_BUFFER ? bound_array_buffer_ : bound_element_array_buffer_; return (info && !info->IsDeleted()) ? info : NULL; } // Gets the texture id for a given target. TextureManager::TextureInfo* GetTextureInfoForTarget(GLenum target) { TextureUnit& unit = texture_units_[active_texture_unit_]; TextureManager::TextureInfo* info = NULL; switch (target) { case GL_TEXTURE_2D: info = unit.bound_texture_2d; break; case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: info = unit.bound_texture_cube_map; break; // Note: If we ever support TEXTURE_RECTANGLE as a target, be sure to // track |texture_| with the currently bound TEXTURE_RECTANGLE texture, // because |texture_| is used by the FBO rendering mechanism for readback // to the bits that get sent to the browser. default: NOTREACHED(); return NULL; } return (info && !info->IsDeleted()) ? info : NULL; } // Validates the program and location for a glGetUniform call and returns // a SizeResult setup to receive the result. Returns true if glGetUniform // should be called. bool GetUniformSetup( GLuint program, GLint location, uint32 shm_id, uint32 shm_offset, error::Error* error, GLuint* service_id, void** result, GLenum* result_type); bool ValidateGLenumCompressedTextureInternalFormat(GLenum format); // Generate a member function prototype for each command in an automated and // typesafe way. #define GLES2_CMD_OP(name) \ Error Handle ## name( \ uint32 immediate_data_size, \ const gles2::name& args); \ GLES2_COMMAND_LIST(GLES2_CMD_OP) #undef GLES2_CMD_OP // The GL context this decoder renders to on behalf of the client. gfx::GLContext* context_; // A GLContext that is kept in its default state. It is used to perform // operations that should not be dependent on client set GLContext state, like // clearing a render buffer when it is created. // TODO(apatrick): Decoders in the same ContextGroup could potentially share // the same default GL context. scoped_ptr default_context_; // A parent decoder can access this decoders saved offscreen frame buffer. // The parent pointer is reset if the parent is destroyed. base::WeakPtr parent_; // Width and height to which an offscreen frame buffer should be resized on // the next call to SwapBuffers. gfx::Size pending_offscreen_size_; // Current GL error bits. uint32 error_bits_; // Util to help with GL. GLES2Util util_; // pack alignment as last set by glPixelStorei GLint pack_alignment_; // unpack alignment as last set by glPixelStorei GLint unpack_alignment_; // The currently bound array buffer. If this is 0 it is illegal to call // glVertexAttribPointer. BufferManager::BufferInfo::Ref bound_array_buffer_; // The currently bound element array buffer. If this is 0 it is illegal // to call glDrawElements. BufferManager::BufferInfo::Ref bound_element_array_buffer_; // Class that manages vertex attribs. VertexAttribManager vertex_attrib_manager_; // The buffer we bind to attrib 0 since OpenGL requires it (ES does not). GLuint attrib_0_buffer_id_; // The value currently in attrib_0. VertexAttribManager::VertexAttribInfo::Vec4 attrib_0_value_; // The size of attrib 0. GLsizei attrib_0_size_; // Current active texture by 0 - n index. // In other words, if we call glActiveTexture(GL_TEXTURE2) this value would // be 2. GLuint active_texture_unit_; // Which textures are bound to texture units through glActiveTexture. scoped_array texture_units_; // Black (0,0,0,1) textures for when non-renderable textures are used. // NOTE: There is no corresponding TextureInfo for these textures. // TextureInfos are only for textures the client side can access. GLuint black_2d_texture_id_; GLuint black_cube_texture_id_; // The program in use by glUseProgram ProgramManager::ProgramInfo::Ref current_program_; // The currently bound framebuffer FramebufferManager::FramebufferInfo::Ref bound_framebuffer_; // The currently bound renderbuffer RenderbufferManager::RenderbufferInfo::Ref bound_renderbuffer_; bool anti_aliased_; // The offscreen frame buffer that the client renders to. scoped_ptr offscreen_target_frame_buffer_; scoped_ptr offscreen_target_color_texture_; scoped_ptr offscreen_target_depth_stencil_render_buffer_; // The copy that is saved when SwapBuffers is called. scoped_ptr offscreen_saved_color_texture_; scoped_ptr swap_buffers_callback_; // The last error message set. std::string last_error_; bool use_shader_translator_; DISALLOW_COPY_AND_ASSIGN(GLES2DecoderImpl); }; ScopedGLErrorSuppressor::ScopedGLErrorSuppressor(GLES2DecoderImpl* decoder) : decoder_(decoder) { decoder_->CopyRealGLErrorsToWrapper(); } ScopedGLErrorSuppressor::~ScopedGLErrorSuppressor() { decoder_->ClearRealGLErrors(); } ScopedTexture2DBinder::ScopedTexture2DBinder(GLES2DecoderImpl* decoder, GLuint id) : decoder_(decoder) { ScopedGLErrorSuppressor suppressor(decoder_); // TODO(apatrick): Check if there are any other states that need to be reset // before binding a new texture. glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, id); } ScopedTexture2DBinder::~ScopedTexture2DBinder() { ScopedGLErrorSuppressor suppressor(decoder_); GLES2DecoderImpl::TextureUnit& info = decoder_->texture_units_[0]; GLuint last_id; if (info.bound_texture_2d) last_id = info.bound_texture_2d->service_id(); else last_id = 0; glBindTexture(GL_TEXTURE_2D, last_id); glActiveTexture(GL_TEXTURE0 + decoder_->active_texture_unit_); } ScopedRenderBufferBinder::ScopedRenderBufferBinder(GLES2DecoderImpl* decoder, GLuint id) : decoder_(decoder) { ScopedGLErrorSuppressor suppressor(decoder_); glBindRenderbufferEXT(GL_RENDERBUFFER, id); } ScopedRenderBufferBinder::~ScopedRenderBufferBinder() { ScopedGLErrorSuppressor suppressor(decoder_); glBindRenderbufferEXT( GL_RENDERBUFFER, decoder_->bound_renderbuffer_ ? decoder_->bound_renderbuffer_->service_id() : 0); } ScopedFrameBufferBinder::ScopedFrameBufferBinder(GLES2DecoderImpl* decoder, GLuint id) : decoder_(decoder) { ScopedGLErrorSuppressor suppressor(decoder_); glBindFramebufferEXT(GL_FRAMEBUFFER, id); } ScopedFrameBufferBinder::~ScopedFrameBufferBinder() { ScopedGLErrorSuppressor suppressor(decoder_); FramebufferManager::FramebufferInfo* info = decoder_->bound_framebuffer_.get(); GLuint framebuffer_id = info ? info->service_id() : 0; if (framebuffer_id == 0 && decoder_->offscreen_target_frame_buffer_.get()) { glBindFramebufferEXT(GL_FRAMEBUFFER, decoder_->offscreen_target_frame_buffer_->id()); } else { glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer_id); } } ScopedDefaultGLContext::ScopedDefaultGLContext(GLES2DecoderImpl* decoder) : decoder_(decoder) { decoder_->default_context_->MakeCurrent(); } ScopedDefaultGLContext::~ScopedDefaultGLContext() { decoder_->context_->MakeCurrent(); } Texture::Texture(GLES2DecoderImpl* decoder) : decoder_(decoder), id_(0) { } Texture::~Texture() { // This does not destroy the render texture because that would require that // the associated GL context was current. Just check that it was explicitly // destroyed. DCHECK_EQ(id_, 0u); } void Texture::Create() { ScopedGLErrorSuppressor suppressor(decoder_); Destroy(); glGenTextures(1, &id_); } bool Texture::AllocateStorage(const gfx::Size& size) { DCHECK_NE(id_, 0u); ScopedGLErrorSuppressor suppressor(decoder_); ScopedTexture2DBinder binder(decoder_, id_); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); glTexImage2D(GL_TEXTURE_2D, 0, // mip level GL_RGBA, size.width(), size.height(), 0, // border GL_RGBA, GL_UNSIGNED_BYTE, NULL); size_ = size; return glGetError() == GL_NO_ERROR; } void Texture::Copy(const gfx::Size& size) { DCHECK_NE(id_, 0u); ScopedGLErrorSuppressor suppressor(decoder_); ScopedTexture2DBinder binder(decoder_, id_); glCopyTexImage2D(GL_TEXTURE_2D, 0, // level GL_RGBA, 0, 0, size.width(), size.height(), 0); // border } void Texture::Destroy() { if (id_ != 0) { ScopedGLErrorSuppressor suppressor(decoder_); glDeleteTextures(1, &id_); id_ = 0; } } RenderBuffer::RenderBuffer(GLES2DecoderImpl* decoder) : decoder_(decoder), id_(0) { } RenderBuffer::~RenderBuffer() { // This does not destroy the render buffer because that would require that // the associated GL context was current. Just check that it was explicitly // destroyed. DCHECK_EQ(id_, 0u); } void RenderBuffer::Create() { ScopedGLErrorSuppressor suppressor(decoder_); Destroy(); glGenRenderbuffersEXT(1, &id_); } bool RenderBuffer::AllocateStorage(const gfx::Size& size, GLenum format) { ScopedGLErrorSuppressor suppressor(decoder_); ScopedRenderBufferBinder binder(decoder_, id_); glRenderbufferStorageEXT(GL_RENDERBUFFER, format, size.width(), size.height()); return glGetError() == GL_NO_ERROR; } void RenderBuffer::Destroy() { if (id_ != 0) { ScopedGLErrorSuppressor suppressor(decoder_); glDeleteRenderbuffersEXT(1, &id_); id_ = 0; } } FrameBuffer::FrameBuffer(GLES2DecoderImpl* decoder) : decoder_(decoder), id_(0) { } FrameBuffer::~FrameBuffer() { // This does not destroy the frame buffer because that would require that // the associated GL context was current. Just check that it was explicitly // destroyed. DCHECK_EQ(id_, 0u); } void FrameBuffer::Create() { ScopedGLErrorSuppressor suppressor(decoder_); Destroy(); glGenFramebuffersEXT(1, &id_); } void FrameBuffer::AttachRenderTexture(Texture* texture) { DCHECK_NE(id_, 0u); ScopedGLErrorSuppressor suppressor(decoder_); ScopedFrameBufferBinder binder(decoder_, id_); GLuint attach_id = texture ? texture->id() : 0; glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, attach_id, 0); } void FrameBuffer::AttachDepthStencilRenderBuffer(RenderBuffer* render_buffer) { DCHECK_NE(id_, 0u); ScopedGLErrorSuppressor suppressor(decoder_); ScopedFrameBufferBinder binder(decoder_, id_); GLuint attach_id = render_buffer ? render_buffer->id() : 0; glFramebufferRenderbufferEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, attach_id); glFramebufferRenderbufferEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, attach_id); } void FrameBuffer::Clear(GLbitfield buffers) { ScopedGLErrorSuppressor suppressor(decoder_); ScopedFrameBufferBinder binder(decoder_, id_); glClear(buffers); } void FrameBuffer::Destroy() { if (id_ != 0) { ScopedGLErrorSuppressor suppressor(decoder_); glDeleteFramebuffersEXT(1, &id_); id_ = 0; } } GLenum FrameBuffer::CheckStatus() { DCHECK_NE(id_, 0u); ScopedGLErrorSuppressor suppressor(decoder_); ScopedFrameBufferBinder binder(decoder_, id_); return glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); } GLES2Decoder* GLES2Decoder::Create(ContextGroup* group) { return new GLES2DecoderImpl(group); } GLES2DecoderImpl::GLES2DecoderImpl(ContextGroup* group) : GLES2Decoder(group), context_(NULL), error_bits_(0), util_(0), // TODO(gman): Set to actual num compress texture formats. pack_alignment_(4), unpack_alignment_(4), attrib_0_buffer_id_(0), attrib_0_size_(0), active_texture_unit_(0), black_2d_texture_id_(0), black_cube_texture_id_(0), anti_aliased_(false), use_shader_translator_(true) { attrib_0_value_.v[0] = 0.0f; attrib_0_value_.v[1] = 0.0f; attrib_0_value_.v[2] = 0.0f; attrib_0_value_.v[3] = 1.0f; } bool GLES2DecoderImpl::Initialize(gfx::GLContext* context, const gfx::Size& size, GLES2Decoder* parent, uint32 parent_client_texture_id) { DCHECK(context); DCHECK(!context_); context_ = context; // Create a GL context that is kept in a default state and shares a namespace // with the main GL context. default_context_.reset(gfx::GLContext::CreateOffscreenGLContext( context_->GetHandle())); if (!default_context_.get()) { Destroy(); return false; } // Keep only a weak pointer to the parent so we don't unmap its client // frame buffer after it has been destroyed. if (parent) parent_ = static_cast(parent)->AsWeakPtr(); if (!MakeCurrent()) { Destroy(); return false; } CHECK_GL_ERROR(); if (!group_->Initialize()) { Destroy(); return false; } vertex_attrib_manager_.Initialize(group_->max_vertex_attribs()); // We have to enable vertex array 0 on OpenGL or it won't render. Note that // OpenGL ES 2.0 does not have this issue. glEnableVertexAttribArray(0); glGenBuffersARB(1, &attrib_0_buffer_id_); glBindBuffer(GL_ARRAY_BUFFER, attrib_0_buffer_id_); glVertexAttribPointer(0, 1, GL_FLOAT, GL_FALSE, 0, NULL); glBindBuffer(GL_ARRAY_BUFFER, 0); texture_units_.reset( new TextureUnit[group_->max_texture_units()]); for (uint32 tt = 0; tt < group_->max_texture_units(); ++tt) { texture_units_[tt].bound_texture_2d = texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_2D); texture_units_[tt].bound_texture_cube_map = texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_CUBE_MAP); } GLuint ids[2]; glGenTextures(2, ids); // Make black textures for replacing non-renderable textures. black_2d_texture_id_ = ids[0]; black_cube_texture_id_ = ids[1]; static uint8 black[] = {0, 0, 0, 255}; glBindTexture(GL_TEXTURE_2D, black_2d_texture_id_); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, black); glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_CUBE_MAP, black_cube_texture_id_); for (int ii = 0; ii < GLES2Util::kNumFaces; ++ii) { glTexImage2D(GLES2Util::IndexToGLFaceTarget(ii), 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, black); } glBindTexture(GL_TEXTURE_CUBE_MAP, 0); CHECK_GL_ERROR(); #if !defined(UNIT_TEST) if (context_->IsOffscreen()) { // Create the target frame buffer. This is the one that the client renders // directly to. offscreen_target_frame_buffer_.reset(new FrameBuffer(this)); offscreen_target_frame_buffer_->Create(); offscreen_target_color_texture_.reset(new Texture(this)); offscreen_target_color_texture_->Create(); offscreen_target_depth_stencil_render_buffer_.reset( new RenderBuffer(this)); offscreen_target_depth_stencil_render_buffer_->Create(); // Create the saved offscreen texture. The target frame buffer is copied // here when SwapBuffers is called. offscreen_saved_color_texture_.reset(new Texture(this)); offscreen_saved_color_texture_->Create(); // Map the ID of the saved offscreen texture into the parent so that // it can reference it. if (parent_) { GLuint service_id = offscreen_saved_color_texture_->id(); TextureManager::TextureInfo* info = parent_->CreateTextureInfo(parent_client_texture_id, service_id); parent_->texture_manager()->SetInfoTarget(info, GL_TEXTURE_2D); } // Allocate the render buffers at their initial size and check the status // of the frame buffers is okay. pending_offscreen_size_ = size; if (!UpdateOffscreenFrameBufferSize()) { DLOG(ERROR) << "Could not allocate offscreen buffer storage."; Destroy(); return false; } // Bind to the new default frame buffer (the offscreen target frame buffer). // This should now be associated with ID zero. DoBindFramebuffer(GL_FRAMEBUFFER, 0); } #endif // UNIT_TEST #if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) // OpenGL ES 2.0 implicitly enables the desktop GL capability // VERTEX_PROGRAM_POINT_SIZE and doesn't expose this enum. This fact // isn't well documented; it was discovered in the Khronos OpenGL ES // mailing list archives. glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); #if defined(GLES2_GPU_SERVICE_TRANSLATE_SHADER) && !defined(UNIT_TEST) // Initialize GLSL ES to GLSL translator. if (!ShInitialize()) { DLOG(ERROR) << "Could not initialize GLSL translator."; Destroy(); return false; } #endif // GLES2_GPU_SERVICE_TRANSLATE_SHADER #endif // GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2 return true; } bool GLES2DecoderImpl::GenBuffersHelper(GLsizei n, const GLuint* client_ids) { for (GLsizei ii = 0; ii < n; ++ii) { if (GetBufferInfo(client_ids[ii])) { return false; } } scoped_array service_ids(new GLuint[n]); glGenBuffersARB(n, service_ids.get()); for (GLsizei ii = 0; ii < n; ++ii) { CreateBufferInfo(client_ids[ii], service_ids[ii]); } return true; } bool GLES2DecoderImpl::GenFramebuffersHelper( GLsizei n, const GLuint* client_ids) { for (GLsizei ii = 0; ii < n; ++ii) { if (GetFramebufferInfo(client_ids[ii])) { return false; } } scoped_array service_ids(new GLuint[n]); glGenFramebuffersEXT(n, service_ids.get()); for (GLsizei ii = 0; ii < n; ++ii) { CreateFramebufferInfo(client_ids[ii], service_ids[ii]); } return true; } bool GLES2DecoderImpl::GenRenderbuffersHelper( GLsizei n, const GLuint* client_ids) { for (GLsizei ii = 0; ii < n; ++ii) { if (GetRenderbufferInfo(client_ids[ii])) { return false; } } scoped_array service_ids(new GLuint[n]); glGenRenderbuffersEXT(n, service_ids.get()); for (GLsizei ii = 0; ii < n; ++ii) { CreateRenderbufferInfo(client_ids[ii], service_ids[ii]); } return true; } bool GLES2DecoderImpl::GenTexturesHelper(GLsizei n, const GLuint* client_ids) { for (GLsizei ii = 0; ii < n; ++ii) { if (GetTextureInfo(client_ids[ii])) { return false; } } scoped_array service_ids(new GLuint[n]); glGenTextures(n, service_ids.get()); for (GLsizei ii = 0; ii < n; ++ii) { CreateTextureInfo(client_ids[ii], service_ids[ii]); } return true; } void GLES2DecoderImpl::DeleteBuffersHelper( GLsizei n, const GLuint* client_ids) { for (GLsizei ii = 0; ii < n; ++ii) { BufferManager::BufferInfo* info = GetBufferInfo(client_ids[ii]); if (info) { GLuint service_id = info->service_id(); glDeleteBuffersARB(1, &service_id); RemoveBufferInfo(client_ids[ii]); } } } void GLES2DecoderImpl::DeleteFramebuffersHelper( GLsizei n, const GLuint* client_ids) { for (GLsizei ii = 0; ii < n; ++ii) { FramebufferManager::FramebufferInfo* info = GetFramebufferInfo(client_ids[ii]); if (info) { GLuint service_id = info->service_id(); glDeleteFramebuffersEXT(1, &service_id); RemoveFramebufferInfo(client_ids[ii]); } } } void GLES2DecoderImpl::DeleteRenderbuffersHelper( GLsizei n, const GLuint* client_ids) { for (GLsizei ii = 0; ii < n; ++ii) { RenderbufferManager::RenderbufferInfo* info = GetRenderbufferInfo(client_ids[ii]); if (info) { GLuint service_id = info->service_id(); glDeleteRenderbuffersEXT(1, &service_id); RemoveRenderbufferInfo(client_ids[ii]); } } } void GLES2DecoderImpl::DeleteTexturesHelper( GLsizei n, const GLuint* client_ids) { for (GLsizei ii = 0; ii < n; ++ii) { TextureManager::TextureInfo* info = GetTextureInfo(client_ids[ii]); if (info) { GLuint service_id = info->service_id(); glDeleteTextures(1, &service_id); RemoveTextureInfo(client_ids[ii]); } } } // } // anonymous namespace bool GLES2DecoderImpl::MakeCurrent() { #if defined(UNIT_TEST) return true; #else return context_->MakeCurrent(); #endif } gfx::Size GLES2DecoderImpl::GetBoundFrameBufferSize() { if (bound_framebuffer_ != 0) { int width = 0; int height = 0; // Assume we have to have COLOR_ATTACHMENT0. Should we check for depth and // stencil. GLint fb_type = 0; glGetFramebufferAttachmentParameterivEXT( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &fb_type); switch (fb_type) { case GL_RENDERBUFFER: { GLint renderbuffer_id = 0; glGetFramebufferAttachmentParameterivEXT( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &renderbuffer_id); if (renderbuffer_id != 0) { glGetRenderbufferParameterivEXT( GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width); glGetRenderbufferParameterivEXT( GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height); } break; } case GL_TEXTURE: { GLint texture_id = 0; glGetFramebufferAttachmentParameterivEXT( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &texture_id); if (texture_id != 0) { GLuint client_id = 0; if (texture_manager()->GetClientId(texture_id, &client_id)) { TextureManager::TextureInfo* texture_info = GetTextureInfo(client_id); if (texture_info) { GLint level = 0; GLint face = 0; glGetFramebufferAttachmentParameterivEXT( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, &level); glGetFramebufferAttachmentParameterivEXT( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, &face); texture_info->GetLevelSize( face ? face : GL_TEXTURE_2D, level, &width, &height); } } } break; } default: // unknown so assume width and height are zero. break; } return gfx::Size(width, height); } else if (offscreen_target_color_texture_.get()) { return offscreen_target_color_texture_->size(); } else { #if defined(UNIT_TEST) return gfx::Size(INT_MAX, INT_MAX); #else return context_->GetSize(); #endif } } bool GLES2DecoderImpl::UpdateOffscreenFrameBufferSize() { if (offscreen_target_color_texture_->size() == pending_offscreen_size_) return true; if (parent_) { // Create the saved offscreen color texture (only accessible to parent). offscreen_saved_color_texture_->AllocateStorage(pending_offscreen_size_); // Attach the saved offscreen color texture to a frame buffer so we can // clear it with glClear. offscreen_target_frame_buffer_->AttachRenderTexture( offscreen_saved_color_texture_.get()); if (offscreen_target_frame_buffer_->CheckStatus() != GL_FRAMEBUFFER_COMPLETE) { return false; } #if !defined(UNIT_TEST) // Clear the saved offscreen color texture. Use default GL context // to ensure clear is not affected by client set state. { // NOLINT ScopedDefaultGLContext scoped_context(this); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, offscreen_target_frame_buffer_->id()); glClear(GL_COLOR_BUFFER_BIT); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); if (glGetError() != GL_NO_ERROR) return false; } #endif } // Reallocate the offscreen target buffers. if (!offscreen_target_color_texture_->AllocateStorage( pending_offscreen_size_)) { return false; } if (!offscreen_target_depth_stencil_render_buffer_->AllocateStorage( pending_offscreen_size_, GL_DEPTH24_STENCIL8)) { return false; } // Attach the offscreen target buffers to the target frame buffer. offscreen_target_frame_buffer_->AttachRenderTexture( offscreen_target_color_texture_.get()); offscreen_target_frame_buffer_->AttachDepthStencilRenderBuffer( offscreen_target_depth_stencil_render_buffer_.get()); if (offscreen_target_frame_buffer_->CheckStatus() != GL_FRAMEBUFFER_COMPLETE) { return false; } #if !defined(UNIT_TEST) // Clear offscreen frame buffer to its initial state. Use default GL context // to ensure clear is not affected by client set state. { // NOLINT ScopedDefaultGLContext scoped_context(this); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, offscreen_target_frame_buffer_->id()); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); if (glGetError() != GL_NO_ERROR) return false; } #endif if (parent_) { // Create the saved offscreen color texture (only accessible to parent). offscreen_saved_color_texture_->AllocateStorage(pending_offscreen_size_); // Update the info about the offscreen saved color texture in the parent. // The reference to the parent is a weak pointer and will become null if the // parent is later destroyed. GLuint service_id = offscreen_saved_color_texture_->id(); TextureManager::TextureInfo* info = parent_->texture_manager()->GetTextureInfo(service_id); DCHECK(info); texture_manager()->SetLevelInfo( info, GL_TEXTURE_2D, 0, // level GL_RGBA, pending_offscreen_size_.width(), pending_offscreen_size_.height(), 1, // depth 0, // border GL_RGBA, GL_UNSIGNED_BYTE); } return true; } void GLES2DecoderImpl::SetSwapBuffersCallback(Callback0::Type* callback) { swap_buffers_callback_.reset(callback); } void GLES2DecoderImpl::Destroy() { if (context_) { MakeCurrent(); if (black_2d_texture_id_) { glDeleteTextures(1, &black_2d_texture_id_); } if (black_cube_texture_id_) { glDeleteTextures(1, &black_cube_texture_id_); } if (attrib_0_buffer_id_) { glDeleteBuffersARB(1, &attrib_0_buffer_id_); } // Remove the saved frame buffer mapping from the parent decoder. The // parent pointer is a weak pointer so it will be null if the parent has // already been destroyed. if (parent_) { // First check the texture has been mapped into the parent. This might not // be the case if initialization failed midway through. GLuint service_id = offscreen_saved_color_texture_->id(); GLuint client_id = 0; if (parent_->texture_manager()->GetClientId(service_id, &client_id)) { parent_->texture_manager()->RemoveTextureInfo(client_id); } } if (offscreen_target_frame_buffer_.get()) { offscreen_target_frame_buffer_->Destroy(); offscreen_target_frame_buffer_.reset(); } if (offscreen_target_color_texture_.get()) { offscreen_target_color_texture_->Destroy(); offscreen_target_color_texture_.reset(); } if (offscreen_target_depth_stencil_render_buffer_.get()) { offscreen_target_depth_stencil_render_buffer_->Destroy(); offscreen_target_depth_stencil_render_buffer_.reset(); } if (offscreen_saved_color_texture_.get()) { offscreen_saved_color_texture_->Destroy(); offscreen_saved_color_texture_.reset(); } } if (default_context_.get()) { default_context_->Destroy(); default_context_.reset(); } #if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) && !defined(UNIT_TEST) #if defined(GLES2_GPU_SERVICE_TRANSLATE_SHADER) // Terminate GLSL translator. ShFinalize(); #endif // GLES2_GPU_SERVICE_TRANSLATE_SHADER #endif // GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2 } void GLES2DecoderImpl::ResizeOffscreenFrameBuffer(const gfx::Size& size) { // We can't resize the render buffers immediately because there might be a // partial frame rendered into them and we don't want the tail end of that // rendered into the reallocated storage. Defer until the next SwapBuffers. pending_offscreen_size_ = size; } const char* GLES2DecoderImpl::GetCommandName(unsigned int command_id) const { if (command_id > kStartPoint && command_id < kNumCommands) { return gles2::GetCommandName(static_cast(command_id)); } return GetCommonCommandName(static_cast(command_id)); } // Decode command with its arguments, and call the corresponding GL function. // Note: args is a pointer to the command buffer. As such, it could be changed // by a (malicious) client at any time, so if validation has to happen, it // should operate on a copy of them. error::Error GLES2DecoderImpl::DoCommand( unsigned int command, unsigned int arg_count, const void* cmd_data) { error::Error result = error::kNoError; if (debug()) { // TODO(gman): Change output to something useful for NaCl. DLOG(INFO) << "cmd: " << GetCommandName(command); } unsigned int command_index = command - kStartPoint - 1; if (command_index < arraysize(g_command_info)) { const CommandInfo& info = g_command_info[command_index]; unsigned int info_arg_count = static_cast(info.arg_count); if ((info.arg_flags == cmd::kFixed && arg_count == info_arg_count) || (info.arg_flags == cmd::kAtLeastN && arg_count >= info_arg_count)) { uint32 immediate_data_size = (arg_count - info_arg_count) * sizeof(CommandBufferEntry); // NOLINT switch (command) { #define GLES2_CMD_OP(name) \ case name::kCmdId: \ result = Handle ## name( \ immediate_data_size, \ *static_cast(cmd_data)); \ break; \ GLES2_COMMAND_LIST(GLES2_CMD_OP) #undef GLES2_CMD_OP } if (debug()) { GLenum error; while ((error = glGetError()) != GL_NO_ERROR) { // TODO(gman): Change output to something useful for NaCl. SetGLError(error, NULL); DLOG(INFO) << "GL ERROR: " << error << " : " << GetCommandName(command); } } } else { result = error::kInvalidArguments; } } else { result = DoCommonCommand(command, arg_count, cmd_data); } return result; } void GLES2DecoderImpl::RemoveBufferInfo(GLuint client_id) { buffer_manager()->RemoveBufferInfo(client_id); } bool GLES2DecoderImpl::CreateProgramHelper(GLuint client_id) { if (GetProgramInfo(client_id)) { return false; } GLuint service_id = glCreateProgram(); if (service_id != 0) { CreateProgramInfo(client_id, service_id); } return true; } bool GLES2DecoderImpl::CreateShaderHelper(GLenum type, GLuint client_id) { if (GetShaderInfo(client_id)) { return false; } GLuint service_id = glCreateShader(type); if (service_id != 0) { CreateShaderInfo(client_id, service_id, type); } return true; } bool GLES2DecoderImpl::ValidateGLenumCompressedTextureInternalFormat(GLenum) { // TODO(gman): Add support for compressed texture formats. return false; } void GLES2DecoderImpl::DoActiveTexture(GLenum texture_unit) { GLuint texture_index = texture_unit - GL_TEXTURE0; if (texture_index > group_->max_texture_units()) { SetGLError(GL_INVALID_ENUM, "glActiveTexture: texture_unit out of range."); return; } active_texture_unit_ = texture_index; glActiveTexture(texture_unit); } void GLES2DecoderImpl::DoBindBuffer(GLenum target, GLuint client_id) { BufferManager::BufferInfo* info = NULL; GLuint service_id = 0; if (client_id != 0) { info = GetBufferInfo(client_id); if (!info) { // It's a new id so make a buffer info for it. glGenBuffersARB(1, &service_id); CreateBufferInfo(client_id, service_id); info = GetBufferInfo(client_id); IdAllocator* id_allocator = group_->GetIdAllocator(id_namespaces::kBuffers); id_allocator->MarkAsUsed(client_id); } } if (info) { if (!buffer_manager()->SetTarget(info, target)) { SetGLError(GL_INVALID_OPERATION, "glBindBuffer: buffer bound to more than 1 target"); return; } service_id = info->service_id(); } switch (target) { case GL_ARRAY_BUFFER: bound_array_buffer_ = info; break; case GL_ELEMENT_ARRAY_BUFFER: bound_element_array_buffer_ = info; break; default: NOTREACHED(); // Validation should prevent us getting here. break; } glBindBuffer(target, service_id); } void GLES2DecoderImpl::DoBindFramebuffer(GLenum target, GLuint client_id) { FramebufferManager::FramebufferInfo* info = NULL; GLuint service_id = 0; if (client_id != 0) { info = GetFramebufferInfo(client_id); if (!info) { // It's a new id so make a framebuffer info for it. glGenFramebuffersEXT(1, &service_id); CreateFramebufferInfo(client_id, service_id); info = GetFramebufferInfo(client_id); IdAllocator* id_allocator = group_->GetIdAllocator(id_namespaces::kFramebuffers); id_allocator->MarkAsUsed(client_id); } else { service_id = info->service_id(); } } bound_framebuffer_ = info; // When rendering to an offscreen frame buffer, instead of unbinding from // the current frame buffer, bind to the offscreen target frame buffer. if (info == NULL && offscreen_target_frame_buffer_.get()) service_id = offscreen_target_frame_buffer_->id(); glBindFramebufferEXT(target, service_id); } void GLES2DecoderImpl::DoBindRenderbuffer(GLenum target, GLuint client_id) { RenderbufferManager::RenderbufferInfo* info = NULL; GLuint service_id = 0; if (client_id != 0) { info = GetRenderbufferInfo(client_id); if (!info) { // It's a new id so make a renderbuffer info for it. glGenRenderbuffersEXT(1, &service_id); CreateRenderbufferInfo(client_id, service_id); info = GetRenderbufferInfo(client_id); IdAllocator* id_allocator = group_->GetIdAllocator(id_namespaces::kRenderbuffers); id_allocator->MarkAsUsed(client_id); } else { service_id = info->service_id(); } } bound_renderbuffer_ = info; glBindRenderbufferEXT(target, service_id); } void GLES2DecoderImpl::DoBindTexture(GLenum target, GLuint client_id) { TextureManager::TextureInfo* info = NULL; GLuint service_id = 0; if (client_id != 0) { info = GetTextureInfo(client_id); if (!info) { // It's a new id so make a texture info for it. glGenTextures(1, &service_id); CreateTextureInfo(client_id, service_id); info = GetTextureInfo(client_id); IdAllocator* id_allocator = group_->GetIdAllocator(id_namespaces::kTextures); id_allocator->MarkAsUsed(client_id); } } else { info = texture_manager()->GetDefaultTextureInfo(target); } // Check the texture exists // Check that we are not trying to bind it to a different target. if (info->target() != 0 && info->target() != target) { SetGLError(GL_INVALID_OPERATION, "glBindTexture: texture bound to more than 1 target."); return; } if (info->target() == 0) { texture_manager()->SetInfoTarget(info, target); } glBindTexture(target, info->service_id()); TextureUnit& unit = texture_units_[active_texture_unit_]; unit.bind_target = target; switch (target) { case GL_TEXTURE_2D: unit.bound_texture_2d = info; break; case GL_TEXTURE_CUBE_MAP: unit.bound_texture_cube_map = info; break; default: NOTREACHED(); // Validation should prevent us getting here. break; } } void GLES2DecoderImpl::DoDisableVertexAttribArray(GLuint index) { if (vertex_attrib_manager_.Enable(index, false)) { if (index != 0) { glDisableVertexAttribArray(index); } } else { SetGLError(GL_INVALID_VALUE, "glDisableVertexAttribArray: index out of range"); } } void GLES2DecoderImpl::DoEnableVertexAttribArray(GLuint index) { if (vertex_attrib_manager_.Enable(index, true)) { glEnableVertexAttribArray(index); } else { SetGLError(GL_INVALID_VALUE, "glEnableVertexAttribArray: index out of range"); } } void GLES2DecoderImpl::DoGenerateMipmap(GLenum target) { TextureManager::TextureInfo* info = GetTextureInfoForTarget(target); if (!info || !texture_manager()->MarkMipmapsGenerated(info)) { SetGLError(GL_INVALID_OPERATION, "glGenerateMipmaps: Can not generate mips for npot textures"); return; } glGenerateMipmapEXT(target); } bool GLES2DecoderImpl::GetHelper( GLenum pname, GLint* params, GLsizei* num_written) { DCHECK(num_written); switch (pname) { #if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) case GL_IMPLEMENTATION_COLOR_READ_FORMAT: *num_written = 1; if (params) { *params = GL_RGBA; // TODO(gman): get correct format. } return true; case GL_IMPLEMENTATION_COLOR_READ_TYPE: *num_written = 1; if (params) { *params = GL_UNSIGNED_BYTE; // TODO(gman): get correct type. } return true; case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *num_written = 1; if (params) { *params = group_->max_fragment_uniform_vectors(); } return true; case GL_MAX_VARYING_VECTORS: *num_written = 1; if (params) { *params = group_->max_varying_vectors(); } return true; case GL_MAX_VERTEX_UNIFORM_VECTORS: *num_written = 1; if (params) { *params = group_->max_vertex_uniform_vectors(); } return true; #endif case GL_COMPRESSED_TEXTURE_FORMATS: *num_written = 0; // We don't support compressed textures. return true; case GL_NUM_COMPRESSED_TEXTURE_FORMATS: *num_written = 1; if (params) { *params = 0; // We don't support compressed textures. } return true; case GL_NUM_SHADER_BINARY_FORMATS: *num_written = 1; if (params) { *params = 0; // We don't support binary shader formats. } return true; case GL_SHADER_BINARY_FORMATS: *num_written = 0; return true; // We don't support binary shader format.s case GL_SHADER_COMPILER: *num_written = 1; if (params) { *params = GL_TRUE; } return true; case GL_ARRAY_BUFFER_BINDING: *num_written = 1; if (params) { if (bound_array_buffer_) { GLuint client_id = 0; buffer_manager()->GetClientId(bound_array_buffer_->service_id(), &client_id); *params = client_id; } else { *params = 0; } } return true; case GL_ELEMENT_ARRAY_BUFFER_BINDING: *num_written = 1; if (params) { if (bound_element_array_buffer_) { GLuint client_id = 0; buffer_manager()->GetClientId( bound_element_array_buffer_->service_id(), &client_id); *params = client_id; } else { *params = 0; } } return true; case GL_FRAMEBUFFER_BINDING: *num_written = 1; if (params) { if (bound_framebuffer_) { GLuint client_id = 0; framebuffer_manager()->GetClientId( bound_framebuffer_->service_id(), &client_id); *params = client_id; } else { *params = 0; } } return true; case GL_RENDERBUFFER_BINDING: *num_written = 1; if (params) { if (bound_renderbuffer_) { GLuint client_id = 0; renderbuffer_manager()->GetClientId( bound_renderbuffer_->service_id(), &client_id); *params = client_id; } else { *params = 0; } } return true; case GL_CURRENT_PROGRAM: *num_written = 1; if (params) { if (current_program_) { GLuint client_id = 0; program_manager()->GetClientId( current_program_->service_id(), &client_id); *params = client_id; } else { *params = 0; } } return true; case GL_TEXTURE_BINDING_2D: *num_written = 1; if (params) { TextureUnit& unit = texture_units_[active_texture_unit_]; if (unit.bound_texture_2d) { GLuint client_id = 0; texture_manager()->GetClientId( unit.bound_texture_2d->service_id(), &client_id); *params = client_id; } else { *params = 0; } } return true; case GL_TEXTURE_BINDING_CUBE_MAP: *num_written = 1; if (params) { TextureUnit& unit = texture_units_[active_texture_unit_]; if (unit.bound_texture_cube_map) { GLuint client_id = 0; texture_manager()->GetClientId( unit.bound_texture_cube_map->service_id(), &client_id); *params = client_id; } else { *params = 0; } } return true; default: *num_written = util_.GLGetNumValuesReturned(pname); if (params) { glGetIntegerv(pname, params); } return true; } } bool GLES2DecoderImpl::GetNumValuesReturnedForGLGet( GLenum pname, GLsizei* num_values) { return GetHelper(pname, NULL, num_values); } void GLES2DecoderImpl::DoGetBooleanv(GLenum pname, GLboolean* params) { DCHECK(params); GLsizei num_written = 0; if (GetHelper(pname, NULL, &num_written)) { scoped_array values(new GLint[num_written]); GetHelper(pname, values.get(), &num_written); for (GLsizei ii = 0; ii < num_written; ++ii) { params[ii] = static_cast(values[ii]); } } else { glGetBooleanv(pname, params); } } void GLES2DecoderImpl::DoGetFloatv(GLenum pname, GLfloat* params) { DCHECK(params); GLsizei num_written = 0; if (GetHelper(pname, NULL, &num_written)) { scoped_array values(new GLint[num_written]); GetHelper(pname, values.get(), &num_written); for (GLsizei ii = 0; ii < num_written; ++ii) { params[ii] = static_cast(values[ii]); } } else { glGetFloatv(pname, params); } } void GLES2DecoderImpl::DoGetIntegerv(GLenum pname, GLint* params) { DCHECK(params); GLsizei num_written; if (!GetHelper(pname, params, &num_written)) { glGetIntegerv(pname, params); } } void GLES2DecoderImpl::DoGetProgramiv( GLuint program_id, GLenum pname, GLint* params) { ProgramManager::ProgramInfo* info = GetProgramInfoNotShader( program_id, "glGetProgramiv"); if (!info) { return; } info->GetProgramiv(pname, params); } error::Error GLES2DecoderImpl::HandleBindAttribLocation( uint32 immediate_data_size, const gles2::BindAttribLocation& c) { GLuint program = static_cast(c.program); ProgramManager::ProgramInfo* info = GetProgramInfoNotShader( program, "glBindAttribLocation"); if (!info) { return error::kNoError; } GLuint index = static_cast(c.index); uint32 name_size = c.data_size; const char* name = GetSharedMemoryAs( c.name_shm_id, c.name_shm_offset, name_size); if (name == NULL) { return error::kOutOfBounds; } String name_str(name, name_size); glBindAttribLocation(info->service_id(), index, name_str.c_str()); return error::kNoError; } error::Error GLES2DecoderImpl::HandleBindAttribLocationImmediate( uint32 immediate_data_size, const gles2::BindAttribLocationImmediate& c) { GLuint program = static_cast(c.program); ProgramManager::ProgramInfo* info = GetProgramInfoNotShader( program, "glBindAttribLocation"); if (!info) { return error::kNoError; } GLuint index = static_cast(c.index); uint32 name_size = c.data_size; const char* name = GetImmediateDataAs( c, name_size, immediate_data_size); if (name == NULL) { return error::kOutOfBounds; } String name_str(name, name_size); glBindAttribLocation(info->service_id(), index, name_str.c_str()); return error::kNoError; } error::Error GLES2DecoderImpl::HandleBindAttribLocationBucket( uint32 immediate_data_size, const gles2::BindAttribLocationBucket& c) { GLuint program = static_cast(c.program); ProgramManager::ProgramInfo* info = GetProgramInfoNotShader( program, "glBindAttribLocation"); if (!info) { return error::kNoError; } GLuint index = static_cast(c.index); Bucket* bucket = GetBucket(c.name_bucket_id); if (!bucket || bucket->size() == 0) { return error::kInvalidArguments; } std::string name_str; if (!bucket->GetAsString(&name_str)) { return error::kInvalidArguments; } glBindAttribLocation(info->service_id(), index, name_str.c_str()); return error::kNoError; } error::Error GLES2DecoderImpl::HandleDeleteShader( uint32 immediate_data_size, const gles2::DeleteShader& c) { GLuint client_id = c.shader; if (client_id) { ShaderManager::ShaderInfo* info = GetShaderInfo(client_id); if (info) { glDeleteShader(info->service_id()); RemoveShaderInfo(client_id); } else { SetGLError(GL_INVALID_VALUE, "glDeleteShader: unknown shader"); } } return error::kNoError; } error::Error GLES2DecoderImpl::HandleDeleteProgram( uint32 immediate_data_size, const gles2::DeleteProgram& c) { GLuint client_id = c.program; if (client_id) { ProgramManager::ProgramInfo* info = GetProgramInfo(client_id); if (info) { glDeleteProgram(info->service_id()); RemoveProgramInfo(client_id); } else { SetGLError(GL_INVALID_VALUE, "glDeleteProgram: unknown program"); } } return error::kNoError; } void GLES2DecoderImpl::DoDeleteSharedIds( GLuint namespace_id, GLsizei n, const GLuint* ids) { IdAllocator* id_allocator = group_->GetIdAllocator(namespace_id); for (GLsizei ii = 0; ii < n; ++ii) { id_allocator->FreeID(ids[ii]); } } error::Error GLES2DecoderImpl::HandleDeleteSharedIds( uint32 immediate_data_size, const gles2::DeleteSharedIds& c) { GLuint namespace_id = static_cast(c.namespace_id); GLsizei n = static_cast(c.n); uint32 data_size; if (!SafeMultiplyUint32(n, sizeof(GLuint), &data_size)) { return error::kOutOfBounds; } const GLuint* ids = GetSharedMemoryAs( c.ids_shm_id, c.ids_shm_offset, data_size); if (n < 0) { SetGLError(GL_INVALID_VALUE, "DeleteSharedIds: n < 0"); return error::kNoError; } if (ids == NULL) { return error::kOutOfBounds; } DoDeleteSharedIds(namespace_id, n, ids); return error::kNoError; } void GLES2DecoderImpl::DoGenSharedIds( GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids) { IdAllocator* id_allocator = group_->GetIdAllocator(namespace_id); if (id_offset == 0) { for (GLsizei ii = 0; ii < n; ++ii) { ids[ii] = id_allocator->AllocateID(); } } else { for (GLsizei ii = 0; ii < n; ++ii) { ids[ii] = id_allocator->AllocateIDAtOrAbove(id_offset); id_offset = ids[ii] + 1; } } } error::Error GLES2DecoderImpl::HandleGenSharedIds( uint32 immediate_data_size, const gles2::GenSharedIds& c) { GLuint namespace_id = static_cast(c.namespace_id); GLuint id_offset = static_cast(c.id_offset); GLsizei n = static_cast(c.n); uint32 data_size; if (!SafeMultiplyUint32(n, sizeof(GLuint), &data_size)) { return error::kOutOfBounds; } GLuint* ids = GetSharedMemoryAs( c.ids_shm_id, c.ids_shm_offset, data_size); if (n < 0) { SetGLError(GL_INVALID_VALUE, "GenSharedIds: n < 0"); return error::kNoError; } if (ids == NULL) { return error::kOutOfBounds; } DoGenSharedIds(namespace_id, id_offset, n, ids); return error::kNoError; } void GLES2DecoderImpl::DoRegisterSharedIds( GLuint namespace_id, GLsizei n, const GLuint* ids) { IdAllocator* id_allocator = group_->GetIdAllocator(namespace_id); for (GLsizei ii = 0; ii < n; ++ii) { if (!id_allocator->MarkAsUsed(ids[ii])) { for (GLsizei jj = 0; jj < ii; ++jj) { id_allocator->FreeID(ids[jj]); } SetGLError( GL_INVALID_VALUE, "RegisterSharedIds: attempt to register id that already exists"); return; } } } error::Error GLES2DecoderImpl::HandleRegisterSharedIds( uint32 immediate_data_size, const gles2::RegisterSharedIds& c) { GLuint namespace_id = static_cast(c.namespace_id); GLsizei n = static_cast(c.n); uint32 data_size; if (!SafeMultiplyUint32(n, sizeof(GLuint), &data_size)) { return error::kOutOfBounds; } GLuint* ids = GetSharedMemoryAs( c.ids_shm_id, c.ids_shm_offset, data_size); if (n < 0) { SetGLError(GL_INVALID_VALUE, "RegisterSharedIds: n < 0"); return error::kNoError; } if (ids == NULL) { return error::kOutOfBounds; } DoRegisterSharedIds(namespace_id, n, ids); return error::kNoError; } void GLES2DecoderImpl::DoDrawArrays( GLenum mode, GLint first, GLsizei count) { // We have to check this here because the prototype for glDrawArrays // is GLint not GLsizei. if (first < 0) { SetGLError(GL_INVALID_ENUM, "glDrawArrays: first < 0"); return; } if (IsDrawValid(first + count - 1)) { bool simulated_attrib_0 = SimulateAttrib0(first + count - 1); bool textures_set = SetBlackTextureForNonRenderableTextures(); glDrawArrays(mode, first, count); if (textures_set) { RestoreStateForNonRenderableTextures(); } if (simulated_attrib_0) { RestoreStateForSimulatedAttrib0(); } } } void GLES2DecoderImpl::DoFramebufferRenderbuffer( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint client_renderbuffer_id) { if (!bound_framebuffer_) { SetGLError(GL_INVALID_OPERATION, "glFramebufferRenderbuffer: no framebuffer bound"); return; } GLuint service_id = 0; if (client_renderbuffer_id) { RenderbufferManager::RenderbufferInfo* info = GetRenderbufferInfo(client_renderbuffer_id); if (!info) { SetGLError(GL_INVALID_OPERATION, "glFramebufferRenderbuffer: unknown renderbuffer"); return; } service_id = info->service_id(); } glFramebufferRenderbufferEXT( target, attachment, renderbuffertarget, service_id); } GLenum GLES2DecoderImpl::DoCheckFramebufferStatus(GLenum target) { if (!bound_framebuffer_) { return GL_FRAMEBUFFER_COMPLETE; } return glCheckFramebufferStatusEXT(target); } void GLES2DecoderImpl::DoFramebufferTexture2D( GLenum target, GLenum attachment, GLenum textarget, GLuint client_texture_id, GLint level) { if (!bound_framebuffer_) { SetGLError(GL_INVALID_OPERATION, "glFramebufferTexture2D: no framebuffer bound."); return; } GLuint service_id = 0; if (client_texture_id) { TextureManager::TextureInfo* info = GetTextureInfo(client_texture_id); if (!info) { SetGLError(GL_INVALID_OPERATION, "glFramebufferTexture2D: unknown texture"); return; } service_id = info->service_id(); } glFramebufferTexture2DEXT(target, attachment, textarget, service_id, level); } void GLES2DecoderImpl::DoGetFramebufferAttachmentParameteriv( GLenum target, GLenum attachment, GLenum pname, GLint* params) { if (!bound_framebuffer_) { SetGLError(GL_INVALID_OPERATION, "glFramebufferAttachmentParameteriv: no framebuffer bound"); return; } glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, params); } void GLES2DecoderImpl::DoGetRenderbufferParameteriv( GLenum target, GLenum pname, GLint* params) { if (!bound_renderbuffer_) { SetGLError(GL_INVALID_OPERATION, "glGetRenderbufferParameteriv: no renderbuffer bound"); return; } glGetRenderbufferParameterivEXT(target, pname, params); } void GLES2DecoderImpl::DoRenderbufferStorage( GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { if (!bound_renderbuffer_) { SetGLError(GL_INVALID_OPERATION, "glGetRenderbufferStorage: no renderbuffer bound"); return; } glRenderbufferStorageEXT(target, internalformat, width, height); } void GLES2DecoderImpl::DoLinkProgram(GLuint program) { ProgramManager::ProgramInfo* info = GetProgramInfoNotShader( program, "glLinkProgram"); if (!info) { return; } if (!info->CanLink()) { SetGLError(GL_INVALID_OPERATION, "glLinkProgram: must have both vertex and fragment shader"); return; } glLinkProgram(info->service_id()); GLint success = 0; glGetProgramiv(info->service_id(), GL_LINK_STATUS, &success); if (success) { info->Update(); } else { info->Reset(); } }; void GLES2DecoderImpl::DoTexParameterf( GLenum target, GLenum pname, GLfloat param) { TextureManager::TextureInfo* info = GetTextureInfoForTarget(target); if (!info) { SetGLError(GL_INVALID_VALUE, "glTexParameterf: unknown texture"); } else { texture_manager()->SetParameter(info, pname, static_cast(param)); glTexParameterf(target, pname, param); } } void GLES2DecoderImpl::DoTexParameteri( GLenum target, GLenum pname, GLint param) { TextureManager::TextureInfo* info = GetTextureInfoForTarget(target); if (!info) { SetGLError(GL_INVALID_VALUE, "glTexParameteri: unknown texture"); } else { texture_manager()->SetParameter(info, pname, param); glTexParameteri(target, pname, param); } } void GLES2DecoderImpl::DoTexParameterfv( GLenum target, GLenum pname, const GLfloat* params) { TextureManager::TextureInfo* info = GetTextureInfoForTarget(target); if (!info) { SetGLError(GL_INVALID_VALUE, "glTexParameterfv: unknown texture"); } else { texture_manager()->SetParameter( info, pname, *reinterpret_cast(params)); glTexParameterfv(target, pname, params); } } void GLES2DecoderImpl::DoTexParameteriv( GLenum target, GLenum pname, const GLint* params) { TextureManager::TextureInfo* info = GetTextureInfoForTarget(target); if (!info) { SetGLError(GL_INVALID_VALUE, "glTexParameteriv: unknown texture"); } else { texture_manager()->SetParameter(info, pname, *params); glTexParameteriv(target, pname, params); } } bool GLES2DecoderImpl::CheckCurrentProgram(const char* function_name) { if (!current_program_ || current_program_->IsDeleted()) { // The program does not exist. SetGLError(GL_INVALID_OPERATION, (std::string(function_name) + ": no program in use").c_str()); return false; } if (!current_program_->IsValid()) { SetGLError(GL_INVALID_OPERATION, (std::string(function_name) + ": program not linked").c_str()); return false; } return true; } bool GLES2DecoderImpl::CheckCurrentProgramForUniform( GLint location, const char* function_name) { if (!CheckCurrentProgram(function_name)) { return false; } return location != -1; } bool GLES2DecoderImpl::GetUniformTypeByLocation( GLint location, const char* function_name, GLenum* type) { if (!CheckCurrentProgramForUniform(location, function_name)) { return false; } if (!current_program_->GetUniformTypeByLocation(location, type)) { SetGLError(GL_INVALID_OPERATION, (std::string(function_name) + ": program not linked").c_str()); return false; } return true; } void GLES2DecoderImpl::DoUniform1i(GLint location, GLint v0) { if (!CheckCurrentProgramForUniform(location, "glUniform1i")) { return; } current_program_->SetSamplers(location, 1, &v0); glUniform1i(location, v0); } void GLES2DecoderImpl::DoUniform1iv( GLint location, GLsizei count, const GLint *value) { if (!CheckCurrentProgramForUniform(location, "glUniform1iv")) { return; } current_program_->SetSamplers(location, count, value); glUniform1iv(location, count, value); } void GLES2DecoderImpl::DoUniform1fv( GLint location, GLsizei count, const GLfloat* value) { GLenum type; if (!GetUniformTypeByLocation(location, "glUniform1fv", &type)) { return; } if (type == GL_BOOL) { scoped_array temp(new GLint[count]); for (GLsizei ii = 0; ii < count; ++ii) { temp[ii] = static_cast(value[ii]); } DoUniform1iv(location, count, temp.get()); } else { glUniform1fv(location, count, value); } } void GLES2DecoderImpl::DoUniform2fv( GLint location, GLsizei count, const GLfloat* value) { GLenum type; if (!GetUniformTypeByLocation(location, "glUniform2fv", &type)) { return; } if (type == GL_BOOL_VEC2) { GLsizei num_values = count * 2; scoped_array temp(new GLint[num_values]); for (GLsizei ii = 0; ii < num_values; ++ii) { temp[ii] = static_cast(value[ii]); } glUniform2iv(location, count, temp.get()); } else { glUniform2fv(location, count, value); } } void GLES2DecoderImpl::DoUniform3fv( GLint location, GLsizei count, const GLfloat* value) { GLenum type; if (!GetUniformTypeByLocation(location, "glUniform3fv", &type)) { return; } if (type == GL_BOOL_VEC3) { GLsizei num_values = count * 3; scoped_array temp(new GLint[num_values]); for (GLsizei ii = 0; ii < num_values; ++ii) { temp[ii] = static_cast(value[ii]); } glUniform3iv(location, count, temp.get()); } else { glUniform3fv(location, count, value); } } void GLES2DecoderImpl::DoUniform4fv( GLint location, GLsizei count, const GLfloat* value) { GLenum type; if (!GetUniformTypeByLocation(location, "glUniform4fv", &type)) { return; } if (type == GL_BOOL_VEC4) { GLsizei num_values = count * 4; scoped_array temp(new GLint[num_values]); for (GLsizei ii = 0; ii < num_values; ++ii) { temp[ii] = static_cast(value[ii]); } glUniform4iv(location, count, temp.get()); } else { glUniform4fv(location, count, value); } } void GLES2DecoderImpl::DoUseProgram(GLuint program) { GLuint service_id = 0; ProgramManager::ProgramInfo* info = NULL; if (program) { info = GetProgramInfoNotShader(program, "glUseProgram"); if (!info) { return; } if (!info->IsValid()) { // Program was not linked successfully. (ie, glLinkProgram) SetGLError(GL_INVALID_OPERATION, "glUseProgram: program not linked"); return; } service_id = info->service_id(); } current_program_ = info; glUseProgram(service_id); } GLenum GLES2DecoderImpl::GetGLError() { // Check the GL error first, then our wrapped error. GLenum error = glGetError(); if (error == GL_NO_ERROR && error_bits_ != 0) { for (uint32 mask = 1; mask != 0; mask = mask << 1) { if ((error_bits_ & mask) != 0) { error = GLES2Util::GLErrorBitToGLError(mask); break; } } } if (error != GL_NO_ERROR) { // There was an error, clear the corresponding wrapped error. error_bits_ &= ~GLES2Util::GLErrorToErrorBit(error); } return error; } void GLES2DecoderImpl::SetGLError(GLenum error, const char* msg) { if (msg) { last_error_ = msg; DLOG(ERROR) << last_error_; } error_bits_ |= GLES2Util::GLErrorToErrorBit(error); } void GLES2DecoderImpl::CopyRealGLErrorsToWrapper() { GLenum error; while ((error = glGetError()) != GL_NO_ERROR) { SetGLError(error, NULL); } } void GLES2DecoderImpl::ClearRealGLErrors() { GLenum error; while ((error = glGetError()) != GL_NO_ERROR) { NOTREACHED() << "GL error " << error << " was unhandled."; } } bool GLES2DecoderImpl::SetBlackTextureForNonRenderableTextures() { DCHECK(current_program_); DCHECK(!current_program_->IsDeleted()); // Only check if there are some unrenderable textures. if (!texture_manager()->HaveUnrenderableTextures()) { return false; } bool textures_set = false; const ProgramManager::ProgramInfo::SamplerIndices& sampler_indices = current_program_->sampler_indices(); for (size_t ii = 0; ii < sampler_indices.size(); ++ii) { const ProgramManager::ProgramInfo::UniformInfo* uniform_info = current_program_->GetUniformInfo(sampler_indices[ii]); DCHECK(uniform_info); for (size_t jj = 0; jj < uniform_info->texture_units.size(); ++jj) { GLuint texture_unit_index = uniform_info->texture_units[jj]; if (texture_unit_index < group_->max_texture_units()) { TextureUnit& texture_unit = texture_units_[texture_unit_index]; TextureManager::TextureInfo* texture_info = uniform_info->type == GL_SAMPLER_2D ? texture_unit.bound_texture_2d : texture_unit.bound_texture_cube_map; if (!texture_info || !texture_info->CanRender()) { textures_set = true; glActiveTexture(GL_TEXTURE0 + texture_unit_index); glBindTexture( uniform_info->type == GL_SAMPLER_2D ? GL_TEXTURE_2D : GL_TEXTURE_CUBE_MAP, uniform_info->type == GL_SAMPLER_2D ? black_2d_texture_id_ : black_cube_texture_id_); } } // else: should this be an error? } } return textures_set; } void GLES2DecoderImpl::RestoreStateForNonRenderableTextures() { DCHECK(current_program_); DCHECK(!current_program_->IsDeleted()); const ProgramManager::ProgramInfo::SamplerIndices& sampler_indices = current_program_->sampler_indices(); for (size_t ii = 0; ii < sampler_indices.size(); ++ii) { const ProgramManager::ProgramInfo::UniformInfo* uniform_info = current_program_->GetUniformInfo(sampler_indices[ii]); DCHECK(uniform_info); for (size_t jj = 0; jj < uniform_info->texture_units.size(); ++jj) { GLuint texture_unit_index = uniform_info->texture_units[jj]; if (texture_unit_index < group_->max_texture_units()) { TextureUnit& texture_unit = texture_units_[texture_unit_index]; TextureManager::TextureInfo* texture_info = uniform_info->type == GL_SAMPLER_2D ? texture_unit.bound_texture_2d : texture_unit.bound_texture_cube_map; if (!texture_info || !texture_info->CanRender()) { glActiveTexture(GL_TEXTURE0 + texture_unit_index); // Get the texture info that was previously bound here. texture_info = texture_unit.bind_target == GL_TEXTURE_2D ? texture_unit.bound_texture_2d : texture_unit.bound_texture_cube_map; glBindTexture(texture_unit.bind_target, texture_info ? texture_info->service_id() : 0); } } } } // Set the active texture back to whatever the user had it as. glActiveTexture(GL_TEXTURE0 + active_texture_unit_); } bool GLES2DecoderImpl::IsDrawValid(GLuint max_vertex_accessed) { // NOTE: We specifically do not check current_program->IsValid() because // it could never be invalid since glUseProgram would have failed. While // glLinkProgram could later mark the program as invalid the previous // valid program will still function if it is still the current program. if (!current_program_ || current_program_->IsDeleted()) { // The program does not exist. // But GL says no ERROR. return false; } // Validate all attribs currently enabled. If they are used by the current // program then check that they have enough elements to handle the draw call. // If they are not used by the current program check that they have a buffer // assigned. const VertexAttribManager::VertexAttribInfoList& infos = vertex_attrib_manager_.GetEnabledVertexAttribInfos(); for (VertexAttribManager::VertexAttribInfoList::const_iterator it = infos.begin(); it != infos.end(); ++it) { const VertexAttribManager::VertexAttribInfo* info = *it; const ProgramManager::ProgramInfo::VertexAttribInfo* attrib_info = current_program_->GetAttribInfoByLocation(info->index()); if (attrib_info) { // This attrib is used in the current program. if (!info->CanAccess(max_vertex_accessed)) { SetGLError(GL_INVALID_OPERATION, "glDrawXXX: attempt to access out of range vertices"); return false; } } else { // This attrib is not used in the current program. if (!info->buffer() || info->buffer()->IsDeleted()) { SetGLError( GL_INVALID_OPERATION, "glDrawXXX: attempt to render with no buffer attached to enabled " "attrib"); return false; } } } return true; } bool GLES2DecoderImpl::SimulateAttrib0(GLuint max_vertex_accessed) { #if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) const VertexAttribManager::VertexAttribInfo* info = vertex_attrib_manager_.GetVertexAttribInfo(0); // If it's enabled or it's not used then we don't need to do anything. if (info->enabled() || !current_program_->GetAttribInfoByLocation(0)) { return false; } typedef VertexAttribManager::VertexAttribInfo::Vec4 Vec4; glBindBuffer(GL_ARRAY_BUFFER, attrib_0_buffer_id_); // Make a buffer with a single repeated vec4 value enough to // simulate the constant value that is supposed to be here. // This is required to emulate GLES2 on GL. GLsizei num_vertices = max_vertex_accessed + 1; GLsizei size_needed = num_vertices * sizeof(Vec4); // NOLINT if (size_needed > attrib_0_size_ || info->value().v[0] != attrib_0_value_.v[0] || info->value().v[1] != attrib_0_value_.v[1] || info->value().v[2] != attrib_0_value_.v[2] || info->value().v[3] != attrib_0_value_.v[3]) { scoped_array temp(new Vec4[num_vertices]); for (GLsizei ii = 0; ii < num_vertices; ++ii) { temp[ii] = info->value(); } glBufferData( GL_ARRAY_BUFFER, size_needed, &temp[0].v[0], GL_DYNAMIC_DRAW); attrib_0_value_ = info->value(); attrib_0_size_ = size_needed; } glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, NULL); return true; #else // GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2 return false; #endif // GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2 } void GLES2DecoderImpl::RestoreStateForSimulatedAttrib0() { const VertexAttribManager::VertexAttribInfo* info = vertex_attrib_manager_.GetVertexAttribInfo(0); const void* ptr = reinterpret_cast(info->offset()); BufferManager::BufferInfo* buffer_info = info->buffer(); glBindBuffer(GL_ARRAY_BUFFER, buffer_info ? buffer_info->service_id() : 0); glVertexAttribPointer( 0, info->size(), info->type(), info->normalized(), info->gl_stride(), ptr); glBindBuffer(GL_ARRAY_BUFFER, bound_array_buffer_ ? bound_array_buffer_->service_id() : 0); } error::Error GLES2DecoderImpl::HandleDrawElements( uint32 immediate_data_size, const gles2::DrawElements& c) { if (!bound_element_array_buffer_ || bound_element_array_buffer_->IsDeleted()) { SetGLError(GL_INVALID_OPERATION, "glDrawElements: No element array buffer bound"); return error::kNoError; } GLenum mode = c.mode; GLsizei count = c.count; GLenum type = c.type; int32 offset = c.index_offset; if (count < 0) { SetGLError(GL_INVALID_VALUE, "glDrawElements: count < 0"); return error::kNoError; } if (offset < 0) { SetGLError(GL_INVALID_VALUE, "glDrawElements: offset < 0"); return error::kNoError; } if (!ValidateGLenumDrawMode(mode)) { SetGLError(GL_INVALID_ENUM, "glDrawElements: mode GL_INVALID_ENUM"); return error::kNoError; } if (!ValidateGLenumIndexType(type)) { SetGLError(GL_INVALID_ENUM, "glDrawElements: type GL_INVALID_ENUM"); return error::kNoError; } GLuint max_vertex_accessed; if (!bound_element_array_buffer_->GetMaxValueForRange( offset, count, type, &max_vertex_accessed)) { SetGLError(GL_INVALID_OPERATION, "glDrawElements: range out of bounds for buffer"); return error::kNoError; } if (IsDrawValid(max_vertex_accessed)) { bool simulated_attrib_0 = SimulateAttrib0(max_vertex_accessed); bool textures_set = SetBlackTextureForNonRenderableTextures(); const GLvoid* indices = reinterpret_cast(offset); glDrawElements(mode, count, type, indices); if (textures_set) { RestoreStateForNonRenderableTextures(); } if (simulated_attrib_0) { RestoreStateForSimulatedAttrib0(); } } return error::kNoError; } GLuint GLES2DecoderImpl::DoGetMaxValueInBuffer( GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) { GLuint max_vertex_accessed = 0; BufferManager::BufferInfo* info = GetBufferInfo(buffer_id); if (!info) { // TODO(gman): Should this be a GL error or a command buffer error? SetGLError(GL_INVALID_VALUE, "GetMaxValueInBuffer: unknown buffer"); } else { if (!info->GetMaxValueForRange(offset, count, type, &max_vertex_accessed)) { // TODO(gman): Should this be a GL error or a command buffer error? SetGLError(GL_INVALID_OPERATION, "GetMaxValueInBuffer: range out of bounds for buffer"); } } return max_vertex_accessed; } // Calls glShaderSource for the various versions of the ShaderSource command. // Assumes that data / data_size points to a piece of memory that is in range // of whatever context it came from (shared memory, immediate memory, bucket // memory.) error::Error GLES2DecoderImpl::ShaderSourceHelper( GLuint client_id, const char* data, uint32 data_size) { ShaderManager::ShaderInfo* info = GetShaderInfoNotProgram( client_id, "glShaderSource"); if (!info) { return error::kNoError; } // Note: We don't actually call glShaderSource here. We wait until // the call to glCompileShader. info->Update(std::string(data, data + data_size)); return error::kNoError; } error::Error GLES2DecoderImpl::HandleShaderSource( uint32 immediate_data_size, const gles2::ShaderSource& c) { uint32 data_size = c.data_size; const char* data = GetSharedMemoryAs( c.data_shm_id, c.data_shm_offset, data_size); if (!data) { return error::kOutOfBounds; } return ShaderSourceHelper(c.shader, data, data_size); } error::Error GLES2DecoderImpl::HandleShaderSourceImmediate( uint32 immediate_data_size, const gles2::ShaderSourceImmediate& c) { uint32 data_size = c.data_size; const char* data = GetImmediateDataAs( c, data_size, immediate_data_size); if (!data) { return error::kOutOfBounds; } return ShaderSourceHelper(c.shader, data, data_size); } error::Error GLES2DecoderImpl::HandleShaderSourceBucket( uint32 immediate_data_size, const gles2::ShaderSourceBucket& c) { Bucket* bucket = GetBucket(c.data_bucket_id); if (!bucket || bucket->size() == 0) { return error::kInvalidArguments; } return ShaderSourceHelper( c.shader, bucket->GetDataAs(0, bucket->size() - 1), bucket->size() - 1); } void GLES2DecoderImpl::DoCompileShader(GLuint client_id) { ShaderManager::ShaderInfo* info = GetShaderInfoNotProgram( client_id, "glCompileShader"); if (!info) { return; } // Translate GL ES 2.0 shader to Desktop GL shader and pass that to // glShaderSource and then glCompileShader. const char* shader_src = info->source().c_str(); #if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) && !defined(UNIT_TEST) #if defined(GLES2_GPU_SERVICE_TRANSLATE_SHADER) ShHandle compiler = 0; if (use_shader_translator_) { int dbg_options = 0; EShLanguage language = info->shader_type() == GL_VERTEX_SHADER ? EShLangVertex : EShLangFragment; TBuiltInResource resources; resources.maxVertexAttribs = group_->max_vertex_attribs(); resources.maxVertexUniformVectors = group_->max_vertex_uniform_vectors(); resources.maxVaryingVectors = group_->max_varying_vectors(); resources.maxVertexTextureImageUnits = group_->max_vertex_texture_image_units(); resources.maxCombinedTextureImageUnits = group_->max_texture_units(); resources.maxTextureImageUnits = group_->max_texture_image_units(); resources.maxFragmentUniformVectors = group_->max_fragment_uniform_vectors(); resources.maxDrawBuffers = 1; compiler = ShConstructCompiler(language, dbg_options); if (!ShCompile(compiler, &shader_src, 1, EShOptNone, &resources, dbg_options)) { info->SetTranslationStatus(false, ShGetInfoLog(compiler)); ShDestruct(compiler); return; } info->SetTranslationStatus(true, ""); shader_src = ShGetObjectCode(compiler); } #endif // GLES2_GPU_SERVICE_TRANSLATE_SHADER #endif // GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2 glShaderSource(info->service_id(), 1, &shader_src, NULL); glCompileShader(info->service_id()); #if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) && !defined(UNIT_TEST) #ifdef GLES2_GPU_SERVICE_TRANSLATE_SHADER if (use_shader_translator_) { ShDestruct(compiler); } #endif // GLES2_GPU_SERVICE_TRANSLATE_SHADER #endif // GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2 }; void GLES2DecoderImpl::DoGetShaderiv( GLuint shader, GLenum pname, GLint* params) { ShaderManager::ShaderInfo* info = GetShaderInfoNotProgram( shader, "glGetShaderiv"); if (!info) { return; } switch (pname) { case GL_SHADER_SOURCE_LENGTH: *params = info->source().size(); return; case GL_COMPILE_STATUS: if (!info->translation_valid()) { *params = GL_FALSE; return; } break; case GL_INFO_LOG_LENGTH: if (!info->translation_valid()) { *params = info->translation_log().size() + 1; return; } break; default: break; } glGetShaderiv(info->service_id(), pname, params); } error::Error GLES2DecoderImpl::HandleGetShaderSource( uint32 immediate_data_size, const gles2::GetShaderSource& c) { GLuint shader = c.shader; uint32 bucket_id = static_cast(c.bucket_id); Bucket* bucket = CreateBucket(bucket_id); ShaderManager::ShaderInfo* info = GetShaderInfoNotProgram( shader, "glGetShaderSource"); if (!info) { bucket->SetSize(0); return error::kNoError; } bucket->SetFromString(info->source()); return error::kNoError; } error::Error GLES2DecoderImpl::HandleGetProgramInfoLog( uint32 immediate_data_size, const gles2::GetProgramInfoLog& c) { GLuint program = c.program; uint32 bucket_id = static_cast(c.bucket_id); Bucket* bucket = CreateBucket(bucket_id); ProgramManager::ProgramInfo* info = GetProgramInfoNotShader( program, "glGetProgramInfoLog"); if (!info) { return error::kNoError; } GLint len = 0; glGetProgramiv(info->service_id(), GL_INFO_LOG_LENGTH, &len); bucket->SetSize(len); glGetProgramInfoLog( info->service_id(), len, &len, bucket->GetDataAs(0, len)); return error::kNoError; } error::Error GLES2DecoderImpl::HandleGetShaderInfoLog( uint32 immediate_data_size, const gles2::GetShaderInfoLog& c) { GLuint shader = c.shader; uint32 bucket_id = static_cast(c.bucket_id); Bucket* bucket = CreateBucket(bucket_id); ShaderManager::ShaderInfo* info = GetShaderInfoNotProgram( shader, "glGetShaderInfoLog"); if (!info) { bucket->SetSize(0); return error::kNoError; } if (!info->translation_valid()) { bucket->SetFromString(info->translation_log()); } else { GLint len = 0; glGetShaderiv(info->service_id(), GL_INFO_LOG_LENGTH, &len); bucket->SetSize(len); glGetShaderInfoLog( info->service_id(), len, &len, bucket->GetDataAs(0, len)); } return error::kNoError; } bool GLES2DecoderImpl::DoIsBuffer(GLuint client_id) { return GetBufferInfo(client_id) != NULL; } bool GLES2DecoderImpl::DoIsFramebuffer(GLuint client_id) { return GetFramebufferInfo(client_id) != NULL; } bool GLES2DecoderImpl::DoIsProgram(GLuint client_id) { return GetProgramInfo(client_id) != NULL; } bool GLES2DecoderImpl::DoIsRenderbuffer(GLuint client_id) { return GetRenderbufferInfo(client_id) != NULL; } bool GLES2DecoderImpl::DoIsShader(GLuint client_id) { return GetShaderInfo(client_id) != NULL; } bool GLES2DecoderImpl::DoIsTexture(GLuint client_id) { return GetTextureInfo(client_id) != NULL; } void GLES2DecoderImpl::DoAttachShader( GLuint program_client_id, GLint shader_client_id) { ProgramManager::ProgramInfo* program_info = GetProgramInfoNotShader( program_client_id, "glAttachShader"); if (!program_info) { return; } ShaderManager::ShaderInfo* shader_info = GetShaderInfoNotProgram( shader_client_id, "glAttachShader"); if (!shader_info) { return; } program_info->AttachShader(shader_info); glAttachShader(program_info->service_id(), shader_info->service_id()); } void GLES2DecoderImpl::DoDetachShader( GLuint program_client_id, GLint shader_client_id) { ProgramManager::ProgramInfo* program_info = GetProgramInfoNotShader( program_client_id, "glDetachShader"); if (!program_info) { return; } ShaderManager::ShaderInfo* shader_info = GetShaderInfoNotProgram( shader_client_id, "glDetachShader"); if (!shader_info) { return; } program_info->DetachShader(shader_info); glDetachShader(program_info->service_id(), shader_info->service_id()); } void GLES2DecoderImpl::DoValidateProgram(GLuint program_client_id) { ProgramManager::ProgramInfo* info = GetProgramInfoNotShader( program_client_id, "glValidateProgram"); if (!info) { return; } glValidateProgram(info->service_id()); } void GLES2DecoderImpl::DoGetVertexAttribfv( GLuint index, GLenum pname, GLfloat* params) { VertexAttribManager::VertexAttribInfo* info = vertex_attrib_manager_.GetVertexAttribInfo(index); if (!info) { SetGLError(GL_INVALID_VALUE, "glGetVertexAttribfv: index out of range"); return; } switch (pname) { case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: { BufferManager::BufferInfo* buffer = info->buffer(); if (buffer && !buffer->IsDeleted()) { GLuint client_id; buffer_manager()->GetClientId(buffer->service_id(), &client_id); *params = static_cast(client_id); } break; } case GL_VERTEX_ATTRIB_ARRAY_ENABLED: *params = static_cast(info->enabled()); break; case GL_VERTEX_ATTRIB_ARRAY_SIZE: *params = static_cast(info->size()); break; case GL_VERTEX_ATTRIB_ARRAY_STRIDE: *params = static_cast(info->gl_stride()); break; case GL_VERTEX_ATTRIB_ARRAY_TYPE: *params = static_cast(info->type()); break; case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: *params = static_cast(info->normalized()); break; case GL_CURRENT_VERTEX_ATTRIB: params[0] = info->value().v[0]; params[1] = info->value().v[1]; params[2] = info->value().v[2]; params[3] = info->value().v[3]; break; default: NOTREACHED(); break; } } void GLES2DecoderImpl::DoGetVertexAttribiv( GLuint index, GLenum pname, GLint* params) { VertexAttribManager::VertexAttribInfo* info = vertex_attrib_manager_.GetVertexAttribInfo(index); if (!info) { SetGLError(GL_INVALID_VALUE, "glGetVertexAttribiv: index out of range"); return; } switch (pname) { case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: { BufferManager::BufferInfo* buffer = info->buffer(); if (buffer && !buffer->IsDeleted()) { GLuint client_id; buffer_manager()->GetClientId(buffer->service_id(), &client_id); *params = client_id; } break; } case GL_VERTEX_ATTRIB_ARRAY_ENABLED: *params = info->enabled(); break; case GL_VERTEX_ATTRIB_ARRAY_SIZE: *params = info->size(); break; case GL_VERTEX_ATTRIB_ARRAY_STRIDE: *params = info->gl_stride(); break; case GL_VERTEX_ATTRIB_ARRAY_TYPE: *params = info->type(); break; case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: *params = static_cast(info->normalized()); break; case GL_CURRENT_VERTEX_ATTRIB: params[0] = static_cast(info->value().v[0]); params[1] = static_cast(info->value().v[1]); params[2] = static_cast(info->value().v[2]); params[3] = static_cast(info->value().v[3]); break; default: NOTREACHED(); break; } } void GLES2DecoderImpl::DoVertexAttrib1f(GLuint index, GLfloat v0) { VertexAttribManager::VertexAttribInfo* info = vertex_attrib_manager_.GetVertexAttribInfo(index); if (!info) { SetGLError(GL_INVALID_VALUE, "glVertexAttrib1f: index out of range"); return; } VertexAttribManager::VertexAttribInfo::Vec4 value; value.v[0] = v0; value.v[1] = 0.0f; value.v[2] = 0.0f; value.v[3] = 1.0f; info->set_value(value); glVertexAttrib1f(index, v0); } void GLES2DecoderImpl::DoVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) { VertexAttribManager::VertexAttribInfo* info = vertex_attrib_manager_.GetVertexAttribInfo(index); if (!info) { SetGLError(GL_INVALID_VALUE, "glVertexAttrib2f: index out of range"); return; } VertexAttribManager::VertexAttribInfo::Vec4 value; value.v[0] = v0; value.v[1] = v1; value.v[2] = 0.0f; value.v[3] = 1.0f; info->set_value(value); glVertexAttrib2f(index, v0, v1); } void GLES2DecoderImpl::DoVertexAttrib3f( GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) { VertexAttribManager::VertexAttribInfo* info = vertex_attrib_manager_.GetVertexAttribInfo(index); if (!info) { SetGLError(GL_INVALID_VALUE, "glVertexAttrib3f: index out of range"); return; } VertexAttribManager::VertexAttribInfo::Vec4 value; value.v[0] = v0; value.v[1] = v1; value.v[2] = v2; value.v[3] = 1.0f; info->set_value(value); glVertexAttrib3f(index, v0, v1, v2); } void GLES2DecoderImpl::DoVertexAttrib4f( GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { VertexAttribManager::VertexAttribInfo* info = vertex_attrib_manager_.GetVertexAttribInfo(index); if (!info) { SetGLError(GL_INVALID_VALUE, "glVertexAttrib4f: index out of range"); return; } VertexAttribManager::VertexAttribInfo::Vec4 value; value.v[0] = v0; value.v[1] = v1; value.v[2] = v2; value.v[3] = v3; info->set_value(value); glVertexAttrib4f(index, v0, v1, v2, v3); } void GLES2DecoderImpl::DoVertexAttrib1fv(GLuint index, const GLfloat* v) { VertexAttribManager::VertexAttribInfo* info = vertex_attrib_manager_.GetVertexAttribInfo(index); if (!info) { SetGLError(GL_INVALID_VALUE, "glVertexAttrib1fv: index out of range"); return; } VertexAttribManager::VertexAttribInfo::Vec4 value; value.v[0] = v[0]; value.v[1] = 0.0f; value.v[2] = 0.0f; value.v[3] = 1.0f; info->set_value(value); glVertexAttrib1fv(index, v); } void GLES2DecoderImpl::DoVertexAttrib2fv(GLuint index, const GLfloat* v) { VertexAttribManager::VertexAttribInfo* info = vertex_attrib_manager_.GetVertexAttribInfo(index); if (!info) { SetGLError(GL_INVALID_VALUE, "glVertexAttrib2fv: index out of range"); return; } VertexAttribManager::VertexAttribInfo::Vec4 value; value.v[0] = v[0]; value.v[1] = v[1]; value.v[2] = 0.0f; value.v[3] = 1.0f; info->set_value(value); glVertexAttrib2fv(index, v); } void GLES2DecoderImpl::DoVertexAttrib3fv(GLuint index, const GLfloat* v) { VertexAttribManager::VertexAttribInfo* info = vertex_attrib_manager_.GetVertexAttribInfo(index); if (!info) { SetGLError(GL_INVALID_VALUE, "glVertexAttrib3fv: index out of range"); return; } VertexAttribManager::VertexAttribInfo::Vec4 value; value.v[0] = v[0]; value.v[1] = v[1]; value.v[2] = v[2]; value.v[3] = 1.0f; info->set_value(value); glVertexAttrib3fv(index, v); } void GLES2DecoderImpl::DoVertexAttrib4fv(GLuint index, const GLfloat* v) { VertexAttribManager::VertexAttribInfo* info = vertex_attrib_manager_.GetVertexAttribInfo(index); if (!info) { SetGLError(GL_INVALID_VALUE, "glVertexAttrib4fv: index out of range"); return; } VertexAttribManager::VertexAttribInfo::Vec4 value; value.v[0] = v[0]; value.v[1] = v[1]; value.v[2] = v[2]; value.v[3] = v[3]; info->set_value(value); glVertexAttrib4fv(index, v); } error::Error GLES2DecoderImpl::HandleVertexAttribPointer( uint32 immediate_data_size, const gles2::VertexAttribPointer& c) { if (!bound_array_buffer_ || bound_array_buffer_->IsDeleted()) { SetGLError(GL_INVALID_VALUE, "glVertexAttribPointer: no array buffer bound"); return error::kNoError; } GLuint indx = c.indx; GLint size = c.size; GLenum type = c.type; GLboolean normalized = c.normalized; GLsizei stride = c.stride; GLsizei offset = c.offset; const void* ptr = reinterpret_cast(offset); if (!ValidateGLenumVertexAttribType(type)) { SetGLError(GL_INVALID_ENUM, "glVertexAttribPointer: type GL_INVALID_ENUM"); return error::kNoError; } if (!ValidateGLintVertexAttribSize(size)) { SetGLError(GL_INVALID_ENUM, "glVertexAttribPointer: size GL_INVALID_VALUE"); return error::kNoError; } if (indx >= group_->max_vertex_attribs()) { SetGLError(GL_INVALID_VALUE, "glVertexAttribPointer: index out of range"); return error::kNoError; } if (stride < 0) { SetGLError(GL_INVALID_VALUE, "glVertexAttribPointer: stride < 0"); return error::kNoError; } if (stride > 255) { SetGLError(GL_INVALID_VALUE, "glVertexAttribPointer: stride > 255"); return error::kNoError; } if (offset < 0) { SetGLError(GL_INVALID_VALUE, "glVertexAttribPointer: offset < 0"); return error::kNoError; } GLsizei component_size = GLES2Util::GetGLTypeSizeForTexturesAndBuffers(type); if (offset % component_size > 0) { SetGLError(GL_INVALID_VALUE, "glVertexAttribPointer: stride not valid for type"); return error::kNoError; } vertex_attrib_manager_.GetVertexAttribInfo(indx)->SetInfo( bound_array_buffer_, size, type, normalized, stride, stride != 0 ? stride : component_size * size, offset); glVertexAttribPointer(indx, size, type, normalized, stride, ptr); return error::kNoError; } error::Error GLES2DecoderImpl::HandleReadPixels( uint32 immediate_data_size, const gles2::ReadPixels& c) { GLint x = c.x; GLint y = c.y; GLsizei width = c.width; GLsizei height = c.height; GLenum format = c.format; GLenum type = c.type; if (width < 0 || height < 0) { SetGLError(GL_INVALID_VALUE, "glReadPixels: dimensions < 0"); return error::kNoError; } typedef gles2::ReadPixels::Result Result; uint32 pixels_size; if (!GLES2Util::ComputeImageDataSize( width, height, format, type, pack_alignment_, &pixels_size)) { return error::kOutOfBounds; } void* pixels = GetSharedMemoryAs( c.pixels_shm_id, c.pixels_shm_offset, pixels_size); Result* result = GetSharedMemoryAs( c.result_shm_id, c.result_shm_offset, sizeof(*result)); if (!pixels || !result) { return error::kOutOfBounds; } if (!ValidateGLenumReadPixelFormat(format)) { SetGLError(GL_INVALID_ENUM, "glReadPixels: format GL_INVALID_ENUM"); return error::kNoError; } if (!ValidateGLenumPixelType(type)) { SetGLError(GL_INVALID_ENUM, "glReadPixels: type GL_INVALID_ENUM"); return error::kNoError; } if (width == 0 || height == 0) { return error::kNoError; } CopyRealGLErrorsToWrapper(); // Get the size of the current fbo or backbuffer. gfx::Size max_size = GetBoundFrameBufferSize(); GLint max_x; GLint max_y; if (!SafeAdd(x, width, &max_x) || !SafeAdd(y, height, &max_y)) { SetGLError(GL_INVALID_VALUE, "glReadPixels: dimensions out of range"); return error::kNoError; } if (x < 0 || y < 0 || max_x > max_size.width() || max_y > max_size.height()) { // The user requested an out of range area. Get the results 1 line // at a time. uint32 temp_size; if (!GLES2Util::ComputeImageDataSize( width, 1, format, type, pack_alignment_, &temp_size)) { SetGLError(GL_INVALID_VALUE, "glReadPixels: dimensions out of range"); return error::kNoError; } GLsizei unpadded_row_size = temp_size; if (!GLES2Util::ComputeImageDataSize( width, 2, format, type, pack_alignment_, &temp_size)) { SetGLError(GL_INVALID_VALUE, "glReadPixels: dimensions out of range"); return error::kNoError; } GLsizei padded_row_size = temp_size - unpadded_row_size; if (padded_row_size < 0 || unpadded_row_size < 0) { SetGLError(GL_INVALID_VALUE, "glReadPixels: dimensions out of range"); return error::kNoError; } GLint dest_x_offset = std::max(-x, 0); uint32 dest_row_offset; if (!GLES2Util::ComputeImageDataSize( dest_x_offset, 1, format, type, pack_alignment_, &dest_row_offset)) { SetGLError(GL_INVALID_VALUE, "glReadPixels: dimensions out of range"); return error::kNoError; } // Copy each row into the larger dest rect. int8* dst = static_cast(pixels); GLint read_x = std::max(0, x); GLint read_end_x = std::max(0, std::min(max_size.width(), max_x)); GLint read_width = read_end_x - read_x; for (GLint yy = 0; yy < height; ++yy) { GLint ry = y + yy; // Clear the row. memset(dst, 0, unpadded_row_size); // If the row is in range, copy it. if (ry >= 0 && ry < max_size.height() && read_width > 0) { glReadPixels( read_x, ry, read_width, 1, format, type, dst + dest_row_offset); } dst += padded_row_size; } } else { glReadPixels(x, y, width, height, format, type, pixels); } GLenum error = glGetError(); if (error == GL_NO_ERROR) { *result = true; } else { SetGLError(error, NULL); } return error::kNoError; } error::Error GLES2DecoderImpl::HandlePixelStorei( uint32 immediate_data_size, const gles2::PixelStorei& c) { GLenum pname = c.pname; GLenum param = c.param; if (!ValidateGLenumPixelStore(pname)) { SetGLError(GL_INVALID_ENUM, "glPixelStorei: pname GL_INVALID_ENUM"); return error::kNoError; } if (!ValidateGLintPixelStoreAlignment(param)) { SetGLError(GL_INVALID_VALUE, "glPixelSTore: param GL_INVALID_VALUE"); return error::kNoError; } glPixelStorei(pname, param); switch (pname) { case GL_PACK_ALIGNMENT: pack_alignment_ = param; break; case GL_UNPACK_ALIGNMENT: unpack_alignment_ = param; break; default: // Validation should have prevented us from getting here. NOTREACHED(); break; } return error::kNoError; } error::Error GLES2DecoderImpl::GetAttribLocationHelper( GLuint client_id, uint32 location_shm_id, uint32 location_shm_offset, const std::string& name_str) { ProgramManager::ProgramInfo* info = GetProgramInfoNotShader( client_id, "glGetAttribLocation"); if (!info) { return error::kNoError; } if (!info->IsValid()) { SetGLError(GL_INVALID_OPERATION, "glGetAttribLocation: program not linked"); return error::kNoError; } GLint* location = GetSharedMemoryAs( location_shm_id, location_shm_offset, sizeof(GLint)); if (!location) { return error::kOutOfBounds; } // Require the client to init this incase the context is lost and we are no // longer executing commands. if (*location != -1) { return error::kGenericError; } *location = info->GetAttribLocation(name_str); return error::kNoError; } error::Error GLES2DecoderImpl::HandleGetAttribLocation( uint32 immediate_data_size, const gles2::GetAttribLocation& c) { uint32 name_size = c.data_size; const char* name = GetSharedMemoryAs( c.name_shm_id, c.name_shm_offset, name_size); if (!name) { return error::kOutOfBounds; } String name_str(name, name_size); return GetAttribLocationHelper( c.program, c.location_shm_id, c.location_shm_offset, name_str); } error::Error GLES2DecoderImpl::HandleGetAttribLocationImmediate( uint32 immediate_data_size, const gles2::GetAttribLocationImmediate& c) { uint32 name_size = c.data_size; const char* name = GetImmediateDataAs( c, name_size, immediate_data_size); if (!name) { return error::kOutOfBounds; } String name_str(name, name_size); return GetAttribLocationHelper( c.program, c.location_shm_id, c.location_shm_offset, name_str); } error::Error GLES2DecoderImpl::HandleGetAttribLocationBucket( uint32 immediate_data_size, const gles2::GetAttribLocationBucket& c) { Bucket* bucket = GetBucket(c.name_bucket_id); if (!bucket) { return error::kInvalidArguments; } std::string name_str; if (!bucket->GetAsString(&name_str)) { return error::kInvalidArguments; } return GetAttribLocationHelper( c.program, c.location_shm_id, c.location_shm_offset, name_str); } error::Error GLES2DecoderImpl::GetUniformLocationHelper( GLuint client_id, uint32 location_shm_id, uint32 location_shm_offset, const std::string& name_str) { ProgramManager::ProgramInfo* info = GetProgramInfoNotShader( client_id, "glUniformLocation"); if (!info) { return error::kNoError; } if (!info->IsValid()) { SetGLError(GL_INVALID_OPERATION, "glGetUniformLocation: program not linked"); return error::kNoError; } GLint* location = GetSharedMemoryAs( location_shm_id, location_shm_offset, sizeof(GLint)); if (!location) { return error::kOutOfBounds; } // Require the client to init this incase the context is lost an we are no // longer executing commands. if (*location != -1) { return error::kGenericError; } *location = info->GetUniformLocation(name_str); return error::kNoError; } error::Error GLES2DecoderImpl::HandleGetUniformLocation( uint32 immediate_data_size, const gles2::GetUniformLocation& c) { uint32 name_size = c.data_size; const char* name = GetSharedMemoryAs( c.name_shm_id, c.name_shm_offset, name_size); if (!name) { return error::kOutOfBounds; } String name_str(name, name_size); return GetUniformLocationHelper( c.program, c.location_shm_id, c.location_shm_offset, name_str); } error::Error GLES2DecoderImpl::HandleGetUniformLocationImmediate( uint32 immediate_data_size, const gles2::GetUniformLocationImmediate& c) { uint32 name_size = c.data_size; const char* name = GetImmediateDataAs( c, name_size, immediate_data_size); if (!name) { return error::kOutOfBounds; } String name_str(name, name_size); return GetUniformLocationHelper( c.program, c.location_shm_id, c.location_shm_offset, name_str); } error::Error GLES2DecoderImpl::HandleGetUniformLocationBucket( uint32 immediate_data_size, const gles2::GetUniformLocationBucket& c) { Bucket* bucket = GetBucket(c.name_bucket_id); if (!bucket) { return error::kInvalidArguments; } std::string name_str; if (!bucket->GetAsString(&name_str)) { return error::kInvalidArguments; } return GetUniformLocationHelper( c.program, c.location_shm_id, c.location_shm_offset, name_str); } error::Error GLES2DecoderImpl::HandleGetString( uint32 immediate_data_size, const gles2::GetString& c) { GLenum name = static_cast(c.name); if (!ValidateGLenumStringType(name)) { SetGLError(GL_INVALID_ENUM, "glGetString: name GL_INVALID_ENUM"); return error::kNoError; } const char* gl_str = reinterpret_cast(glGetString(name)); const char* str = NULL; switch (name) { case GL_VERSION: str = "OpenGL ES 2.0 Chromium"; break; case GL_SHADING_LANGUAGE_VERSION: str = "OpenGL ES GLSL ES 1.0 Chromium"; break; case GL_EXTENSIONS: str = ""; break; default: str = gl_str; break; } Bucket* bucket = CreateBucket(c.bucket_id); bucket->SetFromString(str); return error::kNoError; } void GLES2DecoderImpl::DoBufferData( GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) { if (!ValidateGLenumBufferTarget(target)) { SetGLError(GL_INVALID_ENUM, "glBufferData: target GL_INVALID_ENUM"); return; } if (!ValidateGLenumBufferUsage(usage)) { SetGLError(GL_INVALID_ENUM, "glBufferData: usage GL_INVALID_ENUM"); return; } if (size < 0) { SetGLError(GL_INVALID_VALUE, "glBufferData: size < 0"); return; } BufferManager::BufferInfo* info = GetBufferInfoForTarget(target); if (!info) { SetGLError(GL_INVALID_VALUE, "glBufferData: unknown buffer"); return; } // Clear the buffer to 0 if no initial data was passed in. scoped_array zero; if (!data) { zero.reset(new int8[size]); memset(zero.get(), 0, size); data = zero.get(); } CopyRealGLErrorsToWrapper(); glBufferData(target, size, data, usage); GLenum error = glGetError(); if (error != GL_NO_ERROR) { SetGLError(error, NULL); } else { buffer_manager()->SetSize(info, size); info->SetRange(0, size, data); } } error::Error GLES2DecoderImpl::HandleBufferData( uint32 immediate_data_size, const gles2::BufferData& c) { GLenum target = static_cast(c.target); GLsizeiptr size = static_cast(c.size); uint32 data_shm_id = static_cast(c.data_shm_id); uint32 data_shm_offset = static_cast(c.data_shm_offset); GLenum usage = static_cast(c.usage); const void* data = NULL; if (data_shm_id != 0 || data_shm_offset != 0) { data = GetSharedMemoryAs(data_shm_id, data_shm_offset, size); if (!data) { return error::kOutOfBounds; } } DoBufferData(target, size, data, usage); return error::kNoError; } error::Error GLES2DecoderImpl::HandleBufferDataImmediate( uint32 immediate_data_size, const gles2::BufferDataImmediate& c) { GLenum target = static_cast(c.target); GLsizeiptr size = static_cast(c.size); const void* data = GetImmediateDataAs( c, size, immediate_data_size); if (!data) { return error::kOutOfBounds; } GLenum usage = static_cast(c.usage); DoBufferData(target, size, data, usage); return error::kNoError; } void GLES2DecoderImpl::DoBufferSubData( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) { BufferManager::BufferInfo* info = GetBufferInfoForTarget(target); if (!info) { SetGLError(GL_INVALID_VALUE, "glBufferSubData: unknown buffer"); return; } if (!info->SetRange(offset, size, data)) { SetGLError(GL_INVALID_VALUE, "glBufferSubData: out of range"); } else { glBufferSubData(target, offset, size, data); } } error::Error GLES2DecoderImpl::DoCompressedTexImage2D( GLenum target, GLint level, GLenum internal_format, GLsizei width, GLsizei height, GLint border, GLsizei image_size, const void* data) { // TODO(gman): Validate image_size is correct for width, height and format. if (!ValidateGLenumTextureTarget(target)) { SetGLError(GL_INVALID_ENUM, "glCompressedTexImage2D: target GL_INVALID_ENUM"); return error::kNoError; } if (!ValidateGLenumCompressedTextureInternalFormat(internal_format)) { SetGLError(GL_INVALID_ENUM, "glCompressedTexImage2D: internal_format GL_INVALID_ENUM"); return error::kNoError; } if (!texture_manager()->ValidForTarget(target, level, width, height, 1) || border != 0) { SetGLError(GL_INVALID_VALUE, "glCompressedTexImage2D: dimensions out of range"); return error::kNoError; } TextureManager::TextureInfo* info = GetTextureInfoForTarget(target); if (!info) { SetGLError(GL_INVALID_VALUE, "glCompressedTexImage2D: unknown texture target"); return error::kNoError; } scoped_array zero; if (!data) { zero.reset(new int8[image_size]); memset(zero.get(), 0, image_size); data = zero.get(); } texture_manager()->SetLevelInfo( info, target, level, internal_format, width, height, 1, border, 0, 0); glCompressedTexImage2D( target, level, internal_format, width, height, border, image_size, data); return error::kNoError; } error::Error GLES2DecoderImpl::HandleCompressedTexImage2D( uint32 immediate_data_size, const gles2::CompressedTexImage2D& c) { GLenum target = static_cast(c.target); GLint level = static_cast(c.level); GLenum internal_format = static_cast(c.internalformat); GLsizei width = static_cast(c.width); GLsizei height = static_cast(c.height); GLint border = static_cast(c.border); GLsizei image_size = static_cast(c.imageSize); uint32 data_shm_id = static_cast(c.data_shm_id); uint32 data_shm_offset = static_cast(c.data_shm_offset); const void* data = NULL; if (data_shm_id != 0 || data_shm_offset != 0) { data = GetSharedMemoryAs( data_shm_id, data_shm_offset, image_size); if (!data) { return error::kOutOfBounds; } } return DoCompressedTexImage2D( target, level, internal_format, width, height, border, image_size, data); } error::Error GLES2DecoderImpl::HandleCompressedTexImage2DImmediate( uint32 immediate_data_size, const gles2::CompressedTexImage2DImmediate& c) { GLenum target = static_cast(c.target); GLint level = static_cast(c.level); GLenum internal_format = static_cast(c.internalformat); GLsizei width = static_cast(c.width); GLsizei height = static_cast(c.height); GLint border = static_cast(c.border); GLsizei image_size = static_cast(c.imageSize); const void* data = GetImmediateDataAs( c, image_size, immediate_data_size); if (!data) { return error::kOutOfBounds; } return DoCompressedTexImage2D( target, level, internal_format, width, height, border, image_size, data); } error::Error GLES2DecoderImpl::HandleCompressedTexImage2DBucket( uint32 immediate_data_size, const gles2::CompressedTexImage2DBucket& c) { GLenum target = static_cast(c.target); GLint level = static_cast(c.level); GLenum internal_format = static_cast(c.internalformat); GLsizei width = static_cast(c.width); GLsizei height = static_cast(c.height); GLint border = static_cast(c.border); Bucket* bucket = GetBucket(c.bucket_id); return DoCompressedTexImage2D( target, level, internal_format, width, height, border, bucket->size(), bucket->GetData(0, bucket->size())); } error::Error GLES2DecoderImpl::HandleCompressedTexSubImage2DBucket( uint32 immediate_data_size, const gles2::CompressedTexSubImage2DBucket& c) { GLenum target = static_cast(c.target); GLint level = static_cast(c.level); GLint xoffset = static_cast(c.xoffset); GLint yoffset = static_cast(c.yoffset); GLsizei width = static_cast(c.width); GLsizei height = static_cast(c.height); GLenum format = static_cast(c.format); Bucket* bucket = GetBucket(c.bucket_id); uint32 data_size = bucket->size(); GLsizei imageSize = data_size; const void* data = bucket->GetData(0, data_size); if (!ValidateGLenumTextureTarget(target)) { SetGLError( GL_INVALID_ENUM, "glCompressedTexSubImage2D: target GL_INVALID_ENUM"); return error::kNoError; } if (width < 0) { SetGLError(GL_INVALID_VALUE, "glCompressedTexSubImage2D: width < 0"); return error::kNoError; } if (height < 0) { SetGLError(GL_INVALID_VALUE, "glCompressedTexSubImage2D: height < 0"); return error::kNoError; } if (imageSize < 0) { SetGLError(GL_INVALID_VALUE, "glCompressedTexSubImage2D: imageSize < 0"); return error::kNoError; } glCompressedTexSubImage2D( target, level, xoffset, yoffset, width, height, format, imageSize, data); return error::kNoError; } error::Error GLES2DecoderImpl::DoTexImage2D( GLenum target, GLint level, GLenum internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels, uint32 pixels_size) { if (!ValidateGLenumTextureTarget(target)) { SetGLError(GL_INVALID_ENUM, "glTexImage2D: target GL_INVALID_ENUM"); return error::kNoError; } if (!ValidateGLenumTextureFormat(internal_format)) { SetGLError(GL_INVALID_ENUM, "glTexImage2D: internal_format GL_INVALID_ENUM"); return error::kNoError; } if (!ValidateGLenumTextureFormat(format)) { SetGLError(GL_INVALID_ENUM, "glTexImage2D: format GL_INVALID_ENUM"); return error::kNoError; } if (!ValidateGLenumPixelType(type)) { SetGLError(GL_INVALID_ENUM, "glTexImage2D: type GL_INVALID_ENUM"); return error::kNoError; } if (!texture_manager()->ValidForTarget(target, level, width, height, 1) || border != 0) { SetGLError(GL_INVALID_VALUE, "glTexImage2D: dimensions out of range"); return error::kNoError; } TextureManager::TextureInfo* info = GetTextureInfoForTarget(target); if (!info) { SetGLError(GL_INVALID_OPERATION, "glTexImage2D: unknown texture for target"); return error::kNoError; } scoped_array zero; if (!pixels) { zero.reset(new int8[pixels_size]); memset(zero.get(), 0, pixels_size); pixels = zero.get(); } texture_manager()->SetLevelInfo(info, target, level, internal_format, width, height, 1, border, format, type); glTexImage2D( target, level, internal_format, width, height, border, format, type, pixels); return error::kNoError; } error::Error GLES2DecoderImpl::HandleTexImage2D( uint32 immediate_data_size, const gles2::TexImage2D& c) { GLenum target = static_cast(c.target); GLint level = static_cast(c.level); GLint internal_format = static_cast(c.internalformat); GLsizei width = static_cast(c.width); GLsizei height = static_cast(c.height); GLint border = static_cast(c.border); GLenum format = static_cast(c.format); GLenum type = static_cast(c.type); uint32 pixels_shm_id = static_cast(c.pixels_shm_id); uint32 pixels_shm_offset = static_cast(c.pixels_shm_offset); uint32 pixels_size; if (!GLES2Util::ComputeImageDataSize( width, height, format, type, unpack_alignment_, &pixels_size)) { return error::kOutOfBounds; } const void* pixels = NULL; if (pixels_shm_id != 0 || pixels_shm_offset != 0) { pixels = GetSharedMemoryAs( pixels_shm_id, pixels_shm_offset, pixels_size); if (!pixels) { return error::kOutOfBounds; } } return DoTexImage2D( target, level, internal_format, width, height, border, format, type, pixels, pixels_size); } error::Error GLES2DecoderImpl::HandleTexImage2DImmediate( uint32 immediate_data_size, const gles2::TexImage2DImmediate& c) { GLenum target = static_cast(c.target); GLint level = static_cast(c.level); GLint internal_format = static_cast(c.internalformat); GLsizei width = static_cast(c.width); GLsizei height = static_cast(c.height); GLint border = static_cast(c.border); GLenum format = static_cast(c.format); GLenum type = static_cast(c.type); uint32 size; if (!GLES2Util::ComputeImageDataSize( width, height, format, type, unpack_alignment_, &size)) { return error::kOutOfBounds; } const void* pixels = GetImmediateDataAs( c, size, immediate_data_size); if (!pixels) { return error::kOutOfBounds; } DoTexImage2D( target, level, internal_format, width, height, border, format, type, pixels, size); return error::kNoError; } error::Error GLES2DecoderImpl::HandleGetVertexAttribPointerv( uint32 immediate_data_size, const gles2::GetVertexAttribPointerv& c) { GLuint index = static_cast(c.index); GLenum pname = static_cast(c.pname); typedef gles2::GetVertexAttribPointerv::Result Result; Result* result = GetSharedMemoryAs( c.pointer_shm_id, c.pointer_shm_offset, Result::ComputeSize(1)); if (!result) { return error::kOutOfBounds; } // Check that the client initialized the result. if (result->size != 0) { return error::kInvalidArguments; } if (!ValidateGLenumVertexPointer(pname)) { SetGLError(GL_INVALID_ENUM, "glGetVertexAttribPointerv: pname GL_INVALID_ENUM"); return error::kNoError; } if (index >= group_->max_vertex_attribs()) { SetGLError(GL_INVALID_VALUE, "glGetVertexAttribPointerv: index out of range."); return error::kNoError; } result->SetNumResults(1); *result->GetData() = vertex_attrib_manager_.GetVertexAttribInfo(index)->offset(); return error::kNoError; } bool GLES2DecoderImpl::GetUniformSetup( GLuint program, GLint location, uint32 shm_id, uint32 shm_offset, error::Error* error, GLuint* service_id, void** result_pointer, GLenum* result_type) { DCHECK(error); DCHECK(service_id); DCHECK(result_pointer); DCHECK(result_type); *error = error::kNoError; // Make sure we have enough room for the result on failure. SizedResult* result; result = GetSharedMemoryAs*>( shm_id, shm_offset, SizedResult::ComputeSize(0)); if (!result) { *error = error::kOutOfBounds; return false; } *result_pointer = result; // Set the result size to 0 so the client does not have to check for success. result->SetNumResults(0); ProgramManager::ProgramInfo* info = GetProgramInfoNotShader( program, "glGetUniform"); if (!info) { return false; } if (!info->IsValid()) { // Program was not linked successfully. (ie, glLinkProgram) SetGLError(GL_INVALID_OPERATION, "glGetUniform: program not linked"); return false; } *service_id = info->service_id(); GLenum type; if (!info->GetUniformTypeByLocation(location, &type)) { // No such location. SetGLError(GL_INVALID_OPERATION, "glGetUniform: unknown location"); return false; } GLsizei size = GLES2Util::GetGLDataTypeSizeForUniforms(type); if (size == 0) { SetGLError(GL_INVALID_OPERATION, "glGetUniform: unknown type"); return false; } result = GetSharedMemoryAs*>( shm_id, shm_offset, SizedResult::ComputeSizeFromBytes(size)); if (!result) { *error = error::kOutOfBounds; return false; } result->size = size; *result_type = type; return true; } error::Error GLES2DecoderImpl::HandleGetUniformiv( uint32 immediate_data_size, const gles2::GetUniformiv& c) { GLuint program = c.program; GLint location = c.location; GLuint service_id; GLenum result_type; Error error; void* result; if (GetUniformSetup( program, location, c.params_shm_id, c.params_shm_offset, &error, &service_id, &result, &result_type)) { glGetUniformiv( service_id, location, static_cast(result)->GetData()); } return error; } error::Error GLES2DecoderImpl::HandleGetUniformfv( uint32 immediate_data_size, const gles2::GetUniformfv& c) { GLuint program = c.program; GLint location = c.location; GLuint service_id; Error error; typedef gles2::GetUniformfv::Result Result; Result* result; GLenum result_type; if (GetUniformSetup( program, location, c.params_shm_id, c.params_shm_offset, &error, &service_id, reinterpret_cast(&result), &result_type)) { if (result_type == GL_BOOL || result_type == GL_BOOL_VEC2 || result_type == GL_BOOL_VEC3 || result_type == GL_BOOL_VEC4) { GLsizei num_values = result->GetNumResults(); scoped_array temp(new GLint[num_values]); glGetUniformiv(service_id, location, temp.get()); GLfloat* dst = result->GetData(); for (GLsizei ii = 0; ii < num_values; ++ii) { dst[ii] = (temp[ii] != 0); } } else { glGetUniformfv(service_id, location, result->GetData()); } } return error; } error::Error GLES2DecoderImpl::HandleGetShaderPrecisionFormat( uint32 immediate_data_size, const gles2::GetShaderPrecisionFormat& c) { GLenum shader_type = static_cast(c.shadertype); GLenum precision_type = static_cast(c.precisiontype); typedef gles2::GetShaderPrecisionFormat::Result Result; Result* result = GetSharedMemoryAs( c.result_shm_id, c.result_shm_offset, sizeof(*result)); if (!result) { return error::kOutOfBounds; } // Check that the client initialized the result. if (result->success != 0) { return error::kInvalidArguments; } if (!ValidateGLenumShaderType(shader_type)) { SetGLError(GL_INVALID_ENUM, "glGetShaderPrecisionFormat: shader_type GL_INVALID_ENUM"); return error::kNoError; } if (!ValidateGLenumShaderPrecision(precision_type)) { SetGLError(GL_INVALID_ENUM, "glGetShaderPrecisionFormat: precision_type GL_INVALID_ENUM"); return error::kNoError; } result->success = 1; // true switch (precision_type) { case GL_LOW_INT: case GL_MEDIUM_INT: case GL_HIGH_INT: result->min_range = -31; result->max_range = 31; result->precision = 0; break; case GL_LOW_FLOAT: case GL_MEDIUM_FLOAT: case GL_HIGH_FLOAT: result->min_range = -62; result->max_range = 62; result->precision = -16; break; default: NOTREACHED(); break; } return error::kNoError; } error::Error GLES2DecoderImpl::HandleGetAttachedShaders( uint32 immediate_data_size, const gles2::GetAttachedShaders& c) { uint32 result_size = c.result_size; GLuint program = static_cast(c.program); ProgramManager::ProgramInfo* info = GetProgramInfoNotShader( program, "glGetAttachedShaders"); if (!info) { return error::kNoError; } typedef gles2::GetAttachedShaders::Result Result; uint32 max_count = Result::ComputeMaxResults(result_size); Result* result = GetSharedMemoryAs( c.result_shm_id, c.result_shm_offset, Result::ComputeSize(max_count)); if (!result) { return error::kOutOfBounds; } // Check that the client initialized the result. if (result->size != 0) { return error::kInvalidArguments; } GLsizei count = 0; glGetAttachedShaders( info->service_id(), max_count, &count, result->GetData()); for (GLsizei ii = 0; ii < count; ++ii) { if (!shader_manager()->GetClientId(result->GetData()[ii], &result->GetData()[ii])) { NOTREACHED(); return error::kGenericError; } } result->SetNumResults(count); return error::kNoError; } error::Error GLES2DecoderImpl::HandleGetActiveUniform( uint32 immediate_data_size, const gles2::GetActiveUniform& c) { GLuint program = c.program; GLuint index = c.index; uint32 name_bucket_id = c.name_bucket_id; typedef gles2::GetActiveUniform::Result Result; Result* result = GetSharedMemoryAs( c.result_shm_id, c.result_shm_offset, sizeof(*result)); if (!result) { return error::kOutOfBounds; } // Check that the client initialized the result. if (result->success != 0) { return error::kInvalidArguments; } ProgramManager::ProgramInfo* info = GetProgramInfoNotShader( program, "glGetActiveUniform"); if (!info) { return error::kNoError; } const ProgramManager::ProgramInfo::UniformInfo* uniform_info = info->GetUniformInfo(index); if (!uniform_info) { SetGLError(GL_INVALID_VALUE, "glGetActiveUniform: index out of range"); return error::kNoError; } result->success = 1; // true. result->size = uniform_info->size; result->type = uniform_info->type; Bucket* bucket = CreateBucket(name_bucket_id); bucket->SetFromString(uniform_info->name); return error::kNoError; } error::Error GLES2DecoderImpl::HandleGetActiveAttrib( uint32 immediate_data_size, const gles2::GetActiveAttrib& c) { GLuint program = c.program; GLuint index = c.index; uint32 name_bucket_id = c.name_bucket_id; typedef gles2::GetActiveAttrib::Result Result; Result* result = GetSharedMemoryAs( c.result_shm_id, c.result_shm_offset, sizeof(*result)); if (!result) { return error::kOutOfBounds; } // Check that the client initialized the result. if (result->success != 0) { return error::kInvalidArguments; } ProgramManager::ProgramInfo* info = GetProgramInfoNotShader( program, "glGetActiveAttrib"); if (!info) { return error::kNoError; } const ProgramManager::ProgramInfo::VertexAttribInfo* attrib_info = info->GetAttribInfo(index); if (!attrib_info) { SetGLError(GL_INVALID_VALUE, "glGetActiveAttrib: index out of range"); return error::kNoError; } result->success = 1; // true. result->size = attrib_info->size; result->type = attrib_info->type; Bucket* bucket = CreateBucket(name_bucket_id); bucket->SetFromString(attrib_info->name); return error::kNoError; } error::Error GLES2DecoderImpl::HandleShaderBinary( uint32 immediate_data_size, const gles2::ShaderBinary& c) { #if 1 // No binary shader support. SetGLError(GL_INVALID_OPERATION, "glShaderBinary: not supported"); return error::kNoError; #else GLsizei n = static_cast(c.n); if (n < 0) { SetGLError(GL_INVALID_VALUE, "glShaderBinary: n < 0"); return error::kNoError; } GLsizei length = static_cast(c.length); if (length < 0) { SetGLError(GL_INVALID_VALUE, "glShaderBinary: length < 0"); return error::kNoError; } uint32 data_size; if (!SafeMultiplyUint32(n, sizeof(GLuint), &data_size)) { return error::kOutOfBounds; } const GLuint* shaders = GetSharedMemoryAs( c.shaders_shm_id, c.shaders_shm_offset, data_size); GLenum binaryformat = static_cast(c.binaryformat); const void* binary = GetSharedMemoryAs( c.binary_shm_id, c.binary_shm_offset, length); if (shaders == NULL || binary == NULL) { return error::kOutOfBounds; } scoped_array service_ids(new GLuint[n]); for (GLsizei ii = 0; ii < n; ++ii) { ShaderManager::ShaderInfo* info = GetShaderInfo(shaders[ii]); if (!info) { SetGLError(GL_INVALID_VALUE, "glShaderBinary: unknown shader"); return error::kNoError; } service_ids[ii] = info->service_id(); } // TODO(gman): call glShaderBinary return error::kNoError; #endif } error::Error GLES2DecoderImpl::HandleSwapBuffers( uint32 immediate_data_size, const gles2::SwapBuffers& c) { // If offscreen then don't actually SwapBuffers to the display. Just copy // the rendered frame to another frame buffer. if (offscreen_target_frame_buffer_.get()) { ScopedGLErrorSuppressor suppressor(this); // First check to see if a deferred offscreen render buffer resize is // pending. if (!UpdateOffscreenFrameBufferSize()) return error::kLostContext; ScopedFrameBufferBinder binder(this, offscreen_target_frame_buffer_->id()); offscreen_saved_color_texture_->Copy( offscreen_saved_color_texture_->size()); } else { #if !defined(UNIT_TEST) context_->SwapBuffers(); #endif } // TODO(kbr): when the back buffer is multisampled, then at least on Mac // OS X (and probably on all platforms, for best semantics), we will need // to perform the resolve step and bind the offscreen_saved_color_texture_ // as the color attachment before calling the swap buffers callback, which // expects a normal (non-multisampled) frame buffer for glCopyTexImage2D / // glReadPixels. After the callback runs, the multisampled frame buffer // needs to be bound again. if (swap_buffers_callback_.get()) { swap_buffers_callback_->Run(); } return error::kNoError; } error::Error GLES2DecoderImpl::HandleCommandBufferEnable( uint32 immediate_data_size, const gles2::CommandBufferEnable& c) { Bucket* bucket = GetBucket(c.bucket_id); typedef gles2::CommandBufferEnable::Result Result; Result* result = GetSharedMemoryAs( c.result_shm_id, c.result_shm_offset, sizeof(*result)); if (!result) { return error::kOutOfBounds; } // Check that the client initialized the result. if (*result != 0) { return error::kInvalidArguments; } std::string feature_str; if (!bucket->GetAsString(&feature_str)) { return error::kInvalidArguments; } // TODO(gman): make this some kind of table to function pointer thingy. if (feature_str.compare(PEPPER3D_ALLOW_BUFFERS_ON_MULTIPLE_TARGETS) == 0) { buffer_manager()->set_allow_buffers_on_multiple_targets(true); } else if (feature_str.compare(PEPPER3D_SKIP_GLSL_TRANSLATION) == 0) { use_shader_translator_ = false; } else { return error::kNoError; } *result = 1; // true. return error::kNoError; } // Include the auto-generated part of this file. We split this because it means // we can easily edit the non-auto generated parts right here in this file // instead of having to edit some template or the code generator. #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" } // namespace gles2 } // namespace gpu