// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ #include "gpu/command_buffer/common/gles2_cmd_format.h" #include "gpu/command_buffer/common/gles2_cmd_utils.h" #include "gpu/command_buffer/service/cmd_buffer_engine.h" #include "gpu/command_buffer/service/context_group.h" #include "gpu/command_buffer/service/gl_mock.h" #include "gpu/command_buffer/service/gles2_cmd_decoder.h" #include "gpu/command_buffer/service/program_manager.h" #include "testing/gtest/include/gtest/gtest.h" namespace gpu { namespace gles2 { class GLES2DecoderTestBase : public testing::Test { public: GLES2DecoderTestBase() : client_buffer_id_(100), client_framebuffer_id_(101), client_program_id_(102), client_renderbuffer_id_(103), client_shader_id_(104), client_texture_id_(105), client_element_buffer_id_(106) { memset(immediate_buffer_, 0xEE, sizeof(immediate_buffer_)); } protected: static const GLint kMaxTextureSize = 2048; static const GLint kMaxCubeMapTextureSize = 256; static const GLint kNumVertexAttribs = 16; static const GLint kNumTextureUnits = 8; static const GLuint kServiceBlackTexture2dId = 701; static const GLuint kServiceBlackTextureCubemapId = 702; static const GLuint kServiceBufferId = 301; static const GLuint kServiceFramebufferId = 302; static const GLuint kServiceRenderbufferId = 303; static const GLuint kServiceTextureId = 304; static const GLuint kServiceProgramId = 305; static const GLuint kServiceShaderId = 306; static const GLuint kServiceElementBufferId = 307; static const int32 kSharedMemoryId = 401; static const size_t kSharedBufferSize = 2048; static const uint32 kSharedMemoryOffset = 132; static const int32 kInvalidSharedMemoryId = 402; static const uint32 kInvalidSharedMemoryOffset = kSharedBufferSize + 1; static const uint32 kInitialResult = 0xBDBDBDBDu; static const uint8 kInitialMemoryValue = 0xBDu; static const uint32 kNewClientId = 501; static const uint32 kNewServiceId = 502; static const uint32 kInvalidClientId = 601; // Template to call glGenXXX functions. template void GenHelper(GLuint client_id) { int8 buffer[sizeof(T) + sizeof(client_id)]; T& cmd = *reinterpret_cast(&buffer); cmd.Init(1, &client_id); EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(client_id))); } // This template exists solely so we can specialize it for // certain commands. template void SpecializedSetup() { } template T* GetImmediateAs() { return reinterpret_cast(immediate_buffer_); } template T GetImmediateDataAs(Command* cmd) { return reinterpret_cast(ImmediateDataAddress(cmd)); } void ClearSharedMemory() { engine_->ClearSharedMemory(); } virtual void SetUp(); virtual void TearDown(); template error::Error ExecuteCmd(const T& cmd) { COMPILE_ASSERT(T::kArgFlags == cmd::kFixed, Cmd_kArgFlags_not_kFixed); return decoder_->DoCommand(cmd.kCmdId, ComputeNumEntries(sizeof(cmd)) - 1, &cmd); } template error::Error ExecuteImmediateCmd(const T& cmd, size_t data_size) { COMPILE_ASSERT(T::kArgFlags == cmd::kAtLeastN, Cmd_kArgFlags_not_kAtLeastN); return decoder_->DoCommand(cmd.kCmdId, ComputeNumEntries(sizeof(cmd) + data_size) - 1, &cmd); } template T GetSharedMemoryAs() { return reinterpret_cast(shared_memory_address_); } template T GetSharedMemoryAsWithOffset(uint32 offset) { void* ptr = reinterpret_cast(shared_memory_address_) + offset; return reinterpret_cast(ptr); } uint32 GetServiceId(uint32 client_id) { return decoder_->GetServiceIdForTesting(client_id); } // Note that the error is returned as GLint instead of GLenum. // This is because there is a mismatch in the types of GLenum and // the error values GL_NO_ERROR, GL_INVALID_ENUM, etc. GLenum is // typedef'd as unsigned int while the error values are defined as // integers. This is problematic for template functions such as // EXPECT_EQ that expect both types to be the same. GLint GetGLError(); void DoBindTexture(GLenum target, GLuint client_id, GLuint service_id); void DoTexImage2D(GLenum target, GLint level, GLenum internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, uint32 shared_memory_id, uint32 shared_memory_offset); // Use StrictMock to make 100% sure we know how GL will be called. scoped_ptr<::testing::StrictMock<::gles2::MockGLInterface> > gl_; scoped_ptr decoder_; GLuint client_buffer_id_; GLuint client_framebuffer_id_; GLuint client_program_id_; GLuint client_renderbuffer_id_; GLuint client_shader_id_; GLuint client_texture_id_; GLuint client_element_buffer_id_; uint32 shared_memory_id_; uint32 shared_memory_offset_; void* shared_memory_address_; int8 immediate_buffer_[256]; private: class MockCommandBufferEngine : public CommandBufferEngine { public: MockCommandBufferEngine() { data_.reset(new int8[kSharedBufferSize]); ClearSharedMemory(); valid_buffer_.ptr = data_.get(); valid_buffer_.size = kSharedBufferSize; } virtual ~MockCommandBufferEngine() { } Buffer GetSharedMemoryBuffer(int32 shm_id) { return shm_id == kSharedMemoryId ? valid_buffer_ : invalid_buffer_; } void ClearSharedMemory() { memset(data_.get(), kInitialMemoryValue, kSharedBufferSize); } void set_token(int32 token) { DCHECK(false); } // Overridden from CommandBufferEngine. virtual bool SetGetOffset(int32 offset) { DCHECK(false); return false; } // Overridden from CommandBufferEngine. virtual int32 GetGetOffset() { DCHECK(false); return 0; } private: scoped_array data_; Buffer valid_buffer_; Buffer invalid_buffer_; }; scoped_ptr<::testing::StrictMock > engine_; ContextGroup group_; }; class GLES2DecoderWithShaderTestBase : public GLES2DecoderTestBase { public: GLES2DecoderWithShaderTestBase() : GLES2DecoderTestBase() { } static const GLsizei kNumVertices = 100; static const GLsizei kNumIndices = 10; static const int kValidIndexRangeStart = 1; static const int kValidIndexRangeCount = 7; static const int kInvalidIndexRangeStart = 0; static const int kInvalidIndexRangeCount = 7; static const int kOutOfRangeIndexRangeEnd = 10; static const GLint kMaxAttribLength = 10; static const char* kAttrib1Name; static const char* kAttrib2Name; static const char* kAttrib3Name; static const GLint kAttrib1Size = 1; static const GLint kAttrib2Size = 1; static const GLint kAttrib3Size = 1; static const GLint kAttrib1Location = 0; static const GLint kAttrib2Location = 1; static const GLint kAttrib3Location = 2; static const GLenum kAttrib1Type = GL_FLOAT_VEC4; static const GLenum kAttrib2Type = GL_FLOAT_VEC2; static const GLenum kAttrib3Type = GL_FLOAT_VEC3; static const GLint kInvalidAttribLocation = 30; static const GLint kBadAttribIndex = kNumVertexAttribs; static const GLint kMaxUniformLength = 10; static const char* kUniform1Name; static const char* kUniform2Name; static const char* kUniform3Name; static const GLint kUniform1Size = 1; static const GLint kUniform2Size = 3; static const GLint kUniform3Size = 2; static const GLint kUniform1Location = 3; static const GLint kUniform2Location = 10; static const GLint kUniform2ElementLocation = 12; static const GLint kUniform3Location = 20; static const GLenum kUniform1Type = GL_SAMPLER_2D; static const GLenum kUniform2Type = GL_INT_VEC2; static const GLenum kUniform3Type = GL_FLOAT_VEC3; static const GLint kInvalidUniformLocation = 30; static const GLint kBadUniformIndex = 1000; protected: struct AttribInfo { const char* name; GLint size; GLenum type; GLint location; }; struct UniformInfo { const char* name; GLint size; GLenum type; GLint location; }; virtual void SetUp(); virtual void TearDown(); void SetupShader(AttribInfo* attribs, size_t num_attribs, UniformInfo* uniforms, size_t num_uniforms, GLuint client_id, GLuint service_id); void SetupTexture(); GLvoid* BufferOffset(unsigned i) { return static_cast(NULL)+(i); } void DoEnableVertexAttribArray(GLint index); void DoBindBuffer(GLenum target, GLuint client_id, GLuint service_id); void DoBufferData(GLenum target, GLsizei size); void DoBufferSubData( GLenum target, GLint offset, GLsizei size, const void* data); void DoDeleteBuffer(GLuint client_id, GLuint service_id); void DoDeleteProgram(GLuint client_id, GLuint service_id); void DoVertexAttribPointer( GLuint index, GLint size, GLenum type, GLsizei stride, GLuint offset); void SetupVertexBuffer(); void SetupIndexBuffer(); void DeleteVertexBuffer(); void DeleteIndexBuffer(); }; } // namespace gles2 } // namespace gpu #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_