// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file is auto-generated from // gpu/command_buffer/build_gles2_cmd_buffer.py // It's formatted by clang-format using chromium coding style: // clang-format -i -style=chromium filename // DO NOT EDIT! #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ ValueValidator attachment; ValueValidator backbuffer_attachment; ValueValidator blit_filter; ValueValidator buffer_parameter; ValueValidator buffer_target; ValueValidator buffer_usage; ValueValidator capability; ValueValidator cmp_function; ValueValidator compressed_texture_format; ValueValidator draw_mode; ValueValidator dst_blend_factor; ValueValidator equation; ValueValidator face_mode; ValueValidator face_type; ValueValidator frame_buffer_parameter; ValueValidator frame_buffer_target; ValueValidator g_l_state; ValueValidator get_max_index_type; ValueValidator get_tex_param_target; ValueValidator hint_mode; ValueValidator hint_target; ValueValidator index_type; ValueValidator pixel_store; ValueValidator pixel_store_alignment; ValueValidator pixel_type; ValueValidator program_parameter; ValueValidator query_object_parameter; ValueValidator query_parameter; ValueValidator query_target; ValueValidator read_pixel_format; ValueValidator read_pixel_type; ValueValidator render_buffer_format; ValueValidator render_buffer_parameter; ValueValidator render_buffer_target; ValueValidator reset_status; ValueValidator shader_binary_format; ValueValidator shader_parameter; ValueValidator shader_precision; ValueValidator shader_type; ValueValidator src_blend_factor; ValueValidator stencil_op; ValueValidator string_type; ValueValidator texture_bind_target; ValueValidator texture_format; ValueValidator texture_internal_format; ValueValidator texture_internal_format_storage; ValueValidator texture_mag_filter_mode; ValueValidator texture_min_filter_mode; ValueValidator texture_parameter; ValueValidator texture_pool; ValueValidator texture_target; ValueValidator texture_usage; ValueValidator texture_wrap_mode; ValueValidator vertex_attrib_size; ValueValidator vertex_attrib_type; ValueValidator vertex_attribute; ValueValidator vertex_pointer; #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_