// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file is auto-generated. DO NOT EDIT! #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ bool ValidateGLenumAttachment(GLenum value); bool ValidateGLenumBufferParameter(GLenum value); bool ValidateGLenumBufferTarget(GLenum value); bool ValidateGLenumBufferUsage(GLenum value); bool ValidateGLenumCapability(GLenum value); bool ValidateGLenumCmpFunction(GLenum value); bool ValidateGLenumDrawMode(GLenum value); bool ValidateGLenumDstBlendFactor(GLenum value); bool ValidateGLenumEquation(GLenum value); bool ValidateGLenumFaceMode(GLenum value); bool ValidateGLenumFaceType(GLenum value); bool ValidateGLbooleanFalse(GLenum value); bool ValidateGLenumFrameBufferParameter(GLenum value); bool ValidateGLenumFrameBufferTarget(GLenum value); bool ValidateGLenumGLState(GLenum value); bool ValidateGLenumHintMode(GLenum value); bool ValidateGLenumHintTarget(GLenum value); bool ValidateGLenumIndexType(GLenum value); bool ValidateGLenumPixelStore(GLenum value); bool ValidateGLintPixelStoreAlignment(GLenum value); bool ValidateGLenumPixelType(GLenum value); bool ValidateGLenumProgramParameter(GLenum value); bool ValidateGLenumReadPixelFormat(GLenum value); bool ValidateGLenumRenderBufferFormat(GLenum value); bool ValidateGLenumRenderBufferParameter(GLenum value); bool ValidateGLenumRenderBufferTarget(GLenum value); bool ValidateGLenumShaderParameter(GLenum value); bool ValidateGLenumShaderPrecision(GLenum value); bool ValidateGLenumShaderType(GLenum value); bool ValidateGLenumSrcBlendFactor(GLenum value); bool ValidateGLenumStencilOp(GLenum value); bool ValidateGLenumStringType(GLenum value); bool ValidateGLenumTextureBindTarget(GLenum value); bool ValidateGLintTextureBorder(GLenum value); bool ValidateGLenumTextureFormat(GLenum value); bool ValidateGLenumTextureParameter(GLenum value); bool ValidateGLenumTextureTarget(GLenum value); bool ValidateGLintVertexAttribSize(GLenum value); bool ValidateGLenumVertexAttribType(GLenum value); bool ValidateGLenumVertexAttribute(GLenum value); bool ValidateGLenumVertexPointer(GLenum value); #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_