// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file is auto-generated from // gpu/command_buffer/build_gles2_cmd_buffer.py // DO NOT EDIT! #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ ValueValidator<GLenum> attachment; ValueValidator<GLenum> blit_filter; ValueValidator<GLenum> buffer_parameter; ValueValidator<GLenum> buffer_target; ValueValidator<GLenum> buffer_usage; ValueValidator<GLenum> capability; ValueValidator<GLenum> cmp_function; ValueValidator<GLenum> compressed_texture_format; ValueValidator<GLenum> draw_mode; ValueValidator<GLenum> dst_blend_factor; ValueValidator<GLenum> equation; ValueValidator<GLenum> face_mode; ValueValidator<GLenum> face_type; ValueValidator<GLboolean> false_only; ValueValidator<GLenum> frame_buffer_parameter; ValueValidator<GLenum> frame_buffer_target; ValueValidator<GLenum> g_l_state; ValueValidator<GLenum> get_max_index_type; ValueValidator<GLenum> get_tex_param_target; ValueValidator<GLenum> hint_mode; ValueValidator<GLenum> hint_target; ValueValidator<GLenum> index_type; ValueValidator<GLenum> pixel_store; ValueValidator<GLint> pixel_store_alignment; ValueValidator<GLenum> pixel_type; ValueValidator<GLenum> program_parameter; ValueValidator<GLenum> query_object_parameter; ValueValidator<GLenum> query_parameter; ValueValidator<GLenum> query_target; ValueValidator<GLenum> read_pixel_format; ValueValidator<GLenum> read_pixel_type; ValueValidator<GLenum> render_buffer_format; ValueValidator<GLenum> render_buffer_parameter; ValueValidator<GLenum> render_buffer_target; ValueValidator<GLenum> shader_binary_format; ValueValidator<GLenum> shader_parameter; ValueValidator<GLenum> shader_precision; ValueValidator<GLenum> shader_type; ValueValidator<GLenum> src_blend_factor; ValueValidator<GLenum> stencil_op; ValueValidator<GLenum> string_type; ValueValidator<GLenum> texture_bind_target; ValueValidator<GLint> texture_border; ValueValidator<GLenum> texture_format; ValueValidator<GLenum> texture_internal_format; ValueValidator<GLenum> texture_internal_format_storage; ValueValidator<GLenum> texture_mag_filter_mode; ValueValidator<GLenum> texture_min_filter_mode; ValueValidator<GLenum> texture_parameter; ValueValidator<GLenum> texture_target; ValueValidator<GLenum> texture_usage; ValueValidator<GLenum> texture_wrap_mode; ValueValidator<GLint> vertex_attrib_size; ValueValidator<GLenum> vertex_attrib_type; ValueValidator<GLenum> vertex_attribute; ValueValidator<GLenum> vertex_pointer; ValueValidator<GLint> zero_only; #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_