// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file is auto-generated from // gpu/command_buffer/build_gles2_cmd_buffer.py // It's formatted by clang-format using chromium coding style: // clang-format -i -style=chromium filename // DO NOT EDIT! #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_ #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_ static const GLenum valid_attachment_table[] = { GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT, }; static const GLenum valid_attachment_table_es3[] = { GL_DEPTH_STENCIL_ATTACHMENT, GL_COLOR_EXT, GL_DEPTH_EXT, GL_STENCIL_EXT, }; bool Validators::BackbufferAttachmentValidator::IsValid( const GLenum value) const { switch (value) { case GL_COLOR_EXT: case GL_DEPTH_EXT: case GL_STENCIL_EXT: return true; } return false; }; bool Validators::BlitFilterValidator::IsValid(const GLenum value) const { switch (value) { case GL_NEAREST: case GL_LINEAR: return true; } return false; }; bool Validators::BufferModeValidator::IsValid(const GLenum value) const { switch (value) { case GL_INTERLEAVED_ATTRIBS: case GL_SEPARATE_ATTRIBS: return true; } return false; }; Validators::BufferParameterValidator::BufferParameterValidator() : is_es3_(false) {} bool Validators::BufferParameterValidator::IsValid(const GLenum value) const { switch (value) { case GL_BUFFER_SIZE: case GL_BUFFER_USAGE: return true; case GL_BUFFER_ACCESS_FLAGS: case GL_BUFFER_MAPPED: return is_es3_; } return false; }; bool Validators::BufferParameter64Validator::IsValid(const GLenum value) const { switch (value) { case GL_BUFFER_SIZE: case GL_BUFFER_MAP_LENGTH: case GL_BUFFER_MAP_OFFSET: return true; } return false; }; Validators::BufferTargetValidator::BufferTargetValidator() : is_es3_(false) {} bool Validators::BufferTargetValidator::IsValid(const GLenum value) const { switch (value) { case GL_ARRAY_BUFFER: case GL_ELEMENT_ARRAY_BUFFER: return true; case GL_COPY_READ_BUFFER: case GL_COPY_WRITE_BUFFER: case GL_PIXEL_PACK_BUFFER: case GL_PIXEL_UNPACK_BUFFER: case GL_TRANSFORM_FEEDBACK_BUFFER: case GL_UNIFORM_BUFFER: return is_es3_; } return false; }; Validators::BufferUsageValidator::BufferUsageValidator() : is_es3_(false) {} bool Validators::BufferUsageValidator::IsValid(const GLenum value) const { switch (value) { case GL_STREAM_DRAW: case GL_STATIC_DRAW: case GL_DYNAMIC_DRAW: return true; case GL_STREAM_READ: case GL_STREAM_COPY: case GL_STATIC_READ: case GL_STATIC_COPY: case GL_DYNAMIC_READ: case GL_DYNAMIC_COPY: return is_es3_; } return false; }; static const GLenum valid_bufferfi_table[] = { GL_DEPTH_STENCIL, }; bool Validators::BufferfvValidator::IsValid(const GLenum value) const { switch (value) { case GL_COLOR: case GL_DEPTH: return true; } return false; }; bool Validators::BufferivValidator::IsValid(const GLenum value) const { switch (value) { case GL_COLOR: case GL_STENCIL: return true; } return false; }; static const GLenum valid_bufferuiv_table[] = { GL_COLOR, }; static const GLenum valid_capability_table[] = { GL_BLEND, GL_CULL_FACE, GL_DEPTH_TEST, GL_DITHER, GL_POLYGON_OFFSET_FILL, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_COVERAGE, GL_SCISSOR_TEST, GL_STENCIL_TEST, }; static const GLenum valid_capability_table_es3[] = { GL_RASTERIZER_DISCARD, GL_PRIMITIVE_RESTART_FIXED_INDEX, }; bool Validators::CmpFunctionValidator::IsValid(const GLenum value) const { switch (value) { case GL_NEVER: case GL_LESS: case GL_EQUAL: case GL_LEQUAL: case GL_GREATER: case GL_NOTEQUAL: case GL_GEQUAL: case GL_ALWAYS: return true; } return false; }; static const GLenum valid_compressed_texture_format_table_es3[] = { GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, }; static const GLenum valid_coverage_modulation_components_table[] = { GL_RGB, GL_RGBA, GL_ALPHA, GL_NONE, }; bool Validators::DrawModeValidator::IsValid(const GLenum value) const { switch (value) { case GL_POINTS: case GL_LINE_STRIP: case GL_LINE_LOOP: case GL_LINES: case GL_TRIANGLE_STRIP: case GL_TRIANGLE_FAN: case GL_TRIANGLES: return true; } return false; }; static const GLenum valid_dst_blend_factor_table[] = { GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, }; static const GLenum valid_equation_table[] = { GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, }; static const GLenum valid_equation_table_es3[] = { GL_MIN, GL_MAX, }; bool Validators::FaceModeValidator::IsValid(const GLenum value) const { switch (value) { case GL_CW: case GL_CCW: return true; } return false; }; bool Validators::FaceTypeValidator::IsValid(const GLenum value) const { switch (value) { case GL_FRONT: case GL_BACK: case GL_FRONT_AND_BACK: return true; } return false; }; static const GLenum valid_frame_buffer_parameter_table[] = { GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, }; static const GLenum valid_frame_buffer_parameter_table_es3[] = { GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, }; static const GLenum valid_frame_buffer_target_table[] = { GL_FRAMEBUFFER, }; static const GLenum valid_frame_buffer_target_table_es3[] = { GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, }; static const GLenum valid_g_l_state_table[] = { GL_ACTIVE_TEXTURE, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA_BITS, GL_ARRAY_BUFFER_BINDING, GL_BLUE_BITS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CURRENT_PROGRAM, GL_DEPTH_BITS, GL_DEPTH_RANGE, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_FRAMEBUFFER_BINDING, GL_GENERATE_MIPMAP_HINT, GL_GREEN_BITS, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_SIZE, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_PACK_ALIGNMENT, GL_RED_BITS, GL_RENDERBUFFER_BINDING, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SUBPIXEL_BITS, GL_STENCIL_BITS, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_UNPACK_ALIGNMENT, GL_BIND_GENERATES_RESOURCE_CHROMIUM, GL_VERTEX_ARRAY_BINDING_OES, GL_VIEWPORT, GL_BLEND_COLOR, GL_BLEND_EQUATION_RGB, GL_BLEND_EQUATION_ALPHA, GL_BLEND_SRC_RGB, GL_BLEND_DST_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_DST_ALPHA, GL_COLOR_CLEAR_VALUE, GL_DEPTH_CLEAR_VALUE, GL_STENCIL_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_CULL_FACE_MODE, GL_DEPTH_FUNC, GL_DEPTH_WRITEMASK, GL_FRONT_FACE, GL_LINE_WIDTH, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_UNITS, GL_STENCIL_FUNC, GL_STENCIL_REF, GL_STENCIL_VALUE_MASK, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_FAIL, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_BLEND, GL_CULL_FACE, GL_DEPTH_TEST, GL_DITHER, GL_POLYGON_OFFSET_FILL, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_COVERAGE, GL_SCISSOR_TEST, GL_STENCIL_TEST, GL_RASTERIZER_DISCARD, GL_PRIMITIVE_RESTART_FIXED_INDEX, }; static const GLenum valid_g_l_state_table_es3[] = { GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER_BINDING, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_FRAMEBUFFER_BINDING, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_GPU_DISJOINT_EXT, GL_MAJOR_VERSION, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_DRAW_BUFFERS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_SAMPLES, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_NUM_PROGRAM_BINARY_FORMATS, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_PROGRAM_BINARY_FORMATS, GL_READ_BUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_SAMPLER_BINDING, GL_TIMESTAMP_EXT, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_3D, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, }; bool Validators::GetMaxIndexTypeValidator::IsValid(const GLenum value) const { switch (value) { case GL_UNSIGNED_BYTE: case GL_UNSIGNED_SHORT: case GL_UNSIGNED_INT: return true; } return false; }; static const GLenum valid_get_tex_param_target_table[] = { GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, }; static const GLenum valid_get_tex_param_target_table_es3[] = { GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, }; bool Validators::HintModeValidator::IsValid(const GLenum value) const { switch (value) { case GL_FASTEST: case GL_NICEST: case GL_DONT_CARE: return true; } return false; }; static const GLenum valid_hint_target_table[] = { GL_GENERATE_MIPMAP_HINT, }; static const GLenum valid_hint_target_table_es3[] = { GL_FRAGMENT_SHADER_DERIVATIVE_HINT, }; static const GLenum valid_image_internal_format_table[] = { GL_RGB, GL_RGB_YUV_420_CHROMIUM, GL_RGB_YCBCR_422_CHROMIUM, GL_RGB_YCBCR_420V_CHROMIUM, GL_RGBA, }; static const GLenum valid_image_usage_table[] = { GL_READ_WRITE_CHROMIUM, }; static const GLenum valid_index_type_table[] = { GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, }; static const GLenum valid_index_type_table_es3[] = { GL_UNSIGNED_INT, }; bool Validators::IndexedBufferTargetValidator::IsValid( const GLenum value) const { switch (value) { case GL_TRANSFORM_FEEDBACK_BUFFER: case GL_UNIFORM_BUFFER: return true; } return false; }; bool Validators::IndexedGLStateValidator::IsValid(const GLenum value) const { switch (value) { case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: case GL_TRANSFORM_FEEDBACK_BUFFER_START: case GL_UNIFORM_BUFFER_BINDING: case GL_UNIFORM_BUFFER_SIZE: case GL_UNIFORM_BUFFER_START: return true; } return false; }; bool Validators::InternalFormatParameterValidator::IsValid( const GLenum value) const { switch (value) { case GL_NUM_SAMPLE_COUNTS: case GL_SAMPLES: return true; } return false; }; bool Validators::MapBufferAccessValidator::IsValid(const GLenum value) const { switch (value) { case GL_MAP_READ_BIT: case GL_MAP_WRITE_BIT: case GL_MAP_INVALIDATE_RANGE_BIT: case GL_MAP_INVALIDATE_BUFFER_BIT: case GL_MAP_FLUSH_EXPLICIT_BIT: case GL_MAP_UNSYNCHRONIZED_BIT: return true; } return false; }; bool Validators::MatrixModeValidator::IsValid(const GLenum value) const { switch (value) { case GL_PATH_PROJECTION_CHROMIUM: case GL_PATH_MODELVIEW_CHROMIUM: return true; } return false; }; bool Validators::PathCoordTypeValidator::IsValid(const GLenum value) const { switch (value) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_FLOAT: return true; } return false; }; bool Validators::PathCoverModeValidator::IsValid(const GLenum value) const { switch (value) { case GL_CONVEX_HULL_CHROMIUM: case GL_BOUNDING_BOX_CHROMIUM: return true; } return false; }; bool Validators::PathFillModeValidator::IsValid(const GLenum value) const { switch (value) { case GL_INVERT: case GL_COUNT_UP_CHROMIUM: case GL_COUNT_DOWN_CHROMIUM: return true; } return false; }; bool Validators::PathFragmentInputGenModeValidator::IsValid( const GLenum value) const { switch (value) { case GL_NONE: case GL_EYE_LINEAR_CHROMIUM: case GL_OBJECT_LINEAR_CHROMIUM: case GL_CONSTANT_CHROMIUM: return true; } return false; }; bool Validators::PathInstancedCoverModeValidator::IsValid( const GLenum value) const { switch (value) { case GL_CONVEX_HULL_CHROMIUM: case GL_BOUNDING_BOX_CHROMIUM: case GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM: return true; } return false; }; bool Validators::PathNameTypeValidator::IsValid(const GLenum value) const { switch (value) { case GL_UNSIGNED_BYTE: case GL_BYTE: case GL_UNSIGNED_SHORT: case GL_SHORT: case GL_UNSIGNED_INT: case GL_INT: return true; } return false; }; bool Validators::PathParameterValidator::IsValid(const GLenum value) const { switch (value) { case GL_PATH_STROKE_WIDTH_CHROMIUM: case GL_PATH_END_CAPS_CHROMIUM: case GL_PATH_JOIN_STYLE_CHROMIUM: case GL_PATH_MITER_LIMIT_CHROMIUM: case GL_PATH_STROKE_BOUND_CHROMIUM: return true; } return false; }; bool Validators::PathParameterCapValuesValidator::IsValid( const GLint value) const { switch (value) { case GL_FLAT: case GL_SQUARE_CHROMIUM: case GL_ROUND_CHROMIUM: return true; } return false; }; bool Validators::PathParameterJoinValuesValidator::IsValid( const GLint value) const { switch (value) { case GL_MITER_REVERT_CHROMIUM: case GL_BEVEL_CHROMIUM: case GL_ROUND_CHROMIUM: return true; } return false; }; bool Validators::PathTransformTypeValidator::IsValid(const GLenum value) const { switch (value) { case GL_NONE: case GL_TRANSLATE_X_CHROMIUM: case GL_TRANSLATE_Y_CHROMIUM: case GL_TRANSLATE_2D_CHROMIUM: case GL_TRANSLATE_3D_CHROMIUM: case GL_AFFINE_2D_CHROMIUM: case GL_AFFINE_3D_CHROMIUM: case GL_TRANSPOSE_AFFINE_2D_CHROMIUM: case GL_TRANSPOSE_AFFINE_3D_CHROMIUM: return true; } return false; }; static const GLenum valid_pixel_store_table[] = { GL_PACK_ALIGNMENT, GL_UNPACK_ALIGNMENT, }; static const GLenum valid_pixel_store_table_es3[] = { GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_UNPACK_ROW_LENGTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_IMAGES, }; bool Validators::PixelStoreAlignmentValidator::IsValid( const GLint value) const { switch (value) { case 1: case 2: case 4: case 8: return true; } return false; }; static const GLenum valid_pixel_type_table[] = { GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, }; static const GLenum valid_pixel_type_table_es3[] = { GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_24_8, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, }; Validators::ProgramParameterValidator::ProgramParameterValidator() : is_es3_(false) {} bool Validators::ProgramParameterValidator::IsValid(const GLenum value) const { switch (value) { case GL_DELETE_STATUS: case GL_LINK_STATUS: case GL_VALIDATE_STATUS: case GL_INFO_LOG_LENGTH: case GL_ATTACHED_SHADERS: case GL_ACTIVE_ATTRIBUTES: case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: case GL_ACTIVE_UNIFORMS: case GL_ACTIVE_UNIFORM_MAX_LENGTH: return true; case GL_ACTIVE_UNIFORM_BLOCKS: case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: case GL_TRANSFORM_FEEDBACK_BUFFER_MODE: case GL_TRANSFORM_FEEDBACK_VARYINGS: case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: return is_es3_; } return false; }; bool Validators::QueryObjectParameterValidator::IsValid( const GLenum value) const { switch (value) { case GL_QUERY_RESULT_EXT: case GL_QUERY_RESULT_AVAILABLE_EXT: return true; } return false; }; bool Validators::QueryTargetValidator::IsValid(const GLenum value) const { switch (value) { case GL_ANY_SAMPLES_PASSED_EXT: case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: case GL_COMMANDS_ISSUED_CHROMIUM: case GL_LATENCY_QUERY_CHROMIUM: case GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM: case GL_COMMANDS_COMPLETED_CHROMIUM: return true; } return false; }; bool Validators::ReadBufferValidator::IsValid(const GLenum value) const { switch (value) { case GL_NONE: case GL_BACK: case GL_COLOR_ATTACHMENT0: case GL_COLOR_ATTACHMENT1: case GL_COLOR_ATTACHMENT2: case GL_COLOR_ATTACHMENT3: case GL_COLOR_ATTACHMENT4: case GL_COLOR_ATTACHMENT5: case GL_COLOR_ATTACHMENT6: case GL_COLOR_ATTACHMENT7: case GL_COLOR_ATTACHMENT8: case GL_COLOR_ATTACHMENT9: case GL_COLOR_ATTACHMENT10: case GL_COLOR_ATTACHMENT11: case GL_COLOR_ATTACHMENT12: case GL_COLOR_ATTACHMENT13: case GL_COLOR_ATTACHMENT14: case GL_COLOR_ATTACHMENT15: return true; } return false; }; static const GLenum valid_read_pixel_format_table[] = { GL_ALPHA, GL_RGB, GL_RGBA, }; static const GLenum valid_read_pixel_format_table_es3[] = { GL_RED, GL_RED_INTEGER, GL_RG, GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER, }; static const GLenum valid_read_pixel_type_table[] = { GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, }; static const GLenum valid_read_pixel_type_table_es3[] = { GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_INT_2_10_10_10_REV, }; static const GLenum valid_render_buffer_format_table[] = { GL_RGBA4, GL_RGB565, GL_RGB5_A1, GL_DEPTH_COMPONENT16, GL_STENCIL_INDEX8, }; static const GLenum valid_render_buffer_format_table_es3[] = { GL_R8, GL_R8UI, GL_R8I, GL_R16UI, GL_R16I, GL_R32UI, GL_R32I, GL_RG8, GL_RG8UI, GL_RG8I, GL_RG16UI, GL_RG16I, GL_RG32UI, GL_RG32I, GL_RGB8, GL_RGBA8, GL_SRGB8_ALPHA8, GL_RGB10_A2, GL_RGBA8UI, GL_RGBA8I, GL_RGB10_A2UI, GL_RGBA16UI, GL_RGBA16I, GL_RGBA32UI, GL_RGBA32I, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, }; static const GLenum valid_render_buffer_parameter_table[] = { GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, }; static const GLenum valid_render_buffer_parameter_table_es3[] = { GL_RENDERBUFFER_SAMPLES, }; static const GLenum valid_render_buffer_target_table[] = { GL_RENDERBUFFER, }; bool Validators::ResetStatusValidator::IsValid(const GLenum value) const { switch (value) { case GL_GUILTY_CONTEXT_RESET_ARB: case GL_INNOCENT_CONTEXT_RESET_ARB: case GL_UNKNOWN_CONTEXT_RESET_ARB: return true; } return false; }; bool Validators::SamplerParameterValidator::IsValid(const GLenum value) const { switch (value) { case GL_TEXTURE_MAG_FILTER: case GL_TEXTURE_MIN_FILTER: case GL_TEXTURE_MIN_LOD: case GL_TEXTURE_MAX_LOD: case GL_TEXTURE_WRAP_S: case GL_TEXTURE_WRAP_T: case GL_TEXTURE_WRAP_R: case GL_TEXTURE_COMPARE_MODE: case GL_TEXTURE_COMPARE_FUNC: return true; } return false; }; bool Validators::ShaderParameterValidator::IsValid(const GLenum value) const { switch (value) { case GL_SHADER_TYPE: case GL_DELETE_STATUS: case GL_COMPILE_STATUS: case GL_INFO_LOG_LENGTH: case GL_SHADER_SOURCE_LENGTH: case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE: return true; } return false; }; bool Validators::ShaderPrecisionValidator::IsValid(const GLenum value) const { switch (value) { case GL_LOW_FLOAT: case GL_MEDIUM_FLOAT: case GL_HIGH_FLOAT: case GL_LOW_INT: case GL_MEDIUM_INT: case GL_HIGH_INT: return true; } return false; }; bool Validators::ShaderTypeValidator::IsValid(const GLenum value) const { switch (value) { case GL_VERTEX_SHADER: case GL_FRAGMENT_SHADER: return true; } return false; }; static const GLenum valid_src_blend_factor_table[] = { GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, GL_SRC_ALPHA_SATURATE, }; bool Validators::StencilOpValidator::IsValid(const GLenum value) const { switch (value) { case GL_KEEP: case GL_ZERO: case GL_REPLACE: case GL_INCR: case GL_INCR_WRAP: case GL_DECR: case GL_DECR_WRAP: case GL_INVERT: return true; } return false; }; bool Validators::StringTypeValidator::IsValid(const GLenum value) const { switch (value) { case GL_VENDOR: case GL_RENDERER: case GL_VERSION: case GL_SHADING_LANGUAGE_VERSION: case GL_EXTENSIONS: return true; } return false; }; static const GLenum valid_subscription_target_table[] = { GL_MOUSE_POSITION_CHROMIUM, }; static const GLbitfield valid_sync_flush_flags_table[] = { GL_SYNC_FLUSH_COMMANDS_BIT, 0, }; bool Validators::SyncParameterValidator::IsValid(const GLenum value) const { switch (value) { case GL_SYNC_STATUS: case GL_OBJECT_TYPE: case GL_SYNC_CONDITION: case GL_SYNC_FLAGS: return true; } return false; }; bool Validators::Texture3DTargetValidator::IsValid(const GLenum value) const { switch (value) { case GL_TEXTURE_3D: case GL_TEXTURE_2D_ARRAY: return true; } return false; }; static const GLenum valid_texture_bind_target_table[] = { GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, }; static const GLenum valid_texture_bind_target_table_es3[] = { GL_TEXTURE_3D, GL_TEXTURE_2D_ARRAY, }; bool Validators::TextureCompareFuncValidator::IsValid( const GLenum value) const { switch (value) { case GL_LEQUAL: case GL_GEQUAL: case GL_LESS: case GL_GREATER: case GL_EQUAL: case GL_NOTEQUAL: case GL_ALWAYS: case GL_NEVER: return true; } return false; }; static const GLenum valid_texture_compare_mode_table[] = { GL_NONE, GL_COMPARE_REF_TO_TEXTURE, }; static const GLenum valid_texture_format_table[] = { GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA, }; static const GLenum valid_texture_format_table_es3[] = { GL_RED, GL_RED_INTEGER, GL_RG, GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, }; static const GLenum valid_texture_internal_format_table[] = { GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA, }; static const GLenum valid_texture_internal_format_table_es3[] = { GL_R8, GL_R8_SNORM, GL_R16F, GL_R32F, GL_R8UI, GL_R8I, GL_R16UI, GL_R16I, GL_R32UI, GL_R32I, GL_RG8, GL_RG8_SNORM, GL_RG16F, GL_RG32F, GL_RG8UI, GL_RG8I, GL_RG16UI, GL_RG16I, GL_RG32UI, GL_RG32I, GL_RGB8, GL_SRGB8, GL_RGB565, GL_RGB8_SNORM, GL_R11F_G11F_B10F, GL_RGB9_E5, GL_RGB16F, GL_RGB32F, GL_RGB8UI, GL_RGB8I, GL_RGB16UI, GL_RGB16I, GL_RGB32UI, GL_RGB32I, GL_RGBA8, GL_SRGB8_ALPHA8, GL_RGBA8_SNORM, GL_RGB5_A1, GL_RGBA4, GL_RGB10_A2, GL_RGBA16F, GL_RGBA32F, GL_RGBA8UI, GL_RGBA8I, GL_RGB10_A2UI, GL_RGBA16UI, GL_RGBA16I, GL_RGBA32UI, GL_RGBA32I, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, }; static const GLenum valid_texture_internal_format_storage_table[] = { GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_ALPHA8_EXT, GL_LUMINANCE8_EXT, GL_LUMINANCE8_ALPHA8_EXT, GL_RGB8_OES, GL_RGBA8_OES, }; static const GLenum valid_texture_internal_format_storage_table_es3[] = { GL_R8, GL_R8_SNORM, GL_R16F, GL_R32F, GL_R8UI, GL_R8I, GL_R16UI, GL_R16I, GL_R32UI, GL_R32I, GL_RG8, GL_RG8_SNORM, GL_RG16F, GL_RG32F, GL_RG8UI, GL_RG8I, GL_RG16UI, GL_RG16I, GL_RG32UI, GL_RG32I, GL_RGB8, GL_SRGB8, GL_RGB8_SNORM, GL_R11F_G11F_B10F, GL_RGB9_E5, GL_RGB16F, GL_RGB32F, GL_RGB8UI, GL_RGB8I, GL_RGB16UI, GL_RGB16I, GL_RGB32UI, GL_RGB32I, GL_RGBA8, GL_SRGB8_ALPHA8, GL_RGBA8_SNORM, GL_RGB10_A2, GL_RGBA16F, GL_RGBA32F, GL_RGBA8UI, GL_RGBA8I, GL_RGB10_A2UI, GL_RGBA16UI, GL_RGBA16I, GL_RGBA32UI, GL_RGBA32I, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, }; static const GLenum deprecated_texture_internal_format_storage_table_es3[] = { GL_ALPHA8_EXT, GL_LUMINANCE8_EXT, GL_LUMINANCE8_ALPHA8_EXT, GL_ALPHA16F_EXT, GL_LUMINANCE16F_EXT, GL_LUMINANCE_ALPHA16F_EXT, GL_ALPHA32F_EXT, GL_LUMINANCE32F_EXT, GL_LUMINANCE_ALPHA32F_EXT, }; bool Validators::TextureMagFilterModeValidator::IsValid( const GLenum value) const { switch (value) { case GL_NEAREST: case GL_LINEAR: return true; } return false; }; bool Validators::TextureMinFilterModeValidator::IsValid( const GLenum value) const { switch (value) { case GL_NEAREST: case GL_LINEAR: case GL_NEAREST_MIPMAP_NEAREST: case GL_LINEAR_MIPMAP_NEAREST: case GL_NEAREST_MIPMAP_LINEAR: case GL_LINEAR_MIPMAP_LINEAR: return true; } return false; }; static const GLenum valid_texture_parameter_table[] = { GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, }; static const GLenum valid_texture_parameter_table_es3[] = { GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_WRAP_R, }; static const GLenum valid_texture_target_table[] = { GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, }; bool Validators::TextureUsageValidator::IsValid(const GLenum value) const { switch (value) { case GL_NONE: case GL_FRAMEBUFFER_ATTACHMENT_ANGLE: return true; } return false; }; bool Validators::TextureWrapModeValidator::IsValid(const GLenum value) const { switch (value) { case GL_CLAMP_TO_EDGE: case GL_MIRRORED_REPEAT: case GL_REPEAT: return true; } return false; }; static const GLenum valid_transform_feedback_bind_target_table[] = { GL_TRANSFORM_FEEDBACK, }; bool Validators::TransformFeedbackPrimitiveModeValidator::IsValid( const GLenum value) const { switch (value) { case GL_POINTS: case GL_LINES: case GL_TRIANGLES: return true; } return false; }; bool Validators::UniformBlockParameterValidator::IsValid( const GLenum value) const { switch (value) { case GL_UNIFORM_BLOCK_BINDING: case GL_UNIFORM_BLOCK_DATA_SIZE: case GL_UNIFORM_BLOCK_NAME_LENGTH: case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: return true; } return false; }; bool Validators::UniformParameterValidator::IsValid(const GLenum value) const { switch (value) { case GL_UNIFORM_SIZE: case GL_UNIFORM_TYPE: case GL_UNIFORM_NAME_LENGTH: case GL_UNIFORM_BLOCK_INDEX: case GL_UNIFORM_OFFSET: case GL_UNIFORM_ARRAY_STRIDE: case GL_UNIFORM_MATRIX_STRIDE: case GL_UNIFORM_IS_ROW_MAJOR: return true; } return false; }; static const GLenum valid_value_buffer_target_table[] = { GL_SUBSCRIBED_VALUES_BUFFER_CHROMIUM, }; bool Validators::VertexAttribITypeValidator::IsValid(const GLenum value) const { switch (value) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_INT: case GL_UNSIGNED_INT: return true; } return false; }; static const GLenum valid_vertex_attrib_type_table[] = { GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FLOAT, }; static const GLenum valid_vertex_attrib_type_table_es3[] = { GL_INT, GL_UNSIGNED_INT, GL_HALF_FLOAT, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV, }; static const GLenum valid_vertex_attribute_table[] = { GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_CURRENT_VERTEX_ATTRIB, }; static const GLenum valid_vertex_attribute_table_es3[] = { GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, }; static const GLenum valid_vertex_pointer_table[] = { GL_VERTEX_ATTRIB_ARRAY_POINTER, }; Validators::Validators() : attachment(valid_attachment_table, arraysize(valid_attachment_table)), bufferfi(valid_bufferfi_table, arraysize(valid_bufferfi_table)), bufferuiv(valid_bufferuiv_table, arraysize(valid_bufferuiv_table)), capability(valid_capability_table, arraysize(valid_capability_table)), compressed_texture_format(), coverage_modulation_components( valid_coverage_modulation_components_table, arraysize(valid_coverage_modulation_components_table)), dst_blend_factor(valid_dst_blend_factor_table, arraysize(valid_dst_blend_factor_table)), equation(valid_equation_table, arraysize(valid_equation_table)), frame_buffer_parameter(valid_frame_buffer_parameter_table, arraysize(valid_frame_buffer_parameter_table)), frame_buffer_target(valid_frame_buffer_target_table, arraysize(valid_frame_buffer_target_table)), g_l_state(valid_g_l_state_table, arraysize(valid_g_l_state_table)), get_tex_param_target(valid_get_tex_param_target_table, arraysize(valid_get_tex_param_target_table)), hint_target(valid_hint_target_table, arraysize(valid_hint_target_table)), image_internal_format(valid_image_internal_format_table, arraysize(valid_image_internal_format_table)), image_usage(valid_image_usage_table, arraysize(valid_image_usage_table)), index_type(valid_index_type_table, arraysize(valid_index_type_table)), pixel_store(valid_pixel_store_table, arraysize(valid_pixel_store_table)), pixel_type(valid_pixel_type_table, arraysize(valid_pixel_type_table)), read_pixel_format(valid_read_pixel_format_table, arraysize(valid_read_pixel_format_table)), read_pixel_type(valid_read_pixel_type_table, arraysize(valid_read_pixel_type_table)), render_buffer_format(valid_render_buffer_format_table, arraysize(valid_render_buffer_format_table)), render_buffer_parameter(valid_render_buffer_parameter_table, arraysize(valid_render_buffer_parameter_table)), render_buffer_target(valid_render_buffer_target_table, arraysize(valid_render_buffer_target_table)), shader_binary_format(), src_blend_factor(valid_src_blend_factor_table, arraysize(valid_src_blend_factor_table)), subscription_target(valid_subscription_target_table, arraysize(valid_subscription_target_table)), sync_flush_flags(valid_sync_flush_flags_table, arraysize(valid_sync_flush_flags_table)), texture_bind_target(valid_texture_bind_target_table, arraysize(valid_texture_bind_target_table)), texture_compare_mode(valid_texture_compare_mode_table, arraysize(valid_texture_compare_mode_table)), texture_format(valid_texture_format_table, arraysize(valid_texture_format_table)), texture_internal_format(valid_texture_internal_format_table, arraysize(valid_texture_internal_format_table)), texture_internal_format_storage( valid_texture_internal_format_storage_table, arraysize(valid_texture_internal_format_storage_table)), texture_parameter(valid_texture_parameter_table, arraysize(valid_texture_parameter_table)), texture_target(valid_texture_target_table, arraysize(valid_texture_target_table)), transform_feedback_bind_target( valid_transform_feedback_bind_target_table, arraysize(valid_transform_feedback_bind_target_table)), value_buffer_target(valid_value_buffer_target_table, arraysize(valid_value_buffer_target_table)), vertex_attrib_type(valid_vertex_attrib_type_table, arraysize(valid_vertex_attrib_type_table)), vertex_attribute(valid_vertex_attribute_table, arraysize(valid_vertex_attribute_table)), vertex_pointer(valid_vertex_pointer_table, arraysize(valid_vertex_pointer_table)) {} void Validators::UpdateValuesES3() { attachment.AddValues(valid_attachment_table_es3, arraysize(valid_attachment_table_es3)); buffer_parameter.SetIsES3(true); buffer_target.SetIsES3(true); buffer_usage.SetIsES3(true); capability.AddValues(valid_capability_table_es3, arraysize(valid_capability_table_es3)); compressed_texture_format.AddValues( valid_compressed_texture_format_table_es3, arraysize(valid_compressed_texture_format_table_es3)); equation.AddValues(valid_equation_table_es3, arraysize(valid_equation_table_es3)); frame_buffer_parameter.AddValues( valid_frame_buffer_parameter_table_es3, arraysize(valid_frame_buffer_parameter_table_es3)); frame_buffer_target.AddValues(valid_frame_buffer_target_table_es3, arraysize(valid_frame_buffer_target_table_es3)); g_l_state.AddValues(valid_g_l_state_table_es3, arraysize(valid_g_l_state_table_es3)); get_tex_param_target.AddValues( valid_get_tex_param_target_table_es3, arraysize(valid_get_tex_param_target_table_es3)); hint_target.AddValues(valid_hint_target_table_es3, arraysize(valid_hint_target_table_es3)); index_type.AddValues(valid_index_type_table_es3, arraysize(valid_index_type_table_es3)); pixel_store.AddValues(valid_pixel_store_table_es3, arraysize(valid_pixel_store_table_es3)); pixel_type.AddValues(valid_pixel_type_table_es3, arraysize(valid_pixel_type_table_es3)); program_parameter.SetIsES3(true); read_pixel_format.AddValues(valid_read_pixel_format_table_es3, arraysize(valid_read_pixel_format_table_es3)); read_pixel_type.AddValues(valid_read_pixel_type_table_es3, arraysize(valid_read_pixel_type_table_es3)); render_buffer_format.AddValues( valid_render_buffer_format_table_es3, arraysize(valid_render_buffer_format_table_es3)); render_buffer_parameter.AddValues( valid_render_buffer_parameter_table_es3, arraysize(valid_render_buffer_parameter_table_es3)); texture_bind_target.AddValues(valid_texture_bind_target_table_es3, arraysize(valid_texture_bind_target_table_es3)); texture_format.AddValues(valid_texture_format_table_es3, arraysize(valid_texture_format_table_es3)); texture_internal_format.AddValues( valid_texture_internal_format_table_es3, arraysize(valid_texture_internal_format_table_es3)); texture_internal_format_storage.RemoveValues( deprecated_texture_internal_format_storage_table_es3, arraysize(deprecated_texture_internal_format_storage_table_es3)); texture_internal_format_storage.AddValues( valid_texture_internal_format_storage_table_es3, arraysize(valid_texture_internal_format_storage_table_es3)); texture_parameter.AddValues(valid_texture_parameter_table_es3, arraysize(valid_texture_parameter_table_es3)); vertex_attrib_type.AddValues(valid_vertex_attrib_type_table_es3, arraysize(valid_vertex_attrib_type_table_es3)); vertex_attribute.AddValues(valid_vertex_attribute_table_es3, arraysize(valid_vertex_attribute_table_es3)); } #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_