// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file is auto-generated. DO NOT EDIT! #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_ // NOLINT #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_ // NOLINT static GLenum valid_attachment_table[] = { GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT, }; static GLenum valid_blit_filter_table[] = { GL_NEAREST, GL_LINEAR, }; static GLenum valid_buffer_parameter_table[] = { GL_BUFFER_SIZE, GL_BUFFER_USAGE, }; static GLenum valid_buffer_target_table[] = { GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, }; static GLenum valid_buffer_usage_table[] = { GL_STREAM_DRAW, GL_STATIC_DRAW, GL_DYNAMIC_DRAW, }; static GLenum valid_capability_table[] = { GL_BLEND, GL_CULL_FACE, GL_DEPTH_TEST, GL_DITHER, GL_POLYGON_OFFSET_FILL, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_COVERAGE, GL_SCISSOR_TEST, GL_STENCIL_TEST, }; static GLenum valid_cmp_function_table[] = { GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS, }; static GLenum valid_draw_mode_table[] = { GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, }; static GLenum valid_dst_blend_factor_table[] = { GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, }; static GLenum valid_equation_table[] = { GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, }; static GLenum valid_face_mode_table[] = { GL_CW, GL_CCW, }; static GLenum valid_face_type_table[] = { GL_FRONT, GL_BACK, GL_FRONT_AND_BACK, }; static GLboolean valid_false_only_table[] = { false, }; static GLenum valid_frame_buffer_parameter_table[] = { GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, }; static GLenum valid_frame_buffer_target_table[] = { GL_FRAMEBUFFER, }; static GLenum valid_g_l_state_table[] = { GL_ACTIVE_TEXTURE, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA_BITS, GL_ARRAY_BUFFER_BINDING, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPRESSED_TEXTURE_FORMATS, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_DEPTH_BITS, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_FRAMEBUFFER_BINDING, GL_FRONT_FACE, GL_GENERATE_MIPMAP_HINT, GL_GREEN_BITS, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_LINE_WIDTH, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_SIZE, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_PACK_ALIGNMENT, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER_BINDING, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_SUBPIXEL_BITS, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_UNPACK_ALIGNMENT, GL_VIEWPORT, }; static GLenum valid_get_max_index_type_table[] = { GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, }; static GLenum valid_hint_mode_table[] = { GL_FASTEST, GL_NICEST, GL_DONT_CARE, }; static GLenum valid_hint_target_table[] = { GL_GENERATE_MIPMAP_HINT, }; static GLenum valid_index_type_table[] = { GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, }; static GLenum valid_pixel_store_table[] = { GL_PACK_ALIGNMENT, GL_UNPACK_ALIGNMENT, }; static GLint valid_pixel_store_alignment_table[] = { 1, 2, 4, 8, }; static GLenum valid_pixel_type_table[] = { GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, }; static GLenum valid_program_parameter_table[] = { GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_MAX_LENGTH, }; static GLenum valid_read_pixel_format_table[] = { GL_ALPHA, GL_RGB, GL_RGBA, }; static GLenum valid_render_buffer_format_table[] = { GL_RGBA4, GL_RGB565, GL_RGB5_A1, GL_DEPTH_COMPONENT16, GL_STENCIL_INDEX8, }; static GLenum valid_render_buffer_parameter_table[] = { GL_RENDERBUFFER_WIDTH, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, }; static GLenum valid_render_buffer_target_table[] = { GL_RENDERBUFFER, }; static GLenum valid_shader_parameter_table[] = { GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH, }; static GLenum valid_shader_precision_table[] = { GL_LOW_FLOAT, GL_MEDIUM_FLOAT, GL_HIGH_FLOAT, GL_LOW_INT, GL_MEDIUM_INT, GL_HIGH_INT, }; static GLenum valid_shader_type_table[] = { GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, }; static GLenum valid_src_blend_factor_table[] = { GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, GL_SRC_ALPHA_SATURATE, }; static GLenum valid_stencil_op_table[] = { GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, GL_INVERT, }; static GLenum valid_string_type_table[] = { GL_VENDOR, GL_RENDERER, GL_VERSION, GL_SHADING_LANGUAGE_VERSION, GL_EXTENSIONS, }; static GLenum valid_texture_bind_target_table[] = { GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, }; static GLint valid_texture_border_table[] = { 0, }; static GLenum valid_texture_format_table[] = { GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA, }; static GLenum valid_texture_internal_format_table[] = { GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA, }; static GLenum valid_texture_parameter_table[] = { GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, }; static GLenum valid_texture_target_table[] = { GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, }; static GLint valid_vertex_attrib_size_table[] = { 1, 2, 3, 4, }; static GLenum valid_vertex_attrib_type_table[] = { GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FLOAT, }; static GLenum valid_vertex_attribute_table[] = { GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_CURRENT_VERTEX_ATTRIB, }; static GLenum valid_vertex_pointer_table[] = { GL_VERTEX_ATTRIB_ARRAY_POINTER, }; static GLint valid_zero_only_table[] = { 0, }; Validators::Validators() : attachment( valid_attachment_table, arraysize(valid_attachment_table)), blit_filter( valid_blit_filter_table, arraysize(valid_blit_filter_table)), buffer_parameter( valid_buffer_parameter_table, arraysize( valid_buffer_parameter_table)), buffer_target( valid_buffer_target_table, arraysize(valid_buffer_target_table)), buffer_usage( valid_buffer_usage_table, arraysize(valid_buffer_usage_table)), capability( valid_capability_table, arraysize(valid_capability_table)), cmp_function( valid_cmp_function_table, arraysize(valid_cmp_function_table)), compressed_texture_format(), draw_mode( valid_draw_mode_table, arraysize(valid_draw_mode_table)), dst_blend_factor( valid_dst_blend_factor_table, arraysize( valid_dst_blend_factor_table)), equation( valid_equation_table, arraysize(valid_equation_table)), face_mode( valid_face_mode_table, arraysize(valid_face_mode_table)), face_type( valid_face_type_table, arraysize(valid_face_type_table)), false_only( valid_false_only_table, arraysize(valid_false_only_table)), frame_buffer_parameter( valid_frame_buffer_parameter_table, arraysize( valid_frame_buffer_parameter_table)), frame_buffer_target( valid_frame_buffer_target_table, arraysize( valid_frame_buffer_target_table)), g_l_state( valid_g_l_state_table, arraysize(valid_g_l_state_table)), get_max_index_type( valid_get_max_index_type_table, arraysize( valid_get_max_index_type_table)), hint_mode( valid_hint_mode_table, arraysize(valid_hint_mode_table)), hint_target( valid_hint_target_table, arraysize(valid_hint_target_table)), index_type( valid_index_type_table, arraysize(valid_index_type_table)), pixel_store( valid_pixel_store_table, arraysize(valid_pixel_store_table)), pixel_store_alignment( valid_pixel_store_alignment_table, arraysize( valid_pixel_store_alignment_table)), pixel_type( valid_pixel_type_table, arraysize(valid_pixel_type_table)), program_parameter( valid_program_parameter_table, arraysize( valid_program_parameter_table)), read_pixel_format( valid_read_pixel_format_table, arraysize( valid_read_pixel_format_table)), render_buffer_format( valid_render_buffer_format_table, arraysize( valid_render_buffer_format_table)), render_buffer_parameter( valid_render_buffer_parameter_table, arraysize( valid_render_buffer_parameter_table)), render_buffer_target( valid_render_buffer_target_table, arraysize( valid_render_buffer_target_table)), shader_parameter( valid_shader_parameter_table, arraysize( valid_shader_parameter_table)), shader_precision( valid_shader_precision_table, arraysize( valid_shader_precision_table)), shader_type( valid_shader_type_table, arraysize(valid_shader_type_table)), src_blend_factor( valid_src_blend_factor_table, arraysize( valid_src_blend_factor_table)), stencil_op( valid_stencil_op_table, arraysize(valid_stencil_op_table)), string_type( valid_string_type_table, arraysize(valid_string_type_table)), texture_bind_target( valid_texture_bind_target_table, arraysize( valid_texture_bind_target_table)), texture_border( valid_texture_border_table, arraysize(valid_texture_border_table)), texture_format( valid_texture_format_table, arraysize(valid_texture_format_table)), texture_internal_format( valid_texture_internal_format_table, arraysize( valid_texture_internal_format_table)), texture_parameter( valid_texture_parameter_table, arraysize( valid_texture_parameter_table)), texture_target( valid_texture_target_table, arraysize(valid_texture_target_table)), vertex_attrib_size( valid_vertex_attrib_size_table, arraysize( valid_vertex_attrib_size_table)), vertex_attrib_type( valid_vertex_attrib_type_table, arraysize( valid_vertex_attrib_type_table)), vertex_attribute( valid_vertex_attribute_table, arraysize( valid_vertex_attribute_table)), vertex_pointer( valid_vertex_pointer_table, arraysize(valid_vertex_pointer_table)), zero_only( valid_zero_only_table, arraysize(valid_zero_only_table)) { } #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_ // NOLINT