// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "gpu/command_buffer/service/gpu_scheduler.h" #include "base/callback.h" #include "base/command_line.h" #include "base/compiler_specific.h" #include "base/debug/trace_event.h" #include "base/message_loop.h" #include "base/time.h" #include "ui/gfx/gl/gl_context.h" #include "ui/gfx/gl/gl_bindings.h" #include "ui/gfx/gl/gl_surface.h" #include "ui/gfx/gl/gl_switches.h" using ::base::SharedMemory; namespace gpu { GpuScheduler* GpuScheduler::Create(CommandBuffer* command_buffer, gles2::ContextGroup* group) { DCHECK(command_buffer); gles2::GLES2Decoder* decoder = gles2::GLES2Decoder::Create(group); GpuScheduler* scheduler = new GpuScheduler(command_buffer, decoder, NULL); decoder->set_engine(scheduler); if (CommandLine::ForCurrentProcess()->HasSwitch( switches::kEnableGPUServiceLogging)) { decoder->set_debug(true); } return scheduler; } GpuScheduler* GpuScheduler::CreateForTests(CommandBuffer* command_buffer, gles2::GLES2Decoder* decoder, CommandParser* parser) { DCHECK(command_buffer); GpuScheduler* scheduler = new GpuScheduler(command_buffer, decoder, parser); return scheduler; } GpuScheduler::~GpuScheduler() { Destroy(); } bool GpuScheduler::InitializeCommon( const scoped_refptr& surface, const scoped_refptr& context, const gfx::Size& size, const gles2::DisallowedExtensions& disallowed_extensions, const char* allowed_extensions, const std::vector& attribs) { DCHECK(context); if (!context->MakeCurrent(surface)) return false; #if !defined(OS_MACOSX) && !defined(TOUCH_UI) // Set up swap interval for onscreen contexts. if (!surface->IsOffscreen()) { if (CommandLine::ForCurrentProcess()->HasSwitch(switches::kDisableGpuVsync)) context->SetSwapInterval(0); else context->SetSwapInterval(1); } #endif // Map the ring buffer and create the parser. Buffer ring_buffer = command_buffer_->GetRingBuffer(); if (ring_buffer.ptr) { parser_.reset(new CommandParser(ring_buffer.ptr, ring_buffer.size, 0, ring_buffer.size, 0, decoder_.get())); } else { parser_.reset(new CommandParser(NULL, 0, 0, 0, 0, decoder_.get())); } // Initialize the decoder with either the view or pbuffer GLContext. // TODO(apatrick): The GpuScheduler should know nothing about the surface the // decoder is rendering to. Get rid of the surface parameter. if (!decoder_->Initialize(surface, context, size, disallowed_extensions, allowed_extensions, attribs)) { LOG(ERROR) << "GpuScheduler::InitializeCommon failed because decoder " << "failed to initialize."; Destroy(); return false; } return true; } void GpuScheduler::DestroyCommon() { if (decoder_.get()) { decoder_->MakeCurrent(); decoder_->Destroy(); decoder_.reset(); } parser_.reset(); } bool GpuScheduler::SetParent(GpuScheduler* parent_scheduler, uint32 parent_texture_id) { if (parent_scheduler) return decoder_->SetParent(parent_scheduler->decoder_.get(), parent_texture_id); else return decoder_->SetParent(NULL, 0); } #if defined(OS_MACOSX) namespace { const unsigned int kMaxOutstandingSwapBuffersCallsPerOnscreenContext = 1; } #endif void GpuScheduler::PutChanged() { TRACE_EVENT1("gpu", "GpuScheduler:PutChanged", "this", this); DCHECK(IsScheduled()); CommandBuffer::State state = command_buffer_->GetState(); parser_->set_put(state.put_offset); if (state.error != error::kNoError) return; if (decoder_.get()) { if (!decoder_->MakeCurrent()) { LOG(ERROR) << "Context lost because MakeCurrent failed."; command_buffer_->SetContextLostReason(decoder_->GetContextLostReason()); command_buffer_->SetParseError(error::kLostContext); return; } } #if defined(OS_MACOSX) bool do_rate_limiting = surface_.get() != NULL; // Don't swamp the browser process with SwapBuffers calls it can't handle. DCHECK(!do_rate_limiting || swap_buffers_count_ - acknowledged_swap_buffers_count_ == 0); #endif error::Error error = error::kNoError; while (!parser_->IsEmpty()) { error = parser_->ProcessCommand(); // TODO(piman): various classes duplicate various pieces of state, leading // to needlessly complex update logic. It should be possible to simply // share the state across all of them. command_buffer_->SetGetOffset(static_cast(parser_->get())); if (error::IsError(error)) { command_buffer_->SetContextLostReason(decoder_->GetContextLostReason()); command_buffer_->SetParseError(error); return; } if (command_processed_callback_.get()) command_processed_callback_->Run(); if (unscheduled_count_ > 0) return; } } void GpuScheduler::SetScheduled(bool scheduled) { TRACE_EVENT2("gpu", "GpuScheduler:SetScheduled", "this", this, "new unscheduled_count_", unscheduled_count_ + (scheduled? -1 : 1)); if (scheduled) { --unscheduled_count_; DCHECK_GE(unscheduled_count_, 0); if (unscheduled_count_ == 0 && scheduled_callback_.get()) scheduled_callback_->Run(); } else { ++unscheduled_count_; } } bool GpuScheduler::IsScheduled() { return unscheduled_count_ == 0; } void GpuScheduler::SetScheduledCallback(Callback0::Type* scheduled_callback) { scheduled_callback_.reset(scheduled_callback); } Buffer GpuScheduler::GetSharedMemoryBuffer(int32 shm_id) { return command_buffer_->GetTransferBuffer(shm_id); } void GpuScheduler::set_token(int32 token) { command_buffer_->SetToken(token); } bool GpuScheduler::SetGetOffset(int32 offset) { if (parser_->set_get(offset)) { command_buffer_->SetGetOffset(static_cast(parser_->get())); return true; } return false; } int32 GpuScheduler::GetGetOffset() { return parser_->get(); } void GpuScheduler::SetResizeCallback( Callback1::Type* callback) { decoder_->SetResizeCallback(callback); } void GpuScheduler::SetCommandProcessedCallback( Callback0::Type* callback) { command_processed_callback_.reset(callback); } GpuScheduler::GpuScheduler(CommandBuffer* command_buffer, gles2::GLES2Decoder* decoder, CommandParser* parser) : command_buffer_(command_buffer), decoder_(decoder), parser_(parser), unscheduled_count_(0), #if defined(OS_MACOSX) swap_buffers_count_(0), acknowledged_swap_buffers_count_(0), #endif method_factory_(ALLOW_THIS_IN_INITIALIZER_LIST(this)) { } } // namespace gpu