// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "gpu/command_buffer/service/gpu_scheduler.h" #include "base/bind.h" #include "base/command_line.h" #include "base/compiler_specific.h" #include "base/message_loop/message_loop.h" #include "base/time/time.h" #include "base/trace_event/trace_event.h" #include "gpu/command_buffer/service/logger.h" #include "ui/gl/gl_bindings.h" #include "ui/gl/gl_fence.h" #include "ui/gl/gl_switches.h" using ::base::SharedMemory; namespace gpu { GpuScheduler::GpuScheduler(CommandBufferServiceBase* command_buffer, AsyncAPIInterface* handler, gles2::GLES2Decoder* decoder) : command_buffer_(command_buffer), handler_(handler), decoder_(decoder), scheduled_(true), was_preempted_(false) {} GpuScheduler::~GpuScheduler() {} void GpuScheduler::PutChanged() { TRACE_EVENT1( "gpu", "GpuScheduler:PutChanged", "decoder", decoder_ ? decoder_->GetLogger()->GetLogPrefix() : "None"); CommandBuffer::State state = command_buffer_->GetLastState(); // If there is no parser, exit. if (!parser_.get()) { DCHECK_EQ(state.get_offset, command_buffer_->GetPutOffset()); return; } parser_->set_put(command_buffer_->GetPutOffset()); if (state.error != error::kNoError) return; base::TimeTicks begin_time(base::TimeTicks::Now()); error::Error error = error::kNoError; if (decoder_) decoder_->BeginDecoding(); while (!parser_->IsEmpty()) { if (IsPreempted()) break; DCHECK(scheduled()); error = parser_->ProcessCommands(CommandParser::kParseCommandsSlice); if (error == error::kDeferCommandUntilLater) { DCHECK(!scheduled()); break; } // TODO(piman): various classes duplicate various pieces of state, leading // to needlessly complex update logic. It should be possible to simply // share the state across all of them. command_buffer_->SetGetOffset(static_cast(parser_->get())); if (error::IsError(error)) { command_buffer_->SetContextLostReason(decoder_->GetContextLostReason()); command_buffer_->SetParseError(error); break; } if (!command_processed_callback_.is_null()) command_processed_callback_.Run(); if (!scheduled()) break; } if (decoder_) { if (!error::IsError(error) && decoder_->WasContextLost()) { command_buffer_->SetContextLostReason(decoder_->GetContextLostReason()); command_buffer_->SetParseError(error::kLostContext); } decoder_->EndDecoding(); decoder_->AddProcessingCommandsTime(base::TimeTicks::Now() - begin_time); } } void GpuScheduler::SetScheduled(bool scheduled) { TRACE_EVENT2("gpu", "GpuScheduler:SetScheduled", "this", this, "scheduled", scheduled); if (scheduled_ == scheduled) return; scheduled_ = scheduled; if (!scheduling_changed_callback_.is_null()) scheduling_changed_callback_.Run(scheduled); } bool GpuScheduler::HasPendingQueries() const { return (decoder_ && decoder_->HasPendingQueries()); } void GpuScheduler::ProcessPendingQueries() { if (!decoder_) return; decoder_->ProcessPendingQueries(false); } void GpuScheduler::SetSchedulingChangedCallback( const SchedulingChangedCallback& callback) { scheduling_changed_callback_ = callback; } scoped_refptr GpuScheduler::GetSharedMemoryBuffer(int32 shm_id) { return command_buffer_->GetTransferBuffer(shm_id); } void GpuScheduler::set_token(int32 token) { command_buffer_->SetToken(token); } bool GpuScheduler::SetGetBuffer(int32 transfer_buffer_id) { scoped_refptr ring_buffer = command_buffer_->GetTransferBuffer(transfer_buffer_id); if (!ring_buffer.get()) { return false; } if (!parser_.get()) { parser_.reset(new CommandParser(handler_)); } parser_->SetBuffer( ring_buffer->memory(), ring_buffer->size(), 0, ring_buffer->size()); SetGetOffset(0); return true; } bool GpuScheduler::SetGetOffset(int32 offset) { if (parser_->set_get(offset)) { command_buffer_->SetGetOffset(static_cast(parser_->get())); return true; } return false; } int32 GpuScheduler::GetGetOffset() { return parser_->get(); } void GpuScheduler::SetCommandProcessedCallback( const base::Closure& callback) { command_processed_callback_ = callback; } bool GpuScheduler::IsPreempted() { if (!preemption_flag_.get()) return false; if (!was_preempted_ && preemption_flag_->IsSet()) { TRACE_COUNTER_ID1("gpu", "GpuScheduler::Preempted", this, 1); was_preempted_ = true; } else if (was_preempted_ && !preemption_flag_->IsSet()) { TRACE_COUNTER_ID1("gpu", "GpuScheduler::Preempted", this, 0); was_preempted_ = false; } return preemption_flag_->IsSet(); } bool GpuScheduler::HasMoreIdleWork() const { return (decoder_ && decoder_->HasMoreIdleWork()); } void GpuScheduler::PerformIdleWork() { if (!decoder_) return; decoder_->PerformIdleWork(); } } // namespace gpu