// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "gpu/command_buffer/service/gpu_switches.h" #include "base/basictypes.h" namespace switches { // Turn on Calling GL Error after every command. const char kCompileShaderAlwaysSucceeds[] = "compile-shader-always-succeeds"; // Disable the GL error log limit. const char kDisableGLErrorLimit[] = "disable-gl-error-limit"; // Disable the GLSL translator. const char kDisableGLSLTranslator[] = "disable-glsl-translator"; // Disable workarounds for various GPU driver bugs. const char kDisableGpuDriverBugWorkarounds[] = "disable-gpu-driver-bug-workarounds"; // Turn on Logging GPU commands. const char kEnableGPUCommandLogging[] = "enable-gpu-command-logging"; // Turn on Calling GL Error after every command. const char kEnableGPUDebugging[] = "enable-gpu-debugging"; // Enforce GL minimums. const char kEnforceGLMinimums[] = "enforce-gl-minimums"; // Force the use of a workaround for graphics hangs seen on certain // Mac OS systems. Enabled by default (and can't be disabled) on known // affected systems. const char kForceGLFinishWorkaround[] = "force-glfinish-workaround"; const char* kGpuSwitches[] = { kCompileShaderAlwaysSucceeds, kDisableGLErrorLimit, kDisableGLSLTranslator, kDisableGpuDriverBugWorkarounds, kEnableGPUCommandLogging, kEnableGPUDebugging, kEnforceGLMinimums, kForceGLFinishWorkaround, }; const int kNumGpuSwitches = arraysize(kGpuSwitches); } // namespace switches