// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "gpu/command_buffer/service/gpu_switches.h" #include "base/basictypes.h" namespace switches { // Always return success when compiling a shader. Linking will still fail. const char kCompileShaderAlwaysSucceeds[] = "compile-shader-always-succeeds"; // Disable the GL error log limit. const char kDisableGLErrorLimit[] = "disable-gl-error-limit"; // Disable the GLSL translator. const char kDisableGLSLTranslator[] = "disable-glsl-translator"; // Disable workarounds for various GPU driver bugs. const char kDisableGpuDriverBugWorkarounds[] = "disable-gpu-driver-bug-workarounds"; // Turn off user-defined name hashing in shaders. const char kDisableShaderNameHashing[] = "disable-shader-name-hashing"; // Turn on Logging GPU commands. const char kEnableGPUCommandLogging[] = "enable-gpu-command-logging"; // Turn on Calling GL Error after every command. const char kEnableGPUDebugging[] = "enable-gpu-debugging"; // Enable GPU service logging. Note: This is the same switch as the one in // gl_switches.cc. It's defined here again to avoid dependencies between // dlls. const char kEnableGPUServiceLoggingGPU[] = "enable-gpu-service-logging"; // Turn off gpu program caching const char kDisableGpuProgramCache[] = "disable-gpu-program-cache"; // Enforce GL minimums. const char kEnforceGLMinimums[] = "enforce-gl-minimums"; // Force the use of a workaround for graphics hangs seen on certain // Mac OS systems. Enabled by default (and can't be disabled) on known // affected systems. const char kForceGLFinishWorkaround[] = "force-glfinish-workaround"; // Disable the nonuniform GPU memory memory and instead use the scheme that // distributes memory uniformly to all visible renderers. const char kDisableNonuniformGpuMemPolicy[] = "disable-nonuniform-gpu-mem-policy"; // Sets the total amount of memory that may be allocated for GPU resources const char kForceGpuMemAvailableMb[] = "force-gpu-mem-available-mb"; // Sets the maximum size of the in-memory gpu program cache, in kb const char kGpuProgramCacheSizeKb[] = "gpu-program-cache-size-kb"; const char kTraceGL[] = "trace-gl"; const char* kGpuSwitches[] = { kCompileShaderAlwaysSucceeds, kDisableGLErrorLimit, kDisableGLSLTranslator, kDisableGpuDriverBugWorkarounds, kDisableShaderNameHashing, kEnableGPUCommandLogging, kEnableGPUDebugging, kEnableGPUServiceLoggingGPU, kDisableGpuProgramCache, kEnforceGLMinimums, kForceGLFinishWorkaround, kDisableNonuniformGpuMemPolicy, kForceGpuMemAvailableMb, kGpuProgramCacheSizeKb, kTraceGL, }; const int kNumGpuSwitches = arraysize(kGpuSwitches); } // namespace switches