// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GPU_COMMAND_BUFFER_SERVICE_ID_MANAGER_H_ #define GPU_COMMAND_BUFFER_SERVICE_ID_MANAGER_H_ #include #include "base/basictypes.h" #include "gpu/command_buffer/service/gl_utils.h" namespace gpu { namespace gles2 { // This class maps one set of ids to another. // // NOTE: To support shared resources an instance of this class will // need to be shared by multiple GLES2Decoders. class IdManager { public: IdManager(); ~IdManager(); // Maps a client_id to a service_id. Return false if the client_id or // service_id are already mapped to something else. bool AddMapping(GLuint client_id, GLuint service_id); // Unmaps a pair of ids. Returns false if the pair were not previously mapped. bool RemoveMapping(GLuint client_id, GLuint service_id); // Gets the corresponding service_id for the given client_id. // Returns false if there is no corresponding service_id. bool GetServiceId(GLuint client_id, GLuint* service_id); // Gets the corresponding client_id for the given service_id. // Returns false if there is no corresponding client_id. bool GetClientId(GLuint service_id, GLuint* client_id); private: // TODO(gman): Replace with faster implementation. typedef std::map MapType; MapType id_map_; DISALLOW_COPY_AND_ASSIGN(IdManager); }; } // namespace gles2 } // namespace gpu #endif // GPU_COMMAND_BUFFER_SERVICE_ID_MANAGER_H_