// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "gpu/command_buffer/service/in_process_command_buffer.h" #include #include #include #include #ifndef GL_GLEXT_PROTOTYPES #define GL_GLEXT_PROTOTYPES 1 #endif #include #include #include "base/bind.h" #include "base/bind_helpers.h" #include "base/lazy_instance.h" #include "base/logging.h" #include "base/memory/weak_ptr.h" #include "base/message_loop/message_loop_proxy.h" #include "base/sequence_checker.h" #include "base/synchronization/condition_variable.h" #include "base/threading/thread.h" #include "gpu/command_buffer/client/gpu_memory_buffer_factory.h" #include "gpu/command_buffer/service/command_buffer_service.h" #include "gpu/command_buffer/service/context_group.h" #include "gpu/command_buffer/service/gl_context_virtual.h" #include "gpu/command_buffer/service/gpu_control_service.h" #include "gpu/command_buffer/service/gpu_scheduler.h" #include "gpu/command_buffer/service/image_manager.h" #include "gpu/command_buffer/service/mailbox_manager.h" #include "gpu/command_buffer/service/transfer_buffer_manager.h" #include "ui/gfx/size.h" #include "ui/gl/gl_context.h" #include "ui/gl/gl_image.h" #include "ui/gl/gl_share_group.h" #if defined(OS_ANDROID) #include "gpu/command_buffer/service/stream_texture_manager_in_process_android.h" #include "ui/gl/android/surface_texture.h" #endif namespace gpu { namespace { static GpuMemoryBufferFactory* g_gpu_memory_buffer_factory = NULL; template static void RunTaskWithResult(base::Callback task, T* result, base::WaitableEvent* completion) { *result = task.Run(); completion->Signal(); } class GpuInProcessThread : public base::Thread, public InProcessCommandBuffer::Service, public base::RefCountedThreadSafe { public: GpuInProcessThread(); virtual void AddRef() const OVERRIDE { base::RefCountedThreadSafe::AddRef(); } virtual void Release() const OVERRIDE { base::RefCountedThreadSafe::Release(); } virtual void ScheduleTask(const base::Closure& task) OVERRIDE; virtual void ScheduleIdleWork(const base::Closure& callback) OVERRIDE; virtual bool UseVirtualizedGLContexts() OVERRIDE { return false; } virtual scoped_refptr shader_translator_cache() OVERRIDE; private: virtual ~GpuInProcessThread(); friend class base::RefCountedThreadSafe; scoped_refptr shader_translator_cache_; DISALLOW_COPY_AND_ASSIGN(GpuInProcessThread); }; GpuInProcessThread::GpuInProcessThread() : base::Thread("GpuThread") { Start(); } GpuInProcessThread::~GpuInProcessThread() { Stop(); } void GpuInProcessThread::ScheduleTask(const base::Closure& task) { message_loop()->PostTask(FROM_HERE, task); } void GpuInProcessThread::ScheduleIdleWork(const base::Closure& callback) { message_loop()->PostDelayedTask( FROM_HERE, callback, base::TimeDelta::FromMilliseconds(5)); } scoped_refptr GpuInProcessThread::shader_translator_cache() { if (!shader_translator_cache_.get()) shader_translator_cache_ = new gpu::gles2::ShaderTranslatorCache; return shader_translator_cache_; } base::LazyInstance > default_thread_clients_ = LAZY_INSTANCE_INITIALIZER; base::LazyInstance default_thread_clients_lock_ = LAZY_INSTANCE_INITIALIZER; class ScopedEvent { public: ScopedEvent(base::WaitableEvent* event) : event_(event) {} ~ScopedEvent() { event_->Signal(); } private: base::WaitableEvent* event_; }; class SyncPointManager { public: SyncPointManager(); ~SyncPointManager(); uint32 GenerateSyncPoint(); void RetireSyncPoint(uint32 sync_point); bool IsSyncPointPassed(uint32 sync_point); void WaitSyncPoint(uint32 sync_point); private: // This lock protects access to pending_sync_points_ and next_sync_point_ and // is used with the ConditionVariable to signal when a sync point is retired. base::Lock lock_; std::set pending_sync_points_; uint32 next_sync_point_; base::ConditionVariable cond_var_; }; SyncPointManager::SyncPointManager() : next_sync_point_(1), cond_var_(&lock_) {} SyncPointManager::~SyncPointManager() { DCHECK_EQ(pending_sync_points_.size(), 0U); } uint32 SyncPointManager::GenerateSyncPoint() { base::AutoLock lock(lock_); uint32 sync_point = next_sync_point_++; DCHECK_EQ(pending_sync_points_.count(sync_point), 0U); pending_sync_points_.insert(sync_point); return sync_point; } void SyncPointManager::RetireSyncPoint(uint32 sync_point) { base::AutoLock lock(lock_); DCHECK(pending_sync_points_.count(sync_point)); pending_sync_points_.erase(sync_point); cond_var_.Broadcast(); } bool SyncPointManager::IsSyncPointPassed(uint32 sync_point) { base::AutoLock lock(lock_); return pending_sync_points_.count(sync_point) == 0; } void SyncPointManager::WaitSyncPoint(uint32 sync_point) { base::AutoLock lock(lock_); while (pending_sync_points_.count(sync_point)) { cond_var_.Wait(); } } base::LazyInstance g_sync_point_manager = LAZY_INSTANCE_INITIALIZER; bool WaitSyncPoint(uint32 sync_point) { g_sync_point_manager.Get().WaitSyncPoint(sync_point); return true; } } // anonyous namespace InProcessCommandBuffer::Service::Service() {} InProcessCommandBuffer::Service::~Service() {} scoped_refptr InProcessCommandBuffer::GetDefaultService() { base::AutoLock lock(default_thread_clients_lock_.Get()); scoped_refptr service; if (!default_thread_clients_.Get().empty()) { InProcessCommandBuffer* other = *default_thread_clients_.Get().begin(); service = other->service_; DCHECK(service.get()); } else { service = new GpuInProcessThread; } return service; } InProcessCommandBuffer::InProcessCommandBuffer( const scoped_refptr& service) : context_lost_(false), last_put_offset_(-1), flush_event_(false, false), service_(service.get() ? service : GetDefaultService()), gpu_thread_weak_ptr_factory_(this) { if (!service) { base::AutoLock lock(default_thread_clients_lock_.Get()); default_thread_clients_.Get().insert(this); } } InProcessCommandBuffer::~InProcessCommandBuffer() { Destroy(); base::AutoLock lock(default_thread_clients_lock_.Get()); default_thread_clients_.Get().erase(this); } void InProcessCommandBuffer::OnResizeView(gfx::Size size, float scale_factor) { CheckSequencedThread(); DCHECK(!surface_->IsOffscreen()); surface_->Resize(size); } bool InProcessCommandBuffer::MakeCurrent() { CheckSequencedThread(); command_buffer_lock_.AssertAcquired(); if (!context_lost_ && decoder_->MakeCurrent()) return true; DLOG(ERROR) << "Context lost because MakeCurrent failed."; command_buffer_->SetContextLostReason(decoder_->GetContextLostReason()); command_buffer_->SetParseError(gpu::error::kLostContext); return false; } void InProcessCommandBuffer::PumpCommands() { CheckSequencedThread(); command_buffer_lock_.AssertAcquired(); if (!MakeCurrent()) return; gpu_scheduler_->PutChanged(); } bool InProcessCommandBuffer::GetBufferChanged(int32 transfer_buffer_id) { CheckSequencedThread(); command_buffer_lock_.AssertAcquired(); command_buffer_->SetGetBuffer(transfer_buffer_id); return true; } bool InProcessCommandBuffer::Initialize( scoped_refptr surface, bool is_offscreen, gfx::AcceleratedWidget window, const gfx::Size& size, const std::vector& attribs, gfx::GpuPreference gpu_preference, const base::Closure& context_lost_callback, InProcessCommandBuffer* share_group) { DCHECK(!share_group || service_ == share_group->service_); context_lost_callback_ = WrapCallback(context_lost_callback); if (surface) { // GPU thread must be the same as client thread due to GLSurface not being // thread safe. sequence_checker_.reset(new base::SequenceChecker); surface_ = surface; } gpu::Capabilities capabilities; InitializeOnGpuThreadParams params(is_offscreen, window, size, attribs, gpu_preference, &capabilities, share_group); base::Callback init_task = base::Bind(&InProcessCommandBuffer::InitializeOnGpuThread, base::Unretained(this), params); base::WaitableEvent completion(true, false); bool result = false; QueueTask( base::Bind(&RunTaskWithResult, init_task, &result, &completion)); completion.Wait(); if (result) { capabilities_ = capabilities; capabilities_.map_image = capabilities_.map_image && g_gpu_memory_buffer_factory; } return result; } bool InProcessCommandBuffer::InitializeOnGpuThread( const InitializeOnGpuThreadParams& params) { CheckSequencedThread(); gpu_thread_weak_ptr_ = gpu_thread_weak_ptr_factory_.GetWeakPtr(); DCHECK(params.size.width() >= 0 && params.size.height() >= 0); TransferBufferManager* manager = new TransferBufferManager(); transfer_buffer_manager_.reset(manager); manager->Initialize(); scoped_ptr command_buffer( new CommandBufferService(transfer_buffer_manager_.get())); command_buffer->SetPutOffsetChangeCallback(base::Bind( &InProcessCommandBuffer::PumpCommands, gpu_thread_weak_ptr_)); command_buffer->SetParseErrorCallback(base::Bind( &InProcessCommandBuffer::OnContextLost, gpu_thread_weak_ptr_)); if (!command_buffer->Initialize()) { LOG(ERROR) << "Could not initialize command buffer."; DestroyOnGpuThread(); return false; } gl_share_group_ = params.context_group ? params.context_group->gl_share_group_.get() : new gfx::GLShareGroup; #if defined(OS_ANDROID) stream_texture_manager_.reset(new StreamTextureManagerInProcess); #endif bool bind_generates_resource = false; decoder_.reset(gles2::GLES2Decoder::Create( params.context_group ? params.context_group->decoder_->GetContextGroup() : new gles2::ContextGroup(NULL, NULL, NULL, service_->shader_translator_cache(), NULL, bind_generates_resource))); gpu_scheduler_.reset( new GpuScheduler(command_buffer.get(), decoder_.get(), decoder_.get())); command_buffer->SetGetBufferChangeCallback(base::Bind( &GpuScheduler::SetGetBuffer, base::Unretained(gpu_scheduler_.get()))); command_buffer_ = command_buffer.Pass(); decoder_->set_engine(gpu_scheduler_.get()); if (!surface_) { if (params.is_offscreen) surface_ = gfx::GLSurface::CreateOffscreenGLSurface(params.size); else surface_ = gfx::GLSurface::CreateViewGLSurface(params.window); } if (!surface_.get()) { LOG(ERROR) << "Could not create GLSurface."; DestroyOnGpuThread(); return false; } if (service_->UseVirtualizedGLContexts()) { context_ = gl_share_group_->GetSharedContext(); if (!context_.get()) { context_ = gfx::GLContext::CreateGLContext( gl_share_group_.get(), surface_.get(), params.gpu_preference); gl_share_group_->SetSharedContext(context_.get()); } context_ = new GLContextVirtual( gl_share_group_.get(), context_.get(), decoder_->AsWeakPtr()); if (context_->Initialize(surface_.get(), params.gpu_preference)) { VLOG(1) << "Created virtual GL context."; } else { context_ = NULL; } } else { context_ = gfx::GLContext::CreateGLContext( gl_share_group_.get(), surface_.get(), params.gpu_preference); } if (!context_.get()) { LOG(ERROR) << "Could not create GLContext."; DestroyOnGpuThread(); return false; } if (!context_->MakeCurrent(surface_.get())) { LOG(ERROR) << "Could not make context current."; DestroyOnGpuThread(); return false; } gles2::DisallowedFeatures disallowed_features; disallowed_features.gpu_memory_manager = true; if (!decoder_->Initialize(surface_, context_, params.is_offscreen, params.size, disallowed_features, params.attribs)) { LOG(ERROR) << "Could not initialize decoder."; DestroyOnGpuThread(); return false; } *params.capabilities = decoder_->GetCapabilities(); gpu_control_.reset( new GpuControlService(decoder_->GetContextGroup()->image_manager(), decoder_->GetQueryManager())); if (!params.is_offscreen) { decoder_->SetResizeCallback(base::Bind( &InProcessCommandBuffer::OnResizeView, gpu_thread_weak_ptr_)); } decoder_->SetWaitSyncPointCallback(base::Bind(&WaitSyncPoint)); return true; } void InProcessCommandBuffer::Destroy() { CheckSequencedThread(); base::WaitableEvent completion(true, false); bool result = false; base::Callback destroy_task = base::Bind( &InProcessCommandBuffer::DestroyOnGpuThread, base::Unretained(this)); QueueTask( base::Bind(&RunTaskWithResult, destroy_task, &result, &completion)); completion.Wait(); } bool InProcessCommandBuffer::DestroyOnGpuThread() { CheckSequencedThread(); gpu_thread_weak_ptr_factory_.InvalidateWeakPtrs(); command_buffer_.reset(); // Clean up GL resources if possible. bool have_context = context_ && context_->MakeCurrent(surface_); if (decoder_) { decoder_->Destroy(have_context); decoder_.reset(); } context_ = NULL; surface_ = NULL; gl_share_group_ = NULL; #if defined(OS_ANDROID) stream_texture_manager_.reset(); #endif return true; } void InProcessCommandBuffer::CheckSequencedThread() { DCHECK(!sequence_checker_ || sequence_checker_->CalledOnValidSequencedThread()); } void InProcessCommandBuffer::OnContextLost() { CheckSequencedThread(); if (!context_lost_callback_.is_null()) { context_lost_callback_.Run(); context_lost_callback_.Reset(); } context_lost_ = true; } CommandBuffer::State InProcessCommandBuffer::GetStateFast() { CheckSequencedThread(); base::AutoLock lock(state_after_last_flush_lock_); if (state_after_last_flush_.generation - last_state_.generation < 0x80000000U) last_state_ = state_after_last_flush_; return last_state_; } CommandBuffer::State InProcessCommandBuffer::GetLastState() { CheckSequencedThread(); return last_state_; } int32 InProcessCommandBuffer::GetLastToken() { CheckSequencedThread(); GetStateFast(); return last_state_.token; } void InProcessCommandBuffer::FlushOnGpuThread(int32 put_offset) { CheckSequencedThread(); ScopedEvent handle_flush(&flush_event_); base::AutoLock lock(command_buffer_lock_); command_buffer_->Flush(put_offset); { // Update state before signaling the flush event. base::AutoLock lock(state_after_last_flush_lock_); state_after_last_flush_ = command_buffer_->GetLastState(); } DCHECK((!error::IsError(state_after_last_flush_.error) && !context_lost_) || (error::IsError(state_after_last_flush_.error) && context_lost_)); // If we've processed all pending commands but still have pending queries, // pump idle work until the query is passed. if (put_offset == state_after_last_flush_.get_offset && gpu_scheduler_->HasMoreWork()) { service_->ScheduleIdleWork( base::Bind(&InProcessCommandBuffer::ScheduleMoreIdleWork, gpu_thread_weak_ptr_)); } } void InProcessCommandBuffer::ScheduleMoreIdleWork() { CheckSequencedThread(); base::AutoLock lock(command_buffer_lock_); if (gpu_scheduler_->HasMoreWork()) { gpu_scheduler_->PerformIdleWork(); service_->ScheduleIdleWork( base::Bind(&InProcessCommandBuffer::ScheduleMoreIdleWork, gpu_thread_weak_ptr_)); } } void InProcessCommandBuffer::Flush(int32 put_offset) { CheckSequencedThread(); if (last_state_.error != gpu::error::kNoError) return; if (last_put_offset_ == put_offset) return; last_put_offset_ = put_offset; base::Closure task = base::Bind(&InProcessCommandBuffer::FlushOnGpuThread, gpu_thread_weak_ptr_, put_offset); QueueTask(task); } void InProcessCommandBuffer::WaitForTokenInRange(int32 start, int32 end) { CheckSequencedThread(); while (!InRange(start, end, GetLastToken()) && last_state_.error == gpu::error::kNoError) flush_event_.Wait(); } void InProcessCommandBuffer::WaitForGetOffsetInRange(int32 start, int32 end) { CheckSequencedThread(); GetStateFast(); while (!InRange(start, end, last_state_.get_offset) && last_state_.error == gpu::error::kNoError) { flush_event_.Wait(); GetStateFast(); } } void InProcessCommandBuffer::SetGetBuffer(int32 shm_id) { CheckSequencedThread(); if (last_state_.error != gpu::error::kNoError) return; { base::AutoLock lock(command_buffer_lock_); command_buffer_->SetGetBuffer(shm_id); last_put_offset_ = 0; } { base::AutoLock lock(state_after_last_flush_lock_); state_after_last_flush_ = command_buffer_->GetLastState(); } } scoped_refptr InProcessCommandBuffer::CreateTransferBuffer(size_t size, int32* id) { CheckSequencedThread(); base::AutoLock lock(command_buffer_lock_); return command_buffer_->CreateTransferBuffer(size, id); } void InProcessCommandBuffer::DestroyTransferBuffer(int32 id) { CheckSequencedThread(); base::Closure task = base::Bind(&InProcessCommandBuffer::DestroyTransferBufferOnGputhread, base::Unretained(this), id); QueueTask(task); } void InProcessCommandBuffer::DestroyTransferBufferOnGputhread(int32 id) { base::AutoLock lock(command_buffer_lock_); command_buffer_->DestroyTransferBuffer(id); } gpu::Capabilities InProcessCommandBuffer::GetCapabilities() { return capabilities_; } gfx::GpuMemoryBuffer* InProcessCommandBuffer::CreateGpuMemoryBuffer( size_t width, size_t height, unsigned internalformat, unsigned usage, int32* id) { CheckSequencedThread(); *id = -1; linked_ptr buffer = make_linked_ptr(g_gpu_memory_buffer_factory->CreateGpuMemoryBuffer( width, height, internalformat, usage)); if (!buffer.get()) return NULL; static int32 next_id = 1; *id = next_id++; base::Closure task = base::Bind(&GpuControlService::RegisterGpuMemoryBuffer, base::Unretained(gpu_control_.get()), *id, buffer->GetHandle(), width, height, internalformat); QueueTask(task); gpu_memory_buffers_[*id] = buffer; return buffer.get(); } void InProcessCommandBuffer::DestroyGpuMemoryBuffer(int32 id) { CheckSequencedThread(); GpuMemoryBufferMap::iterator it = gpu_memory_buffers_.find(id); if (it != gpu_memory_buffers_.end()) gpu_memory_buffers_.erase(it); base::Closure task = base::Bind(&GpuControlService::UnregisterGpuMemoryBuffer, base::Unretained(gpu_control_.get()), id); QueueTask(task); } uint32 InProcessCommandBuffer::InsertSyncPoint() { uint32 sync_point = g_sync_point_manager.Get().GenerateSyncPoint(); QueueTask(base::Bind(&InProcessCommandBuffer::RetireSyncPointOnGpuThread, base::Unretained(this), sync_point)); return sync_point; } void InProcessCommandBuffer::RetireSyncPointOnGpuThread(uint32 sync_point) { gles2::MailboxManager* mailbox_manager = decoder_->GetContextGroup()->mailbox_manager(); if (mailbox_manager->UsesSync() && MakeCurrent()) mailbox_manager->PushTextureUpdates(); g_sync_point_manager.Get().RetireSyncPoint(sync_point); } void InProcessCommandBuffer::SignalSyncPoint(unsigned sync_point, const base::Closure& callback) { CheckSequencedThread(); QueueTask(base::Bind(&InProcessCommandBuffer::SignalSyncPointOnGpuThread, base::Unretained(this), sync_point, WrapCallback(callback))); } void InProcessCommandBuffer::SignalSyncPointOnGpuThread( unsigned sync_point, const base::Closure& callback) { if (g_sync_point_manager.Get().IsSyncPointPassed(sync_point)) { callback.Run(); } else { service_->ScheduleIdleWork( base::Bind(&InProcessCommandBuffer::SignalSyncPointOnGpuThread, gpu_thread_weak_ptr_, sync_point, callback)); } } void InProcessCommandBuffer::SignalQuery(unsigned query, const base::Closure& callback) { CheckSequencedThread(); QueueTask(base::Bind(&GpuControlService::SignalQuery, base::Unretained(gpu_control_.get()), query, WrapCallback(callback))); } void InProcessCommandBuffer::SetSurfaceVisible(bool visible) {} void InProcessCommandBuffer::SendManagedMemoryStats( const gpu::ManagedMemoryStats& stats) { } void InProcessCommandBuffer::Echo(const base::Closure& callback) { QueueTask(WrapCallback(callback)); } uint32 InProcessCommandBuffer::CreateStreamTexture(uint32 texture_id) { base::WaitableEvent completion(true, false); uint32 stream_id = 0; base::Callback task = base::Bind(&InProcessCommandBuffer::CreateStreamTextureOnGpuThread, base::Unretained(this), texture_id); QueueTask( base::Bind(&RunTaskWithResult, task, &stream_id, &completion)); completion.Wait(); return stream_id; } uint32 InProcessCommandBuffer::CreateStreamTextureOnGpuThread( uint32 client_texture_id) { #if defined(OS_ANDROID) return stream_texture_manager_->CreateStreamTexture( client_texture_id, decoder_->GetContextGroup()->texture_manager()); #else return 0; #endif } gpu::error::Error InProcessCommandBuffer::GetLastError() { CheckSequencedThread(); return last_state_.error; } bool InProcessCommandBuffer::Initialize() { NOTREACHED(); return false; } namespace { void PostCallback(const scoped_refptr& loop, const base::Closure& callback) { if (!loop->BelongsToCurrentThread()) { loop->PostTask(FROM_HERE, callback); } else { callback.Run(); } } void RunOnTargetThread(scoped_ptr callback) { DCHECK(callback.get()); callback->Run(); } } // anonymous namespace base::Closure InProcessCommandBuffer::WrapCallback( const base::Closure& callback) { // Make sure the callback gets deleted on the target thread by passing // ownership. scoped_ptr scoped_callback(new base::Closure(callback)); base::Closure callback_on_client_thread = base::Bind(&RunOnTargetThread, base::Passed(&scoped_callback)); base::Closure wrapped_callback = base::Bind(&PostCallback, base::MessageLoopProxy::current(), callback_on_client_thread); return wrapped_callback; } #if defined(OS_ANDROID) scoped_refptr InProcessCommandBuffer::GetSurfaceTexture(uint32 stream_id) { DCHECK(stream_texture_manager_); return stream_texture_manager_->GetSurfaceTexture(stream_id); } #endif // static void InProcessCommandBuffer::SetGpuMemoryBufferFactory( GpuMemoryBufferFactory* factory) { g_gpu_memory_buffer_factory = factory; } } // namespace gpu