// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "gpu/command_buffer/service/program_manager.h" #include #include "base/basictypes.h" #include "base/logging.h" #include "base/memory/scoped_ptr.h" #include "base/string_number_conversions.h" #include "gpu/command_buffer/service/gles2_cmd_decoder.h" namespace gpu { namespace gles2 { static int ShaderTypeToIndex(GLenum shader_type) { switch (shader_type) { case GL_VERTEX_SHADER: return 0; case GL_FRAGMENT_SHADER: return 1; default: NOTREACHED(); return 0; } } ProgramManager::ProgramInfo::UniformInfo::UniformInfo( GLsizei _size, GLenum _type, const std::string& _name) : size(_size), type(_type), is_array(false), name(_name) { } ProgramManager::ProgramInfo::UniformInfo::~UniformInfo() {} bool ProgramManager::IsInvalidPrefix(const char* name, size_t length) { static const char kInvalidPrefix[] = { 'g', 'l', '_' }; return (length >= sizeof(kInvalidPrefix) && memcmp(name, kInvalidPrefix, sizeof(kInvalidPrefix)) == 0); } ProgramManager::ProgramInfo::ProgramInfo(GLuint service_id) : use_count_(0), max_attrib_name_length_(0), max_uniform_name_length_(0), service_id_(service_id), valid_(false), link_status_(false) { } void ProgramManager::ProgramInfo::Reset() { valid_ = false; link_status_ = false; max_uniform_name_length_ = 0; max_attrib_name_length_ = 0; attrib_infos_.clear(); uniform_infos_.clear(); sampler_indices_.clear(); attrib_location_to_index_map_.clear(); location_infos_.clear(); } void ProgramManager::ProgramInfo::UpdateLogInfo() { GLint max_len = 0; glGetProgramiv(service_id_, GL_INFO_LOG_LENGTH, &max_len); if (max_len == 0) { set_log_info(NULL); return; } scoped_array temp(new char[max_len]); GLint len = 0; glGetProgramInfoLog(service_id_, max_len, &len, temp.get()); DCHECK(max_len == 0 || len < max_len); DCHECK(len == 0 || temp[len] == '\0'); set_log_info(std::string(temp.get(), len).c_str()); } void ProgramManager::ProgramInfo::Update() { Reset(); UpdateLogInfo(); link_status_ = true; GLint num_attribs = 0; GLint max_len = 0; GLint max_location = -1; glGetProgramiv(service_id_, GL_ACTIVE_ATTRIBUTES, &num_attribs); glGetProgramiv(service_id_, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_len); // TODO(gman): Should we check for error? scoped_array name_buffer(new char[max_len]); for (GLint ii = 0; ii < num_attribs; ++ii) { GLsizei length = 0; GLsizei size = 0; GLenum type = 0; glGetActiveAttrib( service_id_, ii, max_len, &length, &size, &type, name_buffer.get()); DCHECK(max_len == 0 || length < max_len); DCHECK(length == 0 || name_buffer[length] == '\0'); if (!IsInvalidPrefix(name_buffer.get(), length)) { std::string name; GetCorrectedVariableInfo(false, name_buffer.get(), &name, &size, &type); // TODO(gman): Should we check for error? GLint location = glGetAttribLocation(service_id_, name_buffer.get()); if (location > max_location) { max_location = location; } attrib_infos_.push_back(VertexAttribInfo(size, type, name, location)); max_attrib_name_length_ = std::max(max_attrib_name_length_, length); } } // Create attrib location to index map. attrib_location_to_index_map_.resize(max_location + 1); for (GLint ii = 0; ii <= max_location; ++ii) { attrib_location_to_index_map_[ii] = -1; } for (size_t ii = 0; ii < attrib_infos_.size(); ++ii) { const VertexAttribInfo& info = attrib_infos_[ii]; attrib_location_to_index_map_[info.location] = ii; } GLint num_uniforms = 0; max_len = 0; glGetProgramiv(service_id_, GL_ACTIVE_UNIFORMS, &num_uniforms); glGetProgramiv(service_id_, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_len); name_buffer.reset(new char[max_len]); max_location = -1; int index = 0; // this index tracks valid uniforms. for (GLint ii = 0; ii < num_uniforms; ++ii) { GLsizei length = 0; GLsizei size = 0; GLenum type = 0; glGetActiveUniform( service_id_, ii, max_len, &length, &size, &type, name_buffer.get()); DCHECK(max_len == 0 || length < max_len); DCHECK(length == 0 || name_buffer[length] == '\0'); // TODO(gman): Should we check for error? if (!IsInvalidPrefix(name_buffer.get(), length)) { GLint location = glGetUniformLocation(service_id_, name_buffer.get()); std::string name; GetCorrectedVariableInfo(true, name_buffer.get(), &name, &size, &type); const UniformInfo* info = AddUniformInfo(size, type, location, name); for (size_t jj = 0; jj < info->element_locations.size(); ++jj) { if (info->element_locations[jj] > max_location) { max_location = info->element_locations[jj]; } } if (info->IsSampler()) { sampler_indices_.push_back(index); } max_uniform_name_length_ = std::max(max_uniform_name_length_, static_cast(info->name.size())); ++index; } } // Create uniform location to index map. location_infos_.resize(max_location + 1); for (GLint ii = 0; ii <= max_location; ++ii) { location_infos_[ii] = LocationInfo(-1, -1); } for (size_t ii = 0; ii < uniform_infos_.size(); ++ii) { const UniformInfo& info = uniform_infos_[ii]; for (size_t jj = 0; jj < info.element_locations.size(); ++jj) { location_infos_[info.element_locations[jj]] = LocationInfo(ii, jj); } } valid_ = true; } void ProgramManager::ProgramInfo::Link() { ClearLinkStatus(); if (!CanLink()) { set_log_info("missing shaders"); return; } glLinkProgram(service_id()); GLint success = 0; glGetProgramiv(service_id(), GL_LINK_STATUS, &success); if (success) { Update(); } else { UpdateLogInfo(); } } void ProgramManager::ProgramInfo::Validate() { if (!IsValid()) { set_log_info("program not linked"); return; } glValidateProgram(service_id()); UpdateLogInfo(); } GLint ProgramManager::ProgramInfo::GetUniformLocation( const std::string& name) const { for (GLuint ii = 0; ii < uniform_infos_.size(); ++ii) { const UniformInfo& info = uniform_infos_[ii]; if (info.name == name || (info.is_array && info.name.compare(0, info.name.size() - 3, name) == 0)) { return info.element_locations[0]; } else if (info.is_array && name.size() >= 3 && name[name.size() - 1] == ']') { // Look for an array specification. size_t open_pos = name.find_last_of('['); if (open_pos != std::string::npos && open_pos < name.size() - 2 && info.name.size() > open_pos && name.compare(0, open_pos, info.name, 0, open_pos) == 0) { GLint index = 0; size_t last = name.size() - 1; bool bad = false; for (size_t pos = open_pos + 1; pos < last; ++pos) { int8 digit = name[pos] - '0'; if (digit < 0 || digit > 9) { bad = true; break; } index = index * 10 + digit; } if (!bad && index >= 0 && index < info.size) { return info.element_locations[index]; } } } } return -1; } GLint ProgramManager::ProgramInfo::GetAttribLocation( const std::string& name) const { for (GLuint ii = 0; ii < attrib_infos_.size(); ++ii) { const VertexAttribInfo& info = attrib_infos_[ii]; if (info.name == name) { return info.location; } } return -1; } const ProgramManager::ProgramInfo::UniformInfo* ProgramManager::ProgramInfo::GetUniformInfoByLocation( GLint location, GLint* array_index) const { DCHECK(array_index); if (location >= 0 && static_cast(location) < location_infos_.size()) { const LocationInfo& info = location_infos_[location]; if (info.uniform_index >= 0) { *array_index = info.array_index; return &uniform_infos_[info.uniform_index]; } } return NULL; } // Note: This is only valid to call right after a program has been linked // successfully. void ProgramManager::ProgramInfo::GetCorrectedVariableInfo( bool use_uniforms, const std::string& name, std::string* corrected_name, GLsizei* size, GLenum* type) const { DCHECK(corrected_name); DCHECK(size); DCHECK(type); const char* kArraySpec = "[0]"; for (int jj = 0; jj < 2; ++jj) { std::string test_name(name + ((jj == 1) ? kArraySpec : "")); for (int ii = 0; ii < kMaxAttachedShaders; ++ii) { ShaderManager::ShaderInfo* shader_info = attached_shaders_[ii].get(); if (shader_info) { const ShaderManager::ShaderInfo::VariableInfo* variable_info = use_uniforms ? shader_info->GetUniformInfo(test_name) : shader_info->GetAttribInfo(test_name); // Note: There is an assuption here that if an attrib is defined in more // than 1 attached shader their types and sizes match. Should we check // for that case? if (variable_info) { *corrected_name = test_name; *type = variable_info->type; *size = variable_info->size; return; } } } } *corrected_name = name; } const ProgramManager::ProgramInfo::UniformInfo* ProgramManager::ProgramInfo::AddUniformInfo( GLsizei size, GLenum type, GLint location, const std::string& name) { const char* kArraySpec = "[0]"; uniform_infos_.push_back(UniformInfo(size, type, name)); UniformInfo& info = uniform_infos_.back(); info.element_locations.resize(size); info.element_locations[0] = location; DCHECK_GE(size, 0); size_t num_texture_units = info.IsSampler() ? static_cast(size) : 0u; info.texture_units.clear(); info.texture_units.resize(num_texture_units, 0); if (size > 1) { // Sadly there is no way to tell if this is an array except if the name // has an array string or the size > 1. That means an array of size 1 can // be ambiguous. // // For now we just make sure that if the size is > 1 then the name must have // an array spec. // Go through the array element locations looking for a match. // We can skip the first element because it's the same as the // the location without the array operators. size_t array_pos = name.rfind(kArraySpec); std::string base_name = name; if (name.size() > 3) { if (array_pos != name.size() - 3) { info.name = name + kArraySpec; } else { base_name = name.substr(0, name.size() - 3); } } for (GLsizei ii = 1; ii < info.size; ++ii) { std::string element_name(base_name + "[" + base::IntToString(ii) + "]"); info.element_locations[ii] = glGetUniformLocation(service_id_, element_name.c_str()); } } info.is_array = (size > 1 || (info.name.size() > 3 && info.name.rfind(kArraySpec) == info.name.size() - 3)); return &info; } bool ProgramManager::ProgramInfo::SetSamplers( GLint location, GLsizei count, const GLint* value) { if (location >= 0 && static_cast(location) < location_infos_.size()) { const LocationInfo& location_info = location_infos_[location]; if (location_info.uniform_index >= 0) { UniformInfo& info = uniform_infos_[location_info.uniform_index]; count = std::min(info.size - location_info.array_index, count); if (info.IsSampler() && count > 0) { std::copy(value, value + count, info.texture_units.begin() + location_info.array_index); return true; } } } return false; } void ProgramManager::ProgramInfo::GetProgramiv(GLenum pname, GLint* params) { switch (pname) { case GL_ACTIVE_ATTRIBUTES: *params = attrib_infos_.size(); break; case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: // Notice +1 to accomodate NULL terminator. *params = max_attrib_name_length_ + 1; break; case GL_ACTIVE_UNIFORMS: *params = uniform_infos_.size(); break; case GL_ACTIVE_UNIFORM_MAX_LENGTH: // Notice +1 to accomodate NULL terminator. *params = max_uniform_name_length_ + 1; break; case GL_LINK_STATUS: *params = link_status_; break; case GL_INFO_LOG_LENGTH: // Notice +1 to accomodate NULL terminator. *params = log_info_.get() ? (log_info_->size() + 1) : 0; break; case GL_VALIDATE_STATUS: if (!IsValid()) { *params = GL_FALSE; } else { glGetProgramiv(service_id_, pname, params); } break; default: glGetProgramiv(service_id_, pname, params); break; } } bool ProgramManager::ProgramInfo::AttachShader( ShaderManager* shader_manager, ShaderManager::ShaderInfo* info) { DCHECK(shader_manager); DCHECK(info); int index = ShaderTypeToIndex(info->shader_type()); if (attached_shaders_[index] != NULL) { return false; } attached_shaders_[index] = ShaderManager::ShaderInfo::Ref(info); shader_manager->UseShader(info); return true; } bool ProgramManager::ProgramInfo::DetachShader( ShaderManager* shader_manager, ShaderManager::ShaderInfo* info) { DCHECK(shader_manager); DCHECK(info); if (attached_shaders_[ShaderTypeToIndex(info->shader_type())].get() != info) { return false; } attached_shaders_[ShaderTypeToIndex(info->shader_type())] = NULL; shader_manager->UnuseShader(info); return true; } void ProgramManager::ProgramInfo::DetachShaders(ShaderManager* shader_manager) { DCHECK(shader_manager); for (int ii = 0; ii < kMaxAttachedShaders; ++ii) { if (attached_shaders_[ii]) { DetachShader(shader_manager, attached_shaders_[ii]); } } } bool ProgramManager::ProgramInfo::CanLink() const { for (int ii = 0; ii < kMaxAttachedShaders; ++ii) { if (!attached_shaders_[ii] || !attached_shaders_[ii]->IsValid()) { return false; } } return true; } ProgramManager::ProgramInfo::~ProgramInfo() {} ProgramManager::ProgramManager() {} ProgramManager::~ProgramManager() { DCHECK(program_infos_.empty()); } void ProgramManager::Destroy(bool have_context) { while (!program_infos_.empty()) { if (have_context) { ProgramInfo* info = program_infos_.begin()->second; if (!info->IsDeleted()) { glDeleteProgram(info->service_id()); info->MarkAsDeleted(); } } program_infos_.erase(program_infos_.begin()); } } ProgramManager::ProgramInfo* ProgramManager::CreateProgramInfo( GLuint client_id, GLuint service_id) { std::pair result = program_infos_.insert( std::make_pair(client_id, ProgramInfo::Ref(new ProgramInfo(service_id)))); DCHECK(result.second); return result.first->second; } ProgramManager::ProgramInfo* ProgramManager::GetProgramInfo(GLuint client_id) { ProgramInfoMap::iterator it = program_infos_.find(client_id); return it != program_infos_.end() ? it->second : NULL; } bool ProgramManager::GetClientId(GLuint service_id, GLuint* client_id) const { // This doesn't need to be fast. It's only used during slow queries. for (ProgramInfoMap::const_iterator it = program_infos_.begin(); it != program_infos_.end(); ++it) { if (it->second->service_id() == service_id) { *client_id = it->first; return true; } } return false; } bool ProgramManager::IsOwned(ProgramManager::ProgramInfo* info) { for (ProgramInfoMap::iterator it = program_infos_.begin(); it != program_infos_.end(); ++it) { if (it->second.get() == info) { return true; } } return false; } void ProgramManager::RemoveProgramInfoIfUnused( ShaderManager* shader_manager, ProgramInfo* info) { DCHECK(shader_manager); DCHECK(info); DCHECK(IsOwned(info)); if (info->IsDeleted() && !info->InUse()) { info->DetachShaders(shader_manager); for (ProgramInfoMap::iterator it = program_infos_.begin(); it != program_infos_.end(); ++it) { if (it->second.get() == info) { program_infos_.erase(it); return; } } NOTREACHED(); } } void ProgramManager::MarkAsDeleted( ShaderManager* shader_manager, ProgramManager::ProgramInfo* info) { DCHECK(shader_manager); DCHECK(info); DCHECK(IsOwned(info)); info->MarkAsDeleted(); RemoveProgramInfoIfUnused(shader_manager, info); } void ProgramManager::UseProgram(ProgramManager::ProgramInfo* info) { DCHECK(info); DCHECK(IsOwned(info)); info->IncUseCount(); } void ProgramManager::UnuseProgram( ShaderManager* shader_manager, ProgramManager::ProgramInfo* info) { DCHECK(shader_manager); DCHECK(info); DCHECK(IsOwned(info)); info->DecUseCount(); RemoveProgramInfoIfUnused(shader_manager, info); } } // namespace gles2 } // namespace gpu