// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "gpu/command_buffer/service/program_manager.h" #include "base/scoped_ptr.h" #include "base/string_util.h" #include "testing/gtest/include/gtest/gtest.h" #include "gpu/command_buffer/service/gl_mock.h" using ::gles2::MockGLInterface; using ::testing::_; using ::testing::DoAll; using ::testing::InSequence; using ::testing::MatcherCast; using ::testing::Pointee; using ::testing::Return; using ::testing::SetArrayArgument; using ::testing::SetArgumentPointee; using ::testing::StrEq; using ::testing::StrictMock; namespace gpu { namespace gles2 { class ProgramManagerTest : public testing::Test { public: ProgramManagerTest() { } protected: virtual void SetUp() { } virtual void TearDown() { } ProgramManager manager_; }; TEST_F(ProgramManagerTest, Basic) { const GLuint kProgram1Id = 1; const GLuint kProgram2Id = 2; // Check we can create program. manager_.CreateProgramInfo(kProgram1Id); // Check program got created. ProgramManager::ProgramInfo* info1 = manager_.GetProgramInfo(kProgram1Id); ASSERT_TRUE(info1 != NULL); // Check we get nothing for a non-existent program. EXPECT_TRUE(manager_.GetProgramInfo(kProgram2Id) == NULL); // Check trying to a remove non-existent programs does not crash. manager_.RemoveProgramInfo(kProgram2Id); // Check we can't get the program after we remove it. manager_.RemoveProgramInfo(kProgram1Id); EXPECT_TRUE(manager_.GetProgramInfo(kProgram1Id) == NULL); } class ProgramManagerWithShaderTest : public testing::Test { public: ProgramManagerWithShaderTest() : program_info_(NULL) { } static const GLint kNumVertexAttribs = 16; static const GLuint kProgramId = 123; static const GLint kMaxAttribLength = 10; static const char* kAttrib1Name; static const char* kAttrib2Name; static const char* kAttrib3Name; static const GLint kAttrib1Size = 1; static const GLint kAttrib2Size = 1; static const GLint kAttrib3Size = 1; static const GLint kAttrib1Location = 0; static const GLint kAttrib2Location = 1; static const GLint kAttrib3Location = 2; static const GLenum kAttrib1Type = GL_FLOAT_VEC4; static const GLenum kAttrib2Type = GL_FLOAT_VEC2; static const GLenum kAttrib3Type = GL_FLOAT_VEC3; static const GLint kInvalidAttribLocation = 30; static const GLint kBadAttribIndex = kNumVertexAttribs; static const GLint kMaxUniformLength = 12; static const char* kUniform1Name; static const char* kUniform2Name; static const char* kUniform3Name; static const GLint kUniform1Size = 1; static const GLint kUniform2Size = 3; static const GLint kUniform3Size = 2; static const GLint kUniform1Location = 3; static const GLint kUniform2Location = 10; static const GLint kUniform3Location = 20; static const GLenum kUniform1Type = GL_FLOAT_VEC4; static const GLenum kUniform2Type = GL_INT_VEC2; static const GLenum kUniform3Type = GL_FLOAT_VEC3; static const GLint kInvalidUniformLocation = 30; static const GLint kBadUniformIndex = 1000; static const size_t kNumAttribs; static const size_t kNumUniforms; protected: struct AttribInfo { const char* name; GLint size; GLenum type; GLint location; }; struct UniformInfo { const char* name; GLint size; GLenum type; GLint location; }; virtual void SetUp() { gl_.reset(new StrictMock()); ::gles2::GLInterface::SetGLInterface(gl_.get()); SetupDefaultShaderExpectations(); manager_.CreateProgramInfo(kProgramId); program_info_ = manager_.GetProgramInfo(kProgramId); program_info_->Update(); } void SetupShader(AttribInfo* attribs, size_t num_attribs, UniformInfo* uniforms, size_t num_uniforms, GLuint service_id) { InSequence s; EXPECT_CALL(*gl_, GetProgramiv(service_id, GL_ACTIVE_ATTRIBUTES, _)) .WillOnce(SetArgumentPointee<2>(num_attribs)) .RetiresOnSaturation(); EXPECT_CALL(*gl_, GetProgramiv(service_id, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, _)) .WillOnce(SetArgumentPointee<2>(kMaxAttribLength)) .RetiresOnSaturation(); for (size_t ii = 0; ii < num_attribs; ++ii) { const AttribInfo& info = attribs[ii]; EXPECT_CALL(*gl_, GetActiveAttrib(service_id, ii, kMaxAttribLength, _, _, _, _)) .WillOnce(DoAll( SetArgumentPointee<3>(strlen(info.name)), SetArgumentPointee<4>(info.size), SetArgumentPointee<5>(info.type), SetArrayArgument<6>(info.name, info.name + strlen(info.name) + 1))) .RetiresOnSaturation(); if (!ProgramManager::IsInvalidPrefix(info.name, strlen(info.name))) { EXPECT_CALL(*gl_, GetAttribLocation(service_id, StrEq(info.name))) .WillOnce(Return(info.location)) .RetiresOnSaturation(); } } EXPECT_CALL(*gl_, GetProgramiv(service_id, GL_ACTIVE_UNIFORMS, _)) .WillOnce(SetArgumentPointee<2>(num_uniforms)) .RetiresOnSaturation(); EXPECT_CALL(*gl_, GetProgramiv(service_id, GL_ACTIVE_UNIFORM_MAX_LENGTH, _)) .WillOnce(SetArgumentPointee<2>(kMaxUniformLength)) .RetiresOnSaturation(); for (size_t ii = 0; ii < num_uniforms; ++ii) { const UniformInfo& info = uniforms[ii]; EXPECT_CALL(*gl_, GetActiveUniform(service_id, ii, kMaxUniformLength, _, _, _, _)) .WillOnce(DoAll( SetArgumentPointee<3>(strlen(info.name)), SetArgumentPointee<4>(info.size), SetArgumentPointee<5>(info.type), SetArrayArgument<6>(info.name, info.name + strlen(info.name) + 1))) .RetiresOnSaturation(); if (!ProgramManager::IsInvalidPrefix(info.name, strlen(info.name))) { EXPECT_CALL(*gl_, GetUniformLocation(service_id, StrEq(info.name))) .WillOnce(Return(info.location)) .RetiresOnSaturation(); if (info.size > 1) { for (GLsizei jj = 1; jj < info.size; ++jj) { std::string element_name( std::string(info.name) + "[" + IntToString(jj) + "]"); EXPECT_CALL(*gl_, GetUniformLocation(service_id, StrEq(element_name))) .WillOnce(Return(info.location + jj * 2)) .RetiresOnSaturation(); } } } } } void SetupDefaultShaderExpectations() { SetupShader(kAttribs, kNumAttribs, kUniforms, kNumUniforms, kProgramId); } virtual void TearDown() { } static AttribInfo kAttribs[]; static UniformInfo kUniforms[]; scoped_ptr > gl_; ProgramManager manager_; ProgramManager::ProgramInfo* program_info_; }; ProgramManagerWithShaderTest::AttribInfo ProgramManagerWithShaderTest::kAttribs[] = { { kAttrib1Name, kAttrib1Size, kAttrib1Type, kAttrib1Location, }, { kAttrib2Name, kAttrib2Size, kAttrib2Type, kAttrib2Location, }, { kAttrib3Name, kAttrib3Size, kAttrib3Type, kAttrib3Location, }, }; // GCC requires these declarations, but MSVC requires they not be present #ifndef COMPILER_MSVC const GLint ProgramManagerWithShaderTest::kNumVertexAttribs; const GLuint ProgramManagerWithShaderTest::kProgramId; const GLint ProgramManagerWithShaderTest::kMaxAttribLength; const GLint ProgramManagerWithShaderTest::kAttrib1Size; const GLint ProgramManagerWithShaderTest::kAttrib2Size; const GLint ProgramManagerWithShaderTest::kAttrib3Size; const GLint ProgramManagerWithShaderTest::kAttrib1Location; const GLint ProgramManagerWithShaderTest::kAttrib2Location; const GLint ProgramManagerWithShaderTest::kAttrib3Location; const GLenum ProgramManagerWithShaderTest::kAttrib1Type; const GLenum ProgramManagerWithShaderTest::kAttrib2Type; const GLenum ProgramManagerWithShaderTest::kAttrib3Type; const GLint ProgramManagerWithShaderTest::kInvalidAttribLocation; const GLint ProgramManagerWithShaderTest::kBadAttribIndex; const GLint ProgramManagerWithShaderTest::kMaxUniformLength; const GLint ProgramManagerWithShaderTest::kUniform1Size; const GLint ProgramManagerWithShaderTest::kUniform2Size; const GLint ProgramManagerWithShaderTest::kUniform3Size; const GLint ProgramManagerWithShaderTest::kUniform1Location; const GLint ProgramManagerWithShaderTest::kUniform2Location; const GLint ProgramManagerWithShaderTest::kUniform3Location; const GLenum ProgramManagerWithShaderTest::kUniform1Type; const GLenum ProgramManagerWithShaderTest::kUniform2Type; const GLenum ProgramManagerWithShaderTest::kUniform3Type; const GLint ProgramManagerWithShaderTest::kInvalidUniformLocation; const GLint ProgramManagerWithShaderTest::kBadUniformIndex; #endif const size_t ProgramManagerWithShaderTest::kNumAttribs = arraysize(ProgramManagerWithShaderTest::kAttribs); ProgramManagerWithShaderTest::UniformInfo ProgramManagerWithShaderTest::kUniforms[] = { { kUniform1Name, kUniform1Size, kUniform1Type, kUniform1Location, }, { kUniform2Name, kUniform2Size, kUniform2Type, kUniform2Location, }, { kUniform3Name, kUniform3Size, kUniform3Type, kUniform3Location, }, }; const size_t ProgramManagerWithShaderTest::kNumUniforms = arraysize(ProgramManagerWithShaderTest::kUniforms); const char* ProgramManagerWithShaderTest::kAttrib1Name = "attrib1"; const char* ProgramManagerWithShaderTest::kAttrib2Name = "attrib2"; const char* ProgramManagerWithShaderTest::kAttrib3Name = "attrib3"; const char* ProgramManagerWithShaderTest::kUniform1Name = "uniform1"; // Correctly has array spec. const char* ProgramManagerWithShaderTest::kUniform2Name = "uniform2[0]"; // Incorrectly missing array spec. const char* ProgramManagerWithShaderTest::kUniform3Name = "uniform3"; TEST_F(ProgramManagerWithShaderTest, GetAttribInfos) { const ProgramManager::ProgramInfo* program_info = manager_.GetProgramInfo(kProgramId); ASSERT_TRUE(program_info != NULL); const ProgramManager::ProgramInfo::AttribInfoVector& infos = program_info->GetAttribInfos(); for (size_t ii = 0; ii < kNumAttribs; ++ii) { const ProgramManager::ProgramInfo::VertexAttribInfo& info = infos[ii]; const AttribInfo& expected = kAttribs[ii]; EXPECT_EQ(expected.size, info.size); EXPECT_EQ(expected.type, info.type); EXPECT_EQ(expected.location, info.location); EXPECT_STREQ(expected.name, info.name.c_str()); } } TEST_F(ProgramManagerWithShaderTest, GetAttribInfo) { const GLint kValidIndex = 1; const GLint kInvalidIndex = 1000; const ProgramManager::ProgramInfo* program_info = manager_.GetProgramInfo(kProgramId); ASSERT_TRUE(program_info != NULL); const ProgramManager::ProgramInfo::VertexAttribInfo* info = program_info->GetAttribInfo(kValidIndex); ASSERT_TRUE(info != NULL); EXPECT_EQ(kAttrib2Size, info->size); EXPECT_EQ(kAttrib2Type, info->type); EXPECT_EQ(kAttrib2Location, info->location); EXPECT_STREQ(kAttrib2Name, info->name.c_str()); EXPECT_TRUE(program_info->GetAttribInfo(kInvalidIndex) == NULL); } TEST_F(ProgramManagerWithShaderTest, GetAttribLocation) { const char* kInvalidName = "foo"; const ProgramManager::ProgramInfo* program_info = manager_.GetProgramInfo(kProgramId); ASSERT_TRUE(program_info != NULL); EXPECT_EQ(kAttrib2Location, program_info->GetAttribLocation(kAttrib2Name)); EXPECT_EQ(-1, program_info->GetAttribLocation(kInvalidName)); } TEST_F(ProgramManagerWithShaderTest, GetUniformInfo) { const GLint kInvalidIndex = 1000; const ProgramManager::ProgramInfo* program_info = manager_.GetProgramInfo(kProgramId); ASSERT_TRUE(program_info != NULL); const ProgramManager::ProgramInfo::UniformInfo* info = program_info->GetUniformInfo(0); ASSERT_TRUE(info != NULL); EXPECT_EQ(kUniform1Size, info->size); EXPECT_EQ(kUniform1Type, info->type); EXPECT_EQ(kUniform1Location, info->element_locations[0]); EXPECT_STREQ(kUniform1Name, info->name.c_str()); info = program_info->GetUniformInfo(1); ASSERT_TRUE(info != NULL); EXPECT_EQ(kUniform2Size, info->size); EXPECT_EQ(kUniform2Type, info->type); EXPECT_EQ(kUniform2Location, info->element_locations[0]); EXPECT_STREQ(kUniform2Name, info->name.c_str()); info = program_info->GetUniformInfo(2); // We emulate certain OpenGL drivers by supplying the name without // the array spec. Our implementation should correctly add the required spec. const std::string expected_name(std::string(kUniform3Name) + "[0]"); ASSERT_TRUE(info != NULL); EXPECT_EQ(kUniform3Size, info->size); EXPECT_EQ(kUniform3Type, info->type); EXPECT_EQ(kUniform3Location, info->element_locations[0]); EXPECT_STREQ(expected_name.c_str(), info->name.c_str()); EXPECT_TRUE(program_info->GetUniformInfo(kInvalidIndex) == NULL); } TEST_F(ProgramManagerWithShaderTest, GetUniformLocation) { const ProgramManager::ProgramInfo* program_info = manager_.GetProgramInfo(kProgramId); ASSERT_TRUE(program_info != NULL); EXPECT_EQ(kUniform1Location, program_info->GetUniformLocation(kUniform1Name)); EXPECT_EQ(kUniform2Location, program_info->GetUniformLocation(kUniform2Name)); EXPECT_EQ(kUniform3Location, program_info->GetUniformLocation(kUniform3Name)); // Check we can get uniform2 as "uniform2" even though the name is // "uniform2[0]" EXPECT_EQ(kUniform2Location, program_info->GetUniformLocation("uniform2")); // Check we can get uniform3 as "uniform3[0]" even though we simulated GL // returning "uniform3" EXPECT_EQ(kUniform3Location, program_info->GetUniformLocation("uniform3[0]")); // Check that we can get the locations of the array elements > 1 EXPECT_EQ(kUniform2Location + 2, program_info->GetUniformLocation("uniform2[1]")); EXPECT_EQ(kUniform2Location + 4, program_info->GetUniformLocation("uniform2[2]")); EXPECT_EQ(-1, program_info->GetUniformLocation("uniform2[3]")); EXPECT_EQ(kUniform3Location + 2, program_info->GetUniformLocation("uniform3[1]")); EXPECT_EQ(-1, program_info->GetUniformLocation("uniform3[2]")); } TEST_F(ProgramManagerWithShaderTest, GetUniformTypeByLocation) { const GLint kInvalidLocation = 1234; GLenum type = 0u; const ProgramManager::ProgramInfo* program_info = manager_.GetProgramInfo(kProgramId); ASSERT_TRUE(program_info != NULL); EXPECT_TRUE(program_info->GetUniformTypeByLocation(kUniform2Location, &type)); EXPECT_EQ(kUniform2Type, type); type = 0u; EXPECT_FALSE(program_info->GetUniformTypeByLocation( kInvalidLocation, &type)); EXPECT_EQ(0u, type); } } // namespace gles2 } // namespace gpu