// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ #define GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ #include #include #include "base/basictypes.h" #include "base/ref_counted.h" #include "gpu/command_buffer/service/gl_utils.h" namespace gpu { namespace gles2 { // Tracks the Shaders. // // NOTE: To support shared resources an instance of this class will // need to be shared by multiple GLES2Decoders. class ShaderManager { public: // This is used to keep the source code for a shader. This is because in order // to emluate GLES2 the shaders will have to be re-written before passed to // the underlying OpenGL. But, when the user calls glGetShaderSource they // should get the source they passed in, not the re-written source. class ShaderInfo : public base::RefCounted { public: typedef scoped_refptr Ref; explicit ShaderInfo(GLuint service_id, GLenum shader_type) : service_id_(service_id), shader_type_(shader_type) { } void Update(const std::string& source) { source_ = source; } GLuint service_id() const { return service_id_; } GLenum shader_type() const { return shader_type_; } const std::string& source() const { return source_; } bool IsDeleted() const { return service_id_ == 0; } private: friend class base::RefCounted; friend class ShaderManager; ~ShaderInfo() { } void MarkAsDeleted() { service_id_ = 0; } // The shader this ShaderInfo is tracking. GLuint service_id_; // Type of shader - GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. GLenum shader_type_; // The shader source as passed to glShaderSource. std::string source_; }; ShaderManager() { } // Creates a shader info for the given shader ID. void CreateShaderInfo(GLuint client_id, GLuint service_id, GLenum shader_type); // Gets an existing shader info for the given shader ID. Returns NULL if none // exists. ShaderInfo* GetShaderInfo(GLuint client_id); // Deletes the shader info for the given shader. void RemoveShaderInfo(GLuint client_id); // Gets a client id for a given service id. bool GetClientId(GLuint service_id, GLuint* client_id) const; private: // Info for each shader by service side shader Id. typedef std::map ShaderInfoMap; ShaderInfoMap shader_infos_; DISALLOW_COPY_AND_ASSIGN(ShaderManager); }; } // namespace gles2 } // namespace gpu #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_