// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "gpu/command_buffer/service/sync_point_manager.h" #include #include "base/logging.h" #include "base/rand_util.h" #include "base/sequence_checker.h" namespace gpu { static const int kMaxSyncBase = INT_MAX; // static SyncPointManager* SyncPointManager::Create(bool allow_threaded_calls) { return new SyncPointManager(allow_threaded_calls); } SyncPointManager::SyncPointManager(bool allow_threaded_calls) : next_sync_point_(base::RandInt(1, kMaxSyncBase)) { // To reduce the risk that a sync point created in a previous GPU process // will be in flight in the next GPU process, randomize the starting sync // point number. http://crbug.com/373452 if (!allow_threaded_calls) { sequence_checker_.reset(new base::SequenceChecker); } } SyncPointManager::~SyncPointManager() { } uint32 SyncPointManager::GenerateSyncPoint() { base::AutoLock lock(lock_); uint32 sync_point = next_sync_point_++; // When an integer overflow occurs, don't return 0. if (!sync_point) sync_point = next_sync_point_++; // Note: wrapping would take days for a buggy/compromized renderer that would // insert sync points in a loop, but if that were to happen, better explicitly // crash the GPU process than risk worse. // For normal operation (at most a few per frame), it would take ~a year to // wrap. CHECK(sync_point_map_.find(sync_point) == sync_point_map_.end()); sync_point_map_.insert(std::make_pair(sync_point, ClosureList())); return sync_point; } void SyncPointManager::RetireSyncPoint(uint32 sync_point) { CheckSequencedThread(); ClosureList list; { base::AutoLock lock(lock_); SyncPointMap::iterator it = sync_point_map_.find(sync_point); if (it == sync_point_map_.end()) { LOG(ERROR) << "Attempted to retire sync point that" " didn't exist or was already retired."; return; } list.swap(it->second); sync_point_map_.erase(it); } for (ClosureList::iterator i = list.begin(); i != list.end(); ++i) i->Run(); } void SyncPointManager::AddSyncPointCallback(uint32 sync_point, const base::Closure& callback) { CheckSequencedThread(); { base::AutoLock lock(lock_); SyncPointMap::iterator it = sync_point_map_.find(sync_point); if (it != sync_point_map_.end()) { it->second.push_back(callback); return; } } callback.Run(); } bool SyncPointManager::IsSyncPointRetired(uint32 sync_point) { CheckSequencedThread(); { base::AutoLock lock(lock_); SyncPointMap::iterator it = sync_point_map_.find(sync_point); return it == sync_point_map_.end(); } } void SyncPointManager::CheckSequencedThread() { DCHECK(!sequence_checker_ || sequence_checker_->CalledOnValidSequencedThread()); } } // namespace gpu