// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This class implements the XWindowWrapper class. #include #include "gpu/command_buffer/service/precompile.h" #include "gpu/command_buffer/common/logging.h" #include "gpu/command_buffer/service/x_utils.h" namespace gpu { // Some versions of NVIDIA's GL libGL.so include a broken version of // dlopen/dlsym, and so linking it into chrome breaks it. So we dynamically // load it, and use glew to dynamically resolve symbols. // See http://code.google.com/p/chromium/issues/detail?id=16800 static bool g_glew_initialized = false; bool XWindowWrapper::Initialize() { if (!g_glew_initialized) { void* handle = dlopen("libGL.so.1", RTLD_LAZY | RTLD_GLOBAL); if (!handle) { LOG(ERROR) << "Could not find libGL.so.1"; return false; } // Initializes context-independent parts of GLEW if (glxewInit() != GLEW_OK) { LOG(ERROR) << "GLXEW failed initialization"; return false; } g_glew_initialized = true; } XWindowAttributes attributes; XGetWindowAttributes(display_, window_, &attributes); XVisualInfo visual_info_template; visual_info_template.visualid = XVisualIDFromVisual(attributes.visual); int visual_info_count = 0; XVisualInfo *visual_info_list = XGetVisualInfo(display_, VisualIDMask, &visual_info_template, &visual_info_count); DCHECK(visual_info_list); DCHECK_GT(visual_info_count, 0); context_ = 0; for (int i = 0; i < visual_info_count; ++i) { context_ = glXCreateContext(display_, visual_info_list + i, 0, True); if (context_) break; } XFree(visual_info_list); if (!context_) { DLOG(ERROR) << "Couldn't create GL context."; return false; } if (!MakeCurrent()) { return false; } // Initializes context-dependent parts of GLEW if (glewInit() != GLEW_OK) { LOG(ERROR) << "GLEW failed initialization"; return false; } if (!glewIsSupported("GL_VERSION_2_0")) { LOG(ERROR) << "GL implementation doesn't support GL version 2.0"; return false; } return true; } bool XWindowWrapper::MakeCurrent() { if (glXGetCurrentDrawable() == window_ && glXGetCurrentContext() == context_) { return true; } if (glXMakeCurrent(display_, window_, context_) != True) { glXDestroyContext(display_, context_); context_ = 0; DLOG(ERROR) << "Couldn't make context current."; return false; } return true; } void XWindowWrapper::Destroy() { Bool result = glXMakeCurrent(display_, 0, 0); // glXMakeCurrent isn't supposed to fail when unsetting the context, unless // we have pending draws on an invalid window - which shouldn't be the case // here. DCHECK(result); if (context_) { glXDestroyContext(display_, context_); context_ = 0; } } void XWindowWrapper::SwapBuffers() { glXSwapBuffers(display_, window_); } } // namespace gpu