// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include #include "gpu/command_buffer/tests/gl_manager.h" #include "gpu/command_buffer/tests/gl_test_utils.h" #include "testing/gmock/include/gmock/gmock.h" #include "testing/gtest/include/gtest/gtest.h" #define SHADER(Src) #Src namespace gpu { class PointCoordTest : public testing::Test { public: static const GLsizei kResolution = 256; protected: void SetUp() override { GLManager::Options options; options.size = gfx::Size(kResolution, kResolution); gl_.Initialize(options); } void TearDown() override { gl_.Destroy(); } GLuint SetupQuad(GLint position_location, GLfloat pixel_offset); GLManager gl_; }; GLuint PointCoordTest::SetupQuad( GLint position_location, GLfloat pixel_offset) { GLuint vbo = 0; glGenBuffers(1, &vbo); glBindBuffer(GL_ARRAY_BUFFER, vbo); float vertices[] = { -0.5f + pixel_offset, -0.5f + pixel_offset, 0.5f + pixel_offset, -0.5f + pixel_offset, -0.5f + pixel_offset, 0.5f + pixel_offset, 0.5f + pixel_offset, 0.5f + pixel_offset, }; glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); glEnableVertexAttribArray(position_location); glVertexAttribPointer(position_location, 2, GL_FLOAT, GL_FALSE, 0, 0); return vbo; } namespace { struct FormatType { GLenum format; GLenum type; }; GLfloat s2p(GLfloat s) { return (s + 1.0) * 0.5 * PointCoordTest::kResolution; } } // anonymous namespace // crbug.com/162976 // Flaky on Linux ATI bot. #if (defined(OS_LINUX) && defined(NDEBUG)) #define MAYBE_RenderTo DISABLED_RenderTo #else #define MAYBE_RenderTo RenderTo #endif TEST_F(PointCoordTest, MAYBE_RenderTo) { static const char* v_shader_str = SHADER( attribute vec4 a_position; uniform float u_pointsize; void main() { gl_PointSize = u_pointsize; gl_Position = a_position; } ); static const char* f_shader_str = SHADER( precision mediump float; void main() { gl_FragColor = vec4( gl_PointCoord.x, gl_PointCoord.y, 0, 1); } ); GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str); glUseProgram(program); GLint position_loc = glGetAttribLocation(program, "a_position"); GLint pointsize_loc = glGetUniformLocation(program, "u_pointsize"); GLint range[2] = { 0, 0 }; glGetIntegerv(GL_ALIASED_POINT_SIZE_RANGE, &range[0]); GLint max_point_size = range[1]; EXPECT_GE(max_point_size, 1); max_point_size = std::min(max_point_size, 64); GLint point_width = max_point_size / kResolution; GLint point_step = max_point_size / 4; point_step = std::max(1, point_step); glUniform1f(pointsize_loc, max_point_size); GLfloat pixel_offset = (max_point_size % 2) ? (1.0f / kResolution) : 0; SetupQuad(position_loc, pixel_offset); glClear(GL_COLOR_BUFFER_BIT); glDrawArrays(GL_POINTS, 0, 4); for (GLint py = 0; py < 2; ++py) { for (GLint px = 0; px < 2; ++px) { GLfloat point_x = -0.5 + px + pixel_offset; GLfloat point_y = -0.5 + py + pixel_offset; for (GLint yy = 0; yy < max_point_size; yy += point_step) { for (GLint xx = 0; xx < max_point_size; xx += point_step) { // formula for s and t from OpenGL ES 2.0 spec section 3.3 GLfloat xw = s2p(point_x); GLfloat yw = s2p(point_y); GLfloat u = xx / max_point_size * 2 - 1; GLfloat v = yy / max_point_size * 2 - 1; GLint xf = s2p(point_x + u * point_width); GLint yf = s2p(point_y + v * point_width); GLfloat s = 0.5 + (xf + 0.5 - xw) / max_point_size; GLfloat t = 0.5 + (yf + 0.5 - yw) / max_point_size; uint8 color[4] = { static_cast(s * 255), static_cast((1 - t) * 255), 0, 255, }; GLTestHelper::CheckPixels(xf, yf, 1, 1, 4, color); } } } } GLTestHelper::CheckGLError("no errors", __LINE__); } } // namespace gpu