// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // A valid gpu control list json file is in the format of // { // "version": "x.y", // "entries": [ // { // entry 1 // }, // ... // { // entry n // } // ] // } // // Each entry contains the following fields (fields are optional unless // specifically described as mandatory below): // 1. "id" is an integer. 0 is reserved. This field is mandatory. // 2. "os" contains "type" and an optional "version". "type" could be "macosx", // "linux", "win", "chromeos", or "any". "any" is the same as not specifying // "os". // "version" is a VERSION structure (defined below). // 3. "vendor_id" is a string. 0 is reserved. // 4. "device_id" is an array of strings. 0 is reserved. // 5. "multi_gpu_style" is a string, valid values include: // a) "optimus": NVIDIA dual GPU // b) "amd_switchable": AMD dual GPU // c) "amd_switchable_integrated": AMD dual GPU, integrated GPU is active // d) "amd_switchable_discrete": AMD dual GPU, discrete GPU is active // c) and d) are only valid on Win, as on Mac we can switch GPU on the fly. // 6. "multi_gpu_category" is a string, valid values include "any", "primary", // "secondary", and "active". If unspecified, the default value is "primary". // See gpu_control_list.h for more details on the meanings of the strings. // 7. "driver_vendor" is a string pattern. // 8. "driver_version" is a VERSION structure (defined below). // 9. "driver_date" is a VERSION structure (defined below). // The version is interpreted as "year.month.day". // 10. "gl_type" is a string, valid values include "gl", "gles", and "angle". // If "gl_version" is specified and "gl_type" is not, use the default value. // The default value on Android is "gles", on Windows is "angle", on other // platforms is "gl". // 11. "gl_version" is a VERSION structure (defined below). // 12. "gl_vendor" is a string pattern. // 13. "gl_renderer" is a string pattern. // 14. "gl_extensions" is a string pattern. // 15. "perf_graphics" is a FLOAT structure (defined below). // 16. "perf_gaming" is a FLOAT structure (defined below). // 17. "perf_overall" is a FLOAT structure (defined below). // 18. "machine_model_name" is an array of string patterns. // 19. "machine_model_version" is a VERSION structure (defined below). // 20. "gpu_count" is a INT structure (defined below). // 21 "cpu_info" is a string pattern. // 22. "exceptions" is a list of entries. // 23. "features" is a list of gpu control list options, which can be // configured by a specific list. See its *_json.cc file for a list of // supported features. This field is mandatory. // 24. "description" has the description of the entry. // 25. "webkit_bugs" is an array of associated webkit bug numbers. // 26. "cr_bugs" is an array of associated webkit bug numbers. // 27. "disabled" is a boolean. If it is present, the entry will be skipped. // This can not be used in exceptions. // 28. "direct_rendering" is a boolean. If present, this will filter on whether // the GL contexts are direct or indirect based on the value. // // VERSION includes "op", "style", "value", and "value2". "op" can be any of // the following values: "=", "<", "<=", ">", ">=", "any", "between". "style" // is optional and can be "lexical" or "numerical"; if it's not specified, it // defaults to "numerical". "value2" is only used if "op" is "between". // "between" is "value <= * <= value2". // "value" is used for all "op" values except "any". "value" and "value2" // are in the format of x, x.x, x.x.x, etc. // Only "driver_version" supports lexical style if the format is major.minor; // in that case, major is still numerical, but minor is lexical. // // FLOAT includes "op" "value", and "value2". "op" can be any of the // following values: "=", "<", "<=", ">", ">=", "any", "between". "value2" is // only used if "op" is "between". "value" is used for all "op" values except // "any". "value" and "value2" are valid float numbers. // INT is very much like FLOAT, except that the values need to be integers. // // String pattern syntax can be found at // https://code.google.com/p/re2/wiki/Syntax.