// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GPU_CONFIG_GPU_INFO_H_ #define GPU_CONFIG_GPU_INFO_H_ // Provides access to the GPU information for the system // on which chrome is currently running. #include #include #include "base/basictypes.h" #include "base/time/time.h" #include "base/version.h" #include "build/build_config.h" #include "gpu/config/dx_diag_node.h" #include "gpu/config/gpu_performance_stats.h" #include "gpu/gpu_export.h" namespace gpu { struct GPU_EXPORT GPUInfo { struct GPU_EXPORT GPUDevice { GPUDevice(); ~GPUDevice(); // The DWORD (uint32) representing the graphics card vendor id. uint32 vendor_id; // The DWORD (uint32) representing the graphics card device id. // Device ids are unique to vendor, not to one another. uint32 device_id; // The strings that describe the GPU. // In Linux these strings are obtained through libpci. // In Win/MacOSX, these two strings are not filled at the moment. std::string vendor_string; std::string device_string; }; GPUInfo(); ~GPUInfo(); // Whether more GPUInfo fields might be collected in the future. bool finalized; // The amount of time taken to get from the process starting to the message // loop being pumped. base::TimeDelta initialization_time; // Computer has NVIDIA Optimus bool optimus; // Computer has AMD Dynamic Switchable Graphics bool amd_switchable; // Lenovo dCute is installed. http://crbug.com/181665. bool lenovo_dcute; // Version of DisplayLink driver installed. Zero if not installed. // http://crbug.com/177611. Version display_link_version; // Primary GPU, for exmaple, the discrete GPU in a dual GPU machine. GPUDevice gpu; // Secondary GPUs, for example, the integrated GPU in a dual GPU machine. std::vector secondary_gpus; // On Windows, the unique identifier of the adapter the GPU process uses. // The default is zero, which makes the browser process create its D3D device // on the primary adapter. Note that the primary adapter can change at any // time so it is better to specify a particular LUID. Note that valid LUIDs // are always non-zero. uint64 adapter_luid; // The vendor of the graphics driver currently installed. std::string driver_vendor; // The version of the graphics driver currently installed. std::string driver_version; // The date of the graphics driver currently installed. std::string driver_date; // The version of the pixel/fragment shader used by the gpu. std::string pixel_shader_version; // The version of the vertex shader used by the gpu. std::string vertex_shader_version; // The machine model identifier with format "name major.minor". // Name should not contain any whitespaces. std::string machine_model; // The version of OpenGL we are using. // TODO(zmo): should be able to tell if it's GL or GLES. std::string gl_version; // The GL_VERSION string. "" if we are not using OpenGL. std::string gl_version_string; // The GL_VENDOR string. "" if we are not using OpenGL. std::string gl_vendor; // The GL_RENDERER string. "" if we are not using OpenGL. std::string gl_renderer; // The GL_EXTENSIONS string. "" if we are not using OpenGL. std::string gl_extensions; // GL window system binding vendor. "" if not available. std::string gl_ws_vendor; // GL window system binding version. "" if not available. std::string gl_ws_version; // GL window system binding extensions. "" if not available. std::string gl_ws_extensions; // GL reset notification strategy as defined by GL_ARB_robustness. 0 if GPU // reset detection or notification not available. uint32 gl_reset_notification_strategy; // The device semantics, i.e. whether the Vista and Windows 7 specific // semantics are available. bool can_lose_context; // By default all values are 0. GpuPerformanceStats performance_stats; bool software_rendering; // Whether the gpu process is running in a sandbox. bool sandboxed; #if defined(OS_WIN) // The information returned by the DirectX Diagnostics Tool. DxDiagNode dx_diagnostics; #endif // Note: when adding new members, please remember to update EnumerateFields // in gpu_info.cc. // In conjunction with EnumerateFields, this allows the embedder to // enumerate the values in this structure without having to embed // references to its specific member variables. This simplifies the // addition of new fields to this type. class Enumerator { public: // The following methods apply to the "current" object. Initially this // is the root object, but calls to BeginGPUDevice/EndGPUDevice and // BeginAuxAttributes/EndAuxAttributes change the object to which these // calls should apply. virtual void AddInt64(const char* name, int64 value) = 0; virtual void AddInt(const char* name, int value) = 0; virtual void AddString(const char* name, const std::string& value) = 0; virtual void AddBool(const char* name, bool value) = 0; virtual void AddTimeDeltaInSecondsF(const char* name, const base::TimeDelta& value) = 0; // Markers indicating that a GPUDevice is being described. virtual void BeginGPUDevice() = 0; virtual void EndGPUDevice() = 0; // Markers indicating that "auxiliary" attributes of the GPUInfo // (according to the DevTools protocol) are being described. virtual void BeginAuxAttributes() = 0; virtual void EndAuxAttributes() = 0; protected: virtual ~Enumerator() {} }; // Outputs the fields in this structure to the provided enumerator. void EnumerateFields(Enumerator* enumerator) const; }; } // namespace gpu #endif // GPU_CONFIG_GPU_INFO_H_