// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GPU_DEMOS_FRAMEWORK_WINDOW_H_ #define GPU_DEMOS_FRAMEWORK_WINDOW_H_ #include "base/memory/scoped_ptr.h" #include "gpu/command_buffer/client/gles2_cmd_helper.h" #include "gpu/command_buffer/service/command_buffer_service.h" #include "gpu/command_buffer/service/gpu_scheduler.h" #include "gpu/command_buffer/service/gles2_cmd_decoder.h" #include "ui/gfx/gl/gl_context.h" #include "ui/gfx/gl/gl_surface.h" #include "ui/gfx/native_widget_types.h" namespace gpu { class TransferBuffer; namespace gles2 { class GLES2Implementation; } // namespace gles2 namespace demos { class Demo; // Acts as a framework for standalone demos. It creates a window and delegates // all events to demo to perform rendering and other tasks. class Window { public: Window(); virtual ~Window(); // Initializes and creates a window with given dimensions. bool Init(int width, int height); // Enters the event processing loop. void MainLoop(); void OnPaint(); private: // Creates and shows a native window with the given title and dimensions. gfx::NativeWindow CreateNativeWindow(const wchar_t* title, int width, int height); // Converts native window handle to NPAPI plugin window handle. gfx::AcceleratedWidget PluginWindow(gfx::NativeWindow hwnd); // Creates an OpenGL ES 2.0 rendering context for the given window. bool CreateRenderContext(gfx::AcceleratedWidget hwnd); gfx::NativeWindow window_handle_; scoped_ptr demo_; scoped_ptr command_buffer_; scoped_ptr gpu_scheduler_; scoped_ptr decoder_; scoped_refptr context_; scoped_refptr surface_; scoped_ptr gles2_cmd_helper_; scoped_ptr transfer_buffer_; scoped_ptr gles2_implementation_; DISALLOW_COPY_AND_ASSIGN(Window); }; } // namespace demos } // namespace gpu #endif // GPU_DEMOS_FRAMEWORK_WINDOW_H_